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author3gg <3gg@shellblade.net>2025-10-24 15:40:40 -0700
committer3gg <3gg@shellblade.net>2025-10-24 15:40:40 -0700
commit175c72557b21f356e295a6f8a4acd91b7e744bef (patch)
tree3d2a77481bc112e58a7618ef3b8de20a9e415811 /src/scene/node_impl.h
parentc2cbe2ef1cb0237efd14fbe87469ee991ad3daa1 (diff)
Consolidate LLR into a single file.
Diffstat (limited to 'src/scene/node_impl.h')
-rw-r--r--src/scene/node_impl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/scene/node_impl.h b/src/scene/node_impl.h
index c79f252..d43ae1e 100644
--- a/src/scene/node_impl.h
+++ b/src/scene/node_impl.h
@@ -13,6 +13,9 @@
13/// together form a strict tree hierarchy and not a more general DAG. 13/// together form a strict tree hierarchy and not a more general DAG.
14typedef struct SceneNode { 14typedef struct SceneNode {
15 NodeType type; 15 NodeType type;
16 // TODO: Inline the actual object here and get rid of the indirection and the
17 // extra pools? The "scene camera" is kind of a useless data structure, for
18 // example.
16 union { 19 union {
17 anima_idx anima; 20 anima_idx anima;
18 camera_idx camera; 21 camera_idx camera;