diff options
| author | 3gg <3gg@shellblade.net> | 2024-01-19 07:21:45 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2024-01-19 07:21:45 -0800 |
| commit | 4212e57d06afac8a19b09fdebc24bad10b78f1ac (patch) | |
| tree | 322b2e5cc2764ebd1855565bb8d871d9df33d704 /gltfview/src/game.c | |
| parent | fc883e0b0449509ba2e1c5d14d187feee098ab34 (diff) | |
Plugin refactor, moving scene from game to plugin.
Diffstat (limited to 'gltfview/src/game.c')
| -rw-r--r-- | gltfview/src/game.c | 138 |
1 files changed, 83 insertions, 55 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index c331190..64be4f3 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
| @@ -39,6 +39,78 @@ static const int WIDTH = 1350; | |||
| 39 | static const int HEIGHT = 900; | 39 | static const int HEIGHT = 900; |
| 40 | static const int MAX_FPS = 60; | 40 | static const int MAX_FPS = 60; |
| 41 | 41 | ||
| 42 | /// Initialize the game's plugin. | ||
| 43 | static bool init_plugin(Game* game) { | ||
| 44 | assert(game); | ||
| 45 | assert(game->plugin); | ||
| 46 | // Plugin state is allowed to be null, either when the plugin does not | ||
| 47 | // expose an init() or when init() does not initialize a state. | ||
| 48 | if (plugin_resolve(game->plugin, plugin_init, "init")) { | ||
| 49 | State* plugin_state = 0; | ||
| 50 | if (!plugin_call(game->plugin, plugin_init, "init", game, &plugin_state)) { | ||
| 51 | return false; | ||
| 52 | } | ||
| 53 | set_plugin_state(game->plugin, plugin_state); | ||
| 54 | } | ||
| 55 | return true; // Plugin does not need to expose an init(). | ||
| 56 | } | ||
| 57 | |||
| 58 | /// Shutdown the game's plugin. | ||
| 59 | /// The game's plugin is allowed to be null in the call to this function. | ||
| 60 | static void shutdown_plugin(Game* game) { | ||
| 61 | assert(game); | ||
| 62 | if (game->plugin && | ||
| 63 | (plugin_resolve(game->plugin, plugin_shutdown, "shutdown"))) { | ||
| 64 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 65 | plugin_call(game->plugin, plugin_shutdown, "shutdown", game, plugin_state); | ||
| 66 | set_plugin_state(game->plugin, 0); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | /// Boot the game's plugin. | ||
| 71 | static bool boot_plugin(Game* game) { | ||
| 72 | assert(game); | ||
| 73 | assert(game->plugin); | ||
| 74 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { | ||
| 75 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 76 | return plugin_call(game->plugin, plugin_boot, "boot", game, plugin_state); | ||
| 77 | } | ||
| 78 | return true; // Plugin does not need to expose a boot(). | ||
| 79 | } | ||
| 80 | |||
| 81 | /// Update the plugin's state. | ||
| 82 | static void update_plugin(Game* game, double t, double dt) { | ||
| 83 | assert(game); | ||
| 84 | assert(game->plugin); | ||
| 85 | if (plugin_resolve(game->plugin, plugin_update, "update")) { | ||
| 86 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 87 | plugin_call( | ||
| 88 | game->plugin, plugin_update, "update", game, plugin_state, t, dt); | ||
| 89 | } | ||
| 90 | } | ||
| 91 | |||
| 92 | /// Plugin render. | ||
| 93 | static void render_plugin(const Game* game) { | ||
| 94 | assert(game); | ||
| 95 | assert(game->plugin); | ||
| 96 | if (plugin_resolve(game->plugin, plugin_render, "render")) { | ||
| 97 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 98 | plugin_call(game->plugin, plugin_render, "render", game, plugin_state); | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | /// Plugin resize. | ||
| 103 | static void resize_plugin(Game* game, int width, int height) { | ||
| 104 | assert(game); | ||
| 105 | assert(game->plugin); | ||
| 106 | if (plugin_resolve(game->plugin, plugin_resize, "resize")) { | ||
| 107 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 108 | plugin_call( | ||
| 109 | game->plugin, plugin_resize, "resize", game, plugin_state, width, | ||
| 110 | height); | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 42 | void app_end(Game* game); | 114 | void app_end(Game* game); |
| 43 | 115 | ||
| 44 | bool app_init(const GfxAppDesc* desc, void** app_state) { | 116 | bool app_init(const GfxAppDesc* desc, void** app_state) { |
| @@ -88,30 +160,14 @@ bool app_init(const GfxAppDesc* desc, void** app_state) { | |||
| 88 | if (!(game->gfx = gfx_init())) { | 160 | if (!(game->gfx = gfx_init())) { |
| 89 | goto cleanup; | 161 | goto cleanup; |
| 90 | } | 162 | } |
| 91 | if (!(game->scene = gfx_make_scene())) { | 163 | |
