diff options
author | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
commit | 88ab79e436aec6ede0fca4949570f534ffb1b853 (patch) | |
tree | 4b362ac106f8cc7aa49013cad9d288aba6b1d4d2 | |
parent | f9e38bf24e1874d773083d06ca443cce9bd92d56 (diff) |
Rename RenderBackend -> GfxCore.
40 files changed, 473 insertions, 518 deletions
diff --git a/game/src/game.c b/game/src/game.c index bc85691..425119f 100644 --- a/game/src/game.c +++ b/game/src/game.c | |||
@@ -11,8 +11,8 @@ | |||
11 | #include "plugins/plugin.h" | 11 | #include "plugins/plugin.h" |
12 | 12 | ||
13 | #include <gfx/app.h> | 13 | #include <gfx/app.h> |
14 | #include <gfx/core.h> | ||
14 | #include <gfx/gfx.h> | 15 | #include <gfx/gfx.h> |
15 | #include <gfx/render_backend.h> | ||
16 | #include <gfx/renderer.h> | 16 | #include <gfx/renderer.h> |
17 | #include <gfx/scene/camera.h> | 17 | #include <gfx/scene/camera.h> |
18 | #include <gfx/scene/node.h> | 18 | #include <gfx/scene/node.h> |
@@ -204,18 +204,18 @@ void app_update(Game* game, double t, double dt) { | |||
204 | } | 204 | } |
205 | 205 | ||
206 | void app_render(const Game* game) { | 206 | void app_render(const Game* game) { |
207 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 207 | GfxCore* gfxcore = gfx_get_core(game->gfx); |
208 | gfx_start_frame(render_backend); | 208 | gfx_start_frame(gfxcore); |
209 | render_plugin(game); | 209 | render_plugin(game); |
210 | gfx_end_frame(render_backend); | 210 | gfx_end_frame(gfxcore); |
211 | } | 211 | } |
212 | 212 | ||
213 | void app_resize(Game* game, int width, int height) { | 213 | void app_resize(Game* game, int width, int height) { |
214 | game->width = width; | 214 | game->width = width; |
215 | game->height = height; | 215 | game->height = height; |
216 | 216 | ||
217 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 217 | GfxCore* gfxcore = gfx_get_core(game->gfx); |
218 | gfx_set_viewport(render_backend, width, height); | 218 | gfx_set_viewport(gfxcore, width, height); |
219 | 219 | ||
220 | resize_plugin(game, width, height); | 220 | resize_plugin(game, width, height); |
221 | } | 221 | } |
diff --git a/game/src/plugins/texture_view.c b/game/src/plugins/texture_view.c index 52dff57..a8b2a94 100644 --- a/game/src/plugins/texture_view.c +++ b/game/src/plugins/texture_view.c | |||
@@ -1,7 +1,7 @@ | |||
1 | #include "plugin.h" | 1 | #include "plugin.h" |
2 | 2 | ||
3 | #include <gfx/asset.h> | 3 | #include <gfx/asset.h> |
4 | #include <gfx/render_backend.h> | 4 | #include <gfx/core.h> |
5 | #include <gfx/renderer.h> | 5 | #include <gfx/renderer.h> |
6 | #include <gfx/scene.h> | 6 | #include <gfx/scene.h> |
7 | #include <gfx/util/geometry.h> | 7 | #include <gfx/util/geometry.h> |
@@ -33,7 +33,7 @@ bool init(Game* game, State** pp_state) { | |||
33 | // Usage: [texture file] | 33 | // Usage: [texture file] |
34 | const char* texture_file = game->argc > 1 ? game->argv[1] : DEFAULT_TEXTURE; | 34 | const char* texture_file = game->argc > 1 ? game->argv[1] : DEFAULT_TEXTURE; |
35 | 35 | ||
36 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 36 | GfxCore* gfxcore = gfx_get_core(game->gfx); |
37 | 37 | ||
38 | const Texture* texture = gfx_load_texture( | 38 | const Texture* texture = gfx_load_texture( |
39 | game->gfx, &(LoadTextureCmd){ | 39 | game->gfx, &(LoadTextureCmd){ |
@@ -46,12 +46,12 @@ bool init(Game* game, State** pp_state) { | |||
46 | goto cleanup; | 46 | goto cleanup; |
47 | } | 47 | } |
48 | 48 | ||
49 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | 49 | ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore); |
50 | if (!shader) { | 50 | if (!shader) { |
51 | goto cleanup; | 51 | goto cleanup; |
52 | } | 52 | } |
53 | 53 | ||
54 | Geometry* geometry = gfx_make_quad_11(render_backend); | 54 | Geometry* geometry = gfx_make_quad_11(gfxcore); |
55 | if (!geometry) { | 55 | if (!geometry) { |
56 | goto cleanup; | 56 | goto cleanup; |
57 | } | 57 | } |
diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c index 5e8d7d3..f621b00 100644 --- a/game/src/plugins/viewer.c +++ b/game/src/plugins/viewer.c | |||
@@ -58,14 +58,14 @@ static SceneNode* load_skyquad(Gfx* gfx, SceneNode* root) { | |||
58 | assert(gfx); | 58 | assert(gfx); |
59 | assert(root); | 59 | assert(root); |
60 | 60 | ||
61 | RenderBackend* render_backend = gfx_get_render_backend(gfx); | 61 | GfxCore* gfxcore = gfx_get_core(gfx); |
62 | 62 | ||
63 | const Texture* environment_map = load_environment_map(gfx); | 63 | const Texture* environment_map = load_environment_map(gfx); |
64 | if (!environment_map) { | 64 | if (!environment_map) { |
65 | return 0; | 65 | return 0; |
66 | } | 66 | } |
67 | 67 | ||
68 | return gfx_setup_skyquad(render_backend, root, environment_map); | 68 | return gfx_setup_skyquad(gfxcore, root, environment_map); |
69 | } | 69 | } |
70 | 70 | ||
71 | /// Load the 3D scene. | 71 | /// Load the 3D scene. |
@@ -222,17 +222,17 @@ static void render_bounding_boxes(const Game* game, const State* state) { | |||
222 | assert(game); | 222 | assert(game); |
223 | assert(state); | 223 | assert(state); |
224 | 224 | ||
225 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 225 | GfxCore* gfxcore = gfx_get_core(game->gfx); |
226 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); | 226 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); |
227 | assert(render_backend); | 227 | assert(gfxcore); |
228 | assert(imm); | 228 | assert(imm); |
229 | 229 | ||
230 | const mat4 id = mat4_id(); | 230 | const mat4 id = mat4_id(); |
231 | Anima* anima = 0; | 231 | Anima* anima = 0; |
232 | 232 | ||
233 | gfx_set_blending(render_backend, true); | 233 | gfx_set_blending(gfxcore, true); |
234 | gfx_set_depth_mask(render_backend, false); | 234 | gfx_set_depth_mask(gfxcore, false); |
235 | gfx_set_polygon_offset(render_backend, -1.5f, -1.0f); | 235 | gfx_set_polygon_offset(gfxcore, -1.5f, -1.0f); |
236 | 236 | ||
237 | gfx_imm_start(imm); | 237 | gfx_imm_start(imm); |
238 | gfx_imm_set_camera(imm, gfx_get_camera_camera(state->camera)); | 238 | gfx_imm_set_camera(imm, gfx_get_camera_camera(state->camera)); |
@@ -240,9 +240,9 @@ static void render_bounding_boxes(const Game* game, const State* state) { | |||
240 | render_bounding_boxes_rec(imm, anima, &id, gfx_get_scene_root(state->scene)); | 240 | render_bounding_boxes_rec(imm, anima, &id, gfx_get_scene_root(state->scene)); |
241 | gfx_imm_end(imm); | 241 | gfx_imm_end(imm); |
242 | 242 | ||
243 | gfx_reset_polygon_offset(render_backend); | 243 | gfx_reset_polygon_offset(gfxcore); |
244 | gfx_set_depth_mask(render_backend, true); | 244 | gfx_set_depth_mask(gfxcore, true); |
245 | gfx_set_blending(render_backend, false); | 245 | gfx_set_blending(gfxcore, false); |
246 | } | 246 | } |
247 | 247 | ||
248 | void render(const Game* game, const State* state) { | 248 | void render(const Game* game, const State* state) { |
diff --git a/gfx-iso/src/app.c b/gfx-iso/src/app.c index 8e0a45a..e07f318 100644 --- a/gfx-iso/src/app.c +++ b/gfx-iso/src/app.c | |||
@@ -2,8 +2,8 @@ | |||
2 | #include <isogfx/isogfx.h> | 2 | #include <isogfx/isogfx.h> |
3 | 3 | ||
4 | #include <gfx/app.h> | 4 | #include <gfx/app.h> |
5 | #include <gfx/core.h> | ||
5 | #include <gfx/gfx.h> | 6 | #include <gfx/gfx.h> |
6 | #include <gfx/render_backend.h> | ||
7 | #include <gfx/renderer.h> | 7 | #include <gfx/renderer.h> |
8 | #include <gfx/scene.h> | 8 | #include <gfx/scene.h> |
9 | #include <gfx/util/geometry.h> | 9 | #include <gfx/util/geometry.h> |
@@ -58,26 +58,26 @@ static bool init(GfxAppState* gfx_app_state, int argc, const char** argv) { | |||
58 | if (!(state->gfx = gfx_init())) { | 58 | if (!(state->gfx = gfx_init())) { |
59 | goto cleanup; | 59 | goto cleanup; |
60 | } | 60 | } |
61 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | 61 | GfxCore* gfxcore = gfx_get_core(state->gfx); |
62 | 62 | ||
63 | if (!(state->screen_texture = gfx_make_texture( | 63 | if (!(state->screen_texture = gfx_make_texture( |
64 | render_backend, &(TextureDesc){ | 64 | gfxcore, &(TextureDesc){ |
65 | .width = texture_width, | 65 | .width = texture_width, |
66 | .height = texture_height, | 66 | .height = texture_height, |
67 | .dimension = Texture2D, | 67 | .dimension = Texture2D, |
68 | .format = TextureSRGBA8, | 68 | .format = TextureSRGBA8, |
69 | .filtering = NearestFiltering, | 69 | .filtering = NearestFiltering, |
70 | .wrap = ClampToEdge, | 70 | .wrap = ClampToEdge, |
71 | .mipmaps = false}))) { | 71 | .mipmaps = false}))) { |
72 | goto cleanup; | 72 | goto cleanup; |
73 | } | 73 | } |
74 | 74 | ||
75 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | 75 | ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore); |
76 | if (!shader) { | 76 | if (!shader) { |
77 | goto cleanup; | 77 | goto cleanup; |
78 | } | 78 | } |
79 | 79 | ||
80 | Geometry* geometry = gfx_make_quad_11(render_backend); | 80 | Geometry* geometry = gfx_make_quad_11(gfxcore); |
81 | if (!geometry) { | 81 | if (!geometry) { |
82 | goto cleanup; | 82 | goto cleanup; |
83 | } | 83 | } |
@@ -155,22 +155,22 @@ static void render(GfxAppState* gfx_app_state) { | |||
155 | gfx_update_texture( | 155 | gfx_update_texture( |
156 | state->screen_texture, &(TextureDataDesc){.pixels = screen}); | 156 | state->screen_texture, &(TextureDataDesc){.pixels = screen}); |
157 | 157 | ||
158 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | 158 | GfxCore* gfxcore = gfx_get_core(state->gfx); |
159 | Renderer* renderer = gfx_get_renderer(state->gfx); | 159 | Renderer* renderer = gfx_get_renderer(state->gfx); |
160 | 160 | ||
161 | gfx_start_frame(render_backend); | 161 | gfx_start_frame(gfxcore); |
162 | gfx_render_scene( | 162 | gfx_render_scene( |
163 | renderer, &(RenderSceneParams){ | 163 | renderer, &(RenderSceneParams){ |
164 | .mode = RenderDefault, .scene = state->scene, .camera = 0}); | 164 | .mode = RenderDefault, .scene = state->scene, .camera = 0}); |
165 | gfx_end_frame(render_backend); | 165 | gfx_end_frame(gfxcore); |
166 | } | 166 | } |
167 | 167 | ||
168 | static void resize(GfxAppState* gfx_app_state, int width, int height) { | 168 | static void resize(GfxAppState* gfx_app_state, int width, int height) { |
169 | assert(gfx_app_state); | 169 | assert(gfx_app_state); |
170 | AppState* state = &gfx_app_state->state; | 170 | AppState* state = &gfx_app_state->state; |
171 | 171 | ||
172 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | 172 | GfxCore* gfxcore = gfx_get_core(state->gfx); |
173 | gfx_set_viewport(render_backend, width, height); | 173 | gfx_set_viewport(gfxcore, width, height); |
174 | } | 174 | } |
175 | 175 | ||
176 | void iso_run(int argc, const char** argv, IsoGfxApp* app) { | 176 | void iso_run(int argc, const char** argv, IsoGfxApp* app) { |
diff --git a/gfx/CMakeLists.txt b/gfx/CMakeLists.txt index 6c8640c..c835bd9 100644 --- a/gfx/CMakeLists.txt +++ b/gfx/CMakeLists.txt | |||
@@ -37,9 +37,9 @@ add_library(gfx SHARED | |||
37 | src/asset/model.c | 37 | src/asset/model.c |
38 | src/asset/texture.c | 38 | src/asset/texture.c |
39 | src/render/buffer.c | 39 | src/render/buffer.c |
40 | src/render/core.c | ||
40 | src/render/framebuffer.c | 41 | src/render/framebuffer.c |
41 | src/render/geometry.c | 42 | src/render/geometry.c |
42 | src/render/render_backend.c | ||
43 | src/render/renderbuffer.c | 43 | src/render/renderbuffer.c |
44 | src/render/shader_program.c | 44 | src/render/shader_program.c |
45 | src/render/shader.c | 45 | src/render/shader.c |
diff --git a/gfx/include/gfx/asset.h b/gfx/include/gfx/asset.h index 1a4e551..caf40c1 100644 --- a/gfx/include/gfx/asset.h +++ b/gfx/include/gfx/asset.h | |||
@@ -1,7 +1,7 @@ | |||
1 | /* Asset Management */ | 1 | /* Asset Management */ |
2 | #pragma once | 2 | #pragma once |
3 | 3 | ||
4 | #include <gfx/render_backend.h> | 4 | #include <gfx/core.h> |
5 | 5 | ||
6 | #include <stddef.h> | 6 | #include <stddef.h> |
7 | 7 | ||
diff --git a/gfx/include/gfx/render_backend.h b/gfx/include/gfx/core.h index 8d3c42b..7d31cca 100644 --- a/gfx/include/gfx/render_backend.h +++ b/gfx/include/gfx/core.h | |||
@@ -20,11 +20,11 @@ | |||
20 | typedef struct Buffer Buffer; | 20 | typedef struct Buffer Buffer; |
21 | typedef struct FrameBuffer FrameBuffer; | 21 | typedef struct FrameBuffer FrameBuffer; |
22 | typedef struct Geometry Geometry; | 22 | typedef struct Geometry Geometry; |
23 | typedef struct GfxCore GfxCore; | ||
23 | typedef struct RenderBuffer RenderBuffer; | 24 | typedef struct RenderBuffer RenderBuffer; |
24 | typedef struct Shader Shader; | 25 | typedef struct Shader Shader; |
25 | typedef struct ShaderProgram ShaderProgram; | 26 | typedef struct ShaderProgram ShaderProgram; |
26 | typedef struct Texture Texture; | 27 | typedef struct Texture Texture; |
27 | typedef struct RenderBackend RenderBackend; | ||
28 | 28 | ||
29 | /// Data type for vertex indices. | 29 | /// Data type for vertex indices. |
30 | /// Might need U32 for bigger models. | 30 | /// Might need U32 for bigger models. |
@@ -315,41 +315,41 @@ typedef struct FrameBufferDesc { | |||
315 | // ----------------------------------------------------------------------------- | 315 | // ----------------------------------------------------------------------------- |
316 | 316 | ||
317 | /// Start a new frame. | 317 | /// Start a new frame. |
318 | void gfx_start_frame(RenderBackend*); | 318 | void gfx_start_frame(GfxCore*); |
319 | 319 | ||
320 | /// End a frame. | 320 | /// End a frame. |
321 | void gfx_end_frame(RenderBackend*); | 321 | void gfx_end_frame(GfxCore*); |
322 | 322 | ||
323 | /// Set the render backend's viewport dimensions. | 323 | /// Set the render backend's viewport dimensions. |
324 | void gfx_set_viewport(RenderBackend*, int width, int height); | 324 | void gfx_set_viewport(GfxCore*, int width, int height); |
325 | 325 | ||
326 | /// Get the render backend's viewport dimensions. | 326 | /// Get the render backend's viewport dimensions. |
327 | void gfx_get_viewport(RenderBackend*, int* width, int* height); | 327 | void gfx_get_viewport(GfxCore*, int* width, int* height); |
328 | 328 | ||
329 | /// Set blending state. | 329 | /// Set blending state. |
330 | void gfx_set_blending(RenderBackend*, bool enable); | 330 | void gfx_set_blending(GfxCore*, bool enable); |
331 | 331 | ||
332 | /// Set depth mask. | 332 | /// Set depth mask. |
333 | void gfx_set_depth_mask(RenderBackend*, bool enable); | 333 | void gfx_set_depth_mask(GfxCore*, bool enable); |
334 | 334 | ||
335 | /// Set cull mode. | 335 | /// Set cull mode. |
336 | void gfx_set_culling(RenderBackend*, bool enable); | 336 | void gfx_set_culling(GfxCore*, bool enable); |
337 | 337 | ||
338 | /// Set polygon offset. | 338 | /// Set polygon offset. |
339 | void gfx_set_polygon_offset(RenderBackend*, float scale, float bias); | 339 | void gfx_set_polygon_offset(GfxCore*, float scale, float bias); |
340 | 340 | ||
341 | /// Reset the polygon offset. | 341 | /// Reset the polygon offset. |
342 | void gfx_reset_polygon_offset(RenderBackend*); | 342 | void gfx_reset_polygon_offset(GfxCore*); |
343 | 343 | ||
344 | // ----------------------------------------------------------------------------- | 344 | // ----------------------------------------------------------------------------- |
345 | // Buffers. | 345 | // Buffers. |
346 | // ----------------------------------------------------------------------------- | 346 | // ----------------------------------------------------------------------------- |
347 | 347 | ||
348 | /// Create a buffer from raw data. | 348 | /// Create a buffer from raw data. |
349 | Buffer* gfx_make_buffer(RenderBackend*, const BufferDesc*); | 349 | Buffer* gfx_make_buffer(GfxCore*, const BufferDesc*); |
350 | 350 | ||
351 | /// Destroy the buffer. | 351 | /// Destroy the buffer. |
352 | void gfx_destroy_buffer(RenderBackend*, Buffer**); | 352 | void gfx_destroy_buffer(GfxCore*, Buffer**); |
353 | 353 | ||
354 | /// Update the buffer's data. | 354 | /// Update the buffer's data. |
355 | void gfx_update_buffer(Buffer*, const BufferDataDesc*); | 355 | void gfx_update_buffer(Buffer*, const BufferDataDesc*); |
@@ -359,10 +359,10 @@ void gfx_update_buffer(Buffer*, const BufferDataDesc*); | |||
359 | // ----------------------------------------------------------------------------- | 359 | // ----------------------------------------------------------------------------- |
360 | 360 | ||
361 | /// Create geometry. | 361 | /// Create geometry. |
362 | Geometry* gfx_make_geometry(RenderBackend*, const GeometryDesc*); | 362 | Geometry* gfx_make_geometry(GfxCore*, const GeometryDesc*); |
363 | 363 | ||
364 | /// Destroy the geometry. | 364 | /// Destroy the geometry. |
365 | void gfx_destroy_geometry(RenderBackend*, Geometry**); | 365 | void gfx_destroy_geometry(GfxCore*, Geometry**); |
366 | 366 | ||
367 | /// Upload new vertex data for the geometry. | 367 | /// Upload new vertex data for the geometry. |
368 | /// | 368 | /// |
