diff options
| author | 3gg <3gg@shellblade.net> | 2025-06-27 10:18:39 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-06-27 10:18:39 -0700 |
| commit | bd57f345ed9dbed1d81683e48199626de2ea9044 (patch) | |
| tree | 4221f2f2a7ad2244d2e93052bd68187ec91b8ea9 /src/util | |
| parent | 9a82ce0083437a4f9f58108b2c23b957d2249ad8 (diff) | |
Restructure project
Diffstat (limited to 'src/util')
| -rw-r--r-- | src/util/geometry.c | 44 | ||||
| -rw-r--r-- | src/util/ibl.c | 328 | ||||
| -rw-r--r-- | src/util/shader.c | 136 | ||||
| -rw-r--r-- | src/util/skyquad.c | 161 |
4 files changed, 669 insertions, 0 deletions
diff --git a/src/util/geometry.c b/src/util/geometry.c new file mode 100644 index 0000000..afe0109 --- /dev/null +++ b/src/util/geometry.c | |||
| @@ -0,0 +1,44 @@ | |||
| 1 | #include <gfx/util/geometry.h> | ||
| 2 | |||
| 3 | #include <math/vec2.h> | ||
| 4 | |||
| 5 | static void make_quad_11_positions(vec2 positions[4]) { | ||
| 6 | positions[0] = vec2_make(-1, +1); | ||
| 7 | positions[1] = vec2_make(-1, -1); | ||
| 8 | positions[2] = vec2_make(+1, +1); | ||
| 9 | positions[3] = vec2_make(+1, -1); | ||
| 10 | } | ||
| 11 | |||
| 12 | static void make_quad_01_positions(vec2 positions[4]) { | ||
| 13 | positions[0] = vec2_make(0, 0); | ||
| 14 | positions[1] = vec2_make(1, 0); | ||
| 15 | positions[2] = vec2_make(1, 1); | ||
| 16 | positions[3] = vec2_make(0, 1); | ||
| 17 | } | ||
| 18 | |||
| 19 | static GeometryDesc make_quad_desc(vec2 positions[4]) { | ||
| 20 | GeometryDesc desc = (GeometryDesc){0}; | ||
| 21 | desc.positions2d.data = positions; | ||
| 22 | desc.positions2d.size_bytes = 4 * sizeof(vec2); | ||
| 23 | desc.num_verts = 4; | ||
| 24 | desc.type = TriangleStrip; | ||
| 25 | return desc; | ||
| 26 | } | ||
| 27 | |||
| 28 | Geometry* gfx_make_quad_11(GfxCore* gfxcore) { | ||
| 29 | assert(gfxcore); | ||
| 30 | |||
| 31 | vec2 positions[4]; | ||
| 32 | make_quad_11_positions(positions); | ||
| 33 | const GeometryDesc geometry_desc = make_quad_desc(positions); | ||
| 34 | return gfx_make_geometry(gfxcore, &geometry_desc); | ||
| 35 | } | ||
| 36 | |||
| 37 | Geometry* gfx_make_quad_01(GfxCore* gfxcore) { | ||
| 38 | assert(gfxcore); | ||
| 39 | |||
| 40 | vec2 positions[4]; | ||
| 41 | make_quad_01_positions(positions); | ||
| 42 | const GeometryDesc geometry_desc = make_quad_desc(positions); | ||
| 43 | return gfx_make_geometry(gfxcore, &geometry_desc); | ||
| 44 | } | ||
diff --git a/src/util/ibl.c b/src/util/ibl.c new file mode 100644 index 0000000..5a79990 --- /dev/null +++ b/src/util/ibl.c | |||
| @@ -0,0 +1,328 @@ | |||
| 1 | #include <gfx/util/ibl.h> | ||
| 2 | |||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <gfx/util/geometry.h> | ||
| 5 | #include <gfx/util/shader.h> | ||
| 6 | #include <math/mat4.h> | ||
| 7 | |||
| 8 | #include <assert.h> | ||
| 9 | #include <stdlib.h> | ||
| 10 | |||
| 11 | typedef struct IBL { | ||
| 12 | Geometry* quad; | ||
| 13 | ShaderProgram* brdf_integration_map_shader; | ||
| 14 | ShaderProgram* irradiance_map_shader; | ||
| 15 | ShaderProgram* prefiltered_environment_map_shader; | ||
| 16 | Texture* brdf_integration_map; | ||
| 17 | FrameBuffer* framebuffer; | ||
| 18 | mat4 rotations[6]; | ||
| 19 | } IBL; | ||
| 20 | |||
| 21 | static const CubemapFace faces[6] = { | ||
