diff options
author | 3gg <3gg@shellblade.net> | 2023-01-06 09:25:11 -0800 |
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committer | 3gg <3gg@shellblade.net> | 2023-01-06 09:25:11 -0800 |
commit | c447ba1064ec9b170dfbee30d3b49da4cf8e0ffd (patch) | |
tree | 0ed81dc5b2e1c3f4441a941733815dfe46a5ef53 /gltfview/src/game.c | |
parent | 3db2b6fe574ce7d2e0b49720f0453b824a4d8312 (diff) |
More spec-compliant rendering of albedo and metal-roughness.
Diffstat (limited to 'gltfview/src/game.c')
-rw-r--r-- | gltfview/src/game.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index 54e498b..224200d 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
@@ -189,8 +189,8 @@ static bool load_texture_debugger_scene(Game* game) { | |||
189 | 189 | ||
190 | bool game_new(Game* game, int argc, const char** argv) { | 190 | bool game_new(Game* game, int argc, const char** argv) { |
191 | // TODO: getopt() to implement proper argument parsing. | 191 | // TODO: getopt() to implement proper argument parsing. |
192 | const char* view_mode = argc > 1 ? argv[1] : ""; | 192 | const char* scene_filepath = argc > 1 ? argv[1] : DEFAULT_SCENE_FILE; |
193 | const char* scene_filepath = argc > 2 ? argv[2] : DEFAULT_SCENE_FILE; | 193 | const char* view_mode = argc > 2 ? argv[2] : ""; |
194 | 194 | ||
195 | game->gfx = gfx_init(); | 195 | game->gfx = gfx_init(); |
196 | if (!game->gfx) { | 196 | if (!game->gfx) { |
@@ -234,12 +234,15 @@ void game_update(Game* game, double t, double dt) { | |||
234 | usleep(1000); | 234 | usleep(1000); |
235 | game->elapsed -= 1.0; | 235 | game->elapsed -= 1.0; |
236 | } | 236 | } |
237 | Camera* camera = gfx_get_camera_camera(game->camera); | 237 | // TODO: Compute bounding boxes to then find a good orbit point and radius |
238 | // for each scene. | ||
239 | const vec3 orbit_point = vec3_make(0, 2, 0); | ||
240 | Camera* camera = gfx_get_camera_camera(game->camera); | ||
238 | spatial3_orbit( | 241 | spatial3_orbit( |
239 | &camera->spatial, vec3_make(0, 0, 0), | 242 | &camera->spatial, orbit_point, |
240 | /*radius=*/2, | 243 | /*radius=*/2.5, |
241 | /*azimuth=*/t * 0.5, /*zenith=*/0); | 244 | /*azimuth=*/t * 0.5, /*zenith=*/0); |
242 | spatial3_lookat(&camera->spatial, vec3_make(0, 0, 0)); | 245 | spatial3_lookat(&camera->spatial, orbit_point); |
243 | } | 246 | } |
244 | 247 | ||
245 | void game_render(const Game* game) { | 248 | void game_render(const Game* game) { |