@@ -393,10 +393,10 @@ aabb3 gfx_get_geometry_aabb(const Geometry*); | |||
393 | // ----------------------------------------------------------------------------- | 393 | // ----------------------------------------------------------------------------- |
394 | 394 | ||
395 | /// Create a texture. | 395 | /// Create a texture. |
396 | Texture* gfx_make_texture(RenderBackend*, const TextureDesc*); | 396 | Texture* gfx_make_texture(GfxCore*, const TextureDesc*); |
397 | 397 | ||
398 | /// Destroy the texture. | 398 | /// Destroy the texture. |
399 | void gfx_destroy_texture(RenderBackend*, Texture**); | 399 | void gfx_destroy_texture(GfxCore*, Texture**); |
400 | 400 | ||
401 | /// Update the texture. | 401 | /// Update the texture. |
402 | void gfx_update_texture(Texture*, const TextureDataDesc*); | 402 | void gfx_update_texture(Texture*, const TextureDataDesc*); |
@@ -406,20 +406,20 @@ void gfx_update_texture(Texture*, const TextureDataDesc*); | |||
406 | // ----------------------------------------------------------------------------- | 406 | // ----------------------------------------------------------------------------- |
407 | 407 | ||
408 | /// Create a renderbuffer. | 408 | /// Create a renderbuffer. |
409 | RenderBuffer* gfx_make_renderbuffer(RenderBackend*, const RenderBufferDesc*); | 409 | RenderBuffer* gfx_make_renderbuffer(GfxCore*, const RenderBufferDesc*); |
410 | 410 | ||
411 | /// Destroy the renderbuffer. | 411 | /// Destroy the renderbuffer. |
412 | void gfx_destroy_renderbuffer(RenderBackend*, RenderBuffer**); | 412 | void gfx_destroy_renderbuffer(GfxCore*, RenderBuffer**); |
413 | 413 | ||
414 | // ----------------------------------------------------------------------------- | 414 | // ----------------------------------------------------------------------------- |
415 | // Framebuffers. | 415 | // Framebuffers. |
416 | // ----------------------------------------------------------------------------- | 416 | // ----------------------------------------------------------------------------- |
417 | 417 | ||
418 | /// Create a framebuffer. | 418 | /// Create a framebuffer. |
419 | FrameBuffer* gfx_make_framebuffer(RenderBackend*, const FrameBufferDesc*); | 419 | FrameBuffer* gfx_make_framebuffer(GfxCore*, const FrameBufferDesc*); |
420 | 420 | ||
421 | /// Destroy the framebuffer. | 421 | /// Destroy the framebuffer. |
422 | void gfx_destroy_framebuffer(RenderBackend*, FrameBuffer**); | 422 | void gfx_destroy_framebuffer(GfxCore*, FrameBuffer**); |
423 | 423 | ||
424 | /// Attach a colour buffer to the framebuffer. | 424 | /// Attach a colour buffer to the framebuffer. |
425 | bool gfx_framebuffer_attach_colour(FrameBuffer*, const FrameBufferAttachment*); | 425 | bool gfx_framebuffer_attach_colour(FrameBuffer*, const FrameBufferAttachment*); |
@@ -445,17 +445,16 @@ void gfx_framebuffer_set_viewport( | |||
445 | // ----------------------------------------------------------------------------- | 445 | // ----------------------------------------------------------------------------- |
446 | 446 | ||
447 | /// Create a shader. | 447 | /// Create a shader. |
448 | Shader* gfx_make_shader(RenderBackend*, const ShaderDesc*); | 448 | Shader* gfx_make_shader(GfxCore*, const ShaderDesc*); |
449 | 449 | ||
450 | /// Destroy the shader. | 450 | /// Destroy the shader. |
451 | void gfx_destroy_shader(RenderBackend*, Shader**); | 451 | void gfx_destroy_shader(GfxCore*, Shader**); |
452 | 452 | ||
453 | /// Create a shader program. | 453 | /// Create a shader program. |
454 | ShaderProgram* gfx_make_shader_program( | 454 | ShaderProgram* gfx_make_shader_program(GfxCore*, const ShaderProgramDesc*); |
455 | RenderBackend*, const ShaderProgramDesc*); | ||
456 | 455 | ||
457 | /// Destroy the shader program. | 456 | /// Destroy the shader program. |
458 | void gfx_destroy_shader_program(RenderBackend*, ShaderProgram**); | 457 | void gfx_destroy_shader_program(GfxCore*, ShaderProgram**); |
459 | 458 | ||
460 | /// Activate the shader program. | 459 | /// Activate the shader program. |
461 | void gfx_activate_shader_program(const ShaderProgram*); | 460 | void gfx_activate_shader_program(const ShaderProgram*); |
diff --git a/gfx/include/gfx/gfx.h b/gfx/include/gfx/gfx.h index bfc457f..7c670a5 100644 --- a/gfx/include/gfx/gfx.h +++ b/gfx/include/gfx/gfx.h | |||
@@ -1,9 +1,9 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | typedef struct AssetCache AssetCache; | 3 | typedef struct AssetCache AssetCache; |
4 | typedef struct ImmRenderer ImmRenderer; | 4 | typedef struct GfxCore GfxCore; |
5 | typedef struct RenderBackend RenderBackend; | 5 | typedef struct ImmRenderer ImmRenderer; |
6 | typedef struct Renderer Renderer; | 6 | typedef struct Renderer Renderer; |
7 | 7 | ||
8 | typedef struct Gfx Gfx; | 8 | typedef struct Gfx Gfx; |
9 | 9 | ||
@@ -14,7 +14,7 @@ Gfx* gfx_init(void); | |||
14 | void gfx_destroy(Gfx**); | 14 | void gfx_destroy(Gfx**); |
15 | 15 | ||
16 | /// Get the render backend. | 16 | /// Get the render backend. |
17 | RenderBackend* gfx_get_render_backend(Gfx*); | 17 | GfxCore* gfx_get_core(Gfx*); |
18 | 18 | ||
19 | /// Get the renderer. | 19 | /// Get the renderer. |
20 | Renderer* gfx_get_renderer(Gfx*); | 20 | Renderer* gfx_get_renderer(Gfx*); |
diff --git a/gfx/include/gfx/renderer.h b/gfx/include/gfx/renderer.h index 9236e3f..2a4ada1 100644 --- a/gfx/include/gfx/renderer.h +++ b/gfx/include/gfx/renderer.h | |||
@@ -8,9 +8,9 @@ | |||
8 | #include <math/vec3.h> | 8 | #include <math/vec3.h> |
9 | #include <math/vec4.h> | 9 | #include <math/vec4.h> |
10 | 10 | ||
11 | typedef struct RenderBackend RenderBackend; | 11 | typedef struct GfxCore GfxCore; |
12 | typedef struct Scene Scene; | 12 | typedef struct Scene Scene; |
13 | typedef struct SceneCamera SceneCamera; | 13 | typedef struct SceneCamera SceneCamera; |
14 | 14 | ||
15 | typedef struct ImmRenderer ImmRenderer; | 15 | typedef struct ImmRenderer ImmRenderer; |
16 | typedef struct Renderer Renderer; | 16 | typedef struct Renderer Renderer; |
diff --git a/gfx/include/gfx/scene/material.h b/gfx/include/gfx/scene/material.h index 07e31d4..bca664e 100644 --- a/gfx/include/gfx/scene/material.h +++ b/gfx/include/gfx/scene/material.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx/sizes.h> | 4 | #include <gfx/sizes.h> |
5 | 5 | ||
6 | typedef struct Material Material; | 6 | typedef struct Material Material; |
diff --git a/gfx/include/gfx/util/geometry.h b/gfx/include/gfx/util/geometry.h index c62022b..a962291 100644 --- a/gfx/include/gfx/util/geometry.h +++ b/gfx/include/gfx/util/geometry.h | |||
@@ -1,13 +1,13 @@ | |||
1 | /// Functions to construct geometry procedurally. | 1 | /// Functions to construct geometry procedurally. |
2 | #pragma once | 2 | #pragma once |
3 | 3 | ||
4 | #include <gfx/render_backend.h> | 4 | #include <gfx/core.h> |
5 | 5 | ||
6 | #include <math/vec2.h> | 6 | #include <math/vec2.h> |
7 | #include <math/vec3.h> | 7 | #include <math/vec3.h> |
8 | 8 | ||
9 | /// Construct a quad with positions in the range [-1, 1]^2. | 9 | /// Construct a quad with positions in the range [-1, 1]^2. |
10 | Geometry* gfx_make_quad_11(RenderBackend*); | 10 | Geometry* gfx_make_quad_11(GfxCore*); |
11 | 11 | ||
12 | /// Construct a quad with positions in the range [0, 1]^2. | 12 | /// Construct a quad with positions in the range [0, 1]^2. |
13 | Geometry* gfx_make_quad_01(RenderBackend*); | 13 | Geometry* gfx_make_quad_01(GfxCore*); |
diff --git a/gfx/include/gfx/util/ibl.h b/gfx/include/gfx/util/ibl.h index 5d76e54..6e39180 100644 --- a/gfx/include/gfx/util/ibl.h +++ b/gfx/include/gfx/util/ibl.h | |||
@@ -3,26 +3,23 @@ | |||
3 | 3 | ||
4 | typedef struct IBL IBL; | 4 | typedef struct IBL IBL; |
5 | 5 | ||
6 | typedef struct RenderBackend RenderBackend; | 6 | typedef struct GfxCore GfxCore; |
7 | typedef struct Texture Texture; | 7 | typedef struct Texture Texture; |
8 | 8 | ||
9 | /// Create an environment map filterer for IBL. | 9 | /// Create an environment map filterer for IBL. |
10 | IBL* gfx_make_ibl(RenderBackend*); | 10 | IBL* gfx_make_ibl(GfxCore*); |
11 | 11 | ||
12 | /// Destroy the environment map filterer. | 12 | /// Destroy the environment map filterer. |
13 | void gfx_destroy_ibl(RenderBackend*, IBL**); | 13 | void gfx_destroy_ibl(GfxCore*, IBL**); |
14 | 14 | ||
15 | /// Create a BRDF integration map for IBL. | 15 | /// Create a BRDF integration map for IBL. |
16 | Texture* gfx_make_brdf_integration_map(IBL*, RenderBackend*, int width, | 16 | Texture* gfx_make_brdf_integration_map(IBL*, GfxCore*, int width, int height); |
17 | int height); | ||
18 | 17 | ||
19 | /// Create an irradiance map (cubemap) from an environment map for IBL. | 18 | /// Create an irradiance map (cubemap) from an environment map for IBL. |
20 | Texture* gfx_make_irradiance_map(IBL*, RenderBackend*, | 19 | Texture* gfx_make_irradiance_map( |
21 | const Texture* environment_map, int width, | 20 | IBL*, GfxCore*, const Texture* environment_map, int width, int height); |
22 | int height); | ||
23 | 21 | ||
24 | /// Create a prefiltered environment map (cubemap) for IBL. | 22 | /// Create a prefiltered environment map (cubemap) for IBL. |
25 | Texture* gfx_make_prefiltered_environment_map(IBL*, RenderBackend*, | 23 | Texture* gfx_make_prefiltered_environment_map( |
26 | const Texture* environment_map, | 24 | IBL*, GfxCore*, const Texture* environment_map, int width, int height, |
27 | int width, int height, | 25 | int* max_mip_level); |
28 | int* max_mip_level); | ||
diff --git a/gfx/include/gfx/util/shader.h b/gfx/include/gfx/util/shader.h index 9bde8cf..bd058f4 100644 --- a/gfx/include/gfx/util/shader.h +++ b/gfx/include/gfx/util/shader.h | |||
@@ -3,44 +3,44 @@ | |||
3 | 3 | ||
4 | #include <stddef.h> | 4 | #include <stddef.h> |
5 | 5 | ||
6 | typedef struct RenderBackend RenderBackend; | 6 | typedef struct GfxCore GfxCore; |
7 | typedef struct ShaderCompilerDefine ShaderCompilerDefine; | 7 | typedef struct ShaderCompilerDefine ShaderCompilerDefine; |
8 | typedef struct ShaderProgram ShaderProgram; | 8 | typedef struct ShaderProgram ShaderProgram; |
9 | 9 | ||
10 | /// Create a BRDF integration map shader. | 10 | /// Create a BRDF integration map shader. |
11 | ShaderProgram* gfx_make_brdf_integration_map_shader(RenderBackend*); | 11 | ShaderProgram* gfx_make_brdf_integration_map_shader(GfxCore*); |
12 | 12 | ||
13 | /// Create a Cook-Torrance shader. | 13 | /// Create a Cook-Torrance shader. |
14 | ShaderProgram* gfx_make_cook_torrance_shader(RenderBackend*); | 14 | ShaderProgram* gfx_make_cook_torrance_shader(GfxCore*); |
15 | 15 | ||
16 | /// Create a Cook-Torrance shader with additional shader compiler defines. | 16 | /// Create a Cook-Torrance shader with additional shader compiler defines. |
17 | /// This function can be used to create shader permutations. | 17 | /// This function can be used to create shader permutations. |
18 | ShaderProgram* gfx_make_cook_torrance_shader_perm( | 18 | ShaderProgram* gfx_make_cook_torrance_shader_perm( |
19 | RenderBackend*, const ShaderCompilerDefine*, size_t num_defines); | 19 | GfxCore*, const ShaderCompilerDefine*, size_t num_defines); |
20 | 20 | ||
21 | /// Create a 3D debugging shader. | 21 | /// Create a 3D debugging shader. |
22 | ShaderProgram* gfx_make_debug3d_shader(RenderBackend*); | 22 | ShaderProgram* gfx_make_debug3d_shader(GfxCore*); |
23 | 23 | ||
24 | /// Create a shader for drawing in immediate mode. | 24 | /// Create a shader for drawing in immediate mode. |
25 | ShaderProgram* gfx_make_immediate_mode_shader(RenderBackend*); | 25 | ShaderProgram* gfx_make_immediate_mode_shader(GfxCore*); |
26 | 26 | ||
27 | /// Create a shader for computing irradiance maps from cube maps. | 27 | /// Create a shader for computing irradiance maps from cube maps. |
28 | ShaderProgram* gfx_make_irradiance_map_shader(RenderBackend*); | 28 | ShaderProgram* gfx_make_irradiance_map_shader(GfxCore*); |
29 | 29 | ||
30 | /// Create a shader for computing prefiltered environment maps from cube maps. | 30 | /// Create a shader for computing prefiltered environment maps from cube maps. |
31 | ShaderProgram* gfx_make_prefiltered_environment_map_shader(RenderBackend*); | 31 | ShaderProgram* gfx_make_prefiltered_environment_map_shader(GfxCore*); |
32 | 32 | ||
33 | /// Create a skyquad shader. | 33 | /// Create a skyquad shader. |
34 | ShaderProgram* gfx_make_skyquad_shader(RenderBackend*); | 34 | ShaderProgram* gfx_make_skyquad_shader(GfxCore*); |
35 | 35 | ||
36 | /// Create a shader to view normal-mapped normals. | 36 | /// Create a shader to view normal-mapped normals. |
37 | ShaderProgram* gfx_make_view_normal_mapped_normals_shader(RenderBackend*); | 37 | ShaderProgram* gfx_make_view_normal_mapped_normals_shader(GfxCore*); |
38 | 38 | ||
39 | /// Create a shader to view vertex normals. | 39 | /// Create a shader to view vertex normals. |
40 | ShaderProgram* gfx_make_view_normals_shader(RenderBackend*); | 40 | ShaderProgram* gfx_make_view_normals_shader(GfxCore*); |
41 | 41 | ||
42 | /// Create a shader to view vertex tangents. | 42 | /// Create a shader to view vertex tangents. |
43 | ShaderProgram* gfx_make_view_tangents_shader(RenderBackend*); | 43 | ShaderProgram* gfx_make_view_tangents_shader(GfxCore*); |
44 | 44 | ||
45 | /// Create a shader to view textures. | 45 | /// Create a shader to view textures. |
46 | ShaderProgram* gfx_make_view_texture_shader(RenderBackend*); | 46 | ShaderProgram* gfx_make_view_texture_shader(GfxCore*); |
diff --git a/gfx/include/gfx/util/skyquad.h b/gfx/include/gfx/util/skyquad.h index 923c6e5..2b3fe17 100644 --- a/gfx/include/gfx/util/skyquad.h +++ b/gfx/include/gfx/util/skyquad.h | |||
@@ -1,14 +1,14 @@ | |||
1 | /// A skyquad is like a skybox but with a single quad. | 1 | /// A skyquad is like a skybox but with a single quad. |
2 | #pragma once | 2 | #pragma once |
3 | 3 | ||
4 | typedef struct RenderBackend RenderBackend; | 4 | typedef struct GfxCore GfxCore; |
5 | typedef struct Scene Scene; | 5 | typedef struct Scene Scene; |
6 | typedef struct SceneNode SceneNode; | 6 | typedef struct SceneNode SceneNode; |
7 | typedef struct SceneObject SceneObject; | 7 | typedef struct SceneObject SceneObject; |
8 | typedef struct Texture Texture; | 8 | typedef struct Texture Texture; |
9 | 9 | ||
10 | /// Create a skyquad. | 10 | /// Create a skyquad. |
11 | SceneObject* gfx_make_skyquad(RenderBackend*, const Texture*); | 11 | SceneObject* gfx_make_skyquad(GfxCore*, const Texture*); |
12 | 12 | ||
13 | /// Set up a skyquad in the scene. | 13 | /// Set up a skyquad in the scene. |
14 | /// | 14 | /// |
@@ -19,4 +19,4 @@ SceneObject* gfx_make_skyquad(RenderBackend*, const Texture*); | |||
19 | /// Return the light node under which objects affected by the light can be | 19 | /// Return the light node under which objects affected by the light can be |
20 | /// rooted. | 20 | /// rooted. |
21 | SceneNode* gfx_setup_skyquad( | 21 | SceneNode* gfx_setup_skyquad( |
22 | RenderBackend*, SceneNode* root, const Texture* environment_map); | 22 | GfxCore*, SceneNode* root, const Texture* environment_map); |
diff --git a/gfx/src/asset/asset_cache.c b/gfx/src/asset/asset_cache.c index d077421..16c4d5c 100644 --- a/gfx/src/asset/asset_cache.c +++ b/gfx/src/asset/asset_cache.c | |||
@@ -237,8 +237,8 @@ const Texture* gfx_load_texture(Gfx* gfx, const LoadTextureCmd* cmd) { | |||
237 | 237 | ||
238 | // Asset not found in the cache. | 238 | // Asset not found in the cache. |
239 | // Load it, insert it into the cache, and return it. | 239 | // Load it, insert it into the cache, and return it. |
240 | RenderBackend* render_backend = gfx_get_render_backend(gfx); | 240 | GfxCore* gfxcore = gfx_get_core(gfx); |
241 | const Texture* texture = gfx_texture_load(render_backend, cmd); | 241 | const Texture* texture = gfx_texture_load(gfxcore, cmd); |
242 | if (texture) { | 242 | if (texture) { |
243 | *(Asset*)mempool_alloc(&cache->assets) = (Asset){ | 243 | *(Asset*)mempool_alloc(&cache->assets) = (Asset){ |
244 | .type = TextureAsset, | 244 | .type = TextureAsset, |
diff --git a/gfx/src/asset/model.c b/gfx/src/asset/model.c index 2053dc4..75f922f 100644 --- a/gfx/src/asset/model.c +++ b/gfx/src/asset/model.c | |||
@@ -82,8 +82,8 @@ | |||
82 | #include "asset/model.h" | 82 | #include "asset/model.h" |
83 | 83 | ||
84 | #include "asset/texture.h" | 84 | #include "asset/texture.h" |
85 | #include "gfx/core.h" | ||
85 | #include "gfx/gfx.h" | 86 | #include "gfx/gfx.h" |
86 | #include "gfx/render_backend.h" | ||
87 | #include "gfx/scene/animation.h" | 87 | #include "gfx/scene/animation.h" |
88 | #include "gfx/scene/camera.h" | 88 | #include "gfx/scene/camera.h" |
89 | #include "gfx/scene/material.h" | 89 | #include "gfx/scene/material.h" |
@@ -208,7 +208,7 @@ static size_t make_defines( | |||
208 | 208 | ||
209 | /// Compile a shader permutation. | 209 | /// Compile a shader permutation. |