| 22 | CubemapFacePosX, // Right. | ||
| 23 | CubemapFaceNegX, // Left. | ||
| 24 | CubemapFacePosY, // Up. | ||
| 25 | CubemapFaceNegY, // Down. | ||
| 26 | CubemapFacePosZ, // Back. | ||
| 27 | CubemapFaceNegZ, // Front. | ||
| 28 | }; | ||
| 29 | |||
| 30 | static const float flips[6] = { | ||
| 31 | -1.0f, // Right. | ||
| 32 | -1.0f, // Left. | ||
| 33 | +1.0f, // Up. | ||
| 34 | +1.0f, // Down. | ||
| 35 | -1.0f, // Back. | ||
| 36 | -1.0f, // Front. | ||
| 37 | }; | ||
| 38 | |||
| 39 | IBL* gfx_make_ibl(GfxCore* gfxcore) { | ||
| 40 | assert(gfxcore); | ||
| 41 | |||
| 42 | IBL* ibl = calloc(1, sizeof(IBL)); | ||
| 43 | if (!ibl) { | ||
| 44 | return 0; | ||
| 45 | } | ||
| 46 | |||
| 47 | if (!(ibl->quad = gfx_make_quad_11(gfxcore))) { | ||
| 48 | goto cleanup; | ||
| 49 | } | ||
| 50 | |||
| 51 | // We only need the BRDF integration once since we are caching the map, but | ||
| 52 | // compiling the shader up front may lead to fewer surprises. Not that the | ||
| 53 | // shader is fully compiled up front anyway, since the driver will typically | ||
| 54 | // defer full compilation to the first draw call. | ||
| 55 | if (!(ibl->brdf_integration_map_shader = | ||
| 56 | gfx_make_brdf_integration_map_shader(gfxcore))) { | ||
| 57 | goto cleanup; | ||
| 58 | } | ||
| 59 | |||
| 60 | if (!(ibl->irradiance_map_shader = gfx_make_irradiance_map_shader(gfxcore))) { | ||
| 61 | goto cleanup; | ||
| 62 | } | ||
| 63 | |||
| 64 | if (!(ibl->prefiltered_environment_map_shader = | ||
| 65 | gfx_make_prefiltered_environment_map_shader(gfxcore))) { | ||
| 66 | goto cleanup; | ||
| 67 | } | ||
| 68 | |||
| 69 | // Create an empty framebuffer for now. Will attach the colour buffer later | ||
| 70 | // as we render the faces of the cube. | ||
| 71 | if (!(ibl->framebuffer = gfx_make_framebuffer( | ||
| 72 | gfxcore, | ||
| 73 | &(FrameBufferDesc){ | ||
| 74 | .colour = | ||
| 75 | (FrameBufferAttachment){.type = FrameBufferNoAttachment}, | ||
| 76 | .depth = (FrameBufferAttachment){ | ||
| 77 | .type = FrameBufferNoAttachment}}))) { | ||
| 78 | goto cleanup; | ||
| 79 | } | ||
| 80 | |||
| 81 | // TODO: Debug the camera rotations. Irradiance debug output should appear | ||
| 82 | // just like the input cubemap. | ||
| 83 | |||
| 84 | // Right. | ||
| 85 | ibl->rotations[0] = mat4_lookat( | ||
| 86 | /*position=*/vec3_make(0, 0, 0), | ||
| 87 | /*target=*/vec3_make(1, 0, 0), | ||
| 88 | /*up=*/vec3_make(0, 1, 0)); | ||
| 89 | // Left. | ||
| 90 | ibl->rotations[1] = mat4_lookat( | ||
| 91 | /*position=*/vec3_make(0, 0, 0), | ||
| 92 | /*target=*/vec3_make(-1, 0, 0), | ||
| 93 | /*up=*/vec3_make(0, 1, 0)); | ||
| 94 | // Up. | ||
| 95 | ibl->rotations[2] = mat4_lookat( | ||
| 96 | /*position=*/vec3_make(0, 0, 0), | ||
| 97 | /*target=*/vec3_make(0, 1, 0), | ||
| 98 | /*up=*/vec3_make(0, 0, 1)); | ||
| 99 | // Down. | ||
| 100 | ibl->rotations[3] = mat4_lookat( | ||
| 101 | /*position=*/vec3_make(0, 0, 0), | ||
| 102 | /*target=*/vec3_make(0, -1, 0), | ||
| 103 | /*up=*/vec3_make(0, 0, -1)); | ||
| 104 | // Back. | ||
| 105 | ibl->rotations[4] = mat4_lookat( | ||
| 106 | /*position=*/vec3_make(0, 0, 0), | ||
| 107 | /*target=*/vec3_make(0, 0, 1), | ||
| 108 | /*up=*/vec3_make(0, 1, 0)); | ||
| 109 | // Front. | ||
| 110 | ibl->rotations[5] = mat4_lookat( | ||
