diff options
| author | 3gg <3gg@shellblade.net> | 2024-01-20 15:54:54 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2024-01-20 15:54:54 -0800 |
| commit | 3cd5b0bcca694630fcb4b977ddf7be7cd1bce153 (patch) | |
| tree | e1a0e02ab5471d0f2ffb499f18109d6790241798 /gltfview/src/game.c | |
| parent | 02ec7cd07213e267fda7e1e67b62f55e92a2f32c (diff) | |
Rename gltfview -> game.
Diffstat (limited to 'gltfview/src/game.c')
| -rw-r--r-- | gltfview/src/game.c | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c deleted file mode 100644 index 64be4f3..0000000 --- a/gltfview/src/game.c +++ /dev/null | |||
| @@ -1,216 +0,0 @@ | |||
| 1 | /* | ||
| 2 | * Main game module with entry point and game loop. | ||
| 3 | * | ||
| 4 | * The game module sets up the window and GL context and defers the core game | ||
| 5 | * logic to a plugin. | ||
| 6 | */ | ||
| 7 | #define _GNU_SOURCE 200112L // For readlink() | ||
| 8 | |||
| 9 | #include "game.h" | ||
| 10 | |||
| 11 | #include "plugins/plugin.h" | ||
| 12 | |||
| 13 | #include <gfx/gfx.h> | ||
| 14 | #include <gfx/gfx_app.h> | ||
| 15 | #include <gfx/render_backend.h> | ||
| 16 | #include <gfx/renderer.h> | ||
| 17 | #include <gfx/scene/camera.h> | ||
| 18 | #include <gfx/scene/node.h> | ||
| 19 | #include <gfx/scene/object.h> | ||
| 20 | #include <gfx/scene/scene.h> | ||
| 21 | |||
| 22 | #include <error.h> | ||
| 23 | #include <log/log.h> | ||
| 24 | #include <math/camera.h> | ||
| 25 | #include <plugin.h> | ||
| 26 | |||
| 27 | #include <assert.h> | ||
| 28 | #include <stdbool.h> | ||
| 29 | #include <stdio.h> | ||
| 30 | #include <stdlib.h> | ||
| 31 | |||
| 32 | #include <linux/limits.h> | ||
| 33 | |||
| 34 | #include <unistd.h> | ||
| 35 | |||
| 36 | #undef _GNU_SOURCE | ||
| 37 | |||
| 38 | static const int WIDTH = 1350; | ||
| 39 | static const int HEIGHT = 900; | ||
| 40 | static const int MAX_FPS = 60; | ||
| 41 | |||
| 42 | /// Initialize the game's plugin. | ||
| 43 | static bool init_plugin(Game* game) { | ||
| 44 | assert(game); | ||
| 45 | assert(game->plugin); | ||
| 46 | // Plugin state is allowed to be null, either when the plugin does not | ||
| 47 | // expose an init() or when init() does not initialize a state. | ||
| 48 | if (plugin_resolve(game->plugin, plugin_init, "init")) { | ||
| 49 | State* plugin_state = 0; | ||
| 50 | if (!plugin_call(game->plugin, plugin_init, "init", game, &plugin_state)) { | ||
| 51 | return false; | ||
| 52 | } | ||
| 53 | set_plugin_state(game->plugin, plugin_state); | ||
| 54 | } | ||
| 55 | return true; // Plugin does not need to expose an init(). | ||
| 56 | } | ||
| 57 | |||
| 58 | /// Shutdown the game's plugin. | ||
| 59 | /// The game's plugin is allowed to be null in the call to this function. | ||
| 60 | static void shutdown_plugin(Game* game) { | ||
| 61 | assert(game); | ||
| 62 | if (game->plugin && | ||
| 63 | (plugin_resolve(game->plugin, plugin_shutdown, "shutdown"))) { | ||
| 64 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 65 | plugin_call(game->plugin, plugin_shutdown, "shutdown", game, plugin_state); | ||
| 66 | set_plugin_state(game->plugin, 0); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | /// Boot the game's plugin. | ||
| 71 | static bool boot_plugin(Game* game) { | ||
| 72 | assert(game); | ||
| 73 | assert(game->plugin); | ||
| 74 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { | ||
| 75 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 76 | return plugin_call(game->plugin, plugin_boot, "boot", game, plugin_state); | ||
| 77 | } | ||
| 78 | return true; // Plugin does not need to expose a boot(). | ||
| 79 | } | ||
| 80 | |||
| 81 | /// Update the plugin's state. | ||
| 82 | static void update_plugin(Game* game, double t, double dt) { | ||
| 83 | assert(game); | ||
| 84 | assert(game->plugin); | ||
| 85 | if (plugin_resolve(game->plugin, plugin_update, "update")) { | ||
| 86 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 87 | plugin_call( | ||
| 88 | game->plugin, plugin_update, "update", game, plugin_state, t, dt); | ||
| 89 | } | ||
| 90 | } | ||
| 91 | |||
| 92 | /// Plugin render. | ||
| 93 | static void render_plugin(const Game* game) { | ||
| 94 | assert(game); | ||
| 95 | assert(game->plugin); | ||
| 96 | if (plugin_resolve(game->plugin, plugin_render, "render")) { | ||