| 164 | if (!init_plugin(game)) { | ||
| 92 | goto cleanup; | 165 | goto cleanup; |
| 93 | } | 166 | } |
| 94 | if (!(game->camera = gfx_make_camera())) { | 167 | if (!boot_plugin(game)) { |
| 95 | goto cleanup; | 168 | goto cleanup; |
| 96 | } | 169 | } |
| 97 | 170 | ||
| 98 | if (plugin_resolve(game->plugin, plugin_init, "init")) { | ||
| 99 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | ||
| 100 | if (!plugin_state) { | ||
| 101 | goto cleanup; | ||
| 102 | } | ||
| 103 | set_plugin_state(game->plugin, plugin_state); | ||
| 104 | } | ||
| 105 | |||
| 106 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { | ||
| 107 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 108 | bool boot_success = | ||
| 109 | plugin_call(game->plugin, plugin_boot, "boot", plugin_state, game); | ||
| 110 | if (!boot_success) { | ||
| 111 | goto cleanup; | ||
| 112 | } | ||
| 113 | } | ||
| 114 | |||
| 115 | *app_state = game; | 171 | *app_state = game; |
| 116 | return true; | 172 | return true; |
| 117 | 173 | ||
| @@ -123,6 +179,7 @@ cleanup: | |||
| 123 | 179 | ||
| 124 | void app_end(Game* game) { | 180 | void app_end(Game* game) { |
| 125 | assert(game); | 181 | assert(game); |
| 182 | shutdown_plugin(game); | ||
| 126 | if (game->gfx) { | 183 | if (game->gfx) { |
| 127 | gfx_destroy(&game->gfx); | 184 | gfx_destroy(&game->gfx); |
| 128 | } | 185 | } |
| @@ -136,53 +193,24 @@ void app_end(Game* game) { | |||
| 136 | 193 | ||
| 137 | void app_update(Game* game, double t, double dt) { | 194 | void app_update(Game* game, double t, double dt) { |
| 138 | plugin_engine_update(game->plugin_engine); | 195 | plugin_engine_update(game->plugin_engine); |
| 139 | if (plugin_reloaded(game->plugin) && | 196 | if (plugin_reloaded(game->plugin)) { |
| 140 | plugin_resolve(game->plugin, plugin_init, "init")) { | 197 | shutdown_plugin(game); |
| 141 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | 198 | const bool result = init_plugin(game); |
| 142 | assert(plugin_state); // TODO: handle error better. | 199 | assert(result); // TODO: handle error better. |
| 143 | set_plugin_state(game->plugin, plugin_state); | ||
| 144 | } | 200 | } |
| 145 | 201 | ||
| 146 | if (plugin_resolve(game->plugin, plugin_update, "update")) { | 202 | update_plugin(game, t, dt); |
| 147 | // Plugin state may be null if plugin does not expose init(). | ||
| 148 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 149 | plugin_call( | ||
| 150 | game->plugin, plugin_update, "update", plugin_state, game, t, dt); | ||
| 151 | } | ||
| 152 | } | 203 | } |
| 153 | 204 | ||
| 154 | void app_render(const Game* game) { | 205 | void app_render(const Game* game) { |
| 155 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 206 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); |
| 156 | Renderer* renderer = gfx_get_renderer(game->gfx); | ||
| 157 | |||
| 158 | gfx_start_frame(render_backend); | 207 | gfx_start_frame(render_backend); |
| 159 | 208 | render_plugin(game); | |
| 160 | gfx_render_scene( | ||
| 161 | renderer, | ||
| 162 | &(RenderSceneParams){ | ||
| 163 | .mode = RenderDefault, .scene = game->scene, .camera = game->camera}); | ||
| 164 | |||
| 165 | if (plugin_resolve(game->plugin, plugin_render, "render")) { | ||
| 166 | // Plugin state may be null if plugin does not expose init(). | ||
| 167 | void* plugin_state = get_plugin_state(game->plugin); | ||
| 168 | plugin_call(game->plugin, plugin_render, "render", plugin_state, game); | ||
| 169 | } | ||
| 170 | |||
| 171 | gfx_end_frame(render_backend); | 209 | gfx_end_frame(render_backend); |
| 172 | } | 210 | } |
| 173 | 211 | ||
| 174 | void app_resize(Game* game, int width, int height) { | 212 | void app_resize(Game* game, int width, int height) { |
| 175 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 213 | resize_plugin(game, width, height); |
| 176 | gfx_set_viewport(render_backend, width, height); | ||
| 177 | |||
| 178 | const R fovy = 90 * TO_RAD; | ||
| 179 | const R aspect = (R)width / (R)height; | ||
| 180 | const R near = 0.1; | ||
| 181 | const R far = 1000; | ||
| 182 | const mat4 projection = mat4_perspective(fovy, aspect, near, far); | ||
| 183 | |||
| 184 | Camera* camera = gfx_get_camera_camera(game->camera); | ||
| 185 | camera->projection = projection; | ||
| 186 | } | 214 | } |
| 187 | 215 | ||
| 188 | GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS); | 216 | GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS); |