| 111 | /*position=*/vec3_make(0, 0, 0), | ||
| 112 | /*target=*/vec3_make(0, 0, -1), | ||
| 113 | /*up=*/vec3_make(0, 1, 0)); | ||
| 114 | |||
| 115 | return ibl; | ||
| 116 | |||
| 117 | cleanup: | ||
| 118 | gfx_destroy_ibl(gfxcore, &ibl); | ||
| 119 | return 0; | ||
| 120 | } | ||
| 121 | |||
| 122 | void gfx_destroy_ibl(GfxCore* gfxcore, IBL** ibl) { | ||
| 123 | if (!ibl) { | ||
| 124 | return; | ||
| 125 | } | ||
| 126 | if ((*ibl)->quad) { | ||
| 127 | gfx_destroy_geometry(gfxcore, &(*ibl)->quad); | ||
| 128 | } | ||
| 129 | if ((*ibl)->brdf_integration_map_shader) { | ||
| 130 | gfx_destroy_shader_program(gfxcore, &(*ibl)->brdf_integration_map_shader); | ||
| 131 | } | ||
| 132 | if ((*ibl)->irradiance_map_shader) { | ||
| 133 | gfx_destroy_shader_program(gfxcore, &(*ibl)->irradiance_map_shader); | ||
| 134 | } | ||
| 135 | if ((*ibl)->prefiltered_environment_map_shader) { | ||
| 136 | gfx_destroy_shader_program( | ||
| 137 | gfxcore, &(*ibl)->prefiltered_environment_map_shader); | ||
| 138 | } | ||
| 139 | if ((*ibl)->brdf_integration_map) { | ||
| 140 | gfx_destroy_texture(gfxcore, &(*ibl)->brdf_integration_map); | ||
| 141 | } | ||
| 142 | if ((*ibl)->framebuffer) { | ||
| 143 | gfx_destroy_framebuffer(gfxcore, &(*ibl)->framebuffer); | ||
| 144 | } | ||
| 145 | free(*ibl); | ||
| 146 | *ibl = 0; | ||
| 147 | } | ||
| 148 | |||
| 149 | Texture* gfx_make_brdf_integration_map( | ||
| 150 | IBL* ibl, GfxCore* gfxcore, int width, int height) { | ||
| 151 | assert(ibl); | ||
| 152 | assert(gfxcore); | ||
| 153 | |||
| 154 | if (ibl->brdf_integration_map) { | ||
| 155 | return ibl->brdf_integration_map; | ||
| 156 | } | ||
| 157 | |||
| 158 | bool success = false; | ||
| 159 | |||
| 160 | if (!(ibl->brdf_integration_map = gfx_make_texture( | ||
| 161 | gfxcore, &(TextureDesc){ | ||
| 162 | .width = width, | ||
| 163 | .height = height, | ||
| 164 | .depth = 1, | ||
| 165 | .dimension = Texture2D, | ||
| 166 | .format = TextureRG16F, | ||
| 167 | .filtering = LinearFiltering, | ||
| 168 | .wrap = ClampToEdge, | ||
| 169 | .mipmaps = false}))) { | ||
| 170 | goto cleanup; | ||
| 171 | } | ||
| 172 | |||
| 173 | gfx_activate_framebuffer(ibl->framebuffer); | ||
| 174 | gfx_framebuffer_set_viewport(ibl->framebuffer, 0, 0, width, height); | ||
| 175 | gfx_activate_shader_program(ibl->brdf_integration_map_shader); | ||
| 176 | if (!gfx_framebuffer_attach_colour( | ||
| 177 | ibl->framebuffer, &(FrameBufferAttachment){ | ||
| 178 | .type = FrameBufferTexture, | ||
| 179 | .texture.texture = ibl->brdf_integration_map, | ||
| 180 | .texture.mip_level = 0})) { | ||
| 181 | goto cleanup; | ||
| 182 | } | ||
| 183 | gfx_render_geometry(ibl->quad); | ||
| 184 | |||
| 185 | success = true; | ||
| 186 | |||
| 187 | cleanup: | ||
| 188 | gfx_deactivate_shader_program(ibl->brdf_integration_map_shader); | ||
| 189 | gfx_deactivate_framebuffer(ibl->framebuffer); | ||
| 190 | if (!success && ibl->brdf_integration_map) { | ||
| 191 | gfx_destroy_texture(gfxcore, &ibl->brdf_integration_map); | ||
| 192 | return 0; | ||
| 193 | } else { | ||
| 194 | return ibl->brdf_integration_map; | ||
| 195 | } | ||
| 196 | } | ||
| 197 | |||
| 198 | Texture* gfx_make_irradiance_map( | ||
| 199 | IBL* ibl, GfxCore* gfxcore, const Texture* environment_map, int width, | ||
