diff options
-rw-r--r-- | gfx/include/gfx/gfx.h | 12 | ||||
-rw-r--r-- | gfx/include/gfx/scene/scene.h | 10 | ||||
-rw-r--r-- | gfx/src/gfx.c | 24 | ||||
-rw-r--r-- | gfx/src/scene/scene.c | 15 | ||||
-rw-r--r-- | gfx/src/scene/scene_impl.h | 6 | ||||
-rw-r--r-- | gfx/src/scene/scene_memory.c | 221 | ||||
-rw-r--r-- | gfx/src/scene/scene_memory.h | 193 | ||||
-rw-r--r-- | gltfview/src/game.c | 2 |
8 files changed, 99 insertions, 384 deletions
diff --git a/gfx/include/gfx/gfx.h b/gfx/include/gfx/gfx.h index 303ddcd..b8f2595 100644 --- a/gfx/include/gfx/gfx.h +++ b/gfx/include/gfx/gfx.h | |||
@@ -9,7 +9,7 @@ typedef struct SceneCamera SceneCamera; | |||
9 | typedef struct Gfx Gfx; | 9 | typedef struct Gfx Gfx; |
10 | 10 | ||
11 | /// Create a new graphics system, | 11 | /// Create a new graphics system, |
12 | Gfx* gfx_init(); | 12 | Gfx* gfx_init(void); |
13 | 13 | ||
14 | /// Destroy the graphics system. | 14 | /// Destroy the graphics system. |
15 | void gfx_destroy(Gfx**); | 15 | void gfx_destroy(Gfx**); |
@@ -23,16 +23,6 @@ Renderer* gfx_get_renderer(Gfx*); | |||
23 | /// Get the immediate mode renderer. | 23 | /// Get the immediate mode renderer. |
24 | ImmRenderer* gfx_get_imm_renderer(Gfx*); | 24 | ImmRenderer* gfx_get_imm_renderer(Gfx*); |
25 | 25 | ||
26 | /// Create a new scene. | ||
27 | Scene* gfx_make_scene(Gfx*); | ||
28 | |||
29 | /// Destroy the scene. | ||
30 | /// | ||
31 | /// This function destroys the scene and all objects that it owns (scene | ||
32 | /// objects, cameras, lights, etc), but not objects that could be shared with | ||
33 | /// other scenes (meshes, materials, etc). | ||
34 | void gfx_destroy_scene(Gfx*, Scene**); | ||
35 | |||
36 | /// Remove unused resources from the scene (meshes, materials). | 26 | /// Remove unused resources from the scene (meshes, materials). |
37 | /// TODO: need to think about the interface for scene_purge(). Maybe this | 27 | /// TODO: need to think about the interface for scene_purge(). Maybe this |
38 | /// should be gfx_purge() and take a list of Scenes? | 28 | /// should be gfx_purge() and take a list of Scenes? |
diff --git a/gfx/include/gfx/scene/scene.h b/gfx/include/gfx/scene/scene.h index 5a1d823..f5c9ddf 100644 --- a/gfx/include/gfx/scene/scene.h +++ b/gfx/include/gfx/scene/scene.h | |||
@@ -7,6 +7,16 @@ typedef struct SceneNode SceneNode; | |||
7 | 7 | ||
8 | typedef struct Scene Scene; | 8 | typedef struct Scene Scene; |
9 | 9 | ||
10 | /// Create a new scene. | ||
11 | Scene* gfx_make_scene(void); | ||
12 | |||
13 | /// Destroy the scene. | ||
14 | /// | ||
15 | /// This function destroys the scene and all objects that it owns (scene | ||
16 | /// objects, cameras, lights, etc), but not objects that could be shared with | ||
17 | /// other scenes (meshes, materials, etc). | ||
18 | void gfx_destroy_scene(Scene**); | ||
19 | |||
10 | /// Get the scene's root node. | 20 | /// Get the scene's root node. |
11 | SceneNode* gfx_get_scene_root(Scene*); | 21 | SceneNode* gfx_get_scene_root(Scene*); |
12 | 22 | ||
diff --git a/gfx/src/gfx.c b/gfx/src/gfx.c index 47f2187..fc720ed 100644 --- a/gfx/src/gfx.c +++ b/gfx/src/gfx.c | |||
@@ -14,13 +14,12 @@ | |||
14 | #include <stdlib.h> | 14 | #include <stdlib.h> |
