diff options
author | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
commit | b37b5398a6afa940acd1138bde922a70838f33af (patch) | |
tree | 9ff988e0412d4210362b52f82fbe723e734b6228 /src/renderer | |
parent | 1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (diff) |
Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done.
Diffstat (limited to 'src/renderer')
-rw-r--r-- | src/renderer/imm_renderer.c | 192 | ||||
-rw-r--r-- | src/renderer/imm_renderer_impl.h | 43 | ||||
-rw-r--r-- | src/renderer/renderer.c | 46 | ||||
-rw-r--r-- | src/renderer/renderer_impl.h | 6 |
4 files changed, 269 insertions, 18 deletions
diff --git a/src/renderer/imm_renderer.c b/src/renderer/imm_renderer.c new file mode 100644 index 0000000..01cc5bb --- /dev/null +++ b/src/renderer/imm_renderer.c | |||
@@ -0,0 +1,192 @@ | |||
1 | #include "imm_renderer_impl.h" | ||
2 | |||
3 | #include <gfx/core.h> | ||
4 | #include <gfx/llr/llr.h> | ||
5 | #include <gfx/renderer/imm_renderer.h> | ||
6 | #include <gfx/util/shader.h> | ||
7 | |||
8 | #include <math/aabb3.h> | ||
9 | |||
10 | #include <assert.h> | ||
11 | #include <string.h> // memcpy | ||
12 | |||
13 | bool gfx_imm_make(ImmRenderer* renderer, GfxCore* gfxcore, LLR* llr) { | ||
14 | assert(renderer); | ||
15 | assert(gfxcore); | ||
16 | assert(llr); | ||
17 | |||
18 | const size_t num_triangle_verts = GFX_IMM_MAX_NUM_TRIANGLES * 3; | ||
19 | |||
20 | renderer->gfxcore = gfxcore; | ||
21 | renderer->llr = llr; | ||
22 | |||
23 | renderer->triangles = gfx_make_geometry( | ||
24 | gfxcore, | ||
25 | &(GeometryDesc){.type = Triangles, | ||
26 | .buffer_usage = BufferDynamic, | ||
27 | .num_verts = num_triangle_verts, | ||
28 | .positions3d = (BufferView3d){ | ||
29 | .size_bytes = num_triangle_verts * sizeof(vec3)}}); | ||
30 | if (!renderer->triangles) { | ||
31 | goto cleanup; | ||
32 | } | ||
33 | |||
34 | renderer->shader = gfx_make_immediate_mode_shader(gfxcore); | ||
35 | if (!renderer->shader) { | ||
36 | goto cleanup; | ||
37 | } | ||
38 | |||
39 | gfx_imm_set_colour(renderer, vec4_make(0.0f, 0.0f, 0.0f, 1.0f)); | ||
40 | |||
41 | return true; | ||
42 | |||
43 | cleanup: | ||
44 | gfx_imm_destroy(renderer); | ||
45 | return false; | ||
46 | } | ||
47 | |||
48 | void gfx_imm_destroy(ImmRenderer* renderer) { | ||
49 | assert(renderer); | ||
50 | assert(renderer->gfxcore); | ||
51 | |||
52 | if (renderer->triangles) { | ||
53 | gfx_destroy_geometry(renderer->gfxcore, &renderer->triangles); | ||
54 | // TODO: Could also destroy the geometry's buffers here. | ||
55 | } | ||
56 | |||
57 | if (renderer->shader) { | ||
58 | gfx_destroy_shader_program(renderer->gfxcore, &renderer->shader); | ||
59 | } | ||
60 | } | ||
61 | |||
62 | void gfx_imm_flush(ImmRenderer* renderer) { | ||
63 | assert(renderer); | ||
64 | |||
65 | if (renderer->num_triangle_verts > 0) { | ||
66 | gfx_update_geometry( | ||
67 | renderer->triangles, | ||
68 | &(GeometryDesc){ | ||
69 | .num_verts = renderer->num_triangle_verts, | ||
70 | .positions3d = (BufferView3d){ | ||
71 | .data = renderer->triangle_verts, | ||
72 | .size_bytes = renderer->num_triangle_verts * sizeof(vec3)} | ||
73 | }); | ||
74 | |||
75 | gfx_llr_render_geometry(renderer->llr, renderer->triangles); | ||
76 | |||
77 | renderer->num_triangle_verts = 0; | ||
78 | } | ||
79 | } | ||
80 | |||
81 | void gfx_imm_start(ImmRenderer* renderer) { | ||
82 | assert(renderer); | ||
83 | |||
84 | // Shader uniforms are applied lazily. | ||
