diff options
author | 3gg <3gg@shellblade.net> | 2025-07-04 10:27:06 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-07-04 10:27:06 -0700 |
commit | 1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (patch) | |
tree | 3f4c404467c3ad9c94265295f4aa1b97a10a9eb3 /include | |
parent | e386405ac636b7e4a41d5c03eb363e9c120ce919 (diff) |
Clarify doc
Diffstat (limited to 'include')
-rw-r--r-- | include/gfx/core.h | 3 | ||||
-rw-r--r-- | include/gfx/llr/light.h (renamed from include/gfx/scene/light.h) | 0 | ||||
-rw-r--r-- | include/gfx/llr/llr.h | 117 | ||||
-rw-r--r-- | include/gfx/llr/material.h (renamed from include/gfx/scene/material.h) | 0 | ||||
-rw-r--r-- | include/gfx/llr/mesh.h (renamed from include/gfx/scene/mesh.h) | 0 |
5 files changed, 120 insertions, 0 deletions
diff --git a/include/gfx/core.h b/include/gfx/core.h index 2a29003..0cf4465 100644 --- a/include/gfx/core.h +++ b/include/gfx/core.h | |||
@@ -474,6 +474,9 @@ void gfx_deactivate_shader_program(const ShaderProgram*); | |||
474 | /// | 474 | /// |
475 | /// This function should be called after setting all of the uniform variables | 475 | /// This function should be called after setting all of the uniform variables |
476 | /// and prior to issuing a draw call. | 476 | /// and prior to issuing a draw call. |
477 | /// | ||
478 | /// The given program must have been activated prior to this call with | ||
479 | /// gfx_activate_shader_program(). | ||
477 | void gfx_apply_uniforms(const ShaderProgram*); | 480 | void gfx_apply_uniforms(const ShaderProgram*); |
478 | 481 | ||
479 | /// Set the texture uniform. | 482 | /// Set the texture uniform. |
diff --git a/include/gfx/scene/light.h b/include/gfx/llr/light.h index 132e344..132e344 100644 --- a/include/gfx/scene/light.h +++ b/include/gfx/llr/light.h | |||
diff --git a/include/gfx/llr/llr.h b/include/gfx/llr/llr.h new file mode 100644 index 0000000..49b7706 --- /dev/null +++ b/include/gfx/llr/llr.h | |||
@@ -0,0 +1,117 @@ | |||
1 | #pragma once | ||
2 | |||
3 | #include <math/aabb2.h> | ||
4 | #include <math/aabb3.h> | ||
5 | #include <math/camera.h> | ||
6 | #include <math/mat4.h> | ||
7 | #include <math/vec3.h> | ||
8 | #include <math/vec4.h> | ||
9 | |||
10 | typedef struct Anima Anima; | ||
11 | typedef struct Light Light; | ||
12 | typedef struct Mesh Mesh; | ||
13 | typedef struct Skeleton Skeleton; | ||
14 | |||
15 | typedef struct ImmRenderer ImmRenderer; | ||
16 | |||
17 | /// Prepare the graphics systems for immediate-mode rendering. | ||
18 | /// | ||
19 | /// Call this before issuing any immediate-mode rendering draws. | ||
20 | void gfx_imm_start(ImmRenderer*); | ||
21 | |||
22 | /// End immediate mode rendering. | ||
23 | /// | ||
24 | /// Call this after issuing immediate-mode rendering draws and before swapping | ||
25 | /// buffers. | ||
26 | void gfx_imm_end(ImmRenderer*); | ||
27 | |||
28 | // ----------------------------------------------------------------------------- | ||
29 | // Immediate-mode rendering of scene elements. | ||
30 | // | ||
31 | // This renders models and meshes under lighting. It is up to the client to | ||
32 | // determine visibility, sort the calls optimally, etc. | ||
33 | |||
34 | /// Push a light into the lights stack. | ||
35 | void gfx_imm_push_light(ImmRenderer*, Light*); | ||
36 | |||
37 | /// Pop the last light from the lights stack. | ||
38 | void gfx_imm_pop_light(ImmRenderer*); | ||
39 | |||
40 | /// Load a skeleton. | ||
41 | /// | ||