210 | static ShaderProgram* make_shader_permutation( | 210 | static ShaderProgram* make_shader_permutation( |
211 | RenderBackend* render_backend, MeshPermutation perm) { | 211 | GfxCore* gfxcore, MeshPermutation perm) { |
212 | LOGD( | 212 | LOGD( |
213 | "Compiling Cook-Torrance shader permutation: texcoords: %d, normals: " | 213 | "Compiling Cook-Torrance shader permutation: texcoords: %d, normals: " |
214 | "%d, tangents: %d, joints: %d, weights: %d, albedo map: %d, " | 214 | "%d, tangents: %d, joints: %d, weights: %d, albedo map: %d, " |
@@ -221,8 +221,7 @@ static ShaderProgram* make_shader_permutation( | |||
221 | 221 | ||
222 | ShaderCompilerDefine defines[GFX_MAX_SHADER_COMPILER_DEFINES]; | 222 | ShaderCompilerDefine defines[GFX_MAX_SHADER_COMPILER_DEFINES]; |
223 | const size_t num_defines = make_defines(perm, defines); | 223 | const size_t num_defines = make_defines(perm, defines); |
224 | return gfx_make_cook_torrance_shader_perm( | 224 | return gfx_make_cook_torrance_shader_perm(gfxcore, defines, num_defines); |
225 | render_backend, defines, num_defines); | ||
226 | } | 225 | } |
227 | 226 | ||
228 | /// Map a texture type to the name of the shader uniform used to access the | 227 | /// Map a texture type to the name of the shader uniform used to access the |
@@ -570,20 +569,20 @@ static size_t get_total_primitives(const cgltf_data* data) { | |||
570 | /// TODO: There is no need to load the inverse bind matrices buffer into the | 569 | /// TODO: There is no need to load the inverse bind matrices buffer into the |
571 | /// GPU. Might need to lazily load buffers. | 570 | /// GPU. Might need to lazily load buffers. |
572 | static bool load_buffers( | 571 | static bool load_buffers( |
573 | const cgltf_data* data, RenderBackend* render_backend, Buffer** buffers) { | 572 | const cgltf_data* data, GfxCore* gfxcore, Buffer** buffers) { |
574 | assert(data); | 573 | assert(data); |
575 | assert(render_backend); | 574 | assert(gfxcore); |
576 | assert(buffers); | 575 | assert(buffers); |
577 | 576 | ||
578 | for (cgltf_size i = 0; i < data->buffers_count; ++i) { | 577 | for (cgltf_size i = 0; i < data->buffers_count; ++i) { |
579 | const cgltf_buffer* buffer = &data->buffers[i]; | 578 | const cgltf_buffer* buffer = &data->buffers[i]; |
580 | assert(buffer->data); | 579 | assert(buffer->data); |
581 | buffers[i] = gfx_make_buffer( | 580 | buffers[i] = gfx_make_buffer( |
582 | render_backend, &(BufferDesc){ | 581 | gfxcore, &(BufferDesc){ |
583 | .usage = BufferStatic, | 582 | .usage = BufferStatic, |
584 | .type = BufferUntyped, | 583 | .type = BufferUntyped, |
585 | .data.data = buffer->data, | 584 | .data.data = buffer->data, |
586 | .data.count = buffer->size}); | 585 | .data.count = buffer->size}); |
587 | if (!buffers[i]) { | 586 | if (!buffers[i]) { |
588 | return false; | 587 | return false; |
589 | } | 588 | } |
@@ -595,21 +594,21 @@ static bool load_buffers( | |||
595 | /// Load tangent buffers. | 594 | /// Load tangent buffers. |
596 | static bool load_tangent_buffers( | 595 | static bool load_tangent_buffers( |
597 | const cgltfTangentBuffer* cgltf_tangent_buffers, | 596 | const cgltfTangentBuffer* cgltf_tangent_buffers, |
598 | cgltf_size num_tangent_buffers, RenderBackend* render_backend, | 597 | cgltf_size num_tangent_buffers, GfxCore* gfxcore, |
599 | Buffer** tangent_buffers) { | 598 | Buffer** tangent_buffers) { |
600 | assert(cgltf_tangent_buffers); | 599 | assert(cgltf_tangent_buffers); |
601 | assert(render_backend); | 600 | assert(gfxcore); |
602 | assert(tangent_buffers); | 601 | assert(tangent_buffers); |
603 | 602 | ||
604 | for (cgltf_size i = 0; i < num_tangent_buffers; ++i) { | 603 | for (cgltf_size i = 0; i < num_tangent_buffers; ++i) { |
605 | const cgltfTangentBuffer* buffer = &cgltf_tangent_buffers[i]; | 604 | const cgltfTangentBuffer* buffer = &cgltf_tangent_buffers[i]; |
606 | assert(buffer->data); | 605 | assert(buffer->data); |
607 | tangent_buffers[i] = gfx_make_buffer( | 606 | tangent_buffers[i] = gfx_make_buffer( |
608 | render_backend, &(BufferDesc){ | 607 | gfxcore, &(BufferDesc){ |
609 | .usage = BufferStatic, | 608 | .usage = BufferStatic, |
610 | .type = BufferUntyped, | 609 | .type = BufferUntyped, |
611 | .data.data = buffer->data, | 610 | .data.data = buffer->data, |
612 | .data.count = buffer->size_bytes}); | 611 | .data.count = buffer->size_bytes}); |
613 | if (!tangent_buffers[i]) { | 612 | if (!tangent_buffers[i]) { |
614 | return false; | 613 | return false; |
615 | } | 614 | } |
@@ -631,10 +630,10 @@ static bool load_tangent_buffers( | |||
631 | /// Return an array of LoadTextureCmds such that the index of each cmd matches | 630 | /// Return an array of LoadTextureCmds such that the index of each cmd matches |
632 | /// the index of each glTF texture in the scene. | 631 | /// the index of each glTF texture in the scene. |
633 | static void load_textures_lazy( | 632 | static void load_textures_lazy( |
634 | const cgltf_data* data, RenderBackend* render_backend, | 633 | const cgltf_data* data, GfxCore* gfxcore, const char* directory, |
635 | const char* directory, LoadTextureCmd* load_texture_cmds) { | 634 | LoadTextureCmd* load_texture_cmds) { |
636 | assert(data); | 635 | assert(data); |
637 | assert(render_backend); | 636 | assert(gfxcore); |
638 | assert(load_texture_cmds); | 637 | assert(load_texture_cmds); |
639 | 638 | ||
640 | for (cgltf_size i = 0; i < data->textures_count; ++i) { | 639 | for (cgltf_size i = 0; i < data->textures_count; ++i) { |
@@ -908,7 +907,7 @@ aabb3 compute_aabb(const cgltf_accessor* accessor) { | |||
908 | 907 | ||
909 | /// Load all meshes from the glTF scene. | 908 | /// Load all meshes from the glTF scene. |
910 | static bool load_meshes( | 909 | static bool load_meshes( |
911 | const cgltf_data* data, RenderBackend* render_backend, Buffer** buffers, | 910 | const cgltf_data* data, GfxCore* gfxcore, Buffer** buffers, |
912 | Buffer** tangent_buffers, const cgltfTangentBuffer* cgltf_tangent_buffers, | 911 | Buffer** tangent_buffers, const cgltfTangentBuffer* cgltf_tangent_buffers, |
913 | cgltf_size num_tangent_buffers, Material** materials, | 912 | cgltf_size num_tangent_buffers, Material** materials, |
914 | ShaderProgram* const shader, size_t primitive_count, Geometry** geometries, | 913 | ShaderProgram* const shader, size_t primitive_count, Geometry** geometries, |
@@ -924,7 +923,7 @@ static bool load_meshes( | |||
924 | // Accessor + buffer view BufferView | 923 | // Accessor + buffer view BufferView |
925 | // Buffer Buffer | 924 | // Buffer Buffer |
926 | assert(data); | 925 | assert(data); |
927 | assert(render_backend); | 926 | assert(gfxcore); |
928 | assert(buffers); | 927 | assert(buffers); |
929 | assert(materials); | 928 | assert(materials); |
930 | assert(geometries); | 929 | assert(geometries); |
@@ -1175,7 +1174,7 @@ static bool load_meshes( | |||
1175 | } | 1174 | } |
1176 | assert(material); | 1175 | assert(material); |
1177 | 1176 | ||
1178 | geometries[next_mesh] = gfx_make_geometry(render_backend, &geometry_desc); | 1177 | geometries[next_mesh] = gfx_make_geometry(gfxcore, &geometry_desc); |
1179 | if (!geometries[next_mesh]) { | 1178 | if (!geometries[next_mesh]) { |
1180 | return false; | 1179 | return false; |
1181 | } | 1180 | } |
@@ -1190,7 +1189,7 @@ static bool load_meshes( | |||
1190 | // values. Also, changing uniforms is much faster than swapping shaders, | 1189 | // values. Also, changing uniforms is much faster than swapping shaders, |
1191 | // so shader caching is the most important thing here. | 1190 | // so shader caching is the most important thing here. |
1192 | ShaderProgram* mesh_shader = | 1191 | ShaderProgram* mesh_shader = |
1193 | shader ? shader : make_shader_permutation(render_backend, perm); | 1192 | shader ? shader : make_shader_permutation(gfxcore, perm); |
1194 | assert(mesh_shader); | 1193 | assert(mesh_shader); |
1195 | 1194 | ||
1196 | meshes[next_mesh] = gfx_make_mesh(&(MeshDesc){ | 1195 | meshes[next_mesh] = gfx_make_mesh(&(MeshDesc){ |
@@ -1277,7 +1276,7 @@ static void compute_joint_bounding_boxes( | |||
1277 | for (int i = 0; i < 4; ++i) { | 1276 | for (int i = 0; i < 4; ++i) { |
1278 | const size_t joint_index = j[i]; | 1277 | const size_t joint_index = j[i]; |
1279 | assert((size_t)joint_index < num_joints); | 1278 | assert((size_t)joint_index < num_joints); |
1280 | 1279 | ||
1281 | joint_descs[joint_index].box = | 1280 | joint_descs[joint_index].box = |
1282 | aabb3_add(joint_descs[joint_index].box, p); | 1281 | aabb3_add(joint_descs[joint_index].box, p); |
1283 | } | 1282 | } |
@@ -1699,8 +1698,8 @@ static Model* load_scene( | |||
1699 | 1698 | ||
1700 | bool success = false; | 1699 | bool success = false; |
1701 | 1700 | ||
1702 | RenderBackend* render_backend = gfx_get_render_backend(gfx); | 1701 | GfxCore* gfxcore = gfx_get_core(gfx); |
1703 | const size_t primitive_count = get_total_primitives(data); | 1702 | const size_t primitive_count = get_total_primitives(data); |
1704 | 1703 | ||
1705 | const mstring directory = mstring_dirname(*filepath); | 1704 | const mstring directory = mstring_dirname(*filepath); |
1706 | LOGD("Filepath: %s", mstring_cstr(filepath)); | 1705 | LOGD("Filepath: %s", mstring_cstr(filepath)); |
@@ -1745,18 +1744,18 @@ static Model* load_scene( | |||
1745 | 1744 | ||
1746 | if ((num_tangent_buffers > 0) && | 1745 | if ((num_tangent_buffers > 0) && |
1747 | !load_tangent_buffers( | 1746 | !load_tangent_buffers( |
1748 | cgltf_tangent_buffers, num_tangent_buffers, render_backend, | 1747 | cgltf_tangent_buffers, num_tangent_buffers, gfxcore, |
1749 | tangent_buffers)) { | 1748 | tangent_buffers)) { |
1750 | goto cleanup; | 1749 | goto cleanup; |
1751 | } | 1750 | } |
1752 | 1751 | ||
1753 | if (!load_buffers(data, render_backend, buffers)) { | 1752 | if (!load_buffers(data, gfxcore, buffers)) { |
1754 | goto cleanup; | 1753 | goto cleanup; |
1755 | } | 1754 | } |
1756 | 1755 | ||
1757 | if (data->textures_count > 0) { | 1756 | if (data->textures_count > 0) { |
1758 | load_textures_lazy( | 1757 | load_textures_lazy( |
1759 | data, render_backend, mstring_cstr(&directory), load_texture_cmds); | 1758 | data, gfxcore, mstring_cstr(&directory), load_texture_cmds); |
1760 | } | 1759 | } |
1761 | 1760 | ||
1762 | if (!load_materials(data, gfx, load_texture_cmds, textures, materials)) { | 1761 | if (!load_materials(data, gfx, load_texture_cmds, textures, materials)) { |
@@ -1764,7 +1763,7 @@ static Model* load_scene( | |||
1764 | } | 1763 | } |
1765 | 1764 | ||
1766 | if (!load_meshes( | 1765 | if (!load_meshes( |
1767 | data, render_backend, buffers, tangent_buffers, cgltf_tangent_buffers, | 1766 | data, gfxcore, buffers, tangent_buffers, cgltf_tangent_buffers, |
1768 | num_tangent_buffers, materials, shader, primitive_count, geometries, | 1767 | num_tangent_buffers, materials, shader, primitive_count, geometries, |
1769 | meshes, scene_objects)) { | 1768 | meshes, scene_objects)) { |
1770 | goto cleanup; | 1769 | goto cleanup; |
@@ -1823,7 +1822,7 @@ cleanup: | |||
1823 | if (!success) { | 1822 | if (!success) { |
1824 | for (cgltf_size i = 0; i < num_tangent_buffers; ++i) { | 1823 | for (cgltf_size i = 0; i < num_tangent_buffers; ++i) { |
1825 | if (tangent_buffers[i]) { | 1824 | if (tangent_buffers[i]) { |
1826 | gfx_destroy_buffer(render_backend, &tangent_buffers[i]); | 1825 | gfx_destroy_buffer(gfxcore, &tangent_buffers[i]); |
1827 | } | 1826 | } |
1828 | } | 1827 | } |
1829 | } | 1828 | } |
@@ -1833,7 +1832,7 @@ cleanup: | |||
1833 | if (!success) { | 1832 | if (!success) { |
1834 | for (cgltf_size i = 0; i < data->buffers_count; ++i) { | 1833 | for (cgltf_size i = 0; i < data->buffers_count; ++i) { |
1835 | if (buffers[i]) { | 1834 | if (buffers[i]) { |
1836 | gfx_destroy_buffer(render_backend, &buffers[i]); | 1835 | gfx_destroy_buffer(gfxcore, &buffers[i]); |
1837 | } | 1836 | } |
1838 | } | 1837 | } |
1839 | } | 1838 | } |
@@ -1859,7 +1858,7 @@ cleanup: | |||
1859 | if (!success) { | 1858 | if (!success) { |
1860 | for (size_t i = 0; i < primitive_count; ++i) { | 1859 | for (size_t i = 0; i < primitive_count; ++i) { |
1861 | if (geometries[i]) { | 1860 | if (geometries[i]) { |
1862 | gfx_destroy_geometry(render_backend, &geometries[i]); | 1861 | gfx_destroy_geometry(gfxcore, &geometries[i]); |
1863 | } | 1862 | } |
1864 | } | 1863 | } |
1865 | } | 1864 | } |
diff --git a/gfx/src/asset/texture.c b/gfx/src/asset/texture.c index 3a82788..c790394 100644 --- a/gfx/src/asset/texture.c +++ b/gfx/src/asset/texture.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include "texture.h" | 1 | #include "texture.h" |
2 | 2 | ||
3 | #include "gfx/render_backend.h" | 3 | #include "gfx/core.h" |
4 | 4 | ||
5 | #include "error.h" | 5 | #include "error.h" |
6 | 6 | ||
@@ -43,9 +43,8 @@ static void flip_horizontally( | |||
43 | // For this reason, we do X and Y flips when doing cubemap textures so that we | 43 | // For this reason, we do X and Y flips when doing cubemap textures so that we |
44 | // can sample cubemaps as if they were given in the usual OpenGL coordinate | 44 | // can sample cubemaps as if they were given in the usual OpenGL coordinate |
45 | // system. | 45 | // system. |
46 | Texture* gfx_texture_load( | 46 | Texture* gfx_texture_load(GfxCore* gfxcore, const LoadTextureCmd* cmd) { |
47 | RenderBackend* render_backend, const LoadTextureCmd* cmd) { | 47 | assert(gfxcore); |
48 | assert(render_backend); | ||
49 | assert(cmd); | 48 | assert(cmd); |
50 | assert(cmd->origin == AssetFromFile || cmd->origin == AssetFromMemory); | 49 | assert(cmd->origin == AssetFromFile || cmd->origin == AssetFromMemory); |
51 | assert(cmd->type == LoadTexture || cmd->type == LoadCubemap); | 50 | assert(cmd->type == LoadTexture || cmd->type == LoadCubemap); |
@@ -168,7 +167,7 @@ Texture* gfx_texture_load( | |||
168 | break; | 167 | break; |
169 | } | 168 | } |
170 | 169 | ||
171 | Texture* texture = gfx_make_texture(render_backend, &desc); | 170 | Texture* texture = gfx_make_texture(gfxcore, &desc); |
172 | for (int i = 0; i < 6; ++i) { | 171 | for (int i = 0; i < 6; ++i) { |
173 | if (pixels[i]) { | 172 | if (pixels[i]) { |
174 | stbi_image_free(pixels[i]); | 173 | stbi_image_free(pixels[i]); |
diff --git a/gfx/src/asset/texture.h b/gfx/src/asset/texture.h index a3239fe..0d38bd9 100644 --- a/gfx/src/asset/texture.h +++ b/gfx/src/asset/texture.h | |||
@@ -4,4 +4,4 @@ | |||
4 | #include <gfx/asset.h> | 4 | #include <gfx/asset.h> |
5 | 5 | ||
6 | /// Load a texture. | 6 | /// Load a texture. |
7 | Texture* gfx_texture_load(RenderBackend*, const LoadTextureCmd*); | 7 | Texture* gfx_texture_load(GfxCore*, const LoadTextureCmd*); |
diff --git a/gfx/src/gfx.c b/gfx/src/gfx.c index 7095ea1..8c513a1 100644 --- a/gfx/src/gfx.c +++ b/gfx/src/gfx.c | |||
@@ -1,7 +1,7 @@ | |||
1 | #include <gfx/gfx.h> | 1 | #include <gfx/gfx.h> |
2 | 2 | ||
3 | #include "asset/asset_cache.h" | 3 | #include "asset/asset_cache.h" |
4 | #include "render/render_backend_impl.h" | 4 | #include "render/core_impl.h" |
5 | #include "renderer/imm_renderer_impl.h" | 5 | #include "renderer/imm_renderer_impl.h" |
6 | #include "renderer/renderer_impl.h" | 6 | #include "renderer/renderer_impl.h" |
7 | #include "scene/scene_graph.h" | 7 | #include "scene/scene_graph.h" |
@@ -15,10 +15,10 @@ | |||
15 | #include <stdlib.h> | 15 | #include <stdlib.h> |
16 | 16 | ||
17 | typedef struct Gfx { | 17 | typedef struct Gfx { |
18 | AssetCache asset_cache; | 18 | AssetCache asset_cache; |
19 | RenderBackend render_backend; | 19 | GfxCore gfxcore; |
20 | Renderer renderer; | 20 | Renderer renderer; |
21 | ImmRenderer imm_renderer; | 21 | ImmRenderer imm_renderer; |
22 | } Gfx; | 22 | } Gfx; |
23 | 23 | ||
24 | Gfx* gfx_init(void) { | 24 | Gfx* gfx_init(void) { |
@@ -31,12 +31,12 @@ Gfx* gfx_init(void) { | |||
31 | if (!gfx) { | 31 | if (!gfx) { |
32 | return 0; | 32 | return 0; |
33 | } | 33 | } |
34 | gfx_init_render_backend(&gfx->render_backend); | 34 | gfx_init_gfxcore(&gfx->gfxcore); |
35 | if (!renderer_make(&gfx->renderer, &gfx->render_backend)) { | 35 | if (!renderer_make(&gfx->renderer, &gfx->gfxcore)) { |
36 | gfx_destroy(&gfx); | 36 | gfx_destroy(&gfx); |
37 | return 0; | 37 | return 0; |
38 | } | 38 | } |
39 | if (!imm_renderer_make(&gfx->imm_renderer, &gfx->render_backend)) { | 39 | if (!imm_renderer_make(&gfx->imm_renderer, &gfx->gfxcore)) { |
40 | // TODO: Add error logs to the initialization failure cases here and inside | 40 | // TODO: Add error logs to the initialization failure cases here and inside |
41 | // the renderers. | 41 | // the renderers. |
42 | gfx_destroy(&gfx); | 42 | gfx_destroy(&gfx); |
@@ -55,14 +55,14 @@ void gfx_destroy(Gfx** gfx) { | |||
55 | gfx_destroy_asset_cache(&(*gfx)->asset_cache); | 55 | gfx_destroy_asset_cache(&(*gfx)->asset_cache); |
56 | renderer_destroy(&(*gfx)->renderer); | 56 | renderer_destroy(&(*gfx)->renderer); |
