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author3gg <3gg@shellblade.net>2025-06-27 10:18:39 -0700
committer3gg <3gg@shellblade.net>2025-06-27 10:18:39 -0700
commitbd57f345ed9dbed1d81683e48199626de2ea9044 (patch)
tree4221f2f2a7ad2244d2e93052bd68187ec91b8ea9 /shaders/view_texture.frag
parent9a82ce0083437a4f9f58108b2c23b957d2249ad8 (diff)
Restructure projectHEADmain
Diffstat (limited to 'shaders/view_texture.frag')
-rw-r--r--shaders/view_texture.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/view_texture.frag b/shaders/view_texture.frag
new file mode 100644
index 0000000..12fa367
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+++ b/shaders/view_texture.frag
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1uniform sampler2D Texture;
2
3in vec2 Texcoord;
4
5layout (location = 0) out vec4 Colour;
6
7void main()
8{
9 // There is a question here whether we want to view the texture through the
10 // sampler or unfiltered. Prefer the latter for now.
11 //vec3 colour = texture(Texture, Texcoord).rgb;
12 ivec2 st = ivec2(Texcoord * vec2(textureSize(Texture, 0)));
13 vec3 colour = texelFetch(Texture, st, 0).rgb;
14 Colour = vec4(pow(colour, vec3(1.0 / 2.2)), 1.0);
15}