| 97 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 98 | plugin_call(game->plugin, plugin_render, "render", game, plugin_state); | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | /// Plugin resize. | ||
| 103 | static void resize_plugin(Game* game, int width, int height) { | ||
| 104 | assert(game); | ||
| 105 | assert(game->plugin); | ||
| 106 | if (plugin_resolve(game->plugin, plugin_resize, "resize")) { | ||
| 107 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 108 | plugin_call( | ||
| 109 | game->plugin, plugin_resize, "resize", game, plugin_state, width, | ||
| 110 | height); | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 114 | void app_end(Game* game); | ||
| 115 | |||
| 116 | bool app_init(const GfxAppDesc* desc, void** app_state) { | ||
| 117 | assert(desc); | ||
| 118 | |||
| 119 | if (desc->argc <= 1) { | ||
| 120 | LOGE("Usage: %s <plugin> [plugin args]", desc->argv[0]); | ||
| 121 | return false; | ||
| 122 | } | ||
| 123 | |||
| 124 | Game* game = calloc(1, sizeof(Game)); | ||
| 125 | if (!game) { | ||
| 126 | LOGE("Failed to allocate game state"); | ||
| 127 | return false; | ||
| 128 | } | ||
| 129 | |||
| 130 | // Syntax: game <plugin> [plugin args] | ||
| 131 | // | ||
| 132 | // Here we consume the <plugin> arg so that plugins receive the remainder | ||
| 133 | // args starting from 0. | ||
| 134 | game->argc = desc->argc - 1; | ||
| 135 | game->argv = desc->argv + 1; | ||
| 136 | |||
| 137 | char exe_path_buf[NAME_MAX] = {0}; | ||
| 138 | if (readlink("/proc/self/exe", exe_path_buf, sizeof(exe_path_buf)) == -1) { | ||
| 139 | LOGE("readlink(/proc/self/exe) failed"); | ||
| 140 | goto cleanup; | ||
| 141 | } | ||
| 142 | |||
| 143 | // Replace the last / with a null terminator to remove the exe file from the | ||
| 144 | // path. This gets the file's parent directory. | ||
| 145 | *strrchr(exe_path_buf, '/') = 0; | ||
| 146 | |||
| 147 | const mstring exe_dir = mstring_make(exe_path_buf); | ||
| 148 | const mstring plugins_path = mstring_concat_cstr(exe_dir, "/src/plugins"); | ||
| 149 | |||
| 150 | if (!(game->plugin_engine = new_plugin_engine( | ||
| 151 | &(PluginEngineDesc){.plugins_dir = mstring_cstr(&plugins_path)}))) { | ||
| 152 | goto cleanup; | ||
| 153 | } | ||
| 154 | |||
| 155 | const char* plugin = desc->argv[1]; | ||
| 156 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { | ||
| 157 | goto cleanup; | ||
| 158 | } | ||
| 159 | |||
| 160 | if (!(game->gfx = gfx_init())) { | ||
| 161 | goto cleanup; | ||
| 162 | } | ||
| 163 | |||
| 164 | if (!init_plugin(game)) { | ||
| 165 | goto cleanup; | ||
| 166 | } | ||
| 167 | if (!boot_plugin(game)) { | ||
| 168 | goto cleanup; | ||
| 169 | } | ||
| 170 | |||
| 171 | *app_state = game; | ||
| 172 | return true; | ||
| 173 | |||
| 174 | cleanup: | ||
| 175 | LOGE("Gfx error: %s", get_error()); | ||
| 176 | app_end(game); | ||
| 177 | return false; | ||
| 178 | } | ||
| 179 | |||
| 180 | void app_end(Game* game) { | ||
| 181 | assert(game); | ||
| 182 | shutdown_plugin(game); | ||
| 183 | if (game->gfx) { | ||
| 184 | gfx_destroy(&game->gfx); | ||
| 185 | } | ||
| 186 | if (game->plugin) { | ||
| 187 | delete_plugin(&game->plugin); | ||
| 188 | } | ||
| 189 | if (game->plugin_engine) { | ||
| 190 | delete_plugin_engine(&game->plugin_engine); | ||
| 191 | } | ||
| 192 | } | ||
| 193 | |||
| 194 | void app_update(Game* game, double t, double dt) { | ||
| 195 | plugin_engine_update(game->plugin_engine); | ||
| 196 | if (plugin_reloaded(game->plugin)) { | ||
| 197 | shutdown_plugin(game); | ||
| 198 | const bool result = init_plugin(game); | ||
| 199 | assert(result); // TODO: handle error better. | ||
| 200 | } | ||
| 201 | |||
| 202 | update_plugin(game, t, dt); | ||
| 203 | } | ||
| 204 | |||
| 205 | void app_render(const Game* game) { | ||
| 206 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
| 207 | gfx_start_frame(render_backend); | ||
| 208 | render_plugin(game); | ||
| 209 | gfx_end_frame(render_backend); | ||
| 210 | } | ||
| 211 | |||
| 212 | void app_resize(Game* game, int width, int height) { | ||
| 213 | resize_plugin(game, width, height); | ||
| 214 | } | ||
| 215 | |||
| 216 | GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS); | ||