15 | 15 | ||
16 | typedef struct Gfx { | 16 | typedef struct Gfx { |
17 | scene_idx scene; // First child scene. | ||
18 | RenderBackend render_backend; | 17 | RenderBackend render_backend; |
19 | Renderer renderer; | 18 | Renderer renderer; |
20 | ImmRenderer imm_renderer; | 19 | ImmRenderer imm_renderer; |
21 | } Gfx; | 20 | } Gfx; |
22 | 21 | ||
23 | Gfx* gfx_init() { | 22 | Gfx* gfx_init(void) { |
24 | if (!gladLoadGL()) { | 23 | if (!gladLoadGL()) { |
25 | LOGE("Failed loading glad!"); | 24 | LOGE("Failed loading glad!"); |
26 | return 0; | 25 | return 0; |
@@ -72,24 +71,3 @@ ImmRenderer* gfx_get_imm_renderer(Gfx* gfx) { | |||
72 | assert(gfx); | 71 | assert(gfx); |
73 | return &gfx->imm_renderer; | 72 | return &gfx->imm_renderer; |
74 | } | 73 | } |
75 | |||
76 | Scene* gfx_make_scene(Gfx* gfx) { | ||
77 | Scene* scene = mem_alloc_scene(); | ||
78 | if (!scene) { | ||
79 | return 0; | ||
80 | } | ||
81 | scene_make(scene); | ||
82 | LIST_PREPEND(gfx->scene, scene); | ||
83 | return scene; | ||
84 | } | ||
85 | |||
86 | void gfx_destroy_scene(Gfx* gfx, Scene** scene) { | ||
87 | assert(scene); | ||
88 | scene_destroy(*scene); | ||
89 | const scene_idx scene_index = mem_get_scene_index(*scene); | ||
90 | if (gfx->scene.val == scene_index.val) { | ||
91 | gfx->scene.val = 0; | ||
92 | } | ||
93 | LIST_REMOVE(*scene); | ||
94 | mem_free_scene(scene); | ||
95 | } | ||
diff --git a/gfx/src/scene/scene.c b/gfx/src/scene/scene.c index 19b9379..c3dae9c 100644 --- a/gfx/src/scene/scene.c +++ b/gfx/src/scene/scene.c | |||
@@ -1,18 +1,25 @@ | |||
1 | #include "scene_impl.h" | 1 | #include "scene_impl.h" |
2 | 2 | ||
3 | #include "node_impl.h" | 3 | #include "node_impl.h" |
4 | #include "scene_memory.h" | ||
4 | 5 | ||
5 | #include <assert.h> | 6 | #include <assert.h> |
6 | 7 | ||
7 | void scene_make(Scene* scene) { | 8 | Scene* gfx_make_scene(void) { |
8 | assert(scene); | 9 | Scene* scene = mem_alloc_scene(); |
10 | if (!scene) { | ||
11 | return 0; | ||
12 | } | ||
9 | scene->root = gfx_make_node(); | 13 | scene->root = gfx_make_node(); |
10 | assert(scene->root); | 14 | assert(scene->root); |
15 | return scene; | ||
11 | } | 16 | } |
12 | 17 | ||
13 | void scene_destroy(Scene* scene) { | 18 | void gfx_destroy_scene(Scene** scene) { |
14 | assert(scene); | 19 | assert(scene); |
15 | gfx_destroy_node(&scene->root); | 20 | assert(*scene); |
21 | gfx_destroy_node(&(*scene)->root); | ||
22 | mem_free_scene(scene); | ||
16 | } | 23 | } |
17 | 24 | ||
18 | SceneNode* gfx_get_scene_root(Scene* scene) { | 25 | SceneNode* gfx_get_scene_root(Scene* scene) { |
diff --git a/gfx/src/scene/scene_impl.h b/gfx/src/scene/scene_impl.h index 25ec8da..992f620 100644 --- a/gfx/src/scene/scene_impl.h +++ b/gfx/src/scene/scene_impl.h | |||
@@ -11,9 +11,3 @@ typedef struct Scene { | |||
11 | scene_idx next; | 11 | scene_idx next; |
12 | scene_idx prev; | 12 | scene_idx prev; |
13 | } Scene; | 13 | } Scene; |
14 | |||
15 | /// Create a new scene. | ||
16 | void scene_make(Scene*); | ||
17 | |||
18 | /// Destroy the scene. | ||
19 | void scene_destroy(Scene*); | ||
diff --git a/gfx/src/scene/scene_memory.c b/gfx/src/scene/scene_memory.c index 217c719..ecd9434 100644 --- a/gfx/src/scene/scene_memory.c +++ b/gfx/src/scene/scene_memory.c | |||
