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author3gg <3gg@shellblade.net>2025-10-30 17:21:22 -0700
committer3gg <3gg@shellblade.net>2025-10-30 17:21:25 -0700
commit440b292c39162284a447b34d3a692143af9fbc87 (patch)
treeb5f0adf047651a56eb74ba7b92fdf6ebe2bbc635 /src/render/renderer.c
parent643382dfd364a193686201e1c82b6fe7f351f068 (diff)
- Replace SceneCamera with Camera.
- Remove backpointer from scene types to node to decouple underlying types from the scene graph.
Diffstat (limited to 'src/render/renderer.c')
-rw-r--r--src/render/renderer.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/render/renderer.c b/src/render/renderer.c
index eca7551..385a8c1 100644
--- a/src/render/renderer.c
+++ b/src/render/renderer.c
@@ -3,7 +3,6 @@
3#include "llr_impl.h" 3#include "llr_impl.h"
4#include "memory.h" 4#include "memory.h"
5#include "scene/animation_impl.h" 5#include "scene/animation_impl.h"
6#include "scene/camera_impl.h"
7#include "scene/model_impl.h" 6#include "scene/model_impl.h"
8#include "scene/node_impl.h" 7#include "scene/node_impl.h"
9#include "scene/object_impl.h" 8#include "scene/object_impl.h"
@@ -192,9 +191,9 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) {
192 191
193 ShaderProgram* const shader = load_shader(renderer, params->mode); 192 ShaderProgram* const shader = load_shader(renderer, params->mode);
194 193
195 const Scene* scene = params->scene; 194 const Scene* scene = params->scene;
196 const SceneCamera* camera = params->camera; 195 const Camera* camera = params->camera;
197 GfxCore* const gfxcore = renderer->gfxcore; 196 GfxCore* const gfxcore = renderer->gfxcore;
198 197
199 int x, y, width, height; 198 int x, y, width, height;
200 gfx_get_viewport(gfxcore, &x, &y, &width, &height); 199 gfx_get_viewport(gfxcore, &x, &y, &width, &height);
@@ -207,12 +206,12 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) {
207 .shader = shader, 206 .shader = shader,
208 .scene = scene}; 207 .scene = scene};
209 208
210 gfx_llr_set_camera(renderer->llr, &camera->camera); 209 gfx_llr_set_camera(renderer->llr, camera);
211 gfx_llr_set_aspect(renderer->llr, aspect); 210 gfx_llr_set_aspect(renderer->llr, aspect);
212 draw_recursively(&state, mat4_id(), scene->root); 211 draw_recursively(&state, mat4_id(), scene->root);
213} 212}
214 213
215static void update_rec(SceneNode* node, const SceneCamera* camera, R t) { 214static void update_rec(SceneNode* node, const Camera* camera, R t) {
216 assert(node); 215 assert(node);
217 assert(camera); 216 assert(camera);
218 217
@@ -237,7 +236,7 @@ static void update_rec(SceneNode* node, const SceneCamera* camera, R t) {
237 } 236 }
238} 237}
239 238
240void gfx_update(Scene* scene, const SceneCamera* camera, R t) { 239void gfx_update(Scene* scene, const Camera* camera, R t) {
241 assert(scene); 240 assert(scene);
242 assert(camera); 241 assert(camera);
243 242