diff options
| author | 3gg <3gg@shellblade.net> | 2023-06-17 20:37:26 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2023-06-17 20:37:26 -0700 |
| commit | be63cdf390b0bdbb00ba67cff95d165d214418fb (patch) | |
| tree | f730f79bf6f04a44cb7489e3d9fd6b50f4e3b716 /gltfview/src/game.c | |
| parent | 9d1eb251b5d26759e17dd7bee316cf27fdcb28bf (diff) | |
Allow plugins to not have to define all plugin functions.
Diffstat (limited to 'gltfview/src/game.c')
| -rw-r--r-- | gltfview/src/game.c | 57 |
1 files changed, 26 insertions, 31 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index 7470f75..d618447 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
| @@ -31,19 +31,6 @@ | |||
| 31 | // Plugin to load if no plugin is provided. | 31 | // Plugin to load if no plugin is provided. |
| 32 | static const char* DEFAULT_PLUGIN = "texture_view"; | 32 | static const char* DEFAULT_PLUGIN = "texture_view"; |
| 33 | 33 | ||
| 34 | static bool validate_plugin(const Plugin* plugin) { | ||
| 35 | #define CHECK_FUNCTION(name, signature) \ | ||
| 36 | if (!plugin_resolve(plugin, signature, name)) { \ | ||
| 37 | LOGE("Plugin is missing function: " #name); \ | ||
| 38 | return false; \ | ||
| 39 | } | ||
| 40 | CHECK_FUNCTION("init", plugin_init); | ||
| 41 | CHECK_FUNCTION("boot", plugin_boot); | ||
| 42 | CHECK_FUNCTION("update", plugin_update); | ||
| 43 | CHECK_FUNCTION("render", plugin_render); | ||
| 44 | return true; | ||
| 45 | } | ||
| 46 | |||
| 47 | bool game_new(Game* game, int argc, const char** argv) { | 34 | bool game_new(Game* game, int argc, const char** argv) { |
| 48 | assert(game); | 35 | assert(game); |
| 49 | 36 | ||
| @@ -76,9 +63,6 @@ bool game_new(Game* game, int argc, const char** argv) { | |||
| 76 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { | 63 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { |
| 77 | goto cleanup; | 64 | goto cleanup; |
| 78 | } | 65 | } |
| 79 | if (!validate_plugin(game->plugin)) { | ||
| 80 | goto cleanup; | ||
| 81 | } | ||
| 82 | 66 | ||
| 83 | if (!(game->gfx = gfx_init())) { | 67 | if (!(game->gfx = gfx_init())) { |
| 84 | goto cleanup; | 68 | goto cleanup; |
| @@ -90,16 +74,21 @@ bool game_new(Game* game, int argc, const char** argv) { | |||
| 90 | goto cleanup; | 74 | goto cleanup; |
| 91 | } | 75 | } |
| 92 | 76 | ||
| 93 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | 77 | if (plugin_resolve(game->plugin, plugin_init, "init")) { |
| 94 | if (!plugin_state) { | 78 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); |
| 95 | goto cleanup; | 79 | if (!plugin_state) { |
| 80 | goto cleanup; | ||
| 81 | } | ||
| 82 | set_plugin_state(game->plugin, plugin_state); | ||
| 96 | } | 83 | } |
| 97 | set_plugin_state(game->plugin, plugin_state); | ||
| 98 | 84 | ||
| 99 | bool boot_success = | 85 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { |
| 100 | plugin_call(game->plugin, plugin_boot, "boot", plugin_state, game); | 86 | void* plugin_state = get_plugin_state(game->plugin); |
| 101 | if (!boot_success) { | 87 | bool boot_success = |
| 102 | goto cleanup; | 88 | plugin_call(game->plugin, plugin_boot, "boot", plugin_state, game); |
| 89 | if (!boot_success) { | ||
| 90 | goto cleanup; | ||
| 91 | } | ||
| 103 | } | 92 | } |
| 104 | 93 | ||
| 105 | return true; | 94 | return true; |
| @@ -125,15 +114,19 @@ void game_end(Game* game) { | |||
| 125 | 114 | ||
| 126 | void game_update(Game* game, double t, double dt) { | 115 | void game_update(Game* game, double t, double dt) { |
| 127 | plugin_engine_update(game->plugin_engine); | 116 | plugin_engine_update(game->plugin_engine); |
| 128 | if (plugin_reloaded(game->plugin)) { | 117 | if (plugin_reloaded(game->plugin) && |
| 118 | plugin_resolve(game->plugin, plugin_init, "init")) { | ||
| 129 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | 119 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); |
| 130 | assert(plugin_state); // TODO: handle error better. | 120 | assert(plugin_state); // TODO: handle error better. |
| 131 | set_plugin_state(game->plugin, plugin_state); | 121 | set_plugin_state(game->plugin, plugin_state); |
| 132 | } | 122 | } |
| 133 | 123 | ||
| 134 | void* plugin_state = get_plugin_state(game->plugin); | 124 | if (plugin_resolve(game->plugin, plugin_update, "update")) { |
| 135 | assert(plugin_state); | 125 | // Plugin state may be null if plugin does not expose init(). |
| 136 | plugin_call(game->plugin, plugin_update, "update", plugin_state, game, t, dt); | 126 | void* plugin_state = get_plugin_state(game->plugin); |
| 127 | plugin_call( | ||
| 128 | game->plugin, plugin_update, "update", plugin_state, game, t, dt); | ||
| 129 | } | ||
| 137 | } | 130 | } |
| 138 | 131 | ||
| 139 | void game_render(const Game* game) { | 132 | void game_render(const Game* game) { |
| @@ -144,9 +137,11 @@ void game_render(const Game* game) { | |||
| 144 | &(RenderSceneParams){ | 137 | &(RenderSceneParams){ |
| 145 | .mode = RenderDefault, .scene = game->scene, .camera = game->camera}); | 138 | .mode = RenderDefault, .scene = game->scene, .camera = game->camera}); |
| 146 | 139 | ||
| 147 | void* plugin_state = get_plugin_state(game->plugin); | 140 | if (plugin_resolve(game->plugin, plugin_render, "render")) { |
| 148 | assert(plugin_state); | 141 | // Plugin state may be null if plugin does not expose init(). |
| 149 | plugin_call(game->plugin, plugin_render, "render", plugin_state, game); | 142 | void* plugin_state = get_plugin_state(game->plugin); |
| 143 | plugin_call(game->plugin, plugin_render, "render", plugin_state, game); | ||
| 144 | } | ||
| 150 | } | 145 | } |
| 151 | 146 | ||
| 152 | void game_set_viewport(Game* game, int width, int height) { | 147 | void game_set_viewport(Game* game, int width, int height) { |