@@ -10,7 +10,6 @@ | |||
10 | #include "node_impl.h" | 10 | #include "node_impl.h" |
11 | #include "object_impl.h" | 11 | #include "object_impl.h" |
12 | #include "scene_impl.h" | 12 | #include "scene_impl.h" |
13 | #include "types.h" | ||
14 | 13 | ||
15 | #include <mempool.h> | 14 | #include <mempool.h> |
16 | 15 | ||
@@ -37,7 +36,7 @@ typedef struct SceneMemory { | |||
37 | joint_pool joints; | 36 | joint_pool joints; |
38 | light_pool lights; | 37 | light_pool lights; |
39 | material_pool materials; | 38 | material_pool materials; |
40 | mesh_pool meshes; | 39 | mesh_pool meshs; // Purposeful typo to make the PLURAL() macro work. |
41 | mesh_link_pool mesh_links; | 40 | mesh_link_pool mesh_links; |
42 | node_pool nodes; | 41 | node_pool nodes; |
43 | object_pool objects; | 42 | object_pool objects; |
@@ -50,6 +49,9 @@ static SceneMemory mem; | |||
50 | #define ALLOC_DUMMY(POOL) \ | 49 | #define ALLOC_DUMMY(POOL) \ |
51 | assert(mempool_get_block_index(POOL, mempool_alloc(POOL)) == 0) | 50 | assert(mempool_get_block_index(POOL, mempool_alloc(POOL)) == 0) |
52 | 51 | ||
52 | #define PLURAL(name) name##s | ||
53 | #define MEM_FIELD(name) mem.PLURAL(name) | ||
54 | |||
53 | void scene_mem_init() { | 55 | void scene_mem_init() { |
54 | mempool_make(&mem.animas); | 56 | mempool_make(&mem.animas); |
55 | mempool_make(&mem.animations); | 57 | mempool_make(&mem.animations); |
@@ -57,7 +59,7 @@ void scene_mem_init() { | |||
57 | mempool_make(&mem.joints); | 59 | mempool_make(&mem.joints); |
58 | mempool_make(&mem.lights); | 60 | mempool_make(&mem.lights); |
59 | mempool_make(&mem.materials); | 61 | mempool_make(&mem.materials); |
60 | mempool_make(&mem.meshes); | 62 | mempool_make(&mem.meshs); |
61 | mempool_make(&mem.mesh_links); | 63 | mempool_make(&mem.mesh_links); |
62 | mempool_make(&mem.nodes); | 64 | mempool_make(&mem.nodes); |
63 | mempool_make(&mem.objects); | 65 | mempool_make(&mem.objects); |
@@ -72,7 +74,7 @@ void scene_mem_init() { | |||
72 | ALLOC_DUMMY(&mem.joints); | 74 | ALLOC_DUMMY(&mem.joints); |
73 | ALLOC_DUMMY(&mem.lights); | 75 | ALLOC_DUMMY(&mem.lights); |
74 | ALLOC_DUMMY(&mem.materials); | 76 | ALLOC_DUMMY(&mem.materials); |
75 | ALLOC_DUMMY(&mem.meshes); | 77 | ALLOC_DUMMY(&mem.meshs); |
76 | ALLOC_DUMMY(&mem.mesh_links); | 78 | ALLOC_DUMMY(&mem.mesh_links); |
77 | ALLOC_DUMMY(&mem.nodes); | 79 | ALLOC_DUMMY(&mem.nodes); |
78 | ALLOC_DUMMY(&mem.objects); | 80 | ALLOC_DUMMY(&mem.objects); |
@@ -84,182 +86,59 @@ void scene_mem_destroy() { | |||
84 | // NOTE: the dummy objects are not constructed, so the destruction code below | 86 | // NOTE: the dummy objects are not constructed, so the destruction code below |
85 | // always skips index 0. (I don't really like the conditional inside the loop, | 87 | // always skips index 0. (I don't really like the conditional inside the loop, |
86 | // but this gets the job done without having to specialize the loop macro.) | 88 | // but this gets the job done without having to specialize the loop macro.) |
87 | // | 89 | #define DESTROY(name) \ |
90 | mempool_foreach(&MEM_FIELD(name), obj, { \ | ||
91 | if (i > 0) { \ | ||