85 | // TODO: In the event that gfx_activate_shader_program() activates uniforms | ||
86 | // automatically for convenience, call an overload here that doesn't do so. | ||
87 | // gfx_activate_shader_program(renderer->shader); | ||
88 | gfx_llr_set_shader(renderer->llr, renderer->shader); | ||
89 | } | ||
90 | |||
91 | void gfx_imm_end(ImmRenderer* renderer) { | ||
92 | assert(renderer); | ||
93 | |||
94 | gfx_imm_flush(renderer); | ||
95 | // gfx_deactivate_shader_program(renderer->shader); | ||
96 | gfx_llr_set_shader(renderer->llr, 0); | ||
97 | } | ||
98 | |||
99 | void gfx_imm_draw_triangles( | ||
100 | ImmRenderer* renderer, const vec3 verts[], size_t num_triangles) { | ||
101 | assert(renderer); | ||
102 | assert(verts); | ||
103 | const size_t new_verts = num_triangles * 3; | ||
104 | assert( | ||
105 | renderer->num_triangle_verts + new_verts < | ||
106 | (GFX_IMM_MAX_NUM_TRIANGLES * 3)); | ||
107 | |||
108 | memcpy( | ||
109 | renderer->triangle_verts + renderer->num_triangle_verts, verts, | ||
110 | new_verts * sizeof(vec3)); | ||
111 | |||
112 | renderer->num_triangle_verts += new_verts; | ||
113 | } | ||
114 | |||
115 | void gfx_imm_draw_triangle(ImmRenderer* renderer, const vec3 verts[3]) { | ||
116 | gfx_imm_draw_triangles(renderer, verts, 1); | ||
117 | } | ||
118 | |||
119 | void gfx_imm_draw_aabb2(ImmRenderer* renderer, aabb2 box) { | ||
120 | assert(renderer); | ||
121 | |||
122 | // clang-format off | ||
123 | const vec3 verts[4] = { | ||
124 | vec3_make(box.min.x, box.min.y, 0), // 3 ---- 2 | ||
125 | vec3_make(box.max.x, box.min.y, 0), // | | | ||
126 | vec3_make(box.max.x, box.max.y, 0), // | | | ||
127 | vec3_make(box.min.x, box.max.y, 0)}; // 0 ---- 1 | ||
128 | // clang-format on | ||
129 | |||
130 | #define tri(i0, i1, i2) verts[i0], verts[i1], verts[i2] | ||
131 | const vec3 tris[6] = {tri(0, 1, 2), tri(0, 2, 3)}; | ||
132 | #undef tri | ||
133 | |||
134 | gfx_imm_draw_triangles(renderer, tris, 2); | ||
135 | } | ||
136 | |||
137 | void gfx_imm_draw_aabb3(ImmRenderer* renderer, aabb3 box) { | ||
138 | assert(renderer); | ||
139 | |||
140 | // clang-format off | ||
141 | const vec3 vertices[8] = { | ||
142 | vec3_make(box.min.x, box.min.y, box.max.z), // 7 ----- 6 | ||
143 | vec3_make(box.max.x, box.min.y, box.max.z), // / /| | ||
144 | vec3_make(box.max.x, box.max.y, box.max.z), // 3 ----- 2 | | ||
145 | vec3_make(box.min.x, box.max.y, box.max.z), // | | | | ||
146 | vec3_make(box.min.x, box.min.y, box.min.z), // | 4 ----- 5 | ||
147 | vec3_make(box.max.x, box.min.y, box.min.z), // |/ |/ | ||
148 | vec3_make(box.max.x, box.max.y, box.min.z), // 0 ----- 1 | ||
149 | vec3_make(box.min.x, box.max.y, box.min.z)}; | ||
150 | // clang-format on | ||
151 | |||
152 | gfx_imm_draw_box3(renderer, vertices); | ||
153 | } | ||
154 | |||
155 | void gfx_imm_draw_box3(ImmRenderer* renderer, const vec3 vertices[8]) { | ||
156 | assert(renderer); | ||
157 | assert(vertices); | ||
158 | |||
159 | // 7 ----- 6 | ||
160 | // / /| | ||
161 | // 3 ----- 2 | | ||
162 | // | | | | ||
163 | // | 4 ----- 5 | ||
164 | // |/ |/ | ||
165 | // 0 ----- 1 | ||
166 | |||
167 | #define tri(i0, i1, i2) vertices[i0], vertices[i1], vertices[i2] | ||
168 | const vec3 tris[36] = { | ||
169 | // Front. | ||
170 | tri(0, 1, 2), tri(0, 2, 3), | ||
171 | // Right. | ||
172 | tri(1, 5, 6), tri(1, 6, 2), | ||
173 | // Back. | ||
174 | tri(5, 4, 7), tri(5, 7, 6), | ||
175 | // Left. | ||
176 | tri(4, 0, 03), tri(4, 3, 7), | ||
177 | // Top. | ||
