diff options
author | 3gg <3gg@shellblade.net> | 2024-02-15 08:30:56 -0800 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2024-02-15 08:30:56 -0800 |
commit | af96688d8976a8343917c2d5eb44bd567ca42195 (patch) | |
tree | 52d94b3e678856ebcf6f2f66e6e1ebc342d733bb /game | |
parent | f03ee01bc593ad2271f697bf286ebc04c91da0b1 (diff) |
Move scene and texture utils to asset/.
Diffstat (limited to 'game')
-rw-r--r-- | game/src/plugins/texture_view.c | 2 | ||||
-rw-r--r-- | game/src/plugins/viewer.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/game/src/plugins/texture_view.c b/game/src/plugins/texture_view.c index 31bf23e..2c5db34 100644 --- a/game/src/plugins/texture_view.c +++ b/game/src/plugins/texture_view.c | |||
@@ -1,11 +1,11 @@ | |||
1 | #include "plugin.h" | 1 | #include "plugin.h" |
2 | 2 | ||
3 | #include "../../../gfx/src/asset/texture.h" | ||
3 | #include <gfx/render_backend.h> | 4 | #include <gfx/render_backend.h> |
4 | #include <gfx/renderer.h> | 5 | #include <gfx/renderer.h> |
5 | #include <gfx/scene.h> | 6 | #include <gfx/scene.h> |
6 | #include <gfx/util/geometry.h> | 7 | #include <gfx/util/geometry.h> |
7 | #include <gfx/util/shader.h> | 8 | #include <gfx/util/shader.h> |
8 | #include <gfx/util/texture.h> | ||
9 | 9 | ||
10 | #include <math/camera.h> | 10 | #include <math/camera.h> |
11 | 11 | ||
diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c index 769887f..ad87821 100644 --- a/game/src/plugins/viewer.c +++ b/game/src/plugins/viewer.c | |||
@@ -1,10 +1,10 @@ | |||
1 | #include "plugin.h" | 1 | #include "plugin.h" |
2 | 2 | ||
3 | #include "../../../gfx/src/asset/scene.h" | ||
4 | #include "../../../gfx/src/asset/texture.h" | ||
3 | #include <gfx/renderer.h> | 5 | #include <gfx/renderer.h> |
4 | #include <gfx/scene.h> | 6 | #include <gfx/scene.h> |
5 | #include <gfx/util/scene.h> | ||
6 | #include <gfx/util/skyquad.h> | 7 | #include <gfx/util/skyquad.h> |
7 | #include <gfx/util/texture.h> | ||
8 | #include <math/camera.h> | 8 | #include <math/camera.h> |
9 | #include <math/spatial3.h> | 9 | #include <math/spatial3.h> |
10 | 10 | ||