diff options
author | 3gg <3gg@shellblade.net> | 2024-02-13 18:27:18 -0800 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2024-02-13 18:27:18 -0800 |
commit | f03ee01bc593ad2271f697bf286ebc04c91da0b1 (patch) | |
tree | f6036a15465718d68a5f5c3996d619e4bea61247 /game/src | |
parent | 090f91787b3f4e4711e4aada5ffc232d984b8ce1 (diff) |
Make loaded scene node an anima node only if the scene has skins/skeletons.
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/plugins/viewer.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c index 3000b30..769887f 100644 --- a/game/src/plugins/viewer.c +++ b/game/src/plugins/viewer.c | |||
@@ -120,9 +120,11 @@ bool init(Game* game, State** pp_state) { | |||
120 | goto cleanup; | 120 | goto cleanup; |
121 | } | 121 | } |
122 | 122 | ||
123 | Anima* anima = gfx_get_node_anima(node); | 123 | if (gfx_get_node_type(node) == AnimaNode) { |
124 | gfx_play_animation( | 124 | Anima* anima = gfx_get_node_anima(node); |
125 | anima, &(AnimationPlaySettings){.name = "Walk", .loop = true}); | 125 | gfx_play_animation( |
126 | anima, &(AnimationPlaySettings){.name = "Walk", .loop = true}); | ||
127 | } | ||
126 | 128 | ||
127 | *pp_state = state; | 129 | *pp_state = state; |
128 | return true; | 130 | return true; |