diff options
author | 3gg <3gg@shellblade.net> | 2025-06-27 10:18:39 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-06-27 10:18:39 -0700 |
commit | bd57f345ed9dbed1d81683e48199626de2ea9044 (patch) | |
tree | 4221f2f2a7ad2244d2e93052bd68187ec91b8ea9 /shaders/skyquad.frag | |
parent | 9a82ce0083437a4f9f58108b2c23b957d2249ad8 (diff) |
Diffstat (limited to 'shaders/skyquad.frag')
-rw-r--r-- | shaders/skyquad.frag | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/skyquad.frag b/shaders/skyquad.frag new file mode 100644 index 0000000..9b44bfd --- /dev/null +++ b/shaders/skyquad.frag | |||
@@ -0,0 +1,13 @@ | |||
1 | uniform samplerCube Skyquad; | ||
2 | |||
3 | in vec3 Ray; | ||
4 | |||
5 | layout (location = 0) out vec4 Colour; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | vec3 R = normalize(Ray); | ||
10 | Colour = vec4(pow(texture(Skyquad, R).rgb, vec3(1.0/2.2)), 1.0); | ||
11 | // Debug. | ||
12 | //Colour = vec4(pow(R*0.5 + 0.5, vec3(1.0 / 2.2)), 1.0); | ||
13 | } | ||