| 200 | int height) { | ||
| 201 | assert(ibl); | ||
| 202 | assert(gfxcore); | ||
| 203 | assert(environment_map); | ||
| 204 | |||
| 205 | bool success = false; | ||
| 206 | |||
| 207 | Texture* irradiance_map = 0; | ||
| 208 | |||
| 209 | // TODO: Could define colour-renderable texture formats separately to make | ||
| 210 | // framebuffer creation less error-prone. Or, at the very least, validate the | ||
| 211 | // choice at runtime. | ||
| 212 | // | ||
| 213 | // Make sure to use a float colour format to avoid [0,1] clamping when the | ||
| 214 | // irradiance values are computed! | ||
| 215 | if (!(irradiance_map = gfx_make_texture( | ||
| 216 | gfxcore, &(TextureDesc){ | ||
| 217 | .width = width, | ||
| 218 | .height = height, | ||
| 219 | .depth = 1, | ||
| 220 | .dimension = TextureCubeMap, | ||
| 221 | .format = TextureR11G11B10F, | ||
| 222 | .filtering = LinearFiltering, | ||
| 223 | .mipmaps = false}))) { | ||
| 224 | goto cleanup; | ||
| 225 | } | ||
| 226 | |||
| 227 | gfx_activate_framebuffer(ibl->framebuffer); | ||
| 228 | gfx_framebuffer_set_viewport(ibl->framebuffer, 0, 0, width, height); | ||
| 229 | gfx_activate_shader_program(ibl->irradiance_map_shader); | ||
| 230 | gfx_set_texture_uniform(ibl->irradiance_map_shader, "Sky", environment_map); | ||
| 231 | for (int i = 0; i < 6; ++i) { | ||
| 232 | if (!gfx_framebuffer_attach_colour( | ||
| 233 | ibl->framebuffer, &(FrameBufferAttachment){ | ||
| 234 | .type = FrameBufferCubemapTexture, | ||
| 235 | .cubemap.face = faces[i], | ||
| 236 | .cubemap.texture = irradiance_map})) { | ||
| 237 | goto cleanup; | ||
| 238 | } | ||
| 239 | gfx_set_float_uniform(ibl->irradiance_map_shader, "Flip", flips[i]); | ||
| 240 | gfx_set_mat4_uniform( | ||
| 241 | ibl->irradiance_map_shader, "CameraRotation", &ibl->rotations[i]); | ||
| 242 | gfx_apply_uniforms(ibl->irradiance_map_shader); | ||
| 243 | gfx_render_geometry(ibl->quad); | ||
| 244 | } | ||
| 245 | |||
| 246 | success = true; | ||
| 247 | |||
| 248 | cleanup: | ||
| 249 | gfx_deactivate_shader_program(ibl->irradiance_map_shader); | ||
| 250 | gfx_deactivate_framebuffer(ibl->framebuffer); | ||
| 251 | if (!success && irradiance_map) { | ||
| 252 | gfx_destroy_texture(gfxcore, &irradiance_map); | ||
| 253 | return 0; | ||
| 254 | } else { | ||
| 255 | return irradiance_map; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | Texture* gfx_make_prefiltered_environment_map( | ||
| 260 | IBL* ibl, GfxCore* gfxcore, const Texture* environment_map, int width, | ||
| 261 | int height, int* max_mip_level) { | ||
| 262 | assert(ibl); | ||
| 263 | assert(gfxcore); | ||
| 264 | assert(environment_map); | ||
| 265 | assert(max_mip_level); | ||
| 266 | |||
| 267 | bool success = false; | ||
| 268 | |||
| 269 | Texture* prefiltered_env_map = 0; | ||
| 270 | |||
| 271 | if (!(prefiltered_env_map = gfx_make_texture( | ||
| 272 | gfxcore, &(TextureDesc){ | ||
| 273 | .width = width, | ||
| 274 | .height = height, | ||
| 275 | .depth = 1, | ||
| 276 | .dimension = TextureCubeMap, | ||
| 277 | .format = TextureR11G11B10F, | ||
| 278 | .filtering = LinearFiltering, | ||
| 279 | .mipmaps = true}))) { | ||
| 280 | goto cleanup; | ||
| 281 | } | ||
| 282 | |||
| 283 | gfx_activate_framebuffer(ibl->framebuffer); | ||