92 | gfx_destroy_##name(&obj); \ | ||
93 | } \ | ||
94 | }) | ||
95 | |||
88 | // First destroy the scenes. This will recursively destroy the scene's nodes | 96 | // First destroy the scenes. This will recursively destroy the scene's nodes |
89 | // and their objects and avoid a double-free when we then destroy any stray | 97 | // and their objects and avoid a double-free when we then destroy any stray |
90 | // scene elements. | 98 | // scene elements. |
91 | mempool_foreach(&mem.scenes, scene, { | 99 | DESTROY(scene); |
92 | if (i > 0) { | ||
93 | scene_destroy(scene); | ||
94 | } | ||
95 | }); | ||
96 | // Then delete stray nodes. This will delete their children nodes and | 100 | // Then delete stray nodes. This will delete their children nodes and |
97 | // resource. | 101 | // resource. |
98 | mempool_foreach(&mem.nodes, node, { | 102 | DESTROY(node); |
99 | if (i > 0) { | ||
100 | gfx_destroy_node(&node); | ||
101 | } | ||
102 | }); | ||
103 | // Destroy remaining scene elements. | 103 | // Destroy remaining scene elements. |
104 | mempool_foreach(&mem.animas, anima, { | 104 | DESTROY(anima); |
105 | if (i > 0) { | ||
106 | gfx_destroy_anima(&anima); | ||
107 | } | ||
108 | }); | ||
109 | // Animations are owned by animas and do not have a destructor. | 105 | // Animations are owned by animas and do not have a destructor. |
110 | mempool_foreach(&mem.cameras, camera, { | 106 | DESTROY(camera); |
111 | if (i > 0) { | 107 | DESTROY(joint); |
112 | gfx_destroy_camera(&camera); | 108 | DESTROY(light); |
113 | } | 109 | DESTROY(material); |
114 | }); | 110 | DESTROY(mesh); |
115 | mempool_foreach(&mem.joints, joint, { | ||
116 | if (i > 0) { | ||
117 | gfx_destroy_joint(&joint); | ||
118 | } | ||
119 | }); | ||
120 | mempool_foreach(&mem.lights, light, { | ||
121 | if (i > 0) { | ||
122 | gfx_destroy_light(&light); | ||
123 | } | ||
124 | }); | ||
125 | mempool_foreach(&mem.materials, material, { | ||
126 | if (i > 0) { | ||
127 | gfx_destroy_material(&material); | ||
128 | } | ||
129 | }); | ||
130 | mempool_foreach(&mem.meshes, mesh, { | ||
131 | if (i > 0) { | ||
132 | gfx_destroy_mesh(&mesh); | ||
133 | } | ||
134 | }); | ||
135 | // Mesh links don't have a destructor. | 111 | // Mesh links don't have a destructor. |
136 | mempool_foreach(&mem.objects, object, { | 112 | DESTROY(object); |
137 | if (i > 0) { | ||
138 | gfx_destroy_object(&object); | ||
139 | } | ||
140 | }); | ||
141 | // Skeletons are owned by animas and do not have a destructor. | 113 | // Skeletons are owned by animas and do not have a destructor. |
142 | } | 114 | } |
143 | 115 | ||
144 | // Memory allocation. | 116 | #define DEF_MEMORY(name, type) \ |
145 | Anima* mem_alloc_anima() { return mempool_alloc(&mem.animas); } | 117 | /* xyz* mem_alloc_xyz(); */ \ |
146 | Animation* mem_alloc_animation() { return mempool_alloc(&mem.animations); } | 118 | type* mem_alloc_##name() { return mempool_alloc(&MEM_FIELD(name)); } \ |
147 | SceneCamera* mem_alloc_camera() { return mempool_alloc(&mem.cameras); } | 119 | /* void mem_free_xyz(xyz**); */ \ |
148 | Joint* mem_alloc_joint() { return mempool_alloc(&mem.joints); } | 120 | void mem_free_##name(type** obj) { mempool_free(&MEM_FIELD(name), obj); } \ |
