diff options
| author | 3gg <3gg@shellblade.net> | 2025-10-24 15:40:40 -0700 | 
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-10-24 15:40:40 -0700 | 
| commit | 175c72557b21f356e295a6f8a4acd91b7e744bef (patch) | |
| tree | 3d2a77481bc112e58a7618ef3b8de20a9e415811 /include | |
| parent | c2cbe2ef1cb0237efd14fbe87469ee991ad3daa1 (diff) | |
Consolidate LLR into a single file.
Diffstat (limited to 'include')
| -rw-r--r-- | include/gfx/llr/light.h | 30 | ||||
| -rw-r--r-- | include/gfx/llr/llr.h | 68 | ||||
| -rw-r--r-- | include/gfx/llr/material.h | 26 | ||||
| -rw-r--r-- | include/gfx/llr/mesh.h | 23 | 
4 files changed, 68 insertions, 79 deletions
| diff --git a/include/gfx/llr/light.h b/include/gfx/llr/light.h deleted file mode 100644 index 132e344..0000000 --- a/include/gfx/llr/light.h +++ /dev/null | |||
| @@ -1,30 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | typedef struct Texture Texture; | ||
| 4 | |||
| 5 | typedef struct Light Light; | ||
| 6 | |||
| 7 | /// Light type. | ||
| 8 | typedef enum LightType { EnvironmentLightType } LightType; | ||
| 9 | |||
| 10 | /// Describes an environment light. | ||
| 11 | typedef struct EnvironmentLightDesc { | ||
| 12 | const Texture* environment_map; | ||
| 13 | } EnvironmentLightDesc; | ||
| 14 | |||
| 15 | /// Describes a light. | ||
| 16 | typedef struct LightDesc { | ||
| 17 | LightType type; | ||
| 18 | union { | ||
| 19 | EnvironmentLightDesc environment; | ||
| 20 | } light; | ||
| 21 | } LightDesc; | ||
| 22 | |||
| 23 | /// Create a light. | ||
| 24 | Light* gfx_make_light(const LightDesc*); | ||
| 25 | |||
| 26 | /// Destroy the light. | ||
| 27 | /// | ||
| 28 | /// The light is conveniently removed from the scene graph and its parent scene | ||
| 29 | /// node is destroyed. | ||
| 30 | void gfx_destroy_light(Light**); | ||
| diff --git a/include/gfx/llr/llr.h b/include/gfx/llr/llr.h index f84b3fb..6d78a50 100644 --- a/include/gfx/llr/llr.h +++ b/include/gfx/llr/llr.h | |||
| @@ -1,5 +1,8 @@ | |||
| 1 | #pragma once | 1 | #pragma once | 
| 2 | 2 | ||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <gfx/sizes.h> | ||
| 5 | |||
| 3 | #include <math/camera.h> | 6 | #include <math/camera.h> | 
| 4 | #include <math/mat4.h> | 7 | #include <math/mat4.h> | 
| 5 | #include <math/vec3.h> | 8 | #include <math/vec3.h> | 
| @@ -11,10 +14,75 @@ typedef struct Material Material; | |||
| 11 | typedef struct Mesh Mesh; | 14 | typedef struct Mesh Mesh; | 
| 12 | typedef struct ShaderProgram ShaderProgram; | 15 | typedef struct ShaderProgram ShaderProgram; | 
| 13 | typedef struct Skeleton Skeleton; | 16 | typedef struct Skeleton Skeleton; | 
| 17 | typedef struct Texture Texture; | ||
| 14 | 18 | ||
| 15 | typedef struct LLR LLR; | 19 | typedef struct LLR LLR; | 
| 16 | 20 | ||
| 17 | // ----------------------------------------------------------------------------- | 21 | // ----------------------------------------------------------------------------- | 
| 22 | // Data structures. | ||
| 23 | |||
| 24 | /// Light type. | ||
| 25 | typedef enum LightType { EnvironmentLightType } LightType; | ||
| 26 | |||
| 27 | /// Describes an environment light. | ||
| 28 | typedef struct EnvironmentLightDesc { | ||
| 29 | const Texture* environment_map; | ||
| 30 | } EnvironmentLightDesc; | ||
| 31 | |||
| 32 | /// Describes a light. | ||
| 33 | typedef struct LightDesc { | ||
| 34 | LightType type; | ||
| 35 | union { | ||
| 36 | EnvironmentLightDesc environment; | ||
| 37 | } light; | ||
| 38 | } LightDesc; | ||
| 39 | |||
| 40 | /// Describes a material. | ||
| 41 | /// | ||
| 42 | /// TODO: It doesn't hold the shader program anymore...It's in the Mesh. | ||
| 43 | /// A material holds a shader program and a set of shader-specific uniform | ||
| 44 | /// variables. Two materials can share the same shader, but shader parameters | ||
| 45 | /// generally give two materials a different appearance. | ||
| 46 | typedef struct MaterialDesc { | ||