57 | imm_renderer_destroy(&(*gfx)->imm_renderer); | 57 | imm_renderer_destroy(&(*gfx)->imm_renderer); |
58 | gfx_del_render_backend(&(*gfx)->render_backend); | 58 | gfx_del_gfxcore(&(*gfx)->gfxcore); |
59 | free(*gfx); | 59 | free(*gfx); |
60 | *gfx = 0; | 60 | *gfx = 0; |
61 | } | 61 | } |
62 | 62 | ||
63 | RenderBackend* gfx_get_render_backend(Gfx* gfx) { | 63 | GfxCore* gfx_get_core(Gfx* gfx) { |
64 | assert(gfx); | 64 | assert(gfx); |
65 | return &gfx->render_backend; | 65 | return &gfx->gfxcore; |
66 | } | 66 | } |
67 | 67 | ||
68 | Renderer* gfx_get_renderer(Gfx* gfx) { | 68 | Renderer* gfx_get_renderer(Gfx* gfx) { |
diff --git a/gfx/src/render/buffer.c b/gfx/src/render/buffer.c index 28877bb..3b7e4bc 100644 --- a/gfx/src/render/buffer.c +++ b/gfx/src/render/buffer.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include "buffer.h" | 1 | #include "buffer.h" |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx_assert.h> | 4 | #include <gfx_assert.h> |
5 | 5 | ||
6 | #include <math/vec2.h> | 6 | #include <math/vec2.h> |
@@ -57,7 +57,7 @@ bool gfx_init_buffer(Buffer* buffer, const BufferDesc* desc) { | |||
57 | glBufferData(GL_ARRAY_BUFFER, buffer->size_bytes, desc->data.data, usage); | 57 | glBufferData(GL_ARRAY_BUFFER, buffer->size_bytes, desc->data.data, usage); |
58 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 58 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
59 | ASSERT_GL; | 59 | ASSERT_GL; |
60 | 60 | ||
61 | return true; | 61 | return true; |
62 | } | 62 | } |
63 | 63 | ||
diff --git a/gfx/src/render/buffer.h b/gfx/src/render/buffer.h index 3adfd8e..b9080f0 100644 --- a/gfx/src/render/buffer.h +++ b/gfx/src/render/buffer.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
diff --git a/gfx/src/render/render_backend.c b/gfx/src/render/core.c index 8e88feb..7a6d9cc 100644 --- a/gfx/src/render/render_backend.c +++ b/gfx/src/render/core.c | |||
@@ -1,4 +1,4 @@ | |||
1 | #include "render_backend_impl.h" | 1 | #include "core_impl.h" |
2 | 2 | ||
3 | #include "gl_util.h" | 3 | #include "gl_util.h" |
4 | 4 | ||
@@ -6,19 +6,19 @@ | |||
6 | 6 | ||
7 | #include <assert.h> | 7 | #include <assert.h> |
8 | 8 | ||
9 | void gfx_init_render_backend(RenderBackend* render_backend) { | 9 | void gfx_init_gfxcore(GfxCore* gfxcore) { |
10 | assert(render_backend); | 10 | assert(gfxcore); |
11 | 11 | ||
12 | mempool_make(&render_backend->buffers); | 12 | mempool_make(&gfxcore->buffers); |
13 | mempool_make(&render_backend->framebuffers); | 13 | mempool_make(&gfxcore->framebuffers); |
14 | mempool_make(&render_backend->geometries); | 14 | mempool_make(&gfxcore->geometries); |
15 | mempool_make(&render_backend->renderbuffers); | 15 | mempool_make(&gfxcore->renderbuffers); |
16 | mempool_make(&render_backend->shaders); | 16 | mempool_make(&gfxcore->shaders); |
17 | mempool_make(&render_backend->shader_programs); | 17 | mempool_make(&gfxcore->shader_programs); |
18 | mempool_make(&render_backend->textures); | 18 | mempool_make(&gfxcore->textures); |
19 | 19 | ||
20 | mempool_make(&render_backend->shader_cache); | 20 | mempool_make(&gfxcore->shader_cache); |
21 | mempool_make(&render_backend->program_cache); | 21 | mempool_make(&gfxcore->program_cache); |
22 | 22 | ||
23 | glEnable(GL_CULL_FACE); | 23 | glEnable(GL_CULL_FACE); |
24 | glFrontFace(GL_CCW); | 24 | glFrontFace(GL_CCW); |
@@ -33,70 +33,65 @@ void gfx_init_render_backend(RenderBackend* render_backend) { | |||
33 | 33 | ||
34 | // Conveniently destroy any objects that have not been destroyed by the | 34 | // Conveniently destroy any objects that have not been destroyed by the |
35 | // application. | 35 | // application. |
36 | void gfx_del_render_backend(RenderBackend* render_backend) { | 36 | void gfx_del_gfxcore(GfxCore* gfxcore) { |
37 | assert(render_backend); | 37 | assert(gfxcore); |
38 | 38 | ||
39 | mempool_foreach( | 39 | mempool_foreach(&gfxcore->buffers, buffer, { gfx_del_buffer(buffer); }); |
40 | &render_backend->buffers, buffer, { gfx_del_buffer(buffer); }); | ||
41 | 40 | ||
42 | mempool_foreach(&render_backend->framebuffers, framebuffer, { | 41 | mempool_foreach(&gfxcore->framebuffers, framebuffer, { |
43 | gfx_del_framebuffer(framebuffer); | 42 | gfx_del_framebuffer(framebuffer); |
44 | }); | 43 | }); |
45 | 44 | ||
46 | mempool_foreach( | 45 | mempool_foreach( |
47 | &render_backend->geometries, geometry, { gfx_del_geometry(geometry); }); | 46 | &gfxcore->geometries, geometry, { gfx_del_geometry(geometry); }); |
48 | 47 | ||
49 | mempool_foreach(&render_backend->renderbuffers, renderbuffer, { | 48 | mempool_foreach(&gfxcore->renderbuffers, renderbuffer, { |
50 | gfx_del_renderbuffer(renderbuffer); | 49 | gfx_del_renderbuffer(renderbuffer); |
51 | }); | 50 | }); |
52 | 51 | ||
53 | mempool_foreach(&render_backend->shader_programs, prog, { | ||
54 | gfx_del_shader_program(prog); | ||
55 | }); | ||
56 | |||
57 | mempool_foreach( | 52 | mempool_foreach( |
58 | &render_backend->shaders, shader, { gfx_del_shader(shader); }); | 53 | &gfxcore->shader_programs, prog, { gfx_del_shader_program(prog); }); |
59 | 54 | ||
60 | mempool_foreach( | 55 | mempool_foreach(&gfxcore->shaders, shader, { gfx_del_shader(shader); }); |
61 | &render_backend->textures, texture, { gfx_del_texture(texture); }); | 56 | |
57 | mempool_foreach(&gfxcore->textures, texture, { gfx_del_texture(texture); }); | ||
62 | } | 58 | } |
63 | 59 | ||
64 | // ----------------------------------------------------------------------------- | 60 | // ----------------------------------------------------------------------------- |
65 | // Render commands. | 61 | // Render commands. |
66 | // ----------------------------------------------------------------------------- | 62 | // ----------------------------------------------------------------------------- |
67 | 63 | ||
68 | void gfx_start_frame(RenderBackend* render_backend) { | 64 | void gfx_start_frame(GfxCore* gfxcore) { |
69 | assert(render_backend); | 65 | assert(gfxcore); |
70 | 66 | ||
71 | glViewport( | 67 | glViewport(0, 0, gfxcore->viewport.width, gfxcore->viewport.height); |
72 | 0, 0, render_backend->viewport.width, render_backend->viewport.height); | ||
73 | glClearColor(0, 0, 0, 0); | 68 | glClearColor(0, 0, 0, 0); |
74 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 69 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
75 | 70 | ||
76 | ASSERT_GL; | 71 | ASSERT_GL; |
77 | } | 72 | } |
78 | 73 | ||
79 | void gfx_end_frame(RenderBackend* render_backend) { | 74 | void gfx_end_frame(GfxCore* gfxcore) { |
80 | assert(render_backend); | 75 | assert(gfxcore); |
81 | ASSERT_GL; | 76 | ASSERT_GL; |
82 | } | 77 | } |
83 | 78 | ||
84 | void gfx_set_viewport(RenderBackend* render_backend, int width, int height) { | 79 | void gfx_set_viewport(GfxCore* gfxcore, int width, int height) { |
85 | assert(render_backend); | 80 | assert(gfxcore); |
86 | render_backend->viewport.width = width; | 81 | gfxcore->viewport.width = width; |
87 | render_backend->viewport.height = height; | 82 | gfxcore->viewport.height = height; |
88 | } | 83 | } |
89 | 84 | ||
90 | void gfx_get_viewport(RenderBackend* render_backend, int* width, int* height) { | 85 | void gfx_get_viewport(GfxCore* gfxcore, int* width, int* height) { |
91 | assert(render_backend); | 86 | assert(gfxcore); |
92 | assert(width); | 87 | assert(width); |
93 | assert(height); | 88 | assert(height); |
94 | *width = render_backend->viewport.width; | 89 | *width = gfxcore->viewport.width; |
95 | *height = render_backend->viewport.height; | 90 | *height = gfxcore->viewport.height; |
96 | } | 91 | } |
97 | 92 | ||
98 | void gfx_set_blending(RenderBackend* render_backend, bool enable) { | 93 | void gfx_set_blending(GfxCore* gfxcore, bool enable) { |
99 | assert(render_backend); | 94 | assert(gfxcore); |
100 | if (enable) { | 95 | if (enable) { |
101 | glEnable(GL_BLEND); | 96 | glEnable(GL_BLEND); |
102 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 97 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
@@ -105,13 +100,13 @@ void gfx_set_blending(RenderBackend* render_backend, bool enable) { | |||
105 | } | 100 | } |
106 | } | 101 | } |
107 | 102 | ||
108 | void gfx_set_depth_mask(RenderBackend* render_backend, bool enable) { | 103 | void gfx_set_depth_mask(GfxCore* gfxcore, bool enable) { |
109 | assert(render_backend); | 104 | assert(gfxcore); |
110 | glDepthMask(enable ? GL_TRUE : GL_FALSE); | 105 | glDepthMask(enable ? GL_TRUE : GL_FALSE); |
111 | } | 106 | } |
112 | 107 | ||
113 | void gfx_set_culling(RenderBackend* render_backend, bool enable) { | 108 | void gfx_set_culling(GfxCore* gfxcore, bool enable) { |
114 | assert(render_backend); | 109 | assert(gfxcore); |
115 | if (enable) { | 110 | if (enable) { |
116 | glEnable(GL_CULL_FACE); | 111 | glEnable(GL_CULL_FACE); |
117 | } else { | 112 | } else { |
@@ -119,9 +114,8 @@ void gfx_set_culling(RenderBackend* render_backend, bool enable) { | |||
119 | } | 114 | } |
120 | } | 115 | } |
121 | 116 | ||
122 | void gfx_set_polygon_offset( | 117 | void gfx_set_polygon_offset(GfxCore* gfxcore, float scale, float bias) { |
123 | RenderBackend* render_backend, float scale, float bias) { | 118 | assert(gfxcore); |
124 | assert(render_backend); | ||
125 | if ((scale != 0.0f) || (bias != 0.0f)) { | 119 | if ((scale != 0.0f) || (bias != 0.0f)) { |
126 | glEnable(GL_POLYGON_OFFSET_FILL); | 120 | glEnable(GL_POLYGON_OFFSET_FILL); |
127 | } else { | 121 | } else { |
@@ -130,8 +124,8 @@ void gfx_set_polygon_offset( | |||
130 | glPolygonOffset(scale, bias); | 124 | glPolygonOffset(scale, bias); |
131 | } | 125 | } |
132 | 126 | ||
133 | void gfx_reset_polygon_offset(RenderBackend* render_backend) { | 127 | void gfx_reset_polygon_offset(GfxCore* gfxcore) { |
134 | assert(render_backend); | 128 | assert(gfxcore); |
135 | glPolygonOffset(0, 0); | 129 | glPolygonOffset(0, 0); |
136 | glDisable(GL_POLYGON_OFFSET_FILL); | 130 | glDisable(GL_POLYGON_OFFSET_FILL); |
137 | } | 131 | } |
@@ -140,24 +134,24 @@ void gfx_reset_polygon_offset(RenderBackend* render_backend) { | |||
140 | // Buffers. | 134 | // Buffers. |
141 | // ----------------------------------------------------------------------------- | 135 | // ----------------------------------------------------------------------------- |
142 | 136 | ||
143 | Buffer* gfx_make_buffer(RenderBackend* render_backend, const BufferDesc* desc) { | 137 | Buffer* gfx_make_buffer(GfxCore* gfxcore, const BufferDesc* desc) { |
144 | assert(render_backend); | 138 | assert(gfxcore); |
145 | assert(desc); | 139 | assert(desc); |
146 | 140 | ||
147 | Buffer* buffer = mempool_alloc(&render_backend->buffers); | 141 | Buffer* buffer = mempool_alloc(&gfxcore->buffers); |
148 | if (!gfx_init_buffer(buffer, desc)) { | 142 | if (!gfx_init_buffer(buffer, desc)) { |
149 | mempool_free(&render_backend->buffers, &buffer); | 143 | mempool_free(&gfxcore->buffers, &buffer); |
150 | return 0; | 144 | return 0; |
151 | } | 145 | } |
152 | return buffer; | 146 | return buffer; |
153 | } | 147 | } |
154 | 148 | ||
155 | void gfx_destroy_buffer(RenderBackend* render_backend, Buffer** buffer) { | 149 | void gfx_destroy_buffer(GfxCore* gfxcore, Buffer** buffer) { |
156 | assert(render_backend); | 150 | assert(gfxcore); |
157 | assert(buffer); | 151 | assert(buffer); |
158 | if (*buffer) { | 152 | if (*buffer) { |
159 | gfx_del_buffer(*buffer); | 153 | gfx_del_buffer(*buffer); |
160 | mempool_free(&render_backend->buffers, buffer); | 154 | mempool_free(&gfxcore->buffers, buffer); |
161 | } | 155 | } |
162 | } | 156 | } |
163 | 157 | ||
@@ -165,26 +159,25 @@ void gfx_destroy_buffer(RenderBackend* render_backend, Buffer** buffer) { | |||
165 | // Geometry. | 159 | // Geometry. |
166 | // ----------------------------------------------------------------------------- | 160 | // ----------------------------------------------------------------------------- |
167 | 161 | ||
168 | Geometry* gfx_make_geometry( | 162 | Geometry* gfx_make_geometry(GfxCore* gfxcore, const GeometryDesc* desc) { |
169 | RenderBackend* render_backend, const GeometryDesc* desc) { | 163 | assert(gfxcore); |
170 | assert(render_backend); | ||
171 | assert(desc); | 164 | assert(desc); |
172 | 165 | ||
173 | Geometry* geometry = mempool_alloc(&render_backend->geometries); | 166 | Geometry* geometry = mempool_alloc(&gfxcore->geometries); |
174 | if (!gfx_init_geometry(geometry, render_backend, desc)) { | 167 | if (!gfx_init_geometry(geometry, gfxcore, desc)) { |
175 | mempool_free(&render_backend->geometries, &geometry); | 168 | mempool_free(&gfxcore->geometries, &geometry); |
176 | return 0; | 169 | return 0; |
177 | } | 170 | } |
178 | return geometry; | 171 | return geometry; |
179 | } | 172 | } |
180 | 173 | ||
181 | void gfx_destroy_geometry(RenderBackend* render_backend, Geometry** geometry) { | 174 | void gfx_destroy_geometry(GfxCore* gfxcore, Geometry** geometry) { |
182 | assert(render_backend); | 175 | assert(gfxcore); |
183 | assert(geometry); | 176 | assert(geometry); |
184 | 177 | ||
185 | if (*geometry) { | 178 | if (*geometry) { |
186 | gfx_del_geometry(*geometry); | 179 | gfx_del_geometry(*geometry); |
187 | mempool_free(&render_backend->geometries, geometry); | 180 | mempool_free(&gfxcore->geometries, geometry); |
188 | } | 181 | } |
189 | } | 182 | } |
190 | 183 | ||
@@ -192,27 +185,26 @@ void gfx_destroy_geometry(RenderBackend* render_backend, Geometry** geometry) { | |||
192 | // Textures. | 185 | // Textures. |
193 | // ----------------------------------------------------------------------------- | 186 | // ----------------------------------------------------------------------------- |
194 | 187 | ||
195 | Texture* gfx_make_texture( | 188 | Texture* gfx_make_texture(GfxCore* gfxcore, const TextureDesc* desc) { |
196 | RenderBackend* render_backend, const TextureDesc* desc) { | 189 | assert(gfxcore); |
197 | assert(render_backend); | ||
198 | assert(desc); | 190 | assert(desc); |
199 | 191 | ||
200 | Texture* texture = mempool_alloc(&render_backend->textures); | 192 | Texture* texture = mempool_alloc(&gfxcore->textures); |
201 | if (!gfx_init_texture(texture, desc)) { | 193 | if (!gfx_init_texture(texture, desc)) { |
202 | mempool_free(&render_backend->textures, &texture); | 194 | mempool_free(&gfxcore->textures, &texture); |
203 | return 0; | 195 | return 0; |
204 | } | 196 | } |
205 | return texture; | 197 | return texture; |
206 | } | 198 | } |
207 | 199 | ||
208 | void gfx_destroy_texture(RenderBackend* render_backend, Texture** texture) { | 200 | void gfx_destroy_texture(GfxCore* gfxcore, Texture** texture) { |
209 | assert(render_backend); | 201 | assert(gfxcore); |
210 | assert(texture); | 202 | assert(texture); |
211 | assert(*texture); | 203 | assert(*texture); |
212 | 204 | ||
213 | if (*texture) { | 205 | if (*texture) { |
214 | gfx_del_texture(*texture); | 206 | gfx_del_texture(*texture); |
215 | mempool_free(&render_backend->textures, texture); | 207 | mempool_free(&gfxcore->textures, texture); |
216 | } | 208 | } |
217 | } | 209 | } |
218 | 210 | ||
@@ -221,26 +213,25 @@ void gfx_destroy_texture(RenderBackend* render_backend, Texture** texture) { | |||
221 | // ----------------------------------------------------------------------------- | 213 | // ----------------------------------------------------------------------------- |
222 | 214 | ||
223 | RenderBuffer* gfx_make_renderbuffer( | 215 | RenderBuffer* gfx_make_renderbuffer( |
224 | RenderBackend* render_backend, const RenderBufferDesc* desc) { | 216 | GfxCore* gfxcore, const RenderBufferDesc* desc) { |
225 | assert(render_backend); | 217 | assert(gfxcore); |
226 | assert(desc); | 218 | assert(desc); |
227 | 219 | ||
228 | RenderBuffer* renderbuffer = mempool_alloc(&render_backend->renderbuffers); | 220 | RenderBuffer* renderbuffer = mempool_alloc(&gfxcore->renderbuffers); |
229 | if (!gfx_init_renderbuffer(renderbuffer, desc)) { | 221 | if (!gfx_init_renderbuffer(renderbuffer, desc)) { |
230 | mempool_free(&render_backend->renderbuffers, &renderbuffer); | 222 | mempool_free(&gfxcore->renderbuffers, &renderbuffer); |
231 | } | 223 | } |
232 | return renderbuffer; | 224 | return renderbuffer; |
233 | } | 225 | } |
234 | 226 | ||
235 | void gfx_destroy_renderbuffer( | 227 | void gfx_destroy_renderbuffer(GfxCore* gfxcore, RenderBuffer** renderbuffer) { |
236 | RenderBackend* render_backend, RenderBuffer** renderbuffer) { | 228 | assert(gfxcore); |
237 | assert(render_backend); | ||
238 | assert(renderbuffer); | 229 | assert(renderbuffer); |
239 | assert(*renderbuffer); | 230 | assert(*renderbuffer); |
240 | 231 | ||
241 | if (*renderbuffer) { | 232 | if (*renderbuffer) { |
242 | gfx_del_renderbuffer(*renderbuffer); | 233 | gfx_del_renderbuffer(*renderbuffer); |
243 | mempool_free(&render_backend->renderbuffers, renderbuffer); | 234 | mempool_free(&gfxcore->renderbuffers, renderbuffer); |
244 | } | 235 | } |
245 | } | 236 | } |
246 | 237 | ||