149 | Light* mem_alloc_light() { return mempool_alloc(&mem.lights); } | 121 | /* xyz* mem_get_xyz(xyz_idx); */ \ |
150 | Material* mem_alloc_material() { return mempool_alloc(&mem.materials); } | 122 | /* TODO: Check for 0 index and return nullptr? Otherwise this can \ |
151 | Mesh* mem_alloc_mesh() { return mempool_alloc(&mem.meshes); } | 123 | * accidentally return a pointer to the dummy objects. */ \ |
152 | MeshLink* mem_alloc_mesh_link() { return mempool_alloc(&mem.mesh_links); } | 124 | type* mem_get_##name(NAMED_INDEX(name) index) { \ |
153 | SceneNode* mem_alloc_node() { return mempool_alloc(&mem.nodes); } | 125 | return mempool_get_block(&MEM_FIELD(name), index.val); \ |
154 | SceneObject* mem_alloc_object() { return mempool_alloc(&mem.objects); } | 126 | } \ |
155 | Scene* mem_alloc_scene() { return mempool_alloc(&mem.scenes); } | 127 | /* xyz_idx mem_get_xyz_index(const xyz*); */ \ |
156 | Skeleton* mem_alloc_skeleton() { return mempool_alloc(&mem.skeletons); } | 128 | NAMED_INDEX(name) mem_get_##name##_index(const type* obj) { \ |
157 | 129 | return (NAMED_INDEX(name)){ \ | |
158 | // Memory free. | 130 | .val = mempool_get_block_index(&MEM_FIELD(name), obj)}; \ |
159 | void mem_free_anima(Anima** anima) { mempool_free(&mem.animas, anima); } | 131 | } |
160 | void mem_free_animation(Animation** animation) { | ||
161 | mempool_free(&mem.animations, animation); | ||
162 | } | ||
163 | void mem_free_camera(SceneCamera** camera) { | ||
164 | mempool_free(&mem.cameras, camera); | ||
165 | } | ||
166 | void mem_free_joint(Joint** joint) { mempool_free(&mem.joints, joint); } | ||
167 | void mem_free_light(Light** light) { mempool_free(&mem.lights, light); } | ||
168 | void mem_free_material(Material** material) { | ||
169 | mempool_free(&mem.materials, material); | ||
170 | } | ||
171 | void mem_free_mesh(Mesh** mesh) { mempool_free(&mem.meshes, mesh); } | ||
172 | void mem_free_mesh_link(MeshLink** mesh_link) { | ||
173 | mempool_free(&mem.mesh_links, mesh_link); | ||
174 | } | ||
175 | void mem_free_node(SceneNode** node) { mempool_free(&mem.nodes, node); } | ||
176 | void mem_free_object(SceneObject** object) { | ||
177 | mempool_free(&mem.objects, object); | ||
178 | } | ||
179 | void mem_free_scene(Scene** scene) { mempool_free(&mem.scenes, scene); } | ||
180 | void mem_free_skeleton(Skeleton** skeleton) { | ||
181 | mempool_free(&mem.skeletons, skeleton); | ||
182 | } | ||
183 | |||
184 | // Query by index. | ||
185 | // | ||
186 | // TODO: Check for 0 index and return nullptr? Otherwise this can accidentally | ||
187 | // return a pointer to the dummy objects. | ||
188 | Anima* mem_get_anima(anima_idx index) { | ||
189 | return mempool_get_block(&mem.animas, index.val); | ||
190 | } | ||
191 | Animation* mem_get_animation(animation_idx index) { | ||
192 | return mempool_get_block(&mem.animations, index.val); | ||
193 | } | ||
194 | SceneCamera* mem_get_camera(camera_idx index) { | ||
195 | return mempool_get_block(&mem.cameras, index.val); | ||
196 | } | ||
197 | Joint* mem_get_joint(joint_idx index) { | ||
198 | return mempool_get_block(&mem.joints, index.val); | ||
199 | } | ||
200 | Light* mem_get_light(light_idx index) { | ||
201 | return mempool_get