178 | tri(3, 2, 6), tri(3, 6, 7), | ||
179 | // Bottom. | ||
180 | tri(0, 4, 5), tri(0, 5, 1)}; | ||
181 | |||
182 | gfx_imm_draw_triangles(renderer, tris, 12); | ||
183 | } | ||
184 | |||
185 | void gfx_imm_set_colour(ImmRenderer* renderer, vec4 colour) { | ||
186 | assert(renderer); | ||
187 | assert(renderer->shader); | ||
188 | |||
189 | gfx_imm_flush(renderer); | ||
190 | |||
191 | gfx_set_vec4_uniform(renderer->shader, "Colour", colour); | ||
192 | } | ||
diff --git a/src/renderer/imm_renderer_impl.h b/src/renderer/imm_renderer_impl.h new file mode 100644 index 0000000..61b49a7 --- /dev/null +++ b/src/renderer/imm_renderer_impl.h | |||
@@ -0,0 +1,43 @@ | |||
1 | #pragma once | ||
2 | |||
3 | #include <gfx/sizes.h> | ||
4 | |||
5 | #include <math/vec3.h> | ||
6 | |||
7 | #include <stdbool.h> | ||
8 | #include <stddef.h> | ||
9 | |||
10 | typedef struct Geometry Geometry; | ||
11 | typedef struct GfxCore GfxCore; | ||
12 | typedef struct IBL IBL; | ||
13 | typedef struct LLR LLR; | ||
14 | typedef struct Material Material; | ||
15 | typedef struct ShaderProgram ShaderProgram; | ||
16 | typedef struct Texture Texture; | ||
17 | |||
18 | /// Immediate mode renderer. | ||
19 | /// | ||
20 | /// Currently, the immediate mode renderer can only draw up to a maximum number | ||
21 | /// of primitives per frame. It does not adjust this number dynamically. Keeps | ||
22 | /// things simple while the extra complexity is not needed. | ||
23 | /// TODO: Flush the buffer when it reaches its maximum size to remove this | ||
24 | /// constraint. | ||
25 | typedef struct ImmRenderer { | ||
26 | GfxCore* gfxcore; | ||
27 | LLR* llr; | ||
28 | |||
29 | ShaderProgram* shader; // Immediate-mode shader program for primitives. | ||
30 | Geometry* triangles; | ||
31 | size_t num_triangle_verts; // Number of triangle verts this frame. | ||
32 | // TODO: wireframe rendering. | ||
33 | struct { | ||
34 | bool wireframe : 1; | ||
35 | } flags; | ||
36 | vec3 triangle_verts[GFX_IMM_MAX_NUM_TRIANGLES * 3]; | ||
37 | } ImmRenderer; | ||
38 | |||
39 | /// Create a new immediate mode renderer. | ||
40 | bool gfx_imm_make(ImmRenderer*, GfxCore*, LLR*); | ||
41 | |||
42 | /// Destroy the immediate mode renderer. | ||
43 | void gfx_imm_destroy(ImmRenderer*); | ||
diff --git a/src/renderer/renderer.c b/src/renderer/renderer.c index c2a7dda..0c1fe78 100644 --- a/src/renderer/renderer.c +++ b/src/renderer/renderer.c | |||
@@ -1,10 +1,10 @@ | |||
1 | #include "renderer_impl.h" | 1 | #include "renderer_impl.h" |
2 | 2 | ||
3 | #include "llr/light_impl.h" | ||
4 | #include "llr/material_impl.h" | ||
5 | #include "llr/mesh_impl.h" | ||
3 | #include "scene/animation_impl.h" | 6 | #include "scene/animation_impl.h" |
4 | #include "scene/camera_impl.h" | 7 | #include "scene/camera_impl.h" |
5 | #include "scene/light_impl.h" | ||
6 | #include "scene/material_impl.h" | ||
7 | #include "scene/mesh_impl.h" | ||
8 | #include "scene/model_impl.h" | 8 | #include "scene/model_impl.h" |
9 | #include "scene/node_impl.h" | 9 | #include "scene/node_impl.h" |
10 | #include "scene/object_impl.h" | 10 | #include "scene/object_impl.h" |
@@ -12,16 +12,18 @@ | |||
12 | #include "scene/scene_memory.h" | 12 | #include "scene/scene_memory.h" |
13 | 13 | ||
14 | #include <gfx/core.h> | 14 | #include <gfx/core.h> |
15 | #include <gfx/llr/llr.h> | ||
15 | #include <gfx/util/ibl.h> | 16 | #include <gfx/util/ibl.h> |
16 | #include <gfx/util/shader.h> | 17 | #include <gfx/util/shader.h> |