| 284 | gfx_activate_shader_program(ibl->prefiltered_environment_map_shader); | ||
| 285 | gfx_set_texture_uniform( | ||
| 286 | ibl->prefiltered_environment_map_shader, "Sky", environment_map); | ||
| 287 | const int max_mip = (int)(rlog2(min(width, height))); | ||
| 288 | for (int mip = 0; mip <= max_mip; ++mip) { | ||
| 289 | const int mip_width = width >> mip; | ||
| 290 | const int mip_height = height >> mip; | ||
| 291 | const float roughness = (float)mip / (float)(max_mip); | ||
| 292 | gfx_framebuffer_set_viewport(ibl->framebuffer, 0, 0, mip_width, mip_height); | ||
| 293 | gfx_set_float_uniform( | ||
| 294 | ibl->prefiltered_environment_map_shader, "Roughness", roughness); | ||
| 295 | |||
| 296 | for (int i = 0; i < 6; ++i) { | ||
| 297 | if (!gfx_framebuffer_attach_colour( | ||
| 298 | ibl->framebuffer, &(FrameBufferAttachment){ | ||
| 299 | .type = FrameBufferCubemapTexture, | ||
| 300 | .cubemap.face = faces[i], | ||
| 301 | .cubemap.mip_level = mip, | ||
| 302 | .cubemap.texture = prefiltered_env_map})) { | ||
| 303 | goto cleanup; | ||
| 304 | } | ||
| 305 | gfx_set_float_uniform( | ||
| 306 | ibl->prefiltered_environment_map_shader, "Flip", flips[i]); | ||
| 307 | gfx_set_mat4_uniform( | ||
| 308 | ibl->prefiltered_environment_map_shader, "CameraRotation", | ||
| 309 | &ibl->rotations[i]); | ||
| 310 | gfx_apply_uniforms(ibl->prefiltered_environment_map_shader); | ||
| 311 | gfx_render_geometry(ibl->quad); | ||
| 312 | } | ||
| 313 | } | ||
| 314 | |||
| 315 | *max_mip_level = max_mip; | ||
| 316 | |||
| 317 | success = true; | ||
| 318 | |||
| 319 | cleanup: | ||
| 320 | gfx_deactivate_shader_program(ibl->prefiltered_environment_map_shader); | ||
| 321 | gfx_deactivate_framebuffer(ibl->framebuffer); | ||
| 322 | if (!success && prefiltered_env_map) { | ||
| 323 | gfx_destroy_texture(gfxcore, &prefiltered_env_map); | ||
| 324 | return 0; | ||
| 325 | } else { | ||
| 326 | return prefiltered_env_map; | ||
| 327 | } | ||
| 328 | } | ||
diff --git a/src/util/shader.c b/src/util/shader.c new file mode 100644 index 0000000..f5c22cc --- /dev/null +++ b/src/util/shader.c | |||
| @@ -0,0 +1,136 @@ | |||
| 1 | #include <gfx/util/shader.h> | ||
| 2 | |||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <shaders/brdf_integration_map.frag.h> | ||
| 5 | #include <shaders/cook_torrance.frag.h> | ||
| 6 | #include <shaders/cook_torrance.vert.h> | ||
| 7 | #include <shaders/cubemap_filtering.vert.h> | ||
| 8 | #include <shaders/debug3d.frag.h> | ||
| 9 | #include <shaders/debug3d.vert.h> | ||
| 10 | #include <shaders/immediate_mode.frag.h> | ||
| 11 | #include <shaders/immediate_mode.vert.h> | ||
| 12 | #include <shaders/irradiance_map.frag.h> | ||
| 13 | #include <shaders/prefiltered_environment_map.frag.h> | ||
| 14 | #include <shaders/quad.vert.h> | ||
| 15 | #include <shaders/skyquad.frag.h> | ||
| 16 | #include <shaders/skyquad.vert.h> | ||
| 17 | #include <shaders/view_normal_mapped_normals.frag.h> | ||
| 18 | #include <shaders/view_normal_mapped_normals.vert.h> | ||
| 19 | #include <shaders/view_normals.frag.h> | ||
| 20 | #include <shaders/view_normals.vert.h> | ||
| 21 | #include <shaders/view_tangents.frag.h> | ||
| 22 | #include <shaders/view_tangents.vert.h> | ||
| 23 | #include <shaders/view_texture.frag.h> | ||
