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author3gg <3gg@shellblade.net>2025-06-27 10:18:39 -0700
committer3gg <3gg@shellblade.net>2025-06-27 10:18:39 -0700
commitbd57f345ed9dbed1d81683e48199626de2ea9044 (patch)
tree4221f2f2a7ad2244d2e93052bd68187ec91b8ea9 /shaders/view_texture.vert
parent9a82ce0083437a4f9f58108b2c23b957d2249ad8 (diff)
Restructure projectHEADmain
Diffstat (limited to 'shaders/view_texture.vert')
-rw-r--r--shaders/view_texture.vert13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/view_texture.vert b/shaders/view_texture.vert
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+++ b/shaders/view_texture.vert
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1layout (location = 0) in vec2 Position;
2
3out vec2 Texcoord;
4
5void main()
6{
7 Texcoord = Position * vec2(0.5) + vec2(0.5);// Map from [-1, +1] to [0, 1].
8 // The Gfx library is written to work with the glTF sample models, which
9 // seem to want the textures loaded "as is" without flipping. Flip the
10 // y-coordinate here so that the texture appears as expected.
11 Texcoord.y = 1.0 - Texcoord.y;
12 gl_Position = vec4(Position, 0.0, 1.0);
13}