17 | 18 | ||
18 | #include <log/log.h> | 19 | // #include <log/log.h> |
20 | #include "gfx/gfx.h" | ||
21 | |||
19 | #include <math/mat4.h> | 22 | #include <math/mat4.h> |
20 | #include <math/spatial3.h> | 23 | #include <math/spatial3.h> |
21 | 24 | ||
22 | #include <assert.h> | 25 | #include <assert.h> |
23 | 26 | ||
24 | // TODO: Move to a header like "constants.h". | ||
25 | static const int IRRADIANCE_MAP_WIDTH = 1024; | 27 | static const int IRRADIANCE_MAP_WIDTH = 1024; |
26 | static const int IRRADIANCE_MAP_HEIGHT = 1024; | 28 | static const int IRRADIANCE_MAP_HEIGHT = 1024; |
27 | static const int PREFILTERED_ENVIRONMENT_MAP_WIDTH = 128; | 29 | static const int PREFILTERED_ENVIRONMENT_MAP_WIDTH = 128; |
@@ -29,16 +31,18 @@ static const int PREFILTERED_ENVIRONMENT_MAP_HEIGHT = 128; | |||
29 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; | 31 | static const int BRDF_INTEGRATION_MAP_WIDTH = 512; |
30 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; | 32 | static const int BRDF_INTEGRATION_MAP_HEIGHT = 512; |
31 | 33 | ||
32 | bool renderer_make(Renderer* renderer, GfxCore* gfxcore) { | 34 | bool gfx_renderer_make(Renderer* renderer, LLR* llr, GfxCore* gfxcore) { |
33 | assert(renderer); | 35 | assert(renderer); |
36 | assert(llr); | ||
34 | assert(gfxcore); | 37 | assert(gfxcore); |
35 | 38 | ||
36 | renderer->gfxcore = gfxcore; | 39 | renderer->gfxcore = gfxcore; |
40 | renderer->llr = llr; | ||
37 | 41 | ||
38 | return true; | 42 | return true; |
39 | } | 43 | } |
40 | 44 | ||
41 | void renderer_destroy(Renderer* renderer) { | 45 | void gfx_renderer_destroy(Renderer* renderer) { |
42 | if (!renderer) { | 46 | if (!renderer) { |
43 | return; | 47 | return; |
44 | } | 48 | } |
@@ -117,9 +121,9 @@ static ShaderProgram* load_shader(Renderer* renderer, RenderSceneMode mode) { | |||
117 | // } | 121 | // } |
118 | // } | 122 | // } |
119 | 123 | ||
120 | /// Computes irradiance and prefiltered environment maps for the light if they | 124 | /// Compute irradiance and prefiltered environment maps for the light if they |
121 | /// have not been already computed. | 125 | /// have not been already computed. |
122 | static bool setup_environment_light( | 126 | static bool set_up_environment_light( |
123 | Renderer* renderer, GfxCore* gfxcore, EnvironmentLight* light) { | 127 | Renderer* renderer, GfxCore* gfxcore, EnvironmentLight* light) { |
124 | assert(renderer); | 128 | assert(renderer); |
125 | assert(light); | 129 | assert(light); |
@@ -168,6 +172,7 @@ cleanup: | |||
168 | 172 | ||
169 | typedef struct RenderState { | 173 | typedef struct RenderState { |
170 | GfxCore* gfxcore; | 174 | GfxCore* gfxcore; |
175 | LLR* llr; | ||
171 | Renderer* renderer; | 176 | Renderer* renderer; |
172 | ShaderProgram* shader; // Null to use scene shaders. | 177 | ShaderProgram* shader; // Null to use scene shaders. |
173 | const Scene* scene; | 178 | const Scene* scene; |
@@ -209,6 +214,7 @@ static void draw_recursively( | |||
209 | 214 | ||
210 | // Anima. | 215 | // Anima. |
211 | if (node->type == AnimaNode) { | 216 | if (node->type == AnimaNode) { |
217 | // Save the anima so that we can animate objects. | ||
212 | state->anima = gfx_get_node_anima(node); | 218 | state->anima = gfx_get_node_anima(node); |
213 | } | 219 | } |
214 | // Activate light. | 220 | // Activate light. |
@@ -217,7 +223,7 @@ static void draw_recursively( | |||
217 | assert(light); | 223 | assert(light); |
218 | 224 | ||