| 24 | #include <shaders/view_texture.vert.h> | ||
| 25 | |||
| 26 | #include <assert.h> | ||
| 27 | #include <string.h> | ||
| 28 | |||
| 29 | static ShaderProgram* make_shader_program( | ||
| 30 | GfxCore* gfxcore, const char* vert_source, const char* frag_source, | ||
| 31 | const ShaderCompilerDefine* defines, size_t num_defines) { | ||
| 32 | assert(gfxcore); | ||
| 33 | assert(vert_source); | ||
| 34 | assert(frag_source); | ||
| 35 | |||
| 36 | Shader* vert = 0; | ||
| 37 | Shader* frag = 0; | ||
| 38 | |||
| 39 | ShaderDesc vertex_shader_desc = { | ||
| 40 | .code = vert_source, .type = VertexShader, .num_defines = num_defines}; | ||
| 41 | ShaderDesc fragment_shader_desc = { | ||
| 42 | .code = frag_source, .type = FragmentShader, .num_defines = num_defines}; | ||
| 43 | if (num_defines > 0) { | ||
| 44 | memcpy( | ||
| 45 | vertex_shader_desc.defines, defines, | ||
| 46 | num_defines * sizeof(ShaderCompilerDefine)); | ||
| 47 | memcpy( | ||
| 48 | fragment_shader_desc.defines, defines, | ||
| 49 | num_defines * sizeof(ShaderCompilerDefine)); | ||
| 50 | } | ||
| 51 | vert = gfx_make_shader(gfxcore, &vertex_shader_desc); | ||
| 52 | if (!vert) { | ||
| 53 | goto cleanup; | ||
| 54 | } | ||
| 55 | frag = gfx_make_shader(gfxcore, &fragment_shader_desc); | ||
| 56 | if (!frag) { | ||
| 57 | goto cleanup; | ||
| 58 | } | ||
| 59 | |||
| 60 | ShaderProgramDesc shader_program_desc = { | ||
| 61 | .vertex_shader = vert, .fragment_shader = frag}; | ||
| 62 | ShaderProgram* prog = gfx_make_shader_program(gfxcore, &shader_program_desc); | ||
| 63 | if (!prog) { | ||
| 64 | goto cleanup; | ||
| 65 | } | ||
| 66 | return prog; | ||
| 67 | |||
| 68 | cleanup: | ||
| 69 | if (vert) { | ||
| 70 | gfx_destroy_shader(gfxcore, &vert); | ||
| 71 | } | ||
| 72 | if (frag) { | ||
| 73 | gfx_destroy_shader(gfxcore, &frag); | ||
| 74 | } | ||
| 75 | return 0; | ||
| 76 | } | ||
| 77 | |||
| 78 | ShaderProgram* gfx_make_brdf_integration_map_shader(GfxCore* gfxcore) { | ||
| 79 | return make_shader_program( | ||
| 80 | gfxcore, quad_vert, brdf_integration_map_frag, 0, 0); | ||
| 81 | } | ||
| 82 | |||
| 83 | ShaderProgram* gfx_make_cook_torrance_shader(GfxCore* gfxcore) { | ||
| 84 | return make_shader_program( | ||
| 85 | gfxcore, cook_torrance_vert, cook_torrance_frag, 0, 0); | ||
| 86 | } | ||
| 87 | |||
| 88 | ShaderProgram* gfx_make_cook_torrance_shader_perm( | ||
| 89 | GfxCore* gfxcore, const ShaderCompilerDefine* defines, size_t num_defines) { | ||
| 90 | return make_shader_program( | ||
| 91 | gfxcore, cook_torrance_vert, cook_torrance_frag, defines, num_defines); | ||
| 92 | } | ||
| 93 | |||
| 94 | ShaderProgram* gfx_make_immediate_mode_shader(GfxCore* gfxcore) { | ||
| 95 | return make_shader_program( | ||
| 96 | gfxcore, immediate_mode_vert, immediate_mode_frag, 0, 0); | ||
| 97 | } | ||
| 98 | |||
| 99 | ShaderProgram* gfx_make_irradiance_map_shader(GfxCore* gfxcore) { | ||
| 100 | return make_shader_program( | ||
| 101 | gfxcore, cubemap_filtering_vert, irradiance_map_frag, 0, 0); | ||
| 102 | } | ||
| 103 | |||
| 104 | ShaderProgram* gfx_make_prefiltered_environment_map_shader(GfxCore* gfxcore) { | ||
| 105 | return make_shader_program( | ||
| 106 | gfxcore, cubemap_filtering_vert, prefiltered_environment_map_frag, 0, 0); | ||
| 107 | } | ||
| 108 | |||