@@ -249,27 +240,26 @@ void gfx_destroy_renderbuffer( | |||
249 | // ----------------------------------------------------------------------------- | 240 | // ----------------------------------------------------------------------------- |
250 | 241 | ||
251 | FrameBuffer* gfx_make_framebuffer( | 242 | FrameBuffer* gfx_make_framebuffer( |
252 | RenderBackend* render_backend, const FrameBufferDesc* desc) { | 243 | GfxCore* gfxcore, const FrameBufferDesc* desc) { |
253 | assert(render_backend); | 244 | assert(gfxcore); |
254 | assert(desc); | 245 | assert(desc); |
255 | 246 | ||
256 | FrameBuffer* framebuffer = mempool_alloc(&render_backend->framebuffers); | 247 | FrameBuffer* framebuffer = mempool_alloc(&gfxcore->framebuffers); |
257 | if (!gfx_init_framebuffer(framebuffer, desc)) { | 248 | if (!gfx_init_framebuffer(framebuffer, desc)) { |
258 | mempool_free(&render_backend->framebuffers, &framebuffer); | 249 | mempool_free(&gfxcore->framebuffers, &framebuffer); |
259 | return 0; | 250 | return 0; |
260 | } | 251 | } |
261 | return framebuffer; | 252 | return framebuffer; |
262 | } | 253 | } |
263 | 254 | ||
264 | void gfx_destroy_framebuffer( | 255 | void gfx_destroy_framebuffer(GfxCore* gfxcore, FrameBuffer** framebuffer) { |
265 | RenderBackend* render_backend, FrameBuffer** framebuffer) { | 256 | assert(gfxcore); |
266 | assert(render_backend); | ||
267 | assert(framebuffer); | 257 | assert(framebuffer); |
268 | assert(*framebuffer); | 258 | assert(*framebuffer); |
269 | 259 | ||
270 | if (*framebuffer) { | 260 | if (*framebuffer) { |
271 | gfx_del_framebuffer(*framebuffer); | 261 | gfx_del_framebuffer(*framebuffer); |
272 | mempool_free(&render_backend->framebuffers, framebuffer); | 262 | mempool_free(&gfxcore->framebuffers, framebuffer); |
273 | } | 263 | } |
274 | } | 264 | } |
275 | 265 | ||
@@ -340,12 +330,12 @@ static ShaderProgramCacheEntry* find_program_cache_entry( | |||
340 | return 0; | 330 | return 0; |
341 | } | 331 | } |
342 | 332 | ||
343 | Shader* gfx_make_shader(RenderBackend* render_backend, const ShaderDesc* desc) { | 333 | Shader* gfx_make_shader(GfxCore* gfxcore, const ShaderDesc* desc) { |
344 | assert(render_backend); | 334 | assert(gfxcore); |
345 | assert(desc); | 335 | assert(desc); |
346 | 336 | ||
347 | // Check the shader cache first. | 337 | // Check the shader cache first. |
348 | ShaderCache* cache = &render_backend->shader_cache; | 338 | ShaderCache* cache = &gfxcore->shader_cache; |
349 | const uint64_t hash = hash_shader_desc(desc); | 339 | const uint64_t hash = hash_shader_desc(desc); |
350 | Shader* shader = find_cached_shader(cache, hash); | 340 | Shader* shader = find_cached_shader(cache, hash); |
351 | if (shader) { | 341 | if (shader) { |
@@ -353,12 +343,12 @@ Shader* gfx_make_shader(RenderBackend* render_backend, const ShaderDesc* desc) { | |||
353 | return shader; | 343 | return shader; |
354 | } | 344 | } |
355 | 345 | ||
356 | shader = mempool_alloc(&render_backend->shaders); | 346 | shader = mempool_alloc(&gfxcore->shaders); |
357 | if (!shader) { | 347 | if (!shader) { |
358 | return 0; | 348 | return 0; |
359 | } | 349 | } |
360 | if (!gfx_compile_shader(shader, desc)) { | 350 | if (!gfx_compile_shader(shader, desc)) { |
361 | mempool_free(&render_backend->shaders, &shader); | 351 | mempool_free(&gfxcore->shaders, &shader); |
362 | return 0; | 352 | return 0; |
363 | } | 353 | } |
364 | ShaderCacheEntry* entry = mempool_alloc(cache); | 354 | ShaderCacheEntry* entry = mempool_alloc(cache); |
@@ -367,29 +357,29 @@ Shader* gfx_make_shader(RenderBackend* render_backend, const ShaderDesc* desc) { | |||
367 | return shader; | 357 | return shader; |
368 | } | 358 | } |
369 | 359 | ||
370 | void gfx_destroy_shader(RenderBackend* render_backend, Shader** shader) { | 360 | void gfx_destroy_shader(GfxCore* gfxcore, Shader** shader) { |
371 | assert(render_backend); | 361 | assert(gfxcore); |
372 | assert(shader); | 362 | assert(shader); |
373 | 363 | ||
374 | if (*shader) { | 364 | if (*shader) { |
375 | // Remove the shader from the cache. | 365 | // Remove the shader from the cache. |
376 | ShaderCache* cache = &render_backend->shader_cache; | 366 | ShaderCache* cache = &gfxcore->shader_cache; |
377 | ShaderCacheEntry* entry = find_shader_cache_entry(cache, *shader); | 367 | ShaderCacheEntry* entry = find_shader_cache_entry(cache, *shader); |
378 | assert(entry); // Must be there, shaders can't go untracked. | 368 | assert(entry); // Must be there, shaders can't go untracked. |
379 | mempool_free(cache, &entry); | 369 | mempool_free(cache, &entry); |
380 | 370 | ||
381 | gfx_del_shader(*shader); | 371 | gfx_del_shader(*shader); |
382 | mempool_free(&render_backend->shaders, shader); | 372 | mempool_free(&gfxcore->shaders, shader); |
383 | } | 373 | } |
384 | } | 374 | } |
385 | 375 | ||
386 | ShaderProgram* gfx_make_shader_program( | 376 | ShaderProgram* gfx_make_shader_program( |
387 | RenderBackend* render_backend, const ShaderProgramDesc* desc) { | 377 | GfxCore* gfxcore, const ShaderProgramDesc* desc) { |
388 | assert(render_backend); | 378 | assert(gfxcore); |
389 | assert(desc); | 379 | assert(desc); |
390 | 380 | ||
391 | // Check the shader program cache first. | 381 | // Check the shader program cache first. |
392 | ProgramCache* cache = &render_backend->program_cache; | 382 | ProgramCache* cache = &gfxcore->program_cache; |
393 | const uint64_t hash = hash_program_desc(desc); | 383 | const uint64_t hash = hash_program_desc(desc); |
394 | ShaderProgram* prog = find_cached_program(cache, hash); | 384 | ShaderProgram* prog = find_cached_program(cache, hash); |
395 | if (prog) { | 385 | if (prog) { |
@@ -397,9 +387,9 @@ ShaderProgram* gfx_make_shader_program( | |||
397 | return prog; | 387 | return prog; |
398 | } | 388 | } |
399 | 389 | ||
400 | prog = mempool_alloc(&render_backend->shader_programs); | 390 | prog = mempool_alloc(&gfxcore->shader_programs); |
401 | if (!gfx_build_shader_program(prog, desc)) { | 391 | if (!gfx_build_shader_program(prog, desc)) { |
402 | mempool_free(&render_backend->shader_programs, &prog); | 392 | mempool_free(&gfxcore->shader_programs, &prog); |
403 | return 0; | 393 | return 0; |
404 | } | 394 | } |
405 | ShaderProgramCacheEntry* entry = mempool_alloc(cache); | 395 | ShaderProgramCacheEntry* entry = mempool_alloc(cache); |
@@ -408,18 +398,17 @@ ShaderProgram* gfx_make_shader_program( | |||
408 | return prog; | 398 | return prog; |
409 | } | 399 | } |
410 | 400 | ||
411 | void gfx_destroy_shader_program( | 401 | void gfx_destroy_shader_program(GfxCore* gfxcore, ShaderProgram** prog) { |
412 | RenderBackend* render_backend, ShaderProgram** prog) { | 402 | assert(gfxcore); |
413 | assert(render_backend); | ||
414 | assert(prog); | 403 | assert(prog); |
415 | if (*prog) { | 404 | if (*prog) { |
416 | // Remove the shader program from the cache. | 405 | // Remove the shader program from the cache. |
417 | ProgramCache* cache = &render_backend->program_cache; | 406 | ProgramCache* cache = &gfxcore->program_cache; |
418 | ShaderProgramCacheEntry* entry = find_program_cache_entry(cache, *prog); | 407 | ShaderProgramCacheEntry* entry = find_program_cache_entry(cache, *prog); |
419 | assert(entry); // Must be there, shaders can't go untracked. | 408 | assert(entry); // Must be there, shaders can't go untracked. |
420 | mempool_free(cache, &entry); | 409 | mempool_free(cache, &entry); |
421 | 410 | ||
422 | gfx_del_shader_program(*prog); | 411 | gfx_del_shader_program(*prog); |
423 | mempool_free(&render_backend->shader_programs, prog); | 412 | mempool_free(&gfxcore->shader_programs, prog); |
424 | } | 413 | } |
425 | } | 414 | } |
diff --git a/gfx/src/render/render_backend_impl.h b/gfx/src/render/core_impl.h index e149e98..e27c0f2 100644 --- a/gfx/src/render/render_backend_impl.h +++ b/gfx/src/render/core_impl.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx/sizes.h> | 4 | #include <gfx/sizes.h> |
5 | 5 | ||
6 | #include "buffer.h" | 6 | #include "buffer.h" |
@@ -44,7 +44,7 @@ typedef struct { | |||
44 | int height; | 44 | int height; |
45 | } Viewport; | 45 | } Viewport; |
46 | 46 | ||
47 | typedef struct RenderBackend { | 47 | typedef struct GfxCore { |
48 | Viewport viewport; | 48 | Viewport viewport; |
49 | // mempools for render-specific objects: textures, geometry, etc. | 49 | // mempools for render-specific objects: textures, geometry, etc. |
50 | buffer_pool buffers; | 50 | buffer_pool buffers; |
@@ -57,10 +57,10 @@ typedef struct RenderBackend { | |||
57 | // Caches. | 57 | // Caches. |
58 | ShaderCache shader_cache; | 58 | ShaderCache shader_cache; |
59 | ProgramCache program_cache; | 59 | ProgramCache program_cache; |
60 | } RenderBackend; | 60 | } GfxCore; |
61 | 61 | ||
62 | /// Create a new render backend. | 62 | /// Create a new render backend. |
63 | void gfx_init_render_backend(RenderBackend*); | 63 | void gfx_init_gfxcore(GfxCore*); |
64 | 64 | ||
65 | /// Destroy the render backend. | 65 | /// Destroy the render backend. |
66 | void gfx_del_render_backend(RenderBackend*); | 66 | void gfx_del_gfxcore(GfxCore*); |
diff --git a/gfx/src/render/framebuffer.h b/gfx/src/render/framebuffer.h index 7153b30..1a3439c 100644 --- a/gfx/src/render/framebuffer.h +++ b/gfx/src/render/framebuffer.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
diff --git a/gfx/src/render/geometry.c b/gfx/src/render/geometry.c index 8974387..cfc749f 100644 --- a/gfx/src/render/geometry.c +++ b/gfx/src/render/geometry.c | |||
@@ -30,11 +30,11 @@ static GLenum primitive_type_to_gl(PrimitiveType type) { | |||
30 | /// Create a typed buffer for the buffer view if the view does not already point | 30 | /// Create a typed buffer for the buffer view if the view does not already point |
31 | /// to a buffer. | 31 | /// to a buffer. |
32 | void init_view_buffer( | 32 | void init_view_buffer( |
33 | RenderBackend* render_backend, BufferView* view, BufferType buffer_type, | 33 | GfxCore* gfxcore, BufferView* view, BufferType buffer_type, |
34 | BufferUsage buffer_usage) { | 34 | BufferUsage buffer_usage) { |
35 | if (!view->buffer) { | 35 | if (!view->buffer) { |
36 | view->buffer = gfx_make_buffer( | 36 | view->buffer = gfx_make_buffer( |
37 | render_backend, | 37 | gfxcore, |
38 | &(BufferDesc){ | 38 | &(BufferDesc){ |
39 | .usage = buffer_usage, | 39 | .usage = buffer_usage, |
40 | .type = buffer_type, | 40 | .type = buffer_type, |
@@ -47,10 +47,10 @@ void init_view_buffer( | |||
47 | 47 | ||
48 | /// Configure the buffer in teh VAO. | 48 | /// Configure the buffer in teh VAO. |
49 | static void configure_buffer( | 49 | static void configure_buffer( |
50 | RenderBackend* render_backend, const GeometryDesc* desc, BufferView* view, | 50 | GfxCore* gfxcore, const GeometryDesc* desc, BufferView* view, |
51 | size_t num_components, size_t component_size_bytes, GLenum component_type, | 51 | size_t num_components, size_t component_size_bytes, GLenum component_type, |
52 | GLboolean normalized, GLuint channel) { | 52 | GLboolean normalized, GLuint channel) { |
53 | assert(render_backend); | 53 | assert(gfxcore); |
54 | assert(desc); | 54 | assert(desc); |
55 | assert(view); | 55 | assert(view); |
56 | assert(view->buffer); | 56 | assert(view->buffer); |
@@ -78,127 +78,117 @@ static void configure_buffer( | |||
78 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 78 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
79 | } | 79 | } |
80 | 80 | ||
81 | static bool configure_vertex_attributes( | 81 | static bool configure_vertex_attributes(GfxCore* gfxcore, GeometryDesc* desc) { |
82 | RenderBackend* render_backend, GeometryDesc* desc) { | 82 | assert(gfxcore); |
83 | assert(render_backend); | ||
84 | assert(desc); | 83 | assert(desc); |
85 | 84 | ||
86 | if (view_is_populated(desc->positions3d)) { | 85 | if (view_is_populated(desc->positions3d)) { |
87 | init_view_buffer( | 86 | init_view_buffer( |
88 | render_backend, (BufferView*)&desc->positions3d, Buffer3d, | 87 | gfxcore, (BufferView*)&desc->positions3d, Buffer3d, desc->buffer_usage); |
89 | desc->buffer_usage); | ||
90 | if (!desc->positions3d.buffer) { | 88 | if (!desc->positions3d.buffer) { |
91 | return false; | 89 | return false; |
92 | } | 90 | } |
93 | configure_buffer( | 91 | configure_buffer( |
94 | render_backend, desc, (BufferView*)&desc->positions3d, 3, sizeof(float), | 92 | gfxcore, desc, (BufferView*)&desc->positions3d, 3, sizeof(float), |
95 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); | 93 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); |
96 | } else if (view_is_populated(desc->positions2d)) { | 94 | } else if (view_is_populated(desc->positions2d)) { |
97 | init_view_buffer( | 95 | init_view_buffer( |
98 | render_backend, (BufferView*)&desc->positions2d, Buffer2d, | 96 | gfxcore, (BufferView*)&desc->positions2d, Buffer2d, desc->buffer_usage); |
99 | desc->buffer_usage); | ||
100 | if (!desc->positions2d.buffer) { | 97 | if (!desc->positions2d.buffer) { |
101 | return false; | 98 | return false; |
102 | } | 99 | } |
103 | configure_buffer( | 100 | configure_buffer( |
104 | render_backend, desc, (BufferView*)&desc->positions2d, 2, sizeof(float), | 101 | gfxcore, desc, (BufferView*)&desc->positions2d, 2, sizeof(float), |
105 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); | 102 | GL_FLOAT, GL_FALSE, GFX_POSITION_CHANNEL); |
106 | } | 103 | } |
107 | if (view_is_populated(desc->normals)) { | 104 | if (view_is_populated(desc->normals)) { |
108 | init_view_buffer( | 105 | init_view_buffer( |
109 | render_backend, (BufferView*)&desc->normals, Buffer3d, | 106 | gfxcore, (BufferView*)&desc->normals, Buffer3d, desc->buffer_usage); |
110 | desc->buffer_usage); | ||
111 | if (!desc->normals.buffer) { | 107 | if (!desc->normals.buffer) { |
112 | return false; | 108 | return false; |
113 | } | 109 | } |
114 | configure_buffer( | 110 | configure_buffer( |
115 | render_backend, desc, (BufferView*)&desc->normals, 3, sizeof(float), | 111 | gfxcore, desc, (BufferView*)&desc->normals, 3, sizeof(float), GL_FLOAT, |
116 | GL_FLOAT, GL_FALSE, GFX_NORMAL_CHANNEL); | 112 | GL_FALSE, GFX_NORMAL_CHANNEL); |
117 | } | 113 | } |
118 | if (view_is_populated(desc->tangents)) { | 114 | if (view_is_populated(desc->tangents)) { |
119 | init_view_buffer( | 115 | init_view_buffer( |
120 | render_backend, (BufferView*)&desc->tangents, Buffer4d, | 116 | gfxcore, (BufferView*)&desc->tangents, Buffer4d, desc->buffer_usage); |
121 | desc->buffer_usage); | ||
122 | if (!desc->tangents.buffer) { | 117 | if (!desc->tangents.buffer) { |
123 | return false; | 118 | return false; |
124 | } | 119 | } |
125 | configure_buffer( | 120 | configure_buffer( |
126 | render_backend, desc, (BufferView*)&desc->tangents, 4, sizeof(float), | 121 | gfxcore, desc, (BufferView*)&desc->tangents, 4, sizeof(float), GL_FLOAT, |
127 | GL_FLOAT, GL_FALSE, GFX_TANGENT_CHANNEL); | 122 | GL_FALSE, GFX_TANGENT_CHANNEL); |
128 | } | 123 | } |
129 | if (view_is_populated(desc->texcoords)) { | 124 | if (view_is_populated(desc->texcoords)) { |
130 | init_view_buffer( | 125 | init_view_buffer( |
131 | render_backend, (BufferView*)&desc->texcoords, Buffer2d, | 126 | gfxcore, (BufferView*)&desc->texcoords, Buffer2d, desc->buffer_usage); |
132 | desc->buffer_usage); | ||
133 | if (!desc->texcoords.buffer) { | 127 | if (!desc->texcoords.buffer) { |
134 | return false; | 128 | return false; |
135 | } | 129 | } |
136 | configure_buffer( | 130 | configure_buffer( |
137 | render_backend, desc, (BufferView*)&desc->texcoords, 2, sizeof(float), | 131 | gfxcore, desc, (BufferView*)&desc->texcoords, 2, sizeof(float), |
138 | GL_FLOAT, GL_FALSE, GFX_TEXCOORDS_CHANNEL); | 132 | GL_FLOAT, GL_FALSE, GFX_TEXCOORDS_CHANNEL); |
139 | } | 133 | } |
140 | if (view_is_populated(desc->joints.u8)) { | 134 | if (view_is_populated(desc->joints.u8)) { |
141 | init_view_buffer( | 135 | init_view_buffer( |
142 | render_backend, (BufferView*)&desc->joints.u8, BufferU8, | 136 | gfxcore, (BufferView*)&desc->joints.u8, BufferU8, desc->buffer_usage); |
143 | desc->buffer_usage); | ||
144 | if (!desc->joints.u8.buffer) { | 137 | if (!desc->joints.u8.buffer) { |
145 | return false; | 138 | return false; |
146 | } | 139 | } |
147 | configure_buffer( | 140 | configure_buffer( |
148 | render_backend, desc, (BufferView*)&desc->joints.u8, 4, sizeof(uint8_t), | 141 | gfxcore, desc, (BufferView*)&desc->joints.u8, 4, sizeof(uint8_t), |
149 | GL_UNSIGNED_BYTE, GL_FALSE, GFX_JOINTS_CHANNEL); | 142 | GL_UNSIGNED_BYTE, GL_FALSE, GFX_JOINTS_CHANNEL); |
150 | } else if (view_is_populated(desc->joints.u16)) { | 143 | } else if (view_is_populated(desc->joints.u16)) { |
151 | init_view_buffer( | 144 | init_view_buffer( |
152 | render_backend, (BufferView*)&desc->joints.u16, BufferU16, | 145 | gfxcore, (BufferView*)&desc->joints.u16, BufferU16, desc->buffer_usage); |
153 | desc->buffer_usage); | ||
154 | if (!desc->joints.u16.buffer) { | 146 | if (!desc->joints.u16.buffer) { |