219 | if (light->type == EnvironmentLightType) { | 225 | if (light->type == EnvironmentLightType) { |
220 | bool result = setup_environment_light( | 226 | bool result = set_up_environment_light( |
221 | state->renderer, state->gfxcore, &light->environment); | 227 | state->renderer, state->gfxcore, &light->environment); |
222 | // TODO: Handle the result in a better way. | 228 | // TODO: Handle the result in a better way. |
223 | assert(result); | 229 | assert(result); |
@@ -238,11 +244,13 @@ static void draw_recursively( | |||
238 | // TODO: Here we would frustum-cull the object. | 244 | // TODO: Here we would frustum-cull the object. |
239 | 245 | ||
240 | // TODO: Avoid computing matrices like Modelview or MVP if the shader does | 246 | // TODO: Avoid computing matrices like Modelview or MVP if the shader does |
241 | // not use them. | 247 | // not use them. |
242 | const mat4 model_matrix = node_transform; | 248 | const mat4 model_matrix = node_transform; |
243 | const mat4 modelview = mat4_mul(*state->view_matrix, model_matrix); | 249 | const mat4 modelview = mat4_mul(*state->view_matrix, model_matrix); |
244 | const mat4 mvp = mat4_mul(*state->projection, modelview); | 250 | const mat4 mvp = mat4_mul(*state->projection, modelview); |
245 | 251 | ||
252 | // A model/anima can have many skeletons. We need to animate the given | ||
253 | // object using its skeleton, not just any skeleton of the anima. | ||
246 | if (object->skeleton.val) { | 254 | if (object->skeleton.val) { |
247 | load_skeleton(state, object->skeleton); | 255 | load_skeleton(state, object->skeleton); |
248 | } | 256 | } |
@@ -260,9 +268,11 @@ static void draw_recursively( | |||
260 | assert(mesh->material); | 268 | assert(mesh->material); |
261 | 269 | ||
262 | // TODO: Here we would frustum-cull the mesh. The AABB would have to be | 270 | // TODO: Here we would frustum-cull the mesh. The AABB would have to be |
263 | // transformed by the model matrix. Rotation would make the AABB | 271 | // transformed by the model matrix. Rotation would make the AABB |
264 | // relatively large, but still, the culling would be conservative. | 272 | // relatively large, but still, the culling would be conservative. |
265 | 273 | ||
274 | // TODO: Make sure we strictly set only the uniforms that are required by | ||
275 | // mesh rendering. See the other item below. | ||
266 | // Apply common shader uniforms not captured by materials. | 276 | // Apply common shader uniforms not captured by materials. |
267 | ShaderProgram* shader = state->shader ? state->shader : mesh->shader; | 277 | ShaderProgram* shader = state->shader ? state->shader : mesh->shader; |
268 | gfx_set_mat4_uniform(shader, "ModelMatrix", &model_matrix); | 278 | gfx_set_mat4_uniform(shader, "ModelMatrix", &model_matrix); |
@@ -270,7 +280,10 @@ static void draw_recursively( | |||
270 | gfx_set_mat4_uniform(shader, "View", state->view_matrix); | 280 | gfx_set_mat4_uniform(shader, "View", state->view_matrix); |
271 | gfx_set_mat4_uniform(shader, "Projection", state->projection); | 281 | gfx_set_mat4_uniform(shader, "Projection", state->projection); |
272 | gfx_set_mat4_uniform(shader, "MVP", &mvp); | 282 | gfx_set_mat4_uniform(shader, "MVP", &mvp); |
283 | // TODO: CameraRotation is only used by the skyquad and cubemap_filtering | ||
284 | // shaders, not mesh rendering. | ||
273 | gfx_set_mat4_uniform(shader, "CameraRotation", state->camera_rotation); | 285 | gfx_set_mat4_uniform(shader, "CameraRotation", state->camera_rotation); |
