diff options
author | 3gg <3gg@shellblade.net> | 2023-06-16 09:38:15 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2023-06-16 09:38:15 -0700 |
commit | 520e4e67cd9ff53f3c3512c80d07193625e07e3e (patch) | |
tree | f2f8acfc2eb0d2aa279263d93af00beef7e93a1b /gltfview/src/plugins/texture_view.c | |
parent | 14e6edd6bfe94089d52b5c4b6899dea23923e9be (diff) |
New plugin architecture.
Diffstat (limited to 'gltfview/src/plugins/texture_view.c')
-rw-r--r-- | gltfview/src/plugins/texture_view.c | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/gltfview/src/plugins/texture_view.c b/gltfview/src/plugins/texture_view.c new file mode 100644 index 0000000..f2c650f --- /dev/null +++ b/gltfview/src/plugins/texture_view.c | |||
@@ -0,0 +1,94 @@ | |||
1 | #include "texture_view.h" | ||
2 | |||
3 | #include <gfx/render_backend.h> | ||
4 | #include <gfx/util/geometry.h> | ||
5 | #include <gfx/util/shader.h> | ||
6 | #include <gfx/util/texture.h> | ||
7 | |||
8 | #include <math/camera.h> | ||
9 | |||
10 | #include <assert.h> | ||
11 | #include <stdlib.h> | ||
12 | |||
13 | // Default texture to load if no texture is provided. | ||
14 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; | ||
15 | |||
16 | State* init(Game* game) { | ||
17 | assert(game); | ||
18 | |||
19 | State* state = calloc(1, sizeof(State)); | ||
20 | return state; | ||
21 | } | ||
22 | |||
23 | bool boot(State* state, Game* game) { | ||
24 | assert(state); | ||
25 | assert(game); | ||
26 | |||
27 | // Usage: [texture file] | ||
28 | const char* texture_file = game->argc > 1 ? game->argv[1] : CLOUDS1_TEXTURE; | ||
29 | |||
30 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
31 | |||
32 | Texture* texture = gfx_load_texture( | ||
33 | render_backend, &(LoadTextureCmd){ | ||
34 | .origin = TextureFromFile, | ||
35 | .type = LoadTexture, | ||
36 | .filtering = LinearFiltering, | ||
37 | .mipmaps = false, | ||
38 | .data.texture.filepath = mstring_make(texture_file)}); | ||
39 | |||
40 | Camera* camera = gfx_get_camera_camera(game->camera); | ||
41 | spatial3_set_position(&camera->spatial, vec3_make(0, 0, 1)); | ||
42 | |||
43 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | ||
44 | if (!shader) { | ||
45 | return false; | ||
46 | } | ||
47 | |||
48 | Geometry* geometry = gfx_make_quad_11(render_backend); | ||
49 | if (!geometry) { | ||
50 | return false; | ||
51 | } | ||
52 | |||
53 | MaterialDesc material_desc = (MaterialDesc){0}; | ||
54 | material_desc.uniforms[0] = (ShaderUniform){ | ||
55 | .type = UniformTexture, | ||
56 | .value.texture = texture, | ||
57 | .name = sstring_make("Texture")}; | ||
58 | material_desc.num_uniforms = 1; | ||
59 | Material* material = gfx_make_material(&material_desc); | ||
60 | if (!material) { | ||
61 | return false; | ||
62 | } | ||
63 | |||
64 | MeshDesc mesh_desc = (MeshDesc){0}; | ||
65 | mesh_desc.geometry = geometry; | ||
66 | mesh_desc.material = material; | ||
67 | mesh_desc.shader = shader; | ||
68 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
69 | if (!mesh) { | ||
70 | return false; | ||
71 | } | ||
72 | |||
73 | SceneObject* object = gfx_make_object(); | ||
74 | if (!object) { | ||
75 | return false; | ||
76 | } | ||
77 | gfx_add_object_mesh(object, mesh); | ||
78 | |||
79 | SceneNode* node = gfx_make_object_node(object); | ||
80 | SceneNode* root = gfx_get_scene_root(game->scene); | ||
81 | gfx_set_node_parent(node, root); | ||
82 | |||
83 | return true; | ||
84 | } | ||
85 | |||
86 | void update(State* state, Game* game, double t, double dt) { | ||
87 | assert(state); | ||
88 | assert(game); | ||
89 | } | ||
90 | |||
91 | void render(State* state, const Game* game) { | ||
92 | assert(state); | ||
93 | assert(game); | ||
94 | } | ||