| 109 | ShaderProgram* gfx_make_debug3d_shader(GfxCore* gfxcore) { | ||
| 110 | return make_shader_program(gfxcore, debug3d_vert, debug3d_frag, 0, 0); | ||
| 111 | } | ||
| 112 | |||
| 113 | ShaderProgram* gfx_make_skyquad_shader(GfxCore* gfxcore) { | ||
| 114 | return make_shader_program(gfxcore, skyquad_vert, skyquad_frag, 0, 0); | ||
| 115 | } | ||
| 116 | |||
| 117 | ShaderProgram* gfx_make_view_normal_mapped_normals_shader(GfxCore* gfxcore) { | ||
| 118 | return make_shader_program( | ||
| 119 | gfxcore, view_normal_mapped_normals_vert, view_normal_mapped_normals_frag, | ||
| 120 | 0, 0); | ||
| 121 | } | ||
| 122 | |||
| 123 | ShaderProgram* gfx_make_view_normals_shader(GfxCore* gfxcore) { | ||
| 124 | return make_shader_program( | ||
| 125 | gfxcore, view_normals_vert, view_normals_frag, 0, 0); | ||
| 126 | } | ||
| 127 | |||
| 128 | ShaderProgram* gfx_make_view_tangents_shader(GfxCore* gfxcore) { | ||
| 129 | return make_shader_program( | ||
| 130 | gfxcore, view_tangents_vert, view_tangents_frag, 0, 0); | ||
| 131 | } | ||
| 132 | |||
| 133 | ShaderProgram* gfx_make_view_texture_shader(GfxCore* gfxcore) { | ||
| 134 | return make_shader_program( | ||
| 135 | gfxcore, view_texture_vert, view_texture_frag, 0, 0); | ||
| 136 | } | ||
diff --git a/src/util/skyquad.c b/src/util/skyquad.c new file mode 100644 index 0000000..08fa044 --- /dev/null +++ b/src/util/skyquad.c | |||
| @@ -0,0 +1,161 @@ | |||
| 1 | #include <gfx/util/skyquad.h> | ||
| 2 | |||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <gfx/gfx.h> | ||
| 5 | #include <gfx/scene/light.h> | ||
| 6 | #include <gfx/scene/material.h> | ||
| 7 | #include <gfx/scene/mesh.h> | ||
| 8 | #include <gfx/scene/node.h> | ||
| 9 | #include <gfx/scene/object.h> | ||
| 10 | #include <gfx/scene/scene.h> | ||
| 11 | #include <gfx/util/geometry.h> | ||
| 12 | #include <gfx/util/shader.h> | ||
| 13 | |||
| 14 | #include <math/vec4.h> | ||
| 15 | |||
| 16 | #include <assert.h> | ||
| 17 | |||
| 18 | SceneObject* gfx_make_skyquad(GfxCore* gfxcore, const Texture* texture) { | ||
| 19 | assert(gfxcore); | ||
| 20 | assert(texture); | ||
| 21 | |||
| 22 | ShaderProgram* shader = 0; | ||
| 23 | Geometry* geometry = 0; | ||
| 24 | Material* material = 0; | ||
| 25 | Mesh* mesh = 0; | ||
| 26 | SceneObject* object = 0; | ||
| 27 | |||
| 28 | shader = gfx_make_skyquad_shader(gfxcore); | ||
| 29 | if (!shader) { | ||
| 30 | goto cleanup; | ||
| 31 | } | ||
| 32 | |||
| 33 | geometry = gfx_make_quad_11(gfxcore); | ||
| 34 | if (!geometry) { | ||
| 35 | goto cleanup; | ||
| 36 | } | ||
| 37 | |||
| 38 | MaterialDesc material_desc = (MaterialDesc){0}; | ||
| 39 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 40 | .type = UniformTexture, | ||
| 41 | .value.texture = texture, | ||
| 42 | .name = sstring_make("Skyquad")}; | ||
| 43 | material_desc.num_uniforms = 1; | ||
| 44 | material = gfx_make_material(&material_desc); | ||
| 45 | if (!material) { | ||
| 46 | goto cleanup; | ||
| 47 | } | ||
| 48 | |||
| 49 | MeshDesc mesh_desc = (MeshDesc){0}; | ||
| 50 | mesh_desc.geometry = geometry; | ||
| 51 | mesh_desc.material = material; | ||
| 52 | mesh_desc.shader = shader; | ||
| 53 | mesh = gfx_make_mesh(&mesh_desc); | ||
| 54 | if (!mesh) { | ||
| 55 | goto cleanup; | ||
| 56 | } | ||
| 57 | |||
