diff options
| author | 3gg <3gg@shellblade.net> | 2023-06-16 09:38:15 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2023-06-16 09:38:15 -0700 |
| commit | 520e4e67cd9ff53f3c3512c80d07193625e07e3e (patch) | |
| tree | f2f8acfc2eb0d2aa279263d93af00beef7e93a1b /gltfview/src/plugins/texture_view.c | |
| parent | 14e6edd6bfe94089d52b5c4b6899dea23923e9be (diff) | |
New plugin architecture.
Diffstat (limited to 'gltfview/src/plugins/texture_view.c')
| -rw-r--r-- | gltfview/src/plugins/texture_view.c | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/gltfview/src/plugins/texture_view.c b/gltfview/src/plugins/texture_view.c new file mode 100644 index 0000000..f2c650f --- /dev/null +++ b/gltfview/src/plugins/texture_view.c | |||
| @@ -0,0 +1,94 @@ | |||
| 1 | #include "texture_view.h" | ||
| 2 | |||
| 3 | #include <gfx/render_backend.h> | ||
| 4 | #include <gfx/util/geometry.h> | ||
| 5 | #include <gfx/util/shader.h> | ||
| 6 | #include <gfx/util/texture.h> | ||
| 7 | |||
| 8 | #include <math/camera.h> | ||
| 9 | |||
| 10 | #include <assert.h> | ||
| 11 | #include <stdlib.h> | ||
| 12 | |||
| 13 | // Default texture to load if no texture is provided. | ||
| 14 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; | ||
| 15 | |||
| 16 | State* init(Game* game) { | ||
| 17 | assert(game); | ||
| 18 | |||
| 19 | State* state = calloc(1, sizeof(State)); | ||
| 20 | return state; | ||
| 21 | } | ||
| 22 | |||
| 23 | bool boot(State* state, Game* game) { | ||
| 24 | assert(state); | ||
| 25 | assert(game); | ||
| 26 | |||
| 27 | // Usage: [texture file] | ||
| 28 | const char* texture_file = game->argc > 1 ? game->argv[1] : CLOUDS1_TEXTURE; | ||
| 29 | |||
| 30 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
| 31 | |||
| 32 | Texture* texture = gfx_load_texture( | ||
| 33 | render_backend, &(LoadTextureCmd){ | ||
| 34 | .origin = TextureFromFile, | ||
| 35 | .type = LoadTexture, | ||
| 36 | .filtering = LinearFiltering, | ||
| 37 | .mipmaps = false, | ||
| 38 | .data.texture.filepath = mstring_make(texture_file)}); | ||
| 39 | |||
| 40 | Camera* camera = gfx_get_camera_camera(game->camera); | ||
| 41 | spatial3_set_position(&camera->spatial, vec3_make(0, 0, 1)); | ||
| 42 | |||
| 43 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | ||
| 44 | if (!shader) { | ||
| 45 | return false; | ||
| 46 | } | ||
| 47 | |||
| 48 | Geometry* geometry = gfx_make_quad_11(render_backend); | ||
| 49 | if (!geometry) { | ||
| 50 | return false; | ||
| 51 | } | ||
| 52 | |||
| 53 | MaterialDesc material_desc = (MaterialDesc){0}; | ||
| 54 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 55 | .type = UniformTexture, | ||
| 56 | .value.texture = texture, | ||
| 57 | .name = sstring_make("Texture")}; | ||
| 58 | material_desc.num_uniforms = 1; | ||
| 59 | Material* material = gfx_make_material(&material_desc); | ||
| 60 | if (!material) { | ||
| 61 | return false; | ||
| 62 | } | ||
| 63 | |||
| 64 | MeshDesc mesh_desc = (MeshDesc){0}; | ||
| 65 | mesh_desc.geometry = geometry; | ||
| 66 | mesh_desc.material = material; | ||
| 67 | mesh_desc.shader = shader; | ||
| 68 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 69 | if (!mesh) { | ||
| 70 | return false; | ||
| 71 | } | ||
| 72 | |||
| 73 | SceneObject* object = gfx_make_object(); | ||
| 74 | if (!object) { | ||
| 75 | return false; | ||
| 76 | } | ||
| 77 | gfx_add_object_mesh(object, mesh); | ||
| 78 | |||
| 79 | SceneNode* node = gfx_make_object_node(object); | ||
| 80 | SceneNode* root = gfx_get_scene_root(game->scene); | ||
| 81 | gfx_set_node_parent(node, root); | ||
| 82 | |||
| 83 | return true; | ||
| 84 | } | ||
| 85 | |||
| 86 | void update(State* state, Game* game, double t, double dt) { | ||
| 87 | assert(state); | ||
| 88 | assert(game); | ||
| 89 | } | ||
| 90 | |||
| 91 | void render(State* state, const Game* game) { | ||
| 92 | assert(state); | ||
| 93 | assert(game); | ||
| 94 | } | ||