155 | return false; | 147 | return false; |
156 | } | 148 | } |
157 | configure_buffer( | 149 | configure_buffer( |
158 | render_backend, desc, (BufferView*)&desc->joints.u16, 4, | 150 | gfxcore, desc, (BufferView*)&desc->joints.u16, 4, sizeof(uint16_t), |
159 | sizeof(uint16_t), GL_UNSIGNED_SHORT, GL_FALSE, GFX_JOINTS_CHANNEL); | 151 | GL_UNSIGNED_SHORT, GL_FALSE, GFX_JOINTS_CHANNEL); |
160 | } | 152 | } |
161 | 153 | ||
162 | // If weights are given as unsigned integers, then they are normalized | 154 | // If weights are given as unsigned integers, then they are normalized |
163 | // when read by the shader. | 155 | // when read by the shader. |
164 | if (view_is_populated(desc->weights.u8)) { | 156 | if (view_is_populated(desc->weights.u8)) { |
165 | init_view_buffer( | 157 | init_view_buffer( |
166 | render_backend, (BufferView*)&desc->weights.u8, BufferU8, | 158 | gfxcore, (BufferView*)&desc->weights.u8, BufferU8, desc->buffer_usage); |
167 | desc->buffer_usage); | ||
168 | if (!desc->weights.u8.buffer) { | 159 | if (!desc->weights.u8.buffer) { |
169 | return false; | 160 | return false; |
170 | } | 161 | } |
171 | configure_buffer( | 162 | configure_buffer( |
172 | render_backend, desc, (BufferView*)&desc->weights.u8, 4, | 163 | gfxcore, desc, (BufferView*)&desc->weights.u8, 4, sizeof(uint8_t), |
173 | sizeof(uint8_t), GL_UNSIGNED_BYTE, GL_TRUE, GFX_WEIGHTS_CHANNEL); | 164 | GL_UNSIGNED_BYTE, GL_TRUE, GFX_WEIGHTS_CHANNEL); |
174 | } else if (view_is_populated(desc->weights.u16)) { | 165 | } else if (view_is_populated(desc->weights.u16)) { |
175 | init_view_buffer( | 166 | init_view_buffer( |
176 | render_backend, (BufferView*)&desc->weights.u16, BufferU16, | 167 | gfxcore, (BufferView*)&desc->weights.u16, BufferU16, |
177 | desc->buffer_usage); | 168 | desc->buffer_usage); |
178 | if (!desc->weights.u16.buffer) { | 169 | if (!desc->weights.u16.buffer) { |
179 | return false; | 170 | return false; |
180 | } | 171 | } |
181 | configure_buffer( | 172 | configure_buffer( |
182 | render_backend, desc, (BufferView*)&desc->weights.u16, 4, | 173 | gfxcore, desc, (BufferView*)&desc->weights.u16, 4, sizeof(uint16_t), |
183 | sizeof(uint16_t), GL_UNSIGNED_SHORT, GL_TRUE, GFX_WEIGHTS_CHANNEL); | 174 | GL_UNSIGNED_SHORT, GL_TRUE, GFX_WEIGHTS_CHANNEL); |
184 | } else if (view_is_populated(desc->weights.floats)) { | 175 | } else if (view_is_populated(desc->weights.floats)) { |
185 | init_view_buffer( | 176 | init_view_buffer( |
186 | render_backend, (BufferView*)&desc->weights.floats, BufferFloat, | 177 | gfxcore, (BufferView*)&desc->weights.floats, BufferFloat, |
187 | desc->buffer_usage); | 178 | desc->buffer_usage); |
188 | if (!desc->weights.floats.buffer) { | 179 | if (!desc->weights.floats.buffer) { |
189 | return false; | 180 | return false; |
190 | } | 181 | } |
191 | configure_buffer( | 182 | configure_buffer( |
192 | render_backend, desc, (BufferView*)&desc->weights.floats, 4, | 183 | gfxcore, desc, (BufferView*)&desc->weights.floats, 4, sizeof(float), |
193 | sizeof(float), GL_FLOAT, GL_FALSE, GFX_WEIGHTS_CHANNEL); | 184 | GL_FLOAT, GL_FALSE, GFX_WEIGHTS_CHANNEL); |
194 | } | 185 | } |
195 | 186 | ||
196 | return true; | 187 | return true; |
197 | } | 188 | } |
198 | 189 | ||
199 | static bool configure_indices( | 190 | static bool configure_indices(GfxCore* gfxcore, GeometryDesc* desc) { |
200 | RenderBackend* render_backend, GeometryDesc* desc) { | 191 | assert(gfxcore); |
201 | assert(render_backend); | ||
202 | assert(desc); | 192 | assert(desc); |
203 | 193 | ||
204 | if (view_is_populated(desc->indices8)) { | 194 | if (view_is_populated(desc->indices8)) { |
@@ -206,8 +196,7 @@ static bool configure_indices( | |||
206 | assert( | 196 | assert( |
207 | desc->num_indices <= desc->indices8.size_bytes / sizeof(VertexIndex8)); | 197 | desc->num_indices <= desc->indices8.size_bytes / sizeof(VertexIndex8)); |
208 | init_view_buffer( | 198 | init_view_buffer( |
209 | render_backend, (BufferView*)&desc->indices8, BufferU8, | 199 | gfxcore, (BufferView*)&desc->indices8, BufferU8, desc->buffer_usage); |
210 | desc->buffer_usage); | ||
211 | if (!desc->indices8.buffer) { | 200 | if (!desc->indices8.buffer) { |
212 | return false; | 201 | return false; |
213 | } | 202 | } |
@@ -217,8 +206,7 @@ static bool configure_indices( | |||
217 | desc->num_indices <= | 206 | desc->num_indices <= |
218 | desc->indices16.size_bytes / sizeof(VertexIndex16)); | 207 | desc->indices16.size_bytes / sizeof(VertexIndex16)); |
219 | init_view_buffer( | 208 | init_view_buffer( |
220 | render_backend, (BufferView*)&desc->indices16, BufferU16, | 209 | gfxcore, (BufferView*)&desc->indices16, BufferU16, desc->buffer_usage); |
221 | desc->buffer_usage); | ||
222 | if (!desc->indices16.buffer) { | 210 | if (!desc->indices16.buffer) { |
223 | return false; | 211 | return false; |
224 | } | 212 | } |
@@ -228,20 +216,19 @@ static bool configure_indices( | |||
228 | } | 216 | } |
229 | 217 | ||
230 | bool gfx_init_geometry( | 218 | bool gfx_init_geometry( |
231 | Geometry* geometry, RenderBackend* render_backend, | 219 | Geometry* geometry, GfxCore* gfxcore, const GeometryDesc* input_desc) { |
232 | const GeometryDesc* input_desc) { | ||
233 | assert(geometry); | 220 | assert(geometry); |
234 | assert(render_backend); | 221 | assert(gfxcore); |
235 | assert(input_desc); | 222 | assert(input_desc); |
236 | assert( | 223 | assert( |
237 | view_is_populated(input_desc->positions3d) || | 224 | view_is_populated(input_desc->positions3d) || |
238 | view_is_populated(input_desc->positions2d)); | 225 | view_is_populated(input_desc->positions2d)); |
239 | assert(input_desc->num_verts > 0); | 226 | assert(input_desc->num_verts > 0); |
240 | 227 | ||
241 | geometry->mode = primitive_type_to_gl(input_desc->type); | 228 | geometry->mode = primitive_type_to_gl(input_desc->type); |
242 | geometry->desc = *input_desc; | 229 | geometry->desc = *input_desc; |
243 | geometry->num_verts = input_desc->num_verts; | 230 | geometry->num_verts = input_desc->num_verts; |
244 | geometry->render_backend = render_backend; | 231 | geometry->gfxcore = gfxcore; |
245 | 232 | ||
246 | // The geometry's copy of the descriptor is manipulated below. Create a | 233 | // The geometry's copy of the descriptor is manipulated below. Create a |
247 | // shorter name for it. | 234 | // shorter name for it. |
@@ -249,10 +236,10 @@ bool gfx_init_geometry( | |||
249 | 236 | ||
250 | glGenVertexArrays(1, &geometry->vao); | 237 | glGenVertexArrays(1, &geometry->vao); |
251 | glBindVertexArray(geometry->vao); | 238 | glBindVertexArray(geometry->vao); |
252 | if (!configure_vertex_attributes(render_backend, desc)) { | 239 | if (!configure_vertex_attributes(gfxcore, desc)) { |
253 | goto cleanup; | 240 | goto cleanup; |
254 | } | 241 | } |
255 | if (!configure_indices(render_backend, desc)) { | 242 | if (!configure_indices(gfxcore, desc)) { |
256 | goto cleanup; | 243 | goto cleanup; |
257 | } | 244 | } |
258 | glBindVertexArray(0); | 245 | glBindVertexArray(0); |
diff --git a/gfx/src/render/geometry.h b/gfx/src/render/geometry.h index 484934d..c37a76f 100644 --- a/gfx/src/render/geometry.h +++ b/gfx/src/render/geometry.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
@@ -18,11 +18,11 @@ typedef struct Geometry { | |||
18 | GeometryDesc desc; | 18 | GeometryDesc desc; |
19 | size_t num_verts; // May differ from the initial value in the descriptor if | 19 | size_t num_verts; // May differ from the initial value in the descriptor if |
20 | // the geometry is updated. | 20 | // the geometry is updated. |
21 | RenderBackend* render_backend; | 21 | GfxCore* gfxcore; |
22 | } Geometry; | 22 | } Geometry; |
23 | 23 | ||
24 | /// Create new geometry. | 24 | /// Create new geometry. |
25 | bool gfx_init_geometry(Geometry*, RenderBackend*, const GeometryDesc*); | 25 | bool gfx_init_geometry(Geometry*, GfxCore*, const GeometryDesc*); |
26 | 26 | ||
27 | /// Destroy the geometry. | 27 | /// Destroy the geometry. |
28 | void gfx_del_geometry(Geometry*); | 28 | void gfx_del_geometry(Geometry*); |
diff --git a/gfx/src/render/renderbuffer.h b/gfx/src/render/renderbuffer.h index 458dc83..ea11610 100644 --- a/gfx/src/render/renderbuffer.h +++ b/gfx/src/render/renderbuffer.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
diff --git a/gfx/src/render/shader.h b/gfx/src/render/shader.h index a1aaec2..b9f5679 100644 --- a/gfx/src/render/shader.h +++ b/gfx/src/render/shader.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
diff --git a/gfx/src/render/shader_program.h b/gfx/src/render/shader_program.h index c269190..1443663 100644 --- a/gfx/src/render/shader_program.h +++ b/gfx/src/render/shader_program.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx/sizes.h> | 4 | #include <gfx/sizes.h> |
5 | 5 | ||
6 | #include "gl_util.h" | 6 | #include "gl_util.h" |
@@ -12,9 +12,9 @@ | |||
12 | typedef struct Texture Texture; | 12 | typedef struct Texture Texture; |
13 | 13 | ||
14 | typedef struct ShaderProgram { | 14 | typedef struct ShaderProgram { |
15 | GLuint id; | 15 | GLuint id; |
16 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_SHADER]; | 16 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_SHADER]; |
17 | int num_uniforms; | 17 | int num_uniforms; |
18 | } ShaderProgram; | 18 | } ShaderProgram; |
19 | 19 | ||
20 | /// Create a new shader program. | 20 | /// Create a new shader program. |
diff --git a/gfx/src/render/texture.h b/gfx/src/render/texture.h index f667752..4af41e9 100644 --- a/gfx/src/render/texture.h +++ b/gfx/src/render/texture.h | |||
@@ -1,6 +1,6 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "gl_util.h" | 5 | #include "gl_util.h" |
6 | 6 | ||
diff --git a/gfx/src/renderer/imm_renderer.c b/gfx/src/renderer/imm_renderer.c index dd5e2cb..8cf3a10 100644 --- a/gfx/src/renderer/imm_renderer.c +++ b/gfx/src/renderer/imm_renderer.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include "imm_renderer_impl.h" | 1 | #include "imm_renderer_impl.h" |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx/util/shader.h> | 4 | #include <gfx/util/shader.h> |
5 | 5 | ||
6 | #include <math/aabb3.h> | 6 | #include <math/aabb3.h> |
@@ -8,27 +8,26 @@ | |||
8 | #include <assert.h> | 8 | #include <assert.h> |
9 | #include <string.h> // memcpy | 9 | #include <string.h> // memcpy |
10 | 10 | ||
11 | bool imm_renderer_make(ImmRenderer* renderer, RenderBackend* render_backend) { | 11 | bool imm_renderer_make(ImmRenderer* renderer, GfxCore* gfxcore) { |
12 | assert(renderer); | 12 | assert(renderer); |
13 | assert(render_backend); | 13 | assert(gfxcore); |
14 | 14 | ||
15 | const size_t num_triangle_verts = IMM_MAX_NUM_TRIANGLES * 3; | 15 | const size_t num_triangle_verts = IMM_MAX_NUM_TRIANGLES * 3; |
16 | 16 | ||
17 | renderer->render_backend = render_backend; | 17 | renderer->gfxcore = gfxcore; |
18 | 18 | ||
19 | renderer->triangles = gfx_make_geometry( | 19 | renderer->triangles = gfx_make_geometry( |
20 | render_backend, | 20 | gfxcore, &(GeometryDesc){ |
21 | &(GeometryDesc){ | 21 | .type = Triangles, |
22 | .type = Triangles, | 22 | .buffer_usage = BufferDynamic, |
23 | .buffer_usage = BufferDynamic, | 23 | .num_verts = num_triangle_verts, |
24 | .num_verts = num_triangle_verts, | 24 | .positions3d = (BufferView3d){ |
25 | .positions3d = | 25 | .size_bytes = num_triangle_verts * sizeof(vec3)}}); |
26 | (BufferView3d){.size_bytes = num_triangle_verts * sizeof(vec3)}}); | ||
27 | if (!renderer->triangles) { | 26 | if (!renderer->triangles) { |
28 | goto cleanup; | 27 | goto cleanup; |
29 | } | 28 | } |
30 | 29 | ||
31 | renderer->shader = gfx_make_immediate_mode_shader(render_backend); | 30 | renderer->shader = gfx_make_immediate_mode_shader(gfxcore); |
32 | if (!renderer->shader) { | 31 | if (!renderer->shader) { |
33 | goto cleanup; | 32 | goto cleanup; |
34 | } | 33 | } |
@@ -47,15 +46,15 @@ cleanup: | |||
47 | 46 | ||
48 | void imm_renderer_destroy(ImmRenderer* renderer) { | 47 | void imm_renderer_destroy(ImmRenderer* renderer) { |
49 | assert(renderer); | 48 | assert(renderer); |
50 | assert(renderer->render_backend); | 49 | assert(renderer->gfxcore); |
51 | 50 | ||
52 | if (renderer->triangles) { | 51 | if (renderer->triangles) { |
53 | gfx_destroy_geometry(renderer->render_backend, &renderer->triangles); | 52 | gfx_destroy_geometry(renderer->gfxcore, &renderer->triangles); |
54 | // TODO: Could also destroy the geometry's buffers here. | 53 | // TODO: Could also destroy the geometry's buffers here. |
55 | } | 54 | } |
56 | 55 | ||
57 | if (renderer->shader) { | 56 | if (renderer->shader) { |
58 | gfx_destroy_shader_program(renderer->render_backend, &renderer->shader); | 57 | gfx_destroy_shader_program(renderer->gfxcore, &renderer->shader); |
59 | } | 58 | } |
60 | } | 59 | } |
61 | 60 | ||
diff --git a/gfx/src/renderer/imm_renderer_impl.h b/gfx/src/renderer/imm_renderer_impl.h index 7769855..5ece354 100644 --- a/gfx/src/renderer/imm_renderer_impl.h +++ b/gfx/src/renderer/imm_renderer_impl.h | |||
@@ -18,7 +18,7 @@ typedef struct ShaderProgram ShaderProgram; | |||
18 | /// of primitives per frame. It does not adjust this number dynamically. Keeps | 18 | /// of primitives per frame. It does not adjust this number dynamically. Keeps |
19 | /// things simple while the extra complexity is not needed. | 19 | /// things simple while the extra complexity is not needed. |
20 | typedef struct ImmRenderer { | 20 | typedef struct ImmRenderer { |
21 | RenderBackend* render_backend; | 21 | GfxCore* gfxcore; |
22 | ShaderProgram* shader; | 22 | ShaderProgram* shader; |
23 | Geometry* triangles; | 23 | Geometry* triangles; |
24 | size_t num_triangle_verts; // Number of triangle verts this frame. | 24 | size_t num_triangle_verts; // Number of triangle verts this frame. |
@@ -35,7 +35,7 @@ typedef struct ImmRenderer { | |||
35 | } ImmRenderer; | 35 | } ImmRenderer; |
36 | 36 | ||
37 | /// Create a new immediate mode renderer. | 37 | /// Create a new immediate mode renderer. |
38 | bool imm_renderer_make(ImmRenderer*, RenderBackend*); | 38 | bool imm_renderer_make(ImmRenderer*, GfxCore*); |
39 | 39 | ||
40 | /// Destroy the immediate mode renderer. | 40 | /// Destroy the immediate mode renderer. |
41 | void imm_renderer_destroy(ImmRenderer*); | 41 | void imm_renderer_destroy(ImmRenderer*); |
diff --git a/gfx/src/renderer/renderer.c b/gfx/src/renderer/renderer.c index 2244733..d615918 100644 --- a/gfx/src/renderer/renderer.c +++ b/gfx/src/renderer/renderer.c | |||
@@ -11,7 +11,7 @@ | |||
11 | #include "scene/scene_impl.h" | 11 | #include "scene/scene_impl.h" |
12 | #include "scene/scene_memory.h" | 12 | #include "scene/scene_memory.h" |
13 | 13 | ||
14 | #include <gfx/render_backend.h> | 14 | #include <gfx/core.h> |
15 | #include <gfx/util/ibl.h> | 15 | #include <gfx/util/ibl.h> |
16 | #include <gfx/util/shader.h> | 16 | #include <gfx/util/shader.h> |
17 | 17 | ||
@@ -29,11 +29,11 @@ static const int PREFILTERED_ENVIRONMENT_MAP_HEIGHT = 128; | |||
29 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; | 29 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; |
30 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; | 30 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; |
31 | 31 | ||
32 | bool renderer_make(Renderer* renderer, RenderBackend* render_backend) { | 32 | bool renderer_make(Renderer* renderer, GfxCore* gfxcore) { |
33 | assert(renderer); | 33 | assert(renderer); |
34 | assert(render_backend); | 34 | assert(gfxcore); |
35 | 35 | ||
36 | renderer->render_backend = render_backend; | 36 | renderer->gfxcore = gfxcore; |
37 | 37 | ||
38 | return true; | 38 | return true; |
39 | } | 39 | } |
@@ -42,23 +42,23 @@ void renderer_destroy(Renderer* renderer) { | |||
42 | if (!renderer) { | 42 | if (!renderer) { |
43 | return; | 43 | return; |
44 | } | 44 | } |
45 | assert(renderer->render_backend); | 45 | assert(renderer->gfxcore); |
46 | RenderBackend* render_backend = renderer->render_backend; | 46 | GfxCore* gfxcore = renderer->gfxcore; |
47 | if (renderer->ibl) { | 47 | if (renderer->ibl) { |
48 | gfx_destroy_ibl(render_backend, &renderer->ibl); | 48 | gfx_destroy_ibl(gfxcore, &renderer->ibl); |
49 | } | 49 | } |
50 | if (renderer->shaders.debug) { | 50 | if (renderer->shaders.debug) { |
51 | gfx_destroy_shader_program(render_backend, &renderer->shaders.debug); | 51 | gfx_destroy_shader_program(gfxcore, &renderer->shaders.debug); |
52 | } | 52 | } |
53 | if (renderer->shaders.normals) { | 53 | if (renderer->shaders.normals) { |
54 | gfx_destroy_shader_program(render_backend, &renderer->shaders.normals); | 54 | gfx_destroy_shader_program(gfxcore, &renderer->shaders.normals); |
55 | } | 55 | } |
56 | if (renderer->shaders.normal_mapped_normals) { | 56 | if (renderer->shaders.normal_mapped_normals) { |
57 | gfx_destroy_shader_program( | 57 | gfx_destroy_shader_program( |
58 | render_backend, &renderer->shaders.normal_mapped_normals); | 58 | gfxcore, &renderer->shaders.normal_mapped_normals); |