42 | /// If a skeleton is loaded, subsequent meshes are rendered with joint data | ||
43 | /// passed to the shader. This has a cost, so if subsequent meshes are not | ||
44 | /// animated, unload the skeleton prior to rendering them. | ||
45 | void gfx_imm_set_skeleton(ImmRenderer*, const Anima*, const Skeleton*); | ||
46 | |||
47 | /// Unload the loaded skeleton. | ||
48 | void gfx_imm_unset_skeleton(ImmRenderer*); | ||
49 | |||
50 | /// Render the mesh. | ||
51 | void gfx_imm_render_mesh(ImmRenderer*, const Mesh*); | ||
52 | |||
53 | // ----------------------------------------------------------------------------- | ||
54 | // Immediate-mode rendering of primitives. | ||
55 | // | ||
56 | // This is rather inefficient and should be reserved for debug rendering. It | ||
57 | // also does not support lighting; the primitives are rendered with a constant | ||
58 | // colour. | ||
59 | |||
60 | /// Draw a set of triangles. | ||
61 | void gfx_imm_draw_triangles(ImmRenderer*, const vec3[], size_t num_triangles); | ||
62 | |||
63 | /// Draw a triangle. | ||
64 | void gfx_imm_draw_triangle(ImmRenderer*, const vec3[3]); | ||
65 | |||
66 | /// Draw a bounding box. | ||
67 | void gfx_imm_draw_aabb2(ImmRenderer*, aabb2); | ||
68 | |||
69 | /// Draw a bounding box. | ||
70 | void gfx_imm_draw_aabb3(ImmRenderer*, aabb3); | ||
71 | |||
72 | /// Draw a box. | ||
73 | /// | ||
74 | /// The vertices must be given in the following order: | ||
75 | /// | ||
76 | /// 7 ----- 6 | ||
77 | /// / /| | ||
78 | /// 3 ----- 2 | | ||
79 | /// | | | | ||
80 | /// | 4 ----- 5 | ||
81 | /// |/ |/ | ||
82 | /// 0 ----- 1 | ||
83 | void gfx_imm_draw_box3(ImmRenderer* renderer, const vec3 vertices[8]); | ||
84 | |||
85 | /// Set the render colour. | ||
86 | void gfx_imm_set_colour(ImmRenderer*, vec4 colour); | ||
87 | |||
88 | // ----------------------------------------------------------------------------- | ||
89 | // Matrix stack manipulation. | ||
90 | // | ||
91 | // Common to both scene and and primitive rendering. | ||
92 | |||
93 | /// Load an identity model matrix. Clears the matrix stack. | ||
94 | void gfx_imm_load_identity(ImmRenderer* renderer); | ||
95 | |||
96 | /// Push the given matrix to the matrix stack. | ||
97 | void gfx_imm_push_matrix(ImmRenderer* renderer, const mat4* matrix); | ||
98 | |||
99 | /// Pop the top of the matrix stack. | ||
100 | void gfx_imm_pop_matrix(ImmRenderer* renderer); | ||
101 | |||
102 | /// Push a translation matrix to the matrix stack. | ||
103 | void gfx_imm_translate(ImmRenderer* renderer, vec3 offset); | ||
104 | |||
105 | /// Set the model matrix. Clears the matrix stack. | ||
106 | void gfx_imm_set_model_matrix(ImmRenderer*, const mat4*); | ||
107 | |||
108 | // ----------------------------------------------------------------------------- | ||
109 | // Camera | ||
110 | // | ||
111 | // Common to both scene and and primitive rendering. | ||
112 | |||
113 | /// Set the camera. | ||
114 | void gfx_imm_set_camera(ImmRenderer*, const Camera*); | ||
115 | |||
116 | /// Set the view-projection matrix. | ||
117 | // void gfx_imm_set_view_projection_matrix(ImmRenderer*, const mat4*); | ||
diff --git a/include/gfx/scene/material.h b/include/gfx/llr/material.h index bca664e..bca664e 100644 --- a/include/gfx/scene/material.h +++ b/include/gfx/llr/material.h | |||
diff --git a/include/gfx/scene/mesh.h b/include/gfx/llr/mesh.h index 0d3b4d4..0d3b4d4 100644 --- a/include/gfx/scene/mesh.h +++ b/include/gfx/llr/mesh.h | |||