286 | // TODO: Fovy and Aspect are only used by the skyquad, not necessary here. | ||
274 | gfx_set_float_uniform(shader, "Fovy", state->fovy); | 287 | gfx_set_float_uniform(shader, "Fovy", state->fovy); |
275 | gfx_set_float_uniform(shader, "Aspect", state->aspect); | 288 | gfx_set_float_uniform(shader, "Aspect", state->aspect); |
276 | if (state->camera) { | 289 | if (state->camera) { |
@@ -297,9 +310,9 @@ static void draw_recursively( | |||
297 | shader, "PrefilteredEnvironmentMap", | 310 | shader, "PrefilteredEnvironmentMap", |
298 | light->prefiltered_environment_map); | 311 | light->prefiltered_environment_map); |
299 | gfx_set_float_uniform( | 312 | gfx_set_float_uniform( |
300 | shader, "MaxReflectionLOD", light->max_reflection_lod); | 313 | shader, "MaxReflectionLOD", (float)light->max_reflection_lod); |
301 | } | 314 | } |
302 | material_activate(shader, mesh->material); | 315 | gfx_material_activate(shader, mesh->material); |
303 | gfx_activate_shader_program(shader); | 316 | gfx_activate_shader_program(shader); |
304 | gfx_apply_uniforms(shader); | 317 | gfx_apply_uniforms(shader); |
305 | gfx_render_geometry(mesh->geometry); | 318 | gfx_render_geometry(mesh->geometry); |
@@ -327,7 +340,7 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) { | |||
327 | const Scene* scene = params->scene; | 340 | const Scene* scene = params->scene; |
328 | const SceneCamera* camera = params->camera; | 341 | const SceneCamera* camera = params->camera; |
329 | 342 | ||
330 | GfxCore* gfxcore = renderer->gfxcore; | 343 | GfxCore* const gfxcore = renderer->gfxcore; |
331 | 344 | ||
332 | mat4 projection, camera_rotation, view_matrix; | 345 | mat4 projection, camera_rotation, view_matrix; |
333 | if (camera) { | 346 | if (camera) { |
@@ -347,6 +360,7 @@ void gfx_render_scene(Renderer* renderer, const RenderSceneParams* params) { | |||
347 | 360 | ||
348 | RenderState state = { | 361 | RenderState state = { |
349 | .gfxcore = gfxcore, | 362 | .gfxcore = gfxcore, |
363 | .llr = renderer->llr, | ||
350 | .renderer = renderer, | 364 | .renderer = renderer, |
351 | .shader = shader, | 365 | .shader = shader, |
352 | .scene = scene, | 366 | .scene = scene, |
diff --git a/src/renderer/renderer_impl.h b/src/renderer/renderer_impl.h index fc14dcb..6fd0c15 100644 --- a/src/renderer/renderer_impl.h +++ b/src/renderer/renderer_impl.h | |||
@@ -5,11 +5,13 @@ | |||
5 | #include <stdbool.h> | 5 | #include <stdbool.h> |
6 | 6 | ||
7 | typedef struct IBL IBL; | 7 | typedef struct IBL IBL; |
8 | typedef struct LLR LLR; | ||
8 | typedef struct ShaderProgram ShaderProgram; | 9 | typedef struct ShaderProgram ShaderProgram; |
9 | typedef struct Texture Texture; | 10 | typedef struct Texture Texture; |
10 | 11 | ||
11 | typedef struct Renderer { | 12 | typedef struct Renderer { |
12 | GfxCore* gfxcore; | 13 | GfxCore* gfxcore; |
14 | LLR* llr; | ||
13 | IBL* ibl; | 15 | IBL* ibl; |
14 | Texture* brdf_integration_map; | 16 | Texture* brdf_integration_map; |
15 | struct { | 17 | struct { |
@@ -21,7 +23,7 @@ typedef struct Renderer { | |||
21 | } Renderer; | 23 | } Renderer; |
22 | 24 | ||
23 | /// Create a new renderer. | 25 | /// Create a new renderer. |
24 | bool renderer_make(Renderer*, GfxCore*); | 26 | bool gfx_renderer_make(Renderer*, LLR*, GfxCore*); |
25 | 27 | ||
26 | /// Destroy the renderer. | 28 | /// Destroy the renderer. |
27 | void renderer_destroy(Renderer*); | 29 | void gfx_renderer_destroy(Renderer*); |