59 | } | 59 | } |
60 | if (renderer->shaders.tangents) { | 60 | if (renderer->shaders.tangents) { |
61 | gfx_destroy_shader_program(render_backend, &renderer->shaders.tangents); | 61 | gfx_destroy_shader_program(gfxcore, &renderer->shaders.tangents); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
@@ -66,14 +66,13 @@ void renderer_destroy(Renderer* renderer) { | |||
66 | static bool init_ibl(Renderer* renderer) { | 66 | static bool init_ibl(Renderer* renderer) { |
67 | assert(renderer); | 67 | assert(renderer); |
68 | 68 | ||
69 | if (!renderer->ibl && | 69 | if (!renderer->ibl && !(renderer->ibl = gfx_make_ibl(renderer->gfxcore))) { |
70 | !(renderer->ibl = gfx_make_ibl(renderer->render_backend))) { | ||
71 | return false; | 70 | return false; |
72 | } | 71 | } |
73 | 72 | ||
74 | if (!renderer->brdf_integration_map && | 73 | if (!renderer->brdf_integration_map && |
75 | !(renderer->brdf_integration_map = gfx_make_brdf_integration_map( | 74 | !(renderer->brdf_integration_map = gfx_make_brdf_integration_map( |
76 | renderer->ibl, renderer->render_backend, BRDF_INTEGRATION_MAP_WIDTH, | 75 | renderer->ibl, renderer->gfxcore, BRDF_INTEGRATION_MAP_WIDTH, |
77 | BRDF_INTEGRATION_MAP_HEIGHT))) { | 76 | BRDF_INTEGRATION_MAP_HEIGHT))) { |
78 | return false; | 77 | return false; |
79 | } | 78 | } |
@@ -84,13 +83,13 @@ static bool init_ibl(Renderer* renderer) { | |||
84 | static ShaderProgram* load_shader(Renderer* renderer, RenderSceneMode mode) { | 83 | static ShaderProgram* load_shader(Renderer* renderer, RenderSceneMode mode) { |
85 | assert(renderer); | 84 | assert(renderer); |
86 | 85 | ||
87 | #define LOAD_AND_RETURN(pShader, constructor) \ | 86 | #define LOAD_AND_RETURN(pShader, constructor) \ |
88 | { \ | 87 | { \ |
89 | if (!pShader) { \ | 88 | if (!pShader) { \ |
90 | pShader = constructor(renderer->render_backend); \ | 89 | pShader = constructor(renderer->gfxcore); \ |
91 | } \ | 90 | } \ |
92 | assert(pShader); \ | 91 | assert(pShader); \ |
93 | return pShader; \ | 92 | return pShader; \ |
94 | } | 93 | } |
95 | 94 | ||
96 | switch (mode) { | 95 | switch (mode) { |
@@ -121,8 +120,7 @@ static ShaderProgram* load_shader(Renderer* renderer, RenderSceneMode mode) { | |||
121 | /// Computes irradiance and prefiltered environment maps for the light if they | 120 | /// Computes irradiance and prefiltered environment maps for the light if they |
122 | /// have not been already computed. | 121 | /// have not been already computed. |
123 | static bool setup_environment_light( | 122 | static bool setup_environment_light( |
124 | Renderer* renderer, RenderBackend* render_backend, | 123 | Renderer* renderer, GfxCore* gfxcore, EnvironmentLight* light) { |
125 | EnvironmentLight* light) { | ||
126 | assert(renderer); | 124 | assert(renderer); |
127 | assert(light); | 125 | assert(light); |
128 | 126 | ||
@@ -139,14 +137,14 @@ static bool setup_environment_light( | |||
139 | Texture* prefiltered_environment_map = 0; | 137 | Texture* prefiltered_environment_map = 0; |
140 | 138 | ||
141 | if (!(irradiance_map = gfx_make_irradiance_map( | 139 | if (!(irradiance_map = gfx_make_irradiance_map( |
142 | renderer->ibl, render_backend, light->environment_map, | 140 | renderer->ibl, gfxcore, light->environment_map, |
143 | IRRADIANCE_MAP_WIDTH, IRRADIANCE_MAP_HEIGHT))) { | 141 | IRRADIANCE_MAP_WIDTH, IRRADIANCE_MAP_HEIGHT))) { |
144 | goto cleanup; | 142 | goto cleanup; |
145 | } | 143 | } |
146 | 144 | ||
147 | int max_mip_level = 0; | 145 | int max_mip_level = 0; |
148 | if (!(prefiltered_environment_map = gfx_make_prefiltered_environment_map( | 146 | if (!(prefiltered_environment_map = gfx_make_prefiltered_environment_map( |
149 | renderer->ibl, render_backend, light->environment_map, | 147 | renderer->ibl, gfxcore, light->environment_map, |
150 | PREFILTERED_ENVIRONMENT_MAP_WIDTH, | 148 | PREFILTERED_ENVIRONMENT_MAP_WIDTH, |
151 | PREFILTERED_ENVIRONMENT_MAP_HEIGHT, &max_mip_level))) { | 149 | PREFILTERED_ENVIRONMENT_MAP_HEIGHT, &max_mip_level))) { |
152 | goto cleanup; | 150 | goto cleanup; |
@@ -160,16 +158,16 @@ static bool setup_environment_light( | |||
160 | 158 | ||
161 | cleanup: | 159 | cleanup: |
162 | if (irradiance_map) { | 160 | if (irradiance_map) { |
163 | gfx_destroy_texture(render_backend, &irradiance_map); | 161 | gfx_destroy_texture(gfxcore, &irradiance_map); |
164 | } | 162 | } |
165 | if (prefiltered_environment_map) { | 163 | if (prefiltered_environment_map) { |
166 | gfx_destroy_texture(render_backend, &prefiltered_environment_map); | 164 | gfx_destroy_texture(gfxcore, &prefiltered_environment_map); |
167 | } | 165 | } |
168 | return false; | 166 | return false; |
169 | } | 167 | } |
170 | 168 | ||
171 | typedef struct RenderState { | 169 | typedef struct RenderState { |
172 | RenderBackend* render_backend; | 170 | GfxCore* gfxcore; |
173 | Renderer* renderer; | 171 | Renderer* renderer; |
174 | ShaderProgram* shader; // Null to use scene shaders. | 172 | ShaderProgram* shader; // Null to use scene shaders. |
175 | const Scene* scene; | 173 | const Scene* scene; |
@@ -220,7 +218,7 @@ static void draw_recursively( | |||
220 | 218 | ||
221 | if (light->type == EnvironmentLightType) { | 219 | if (light->type == EnvironmentLightType) { |
222 | bool result = setup_environment_light( | 220 | bool result = setup_environment_light( |
223 | state->renderer, state->render_backend, &light->environment); | 221 | state->renderer, state->gfxcore, &light->environment); |
224 | // TODO: Handle the result in a better way. | 222 | // TODO: Handle the result in a better way. |
225 | assert(result); | 223 | assert(result); |
226 | state->environment_light = light; | 224 | state->environment_light = light; |
@@ -329,7 +327,7 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) { | |||
329 | const Scene* scene = params->scene; | 327 | const Scene* scene = params->scene; |
330 | const SceneCamera* camera = params->camera; | 328 | const SceneCamera* camera = params->camera; |
331 | 329 | ||
332 | RenderBackend* render_backend = renderer->render_backend; | 330 | GfxCore* gfxcore = renderer->gfxcore; |
333 | 331 | ||
334 | mat4 projection, camera_rotation, view_matrix; | 332 | mat4 projection, camera_rotation, view_matrix; |
335 | if (camera) { | 333 | if (camera) { |
@@ -344,11 +342,11 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) { | |||
344 | } | 342 | } |
345 | 343 | ||
346 | int width, height; | 344 | int width, height; |
347 | gfx_get_viewport(render_backend, &width, &height); | 345 | gfx_get_viewport(gfxcore, &width, &height); |
348 | const float aspect = (float)width / (float)height; | 346 | const float aspect = (float)width / (float)height; |
349 | 347 | ||
350 | RenderState state = { | 348 | RenderState state = { |
351 | .render_backend = render_backend, | 349 | .gfxcore = gfxcore, |
352 | .renderer = renderer, | 350 | .renderer = renderer, |
353 | .shader = shader, | 351 | .shader = shader, |
354 | .scene = scene, | 352 | .scene = scene, |
diff --git a/gfx/src/renderer/renderer_impl.h b/gfx/src/renderer/renderer_impl.h index 1e28eb5..fc14dcb 100644 --- a/gfx/src/renderer/renderer_impl.h +++ b/gfx/src/renderer/renderer_impl.h | |||
@@ -9,9 +9,9 @@ typedef struct ShaderProgram ShaderProgram; | |||
9 | typedef struct Texture Texture; | 9 | typedef struct Texture Texture; |
10 | 10 | ||
11 | typedef struct Renderer { | 11 | typedef struct Renderer { |
12 | RenderBackend* render_backend; | 12 | GfxCore* gfxcore; |
13 | IBL* ibl; | 13 | IBL* ibl; |
14 | Texture* brdf_integration_map; | 14 | Texture* brdf_integration_map; |
15 | struct { | 15 | struct { |
16 | ShaderProgram* debug; | 16 | ShaderProgram* debug; |
17 | ShaderProgram* normals; | 17 | ShaderProgram* normals; |
@@ -21,7 +21,7 @@ typedef struct Renderer { | |||
21 | } Renderer; | 21 | } Renderer; |
22 | 22 | ||
23 | /// Create a new renderer. | 23 | /// Create a new renderer. |
24 | bool renderer_make(Renderer*, RenderBackend*); | 24 | bool renderer_make(Renderer*, GfxCore*); |
25 | 25 | ||
26 | /// Destroy the renderer. | 26 | /// Destroy the renderer. |
27 | void renderer_destroy(Renderer*); | 27 | void renderer_destroy(Renderer*); |
diff --git a/gfx/src/scene/material.c b/gfx/src/scene/material.c index b32d791..3248243 100644 --- a/gfx/src/scene/material.c +++ b/gfx/src/scene/material.c | |||
@@ -2,7 +2,7 @@ | |||
2 | 2 | ||
3 | #include "scene_memory.h" | 3 | #include "scene_memory.h" |
4 | 4 | ||
5 | #include <gfx/render_backend.h> | 5 | #include <gfx/core.h> |
6 | 6 | ||
7 | static void material_make(Material* material, const MaterialDesc* desc) { | 7 | static void material_make(Material* material, const MaterialDesc* desc) { |
8 | assert(material); | 8 | assert(material); |
diff --git a/gfx/src/scene/object.c b/gfx/src/scene/object.c index 406c81f..e8e3ee6 100644 --- a/gfx/src/scene/object.c +++ b/gfx/src/scene/object.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include "object_impl.h" | 1 | #include "object_impl.h" |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | 4 | ||
5 | #include "mesh_impl.h" | 5 | #include "mesh_impl.h" |
6 | #include "node_impl.h" | 6 | #include "node_impl.h" |
diff --git a/gfx/src/util/geometry.c b/gfx/src/util/geometry.c index 84435ce..afe0109 100644 --- a/gfx/src/util/geometry.c +++ b/gfx/src/util/geometry.c | |||
@@ -25,20 +25,20 @@ static GeometryDesc make_quad_desc(vec2 positions[4]) { | |||
25 | return desc; | 25 | return desc; |
26 | } | 26 | } |
27 | 27 | ||
28 | Geometry* gfx_make_quad_11(RenderBackend* render_backend) { | 28 | Geometry* gfx_make_quad_11(GfxCore* gfxcore) { |
29 | assert(render_backend); | 29 | assert(gfxcore); |
30 | 30 | ||
31 | vec2 positions[4]; | 31 | vec2 positions[4]; |
32 | make_quad_11_positions(positions); | 32 | make_quad_11_positions(positions); |
33 | const GeometryDesc geometry_desc = make_quad_desc(positions); | 33 | const GeometryDesc geometry_desc = make_quad_desc(positions); |
34 | return gfx_make_geometry(render_backend, &geometry_desc); | 34 | return gfx_make_geometry(gfxcore, &geometry_desc); |
35 | } | 35 | } |
36 | 36 | ||
37 | Geometry* gfx_make_quad_01(RenderBackend* render_backend) { | 37 | Geometry* gfx_make_quad_01(GfxCore* gfxcore) { |
38 | assert(render_backend); | 38 | assert(gfxcore); |
39 | 39 | ||
40 | vec2 positions[4]; | 40 | vec2 positions[4]; |
41 | make_quad_01_positions(positions); | 41 | make_quad_01_positions(positions); |
42 | const GeometryDesc geometry_desc = make_quad_desc(positions); | 42 | const GeometryDesc geometry_desc = make_quad_desc(positions); |
43 | return gfx_make_geometry(render_backend, &geometry_desc); | 43 | return gfx_make_geometry(gfxcore, &geometry_desc); |
44 | } | 44 | } |
diff --git a/gfx/src/util/ibl.c b/gfx/src/util/ibl.c index 6b7465c..5a79990 100644 --- a/gfx/src/util/ibl.c +++ b/gfx/src/util/ibl.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include <gfx/util/ibl.h> | 1 | #include <gfx/util/ibl.h> |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <gfx/util/geometry.h> | 4 | #include <gfx/util/geometry.h> |
5 | #include <gfx/util/shader.h> | 5 | #include <gfx/util/shader.h> |
6 | #include <math/mat4.h> | 6 | #include <math/mat4.h> |
@@ -36,15 +36,15 @@ static const float flips[6] = { | |||
36 | -1.0f, // Front. | 36 | -1.0f, // Front. |
37 | }; | 37 | }; |
38 | 38 | ||
39 | IBL* gfx_make_ibl(RenderBackend* render_backend) { | 39 | IBL* gfx_make_ibl(GfxCore* gfxcore) { |
40 | assert(render_backend); | 40 | assert(gfxcore); |
41 | 41 | ||
42 | IBL* ibl = calloc(1, sizeof(IBL)); | 42 | IBL* ibl = calloc(1, sizeof(IBL)); |
43 | if (!ibl) { | 43 | if (!ibl) { |
44 | return 0; | 44 | return 0; |
45 | } | 45 | } |
46 | 46 | ||
47 | if (!(ibl->quad = gfx_make_quad_11(render_backend))) { | 47 | if (!(ibl->quad = gfx_make_quad_11(gfxcore))) { |
48 | goto cleanup; | 48 | goto cleanup; |
49 | } | 49 | } |
50 | 50 | ||
@@ -53,24 +53,23 @@ IBL* gfx_make_ibl(RenderBackend* render_backend) { | |||
53 | // shader is fully compiled up front anyway, since the driver will typically | 53 | // shader is fully compiled up front anyway, since the driver will typically |
54 | // defer full compilation to the first draw call. | 54 | // defer full compilation to the first draw call. |
55 | if (!(ibl->brdf_integration_map_shader = | 55 | if (!(ibl->brdf_integration_map_shader = |
56 | gfx_make_brdf_integration_map_shader(render_backend))) { | 56 | gfx_make_brdf_integration_map_shader(gfxcore))) { |
57 | goto cleanup; | 57 | goto cleanup; |
58 | } | 58 | } |
59 | 59 | ||
60 | if (!(ibl->irradiance_map_shader = | 60 | if (!(ibl->irradiance_map_shader = gfx_make_irradiance_map_shader(gfxcore))) { |
61 | gfx_make_irradiance_map_shader(render_backend))) { | ||
62 | goto cleanup; | 61 | goto cleanup; |
63 | } | 62 | } |
64 | 63 | ||
65 | if (!(ibl->prefiltered_environment_map_shader = | 64 | if (!(ibl->prefiltered_environment_map_shader = |
66 | gfx_make_prefiltered_environment_map_shader(render_backend))) { | 65 | gfx_make_prefiltered_environment_map_shader(gfxcore))) { |
67 | goto cleanup; | 66 | goto cleanup; |
68 | } | 67 | } |
69 | 68 | ||
70 | // Create an empty framebuffer for now. Will attach the colour buffer later | 69 | // Create an empty framebuffer for now. Will attach the colour buffer later |
71 | // as we render the faces of the cube. | 70 | // as we render the faces of the cube. |
72 | if (!(ibl->framebuffer = gfx_make_framebuffer( | 71 | if (!(ibl->framebuffer = gfx_make_framebuffer( |
73 | render_backend, | 72 | gfxcore, |
74 | &(FrameBufferDesc){ | 73 | &(FrameBufferDesc){ |
75 | .colour = | 74 | .colour = |
76 | (FrameBufferAttachment){.type = FrameBufferNoAttachment}, | 75 | (FrameBufferAttachment){.type = FrameBufferNoAttachment}, |
@@ -116,42 +115,41 @@ IBL* gfx_make_ibl(RenderBackend* render_backend) { | |||
116 | return ibl; | 115 | return ibl; |
117 | 116 | ||
118 | cleanup: | 117 | cleanup: |
119 | gfx_destroy_ibl(render_backend, &ibl); | 118 | gfx_destroy_ibl(gfxcore, &ibl); |
120 | return 0; | 119 | return 0; |
121 | } | 120 | } |
122 | 121 | ||
123 | void gfx_destroy_ibl(RenderBackend* render_backend, IBL** ibl) { | 122 | void gfx_destroy_ibl(GfxCore* gfxcore, IBL** ibl) { |
124 | if (!ibl) { | 123 | if (!ibl) { |
125 | return; | 124 | return; |
126 | } | 125 | } |
127 | if ((*ibl)->quad) { | 126 | if ((*ibl)->quad) { |
128 | gfx_destroy_geometry(render_backend, &(*ibl)->quad); | 127 | gfx_destroy_geometry(gfxcore, &(*ibl)->quad); |
129 | } | 128 | } |
130 | if ((*ibl)->brdf_integration_map_shader) { | 129 | if ((*ibl)->brdf_integration_map_shader) { |
131 | gfx_destroy_shader_program( | 130 | gfx_destroy_shader_program(gfxcore, &(*ibl)->brdf_integration_map_shader); |
132 | render_backend, &(*ibl)->brdf_integration_map_shader); | ||
133 | } | 131 | } |
134 | if ((*ibl)->irradiance_map_shader) { | 132 | if ((*ibl)->irradiance_map_shader) { |
135 | gfx_destroy_shader_program(render_backend, &(*ibl)->irradiance_map_shader); | 133 | gfx_destroy_shader_program(gfxcore, &(*ibl)->irradiance_map_shader); |
136 | } | 134 | } |
137 | if ((*ibl)->prefiltered_environment_map_shader) { | 135 | if ((*ibl)->prefiltered_environment_map_shader) { |
138 | gfx_destroy_shader_program( | 136 | gfx_destroy_shader_program( |
139 | render_backend, &(*ibl)->prefiltered_environment_map_shader); | 137 | gfxcore, &(*ibl)->prefiltered_environment_map_shader); |
140 | } | 138 | } |
141 | if ((*ibl)->brdf_integration_map) { | 139 | if ((*ibl)->brdf_integration_map) { |
142 | gfx_destroy_texture(render_backend, &(*ibl)->brdf_integration_map); | 140 | gfx_destroy_texture(gfxcore, &(*ibl)->brdf_integration_map); |
143 | } | 141 | } |
144 | if ((*ibl)->framebuffer) { | 142 | if ((*ibl)->framebuffer) { |
145 | gfx_destroy_framebuffer(render_backend, &(*ibl)->framebuffer); | 143 | gfx_destroy_framebuffer(gfxcore, &(*ibl)->framebuffer); |
146 | } | 144 | } |
147 | free(*ibl); | 145 | free(*ibl); |
148 | *ibl = 0; | 146 | *ibl = 0; |
149 | } | 147 | } |
150 | 148 | ||
151 | Texture* gfx_make_brdf_integration_map( | 149 | Texture* gfx_make_brdf_integration_map( |
152 | IBL* ibl, RenderBackend* render_backend, int width, int height) { | 150 | IBL* ibl, GfxCore* gfxcore, int width, int height) { |
153 | assert(ibl); | 151 | assert(ibl); |
154 | assert(render_backend); | 152 | assert(gfxcore); |
155 | 153 | ||
156 | if (ibl->brdf_integration_map) { | 154 | if (ibl->brdf_integration_map) { |
157 | return ibl->brdf_integration_map; | 155 | return ibl->brdf_integration_map; |
@@ -160,15 +158,15 @@ Texture* gfx_make_brdf_integration_map( | |||
160 | bool success = false; | 158 | bool success = false; |
161 | 159 | ||
162 | if (!(ibl->brdf_integration_map = gfx_make_texture( | 160 | if (!(ibl->brdf_integration_map = gfx_make_texture( |
163 | render_backend, &(TextureDesc){ | 161 | gfxcore, &(TextureDesc){ |
164 | .width = width, | 162 | .width = width, |
