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author3gg <3gg@shellblade.net>2023-06-21 08:43:54 -0700
committer3gg <3gg@shellblade.net>2023-06-21 08:43:54 -0700
commita85b62fdb2e153195a52cef8ecad27432bf37f50 (patch)
tree71858fb2846a9b63b58ce97150ce647f3441bbef /gfx-iso/include/isogfx/isogfx.h
parentbe63cdf390b0bdbb00ba67cff95d165d214418fb (diff)
Flip y-coordinate in view-texture shader and use texelFetch to avoid bilinear sampling.
Diffstat (limited to 'gfx-iso/include/isogfx/isogfx.h')
0 files changed, 0 insertions, 0 deletions