| 58 | object = gfx_make_object(&(ObjectDesc){.num_meshes = 1, .meshes = {mesh}}); | ||
| 59 | if (!object) { | ||
| 60 | goto cleanup; | ||
| 61 | } | ||
| 62 | |||
| 63 | return object; | ||
| 64 | |||
| 65 | cleanup: | ||
| 66 | if (shader) { | ||
| 67 | gfx_destroy_shader_program(gfxcore, &shader); | ||
| 68 | } | ||
| 69 | if (geometry) { | ||
| 70 | gfx_destroy_geometry(gfxcore, &geometry); | ||
| 71 | } | ||
| 72 | if (material) { | ||
| 73 | gfx_destroy_material(&material); | ||
| 74 | } | ||
| 75 | if (mesh) { | ||
| 76 | gfx_destroy_mesh(&mesh); | ||
| 77 | } | ||
| 78 | if (object) { | ||
| 79 | gfx_destroy_object(&object); | ||
| 80 | } | ||
| 81 | return false; | ||
| 82 | } | ||
| 83 | |||
| 84 | /// Create an environment light node. | ||
| 85 | static SceneNode* make_environment_light( | ||
| 86 | SceneNode* root, const Texture* environment_map) { | ||
| 87 | assert(root); | ||
| 88 | assert(environment_map); | ||
| 89 | |||
| 90 | Light* light = 0; | ||
| 91 | SceneNode* light_node = 0; | ||
| 92 | |||
| 93 | light = gfx_make_light(&(LightDesc){ | ||
| 94 | .type = EnvironmentLightType, | ||
| 95 | .light = {(EnvironmentLightDesc){.environment_map = environment_map}}}); | ||
| 96 | if (!light) { | ||
| 97 | goto cleanup; | ||
| 98 | } | ||
| 99 | |||
| 100 | light_node = gfx_make_light_node(light); | ||
| 101 | if (!light_node) { | ||
| 102 | goto cleanup; | ||
| 103 | } | ||
| 104 | gfx_set_node_parent(light_node, root); | ||
| 105 | |||
| 106 | return light_node; | ||
| 107 | |||
| 108 | cleanup: | ||
| 109 | if (light) { | ||
| 110 | gfx_destroy_light(&light); | ||
| 111 | } | ||
| 112 | if (light_node) { | ||
| 113 | gfx_destroy_node(&light_node); | ||
| 114 | } | ||
| 115 | return 0; | ||
| 116 | } | ||
| 117 | |||
| 118 | SceneNode* gfx_setup_skyquad( | ||
| 119 | GfxCore* gfxcore, SceneNode* root, const Texture* environment_map) { | ||
| 120 | assert(gfxcore); | ||
| 121 | assert(root); | ||
| 122 | assert(environment_map); | ||
| 123 | |||
| 124 | SceneObject* skyquad_object = 0; | ||
| 125 | SceneNode* object_node = 0; | ||
| 126 | SceneNode* light_node = 0; | ||
| 127 | |||
| 128 | // Create the skyquad object. | ||
| 129 | skyquad_object = gfx_make_skyquad(gfxcore, environment_map); | ||
| 130 | if (!skyquad_object) { | ||
| 131 | goto cleanup; | ||
| 132 | } | ||
| 133 | |||
| 134 | // Create an object node to render the skyquad in the background. | ||
| 135 | object_node = gfx_make_object_node(skyquad_object); | ||
| 136 | if (!object_node) { | ||
| 137 | goto cleanup; | ||
| 138 | } | ||
| 139 | gfx_set_node_parent(object_node, root); | ||
| 140 | |||
| 141 | // Create an environment light node under which to root objects affected by | ||
| 142 | // the skyquad. | ||
| 143 | light_node = make_environment_light(root, environment_map); | ||
| 144 | if (!light_node) { | ||
| 145 | goto cleanup; | ||
| 146 | } | ||
| 147 | |||
| 148 | return light_node; | ||
| 149 | |||
| 150 | cleanup: | ||
| 151 | if (skyquad_object) { | ||
| 152 | gfx_destroy_object(&skyquad_object); | ||
| 153 | } | ||
| 154 | if (object_node) { | ||
| 155 | gfx_destroy_node(&object_node); | ||
| 156 | } | ||
| 157 | if (light_node) { | ||
| 158 | gfx_destroy_node(&light_node); | ||
| 159 | } | ||
| 160 | return 0; | ||
| 161 | } | ||