165 | .height = height, | 163 | .height = height, |
166 | .depth = 1, | 164 | .depth = 1, |
167 | .dimension = Texture2D, | 165 | .dimension = Texture2D, |
168 | .format = TextureRG16F, | 166 | .format = TextureRG16F, |
169 | .filtering = LinearFiltering, | 167 | .filtering = LinearFiltering, |
170 | .wrap = ClampToEdge, | 168 | .wrap = ClampToEdge, |
171 | .mipmaps = false}))) { | 169 | .mipmaps = false}))) { |
172 | goto cleanup; | 170 | goto cleanup; |
173 | } | 171 | } |
174 | 172 | ||
@@ -190,7 +188,7 @@ cleanup: | |||
190 | gfx_deactivate_shader_program(ibl->brdf_integration_map_shader); | 188 | gfx_deactivate_shader_program(ibl->brdf_integration_map_shader); |
191 | gfx_deactivate_framebuffer(ibl->framebuffer); | 189 | gfx_deactivate_framebuffer(ibl->framebuffer); |
192 | if (!success && ibl->brdf_integration_map) { | 190 | if (!success && ibl->brdf_integration_map) { |
193 | gfx_destroy_texture(render_backend, &ibl->brdf_integration_map); | 191 | gfx_destroy_texture(gfxcore, &ibl->brdf_integration_map); |
194 | return 0; | 192 | return 0; |
195 | } else { | 193 | } else { |
196 | return ibl->brdf_integration_map; | 194 | return ibl->brdf_integration_map; |
@@ -198,10 +196,10 @@ cleanup: | |||
198 | } | 196 | } |
199 | 197 | ||
200 | Texture* gfx_make_irradiance_map( | 198 | Texture* gfx_make_irradiance_map( |
201 | IBL* ibl, RenderBackend* render_backend, const Texture* environment_map, | 199 | IBL* ibl, GfxCore* gfxcore, const Texture* environment_map, int width, |
202 | int width, int height) { | 200 | int height) { |
203 | assert(ibl); | 201 | assert(ibl); |
204 | assert(render_backend); | 202 | assert(gfxcore); |
205 | assert(environment_map); | 203 | assert(environment_map); |
206 | 204 | ||
207 | bool success = false; | 205 | bool success = false; |
@@ -215,14 +213,14 @@ Texture* gfx_make_irradiance_map( | |||
215 | // Make sure to use a float colour format to avoid [0,1] clamping when the | 213 | // Make sure to use a float colour format to avoid [0,1] clamping when the |
216 | // irradiance values are computed! | 214 | // irradiance values are computed! |
217 | if (!(irradiance_map = gfx_make_texture( | 215 | if (!(irradiance_map = gfx_make_texture( |
218 | render_backend, &(TextureDesc){ | 216 | gfxcore, &(TextureDesc){ |
219 | .width = width, | 217 | .width = width, |
220 | .height = height, | 218 | .height = height, |
221 | .depth = 1, | 219 | .depth = 1, |
222 | .dimension = TextureCubeMap, | 220 | .dimension = TextureCubeMap, |
223 | .format = TextureR11G11B10F, | 221 | .format = TextureR11G11B10F, |
224 | .filtering = LinearFiltering, | 222 | .filtering = LinearFiltering, |
225 | .mipmaps = false}))) { | 223 | .mipmaps = false}))) { |
226 | goto cleanup; | 224 | goto cleanup; |
227 | } | 225 | } |
228 | 226 | ||
@@ -251,7 +249,7 @@ cleanup: | |||
251 | gfx_deactivate_shader_program(ibl->irradiance_map_shader); | 249 | gfx_deactivate_shader_program(ibl->irradiance_map_shader); |
252 | gfx_deactivate_framebuffer(ibl->framebuffer); | 250 | gfx_deactivate_framebuffer(ibl->framebuffer); |
253 | if (!success && irradiance_map) { | 251 | if (!success && irradiance_map) { |
254 | gfx_destroy_texture(render_backend, &irradiance_map); | 252 | gfx_destroy_texture(gfxcore, &irradiance_map); |
255 | return 0; | 253 | return 0; |
256 | } else { | 254 | } else { |
257 | return irradiance_map; | 255 | return irradiance_map; |
@@ -259,10 +257,10 @@ cleanup: | |||
259 | } | 257 | } |
260 | 258 | ||
261 | Texture* gfx_make_prefiltered_environment_map( | 259 | Texture* gfx_make_prefiltered_environment_map( |
262 | IBL* ibl, RenderBackend* render_backend, const Texture* environment_map, | 260 | IBL* ibl, GfxCore* gfxcore, const Texture* environment_map, int width, |
263 | int width, int height, int* max_mip_level) { | 261 | int height, int* max_mip_level) { |
264 | assert(ibl); | 262 | assert(ibl); |
265 | assert(render_backend); | 263 | assert(gfxcore); |
266 | assert(environment_map); | 264 | assert(environment_map); |
267 | assert(max_mip_level); | 265 | assert(max_mip_level); |
268 | 266 | ||
@@ -271,14 +269,14 @@ Texture* gfx_make_prefiltered_environment_map( | |||
271 | Texture* prefiltered_env_map = 0; | 269 | Texture* prefiltered_env_map = 0; |
272 | 270 | ||
273 | if (!(prefiltered_env_map = gfx_make_texture( | 271 | if (!(prefiltered_env_map = gfx_make_texture( |
274 | render_backend, &(TextureDesc){ | 272 | gfxcore, &(TextureDesc){ |
275 | .width = width, | 273 | .width = width, |
276 | .height = height, | 274 | .height = height, |
277 | .depth = 1, | 275 | .depth = 1, |
278 | .dimension = TextureCubeMap, | 276 | .dimension = TextureCubeMap, |
279 | .format = TextureR11G11B10F, | 277 | .format = TextureR11G11B10F, |
280 | .filtering = LinearFiltering, | 278 | .filtering = LinearFiltering, |
281 | .mipmaps = true}))) { | 279 | .mipmaps = true}))) { |
282 | goto cleanup; | 280 | goto cleanup; |
283 | } | 281 | } |
284 | 282 | ||
@@ -322,7 +320,7 @@ cleanup: | |||
322 | gfx_deactivate_shader_program(ibl->prefiltered_environment_map_shader); | 320 | gfx_deactivate_shader_program(ibl->prefiltered_environment_map_shader); |
323 | gfx_deactivate_framebuffer(ibl->framebuffer); | 321 | gfx_deactivate_framebuffer(ibl->framebuffer); |
324 | if (!success && prefiltered_env_map) { | 322 | if (!success && prefiltered_env_map) { |
325 | gfx_destroy_texture(render_backend, &prefiltered_env_map); | 323 | gfx_destroy_texture(gfxcore, &prefiltered_env_map); |
326 | return 0; | 324 | return 0; |
327 | } else { | 325 | } else { |
328 | return prefiltered_env_map; | 326 | return prefiltered_env_map; |
diff --git a/gfx/src/util/shader.c b/gfx/src/util/shader.c index ed81f79..f5c22cc 100644 --- a/gfx/src/util/shader.c +++ b/gfx/src/util/shader.c | |||
@@ -1,6 +1,6 @@ | |||
1 | #include <gfx/util/shader.h> | 1 | #include <gfx/util/shader.h> |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/core.h> |
4 | #include <shaders/brdf_integration_map.frag.h> | 4 | #include <shaders/brdf_integration_map.frag.h> |
5 | #include <shaders/cook_torrance.frag.h> | 5 | #include <shaders/cook_torrance.frag.h> |
6 | #include <shaders/cook_torrance.vert.h> | 6 | #include <shaders/cook_torrance.vert.h> |
@@ -27,10 +27,9 @@ | |||
27 | #include <string.h> | 27 | #include <string.h> |
28 | 28 | ||
29 | static ShaderProgram* make_shader_program( | 29 | static ShaderProgram* make_shader_program( |
30 | RenderBackend* render_backend, const char* vert_source, | 30 | GfxCore* gfxcore, const char* vert_source, const char* frag_source, |
31 | const char* frag_source, const ShaderCompilerDefine* defines, | 31 | const ShaderCompilerDefine* defines, size_t num_defines) { |
32 | size_t num_defines) { | 32 | assert(gfxcore); |
33 | assert(render_backend); | ||
34 | assert(vert_source); | 33 | assert(vert_source); |
35 | assert(frag_source); | 34 | assert(frag_source); |
36 | 35 | ||
@@ -49,19 +48,18 @@ static ShaderProgram* make_shader_program( | |||
49 | fragment_shader_desc.defines, defines, | 48 | fragment_shader_desc.defines, defines, |
50 | num_defines * sizeof(ShaderCompilerDefine)); | 49 | num_defines * sizeof(ShaderCompilerDefine)); |
51 | } | 50 | } |
52 | vert = gfx_make_shader(render_backend, &vertex_shader_desc); | 51 | vert = gfx_make_shader(gfxcore, &vertex_shader_desc); |
53 | if (!vert) { | 52 | if (!vert) { |
54 | goto cleanup; | 53 | goto cleanup; |
55 | } | 54 | } |
56 | frag = gfx_make_shader(render_backend, &fragment_shader_desc); | 55 | frag = gfx_make_shader(gfxcore, &fragment_shader_desc); |
57 | if (!frag) { | 56 | if (!frag) { |
58 | goto cleanup; | 57 | goto cleanup; |
59 | } | 58 | } |
60 | 59 | ||
61 | ShaderProgramDesc shader_program_desc = { | 60 | ShaderProgramDesc shader_program_desc = { |
62 | .vertex_shader = vert, .fragment_shader = frag}; | 61 | .vertex_shader = vert, .fragment_shader = frag}; |
63 | ShaderProgram* prog = | 62 | ShaderProgram* prog = gfx_make_shader_program(gfxcore, &shader_program_desc); |
64 | gfx_make_shader_program(render_backend, &shader_program_desc); | ||
65 | if (!prog) { | 63 | if (!prog) { |
66 | goto cleanup; | 64 | goto cleanup; |
67 | } | 65 | } |
@@ -69,76 +67,70 @@ static ShaderProgram* make_shader_program( | |||
69 | 67 | ||
70 | cleanup: | 68 | cleanup: |
71 | if (vert) { | 69 | if (vert) { |
72 | gfx_destroy_shader(render_backend, &vert); | 70 | gfx_destroy_shader(gfxcore, &vert); |
73 | } | 71 | } |
74 | if (frag) { | 72 | if (frag) { |
75 | gfx_destroy_shader(render_backend, &frag); | 73 | gfx_destroy_shader(gfxcore, &frag); |
76 | } | 74 | } |
77 | return 0; | 75 | return 0; |
78 | } | 76 | } |
79 | 77 | ||
80 | ShaderProgram* gfx_make_brdf_integration_map_shader( | 78 | ShaderProgram* gfx_make_brdf_integration_map_shader(GfxCore* gfxcore) { |
81 | RenderBackend* render_backend) { | ||
82 | return make_shader_program( | 79 | return make_shader_program( |
83 | render_backend, quad_vert, brdf_integration_map_frag, 0, 0); | 80 | gfxcore, quad_vert, brdf_integration_map_frag, 0, 0); |
84 | } | 81 | } |
85 | 82 | ||
86 | ShaderProgram* gfx_make_cook_torrance_shader(RenderBackend* render_backend) { | 83 | ShaderProgram* gfx_make_cook_torrance_shader(GfxCore* gfxcore) { |
87 | return make_shader_program( | 84 | return make_shader_program( |
88 | render_backend, cook_torrance_vert, cook_torrance_frag, 0, 0); | 85 | gfxcore, cook_torrance_vert, cook_torrance_frag, 0, 0); |
89 | } | 86 | } |
90 | 87 | ||
91 | ShaderProgram* gfx_make_cook_torrance_shader_perm( | 88 | ShaderProgram* gfx_make_cook_torrance_shader_perm( |
92 | RenderBackend* render_backend, const ShaderCompilerDefine* defines, | 89 | GfxCore* gfxcore, const ShaderCompilerDefine* defines, size_t num_defines) { |
93 | size_t num_defines) { | ||
94 | return make_shader_program( | 90 | return make_shader_program( |
95 | render_backend, cook_torrance_vert, cook_torrance_frag, defines, | 91 | gfxcore, cook_torrance_vert, cook_torrance_frag, defines, num_defines); |
96 | num_defines); | ||
97 | } | 92 | } |
98 | 93 | ||
99 | ShaderProgram* gfx_make_immediate_mode_shader(RenderBackend* render_backend) { | 94 | ShaderProgram* gfx_make_immediate_mode_shader(GfxCore* gfxcore) { |
100 | return make_shader_program( | 95 | return make_shader_program( |
101 | render_backend, immediate_mode_vert, immediate_mode_frag, 0, 0); | 96 | gfxcore, immediate_mode_vert, immediate_mode_frag, 0, 0); |
102 | } | 97 | } |
103 | 98 | ||
104 | ShaderProgram* gfx_make_irradiance_map_shader(RenderBackend* render_backend) { | 99 | ShaderProgram* gfx_make_irradiance_map_shader(GfxCore* gfxcore) { |
105 | return make_shader_program( | 100 | return make_shader_program( |
106 | render_backend, cubemap_filtering_vert, irradiance_map_frag, 0, 0); | 101 | gfxcore, cubemap_filtering_vert, irradiance_map_frag, 0, 0); |
107 | } | 102 | } |
108 | 103 | ||
109 | ShaderProgram* gfx_make_prefiltered_environment_map_shader( | 104 | ShaderProgram* gfx_make_prefiltered_environment_map_shader(GfxCore* gfxcore) { |
110 | RenderBackend* render_backend) { | ||
111 | return make_shader_program( | 105 | return make_shader_program( |
112 | render_backend, cubemap_filtering_vert, prefiltered_environment_map_frag, | 106 | gfxcore, cubemap_filtering_vert, prefiltered_environment_map_frag, 0, 0); |
113 | 0, 0); | ||
114 | } | 107 | } |
115 | 108 | ||
116 | ShaderProgram* gfx_make_debug3d_shader(RenderBackend* render_backend) { | 109 | ShaderProgram* gfx_make_debug3d_shader(GfxCore* gfxcore) { |
117 | return make_shader_program(render_backend, debug3d_vert, debug3d_frag, 0, 0); | 110 | return make_shader_program(gfxcore, debug3d_vert, debug3d_frag, 0, 0); |
118 | } | 111 | } |
119 | 112 | ||
120 | ShaderProgram* gfx_make_skyquad_shader(RenderBackend* render_backend) { | 113 | ShaderProgram* gfx_make_skyquad_shader(GfxCore* gfxcore) { |
121 | return make_shader_program(render_backend, skyquad_vert, skyquad_frag, 0, 0); | 114 | return make_shader_program(gfxcore, skyquad_vert, skyquad_frag, 0, 0); |
122 | } | 115 | } |
123 | 116 | ||
124 | ShaderProgram* gfx_make_view_normal_mapped_normals_shader( | 117 | ShaderProgram* gfx_make_view_normal_mapped_normals_shader(GfxCore* gfxcore) { |
125 | RenderBackend* render_backend) { | ||
126 | return make_shader_program( | 118 | return make_shader_program( |
127 | render_backend, view_normal_mapped_normals_vert, | 119 | gfxcore, view_normal_mapped_normals_vert, view_normal_mapped_normals_frag, |
128 | view_normal_mapped_normals_frag, 0, 0); | 120 | 0, 0); |
129 | } | 121 | } |
130 | 122 | ||
131 | ShaderProgram* gfx_make_view_normals_shader(RenderBackend* render_backend) { | 123 | ShaderProgram* gfx_make_view_normals_shader(GfxCore* gfxcore) { |
132 | return make_shader_program( | 124 | return make_shader_program( |
133 | render_backend, view_normals_vert, view_normals_frag, 0, 0); | 125 | gfxcore, view_normals_vert, view_normals_frag, 0, 0); |
134 | } | 126 | } |
135 | 127 | ||
136 | ShaderProgram* gfx_make_view_tangents_shader(RenderBackend* render_backend) { | 128 | ShaderProgram* gfx_make_view_tangents_shader(GfxCore* gfxcore) { |
137 | return make_shader_program( | 129 | return make_shader_program( |
138 | render_backend, view_tangents_vert, view_tangents_frag, 0, 0); | 130 | gfxcore, view_tangents_vert, view_tangents_frag, 0, 0); |
139 | } | 131 | } |
140 | 132 | ||
141 | ShaderProgram* gfx_make_view_texture_shader(RenderBackend* render_backend) { | 133 | ShaderProgram* gfx_make_view_texture_shader(GfxCore* gfxcore) { |
142 | return make_shader_program( | 134 | return make_shader_program( |
143 | render_backend, view_texture_vert, view_texture_frag, 0, 0); | 135 | gfxcore, view_texture_vert, view_texture_frag, 0, 0); |
144 | } | 136 | } |
diff --git a/gfx/src/util/skyquad.c b/gfx/src/util/skyquad.c index 5027705..ff8f73f 100644 --- a/gfx/src/util/skyquad.c +++ b/gfx/src/util/skyquad.c | |||
@@ -1,7 +1,7 @@ | |||
1 | #include <gfx/util/skyquad.h> | 1 | #include <gfx/util/skyquad.h> |
2 | 2 | ||
3 | #include <gfx/core.h> | ||
3 | #include <gfx/gfx.h> | 4 | #include <gfx/gfx.h> |
4 | #include <gfx/render_backend.h> | ||
5 | #include <gfx/scene/light.h> | 5 | #include <gfx/scene/light.h> |
6 | #include <gfx/scene/material.h> | 6 | #include <gfx/scene/material.h> |
7 | #include <gfx/scene/mesh.h> | 7 | #include <gfx/scene/mesh.h> |
@@ -15,9 +15,8 @@ | |||
15 | 15 | ||
16 | #include <assert.h> | 16 | #include <assert.h> |
17 | 17 | ||
18 | SceneObject* gfx_make_skyquad( | 18 | SceneObject* gfx_make_skyquad(GfxCore* gfxcore, const Texture* texture) { |
19 | RenderBackend* render_backend, const Texture* texture) { | 19 | assert(gfxcore); |
20 | assert(render_backend); | ||
21 | assert(texture); | 20 | assert(texture); |
22 | 21 | ||
23 | ShaderProgram* shader = 0; | 22 | ShaderProgram* shader = 0; |
@@ -26,12 +25,12 @@ SceneObject* gfx_make_skyquad( | |||
26 | Mesh* mesh = 0; | 25 | Mesh* mesh = 0; |
27 | SceneObject* object = 0; | 26 | SceneObject* object = 0; |
28 | 27 | ||
29 | shader = gfx_make_skyquad_shader(render_backend); | 28 | shader = gfx_make_skyquad_shader(gfxcore); |
30 | if (!shader) { | 29 | if (!shader) { |
31 | goto cleanup; | 30 | goto cleanup; |
32 | } | 31 | } |
33 | 32 | ||
34 | geometry = gfx_make_quad_11(render_backend); | 33 | geometry = gfx_make_quad_11(gfxcore); |
35 | if (!geometry) { | 34 | if (!geometry) { |
36 | goto cleanup; | 35 | goto cleanup; |
37 | } | 36 | } |
@@ -65,10 +64,10 @@ SceneObject* gfx_make_skyquad( | |||
65 | 64 | ||
66 | cleanup: | 65 | cleanup: |
67 | if (shader) { | 66 | if (shader) { |
68 | gfx_destroy_shader_program(render_backend, &shader); | 67 | gfx_destroy_shader_program(gfxcore, &shader); |
69 | } | 68 | } |
70 | if (geometry) { | 69 | if (geometry) { |
71 | gfx_destroy_geometry(render_backend, &geometry); | 70 | gfx_destroy_geometry(gfxcore, &geometry); |
72 | } | 71 | } |
73 | if (material) { | 72 | if (material) { |
74 | gfx_destroy_material(&material); | 73 | gfx_destroy_material(&material); |
@@ -116,9 +115,8 @@ cleanup: | |||
116 | } | 115 | } |
117 | 116 | ||
118 | SceneNode* gfx_setup_skyquad( | 117 | SceneNode* gfx_setup_skyquad( |
119 | RenderBackend* render_backend, SceneNode* root, | 118 | GfxCore* gfxcore, SceneNode* root, const Texture* environment_map) { |
120 | const Texture* environment_map) { | 119 | assert(gfxcore); |
121 | assert(render_backend); | ||
122 | assert(root); | 120 | assert(root); |
123 | assert(environment_map); | 121 | assert(environment_map); |
124 | 122 | ||
@@ -127,7 +125,7 @@ SceneNode* gfx_setup_skyquad( | |||
127 | SceneNode* light_node = 0; | 125 | SceneNode* light_node = 0; |
128 | 126 | ||
129 | // Create the skyquad object. | 127 | // Create the skyquad object. |
130 | skyquad_object = gfx_make_skyquad(render_backend, environment_map); | 128 | skyquad_object = gfx_make_skyquad(gfxcore, environment_map); |
131 | if (!skyquad_object) { | 129 | if (!skyquad_object) { |
132 | goto cleanup; | 130 | goto cleanup; |
133 | } | 131 | } |