| 47 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL]; | ||
| 48 | int num_uniforms; | ||
| 49 | } MaterialDesc; | ||
| 50 | |||
| 51 | /// Describes a mesh. | ||
| 52 | typedef struct MeshDesc { | ||
| 53 | const Geometry* geometry; | ||
| 54 | const Material* material; | ||
| 55 | ShaderProgram* shader; | ||
| 56 | } MeshDesc; | ||
| 57 | |||
| 58 | /// Create a light. | ||
| 59 | Light* gfx_make_light(const LightDesc*); | ||
| 60 | |||
| 61 | /// Destroy the light. | ||
| 62 | /// | ||
| 63 | /// The light is conveniently removed from the scene graph and its parent scene | ||
| 64 | /// node is destroyed. | ||
| 65 | void gfx_destroy_light(Light**); | ||
| 66 | |||
| 67 | /// Create a material. | ||
| 68 | Material* gfx_make_material(const MaterialDesc*); | ||
| 69 | |||
| 70 | /// Destroy the material. | ||
| 71 | /// | ||
| 72 | /// The caller must make sure that no Mesh points to the given Material. | ||
| 73 | /// For a safe purge of unused resources, see scene_purge(). | ||
| 74 | void gfx_destroy_material(Material**); | ||
| 75 | |||
| 76 | /// Create a mesh. | ||
| 77 | Mesh* gfx_make_mesh(const MeshDesc*); | ||
| 78 | |||
| 79 | /// Destroy the mesh. | ||
| 80 | /// | ||
| 81 | /// The caller must make sure that no SceneObject points to the given Mesh. | ||
| 82 | /// For a safe purge of unused resources, see scene_purge(). | ||
| 83 | void gfx_destroy_mesh(Mesh**); | ||
| 84 | |||
| 85 | // ----------------------------------------------------------------------------- | ||
| 18 | // Low-level rendering. | 86 | // Low-level rendering. | 
| 19 | 87 | ||
| 20 | /// Set the shader to be used for subsequent draw calls. | 88 | /// Set the shader to be used for subsequent draw calls. | 
| diff --git a/include/gfx/llr/material.h b/include/gfx/llr/material.h deleted file mode 100644 index 9ebf9b3..0000000 --- a/include/gfx/llr/material.h +++ /dev/null | |||
| @@ -1,26 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <gfx/sizes.h> | ||
| 5 | |||
| 6 | typedef struct Material Material; | ||
| 7 | |||
| 8 | /// Describes a material. | ||
| 9 | /// | ||
| 10 | /// TODO: It doesn't hold the shader program anymore...It's in the Mesh. | ||
| 11 | /// A material holds a shader program and a set of shader-specific uniform | ||
| 12 | /// variables. Two materials can share the same shader, but shader parameters | ||
| 13 | /// generally give two materials a different appearance. | ||
| 14 | typedef struct MaterialDesc { | ||
| 15 | ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL]; | ||
| 16 | int num_uniforms; | ||
| 17 | } MaterialDesc; | ||
| 18 | |||
| 19 | /// Create a material. | ||
| 20 | Material* gfx_make_material(const MaterialDesc*); | ||
| 21 | |||
| 22 | /// Destroy the material. | ||
| 23 | /// | ||
| 24 | /// The caller must make sure that no Mesh points to the given Material. | ||
| 25 | /// For a safe purge of unused resources, see scene_purge(). | ||
| 26 | void gfx_destroy_material(Material**); | ||
| diff --git a/include/gfx/llr/mesh.h b/include/gfx/llr/mesh.h deleted file mode 100644 index 0d3b4d4..0000000 --- a/include/gfx/llr/mesh.h +++ /dev/null | |||
| @@ -1,23 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | typedef struct Geometry Geometry; | ||
| 4 | typedef struct Material Material; | ||
| 5 | typedef struct ShaderProgram ShaderProgram; | ||
| 6 | |||
| 7 | typedef struct Mesh Mesh; | ||
| 8 | |||
| 9 | /// Describes a mesh. | ||
| 10 | typedef struct MeshDesc { | ||
| 11 | const Geometry* geometry; | ||
| 12 | const Material* material; | ||
| 13 | ShaderProgram* shader; | ||
| 14 | } MeshDesc; | ||
| 15 | |||
| 16 | /// Create a mesh. | ||
| 17 | Mesh* gfx_make_mesh(const MeshDesc*); | ||
| 18 | |||
| 19 | /// Destroy the mesh. | ||
| 20 | /// | ||
| 21 | /// The caller must make sure that no SceneObject points to the given Mesh. | ||
| 22 | /// For a safe purge of unused resources, see scene_purge(). | ||
| 23 | void gfx_destroy_mesh(Mesh**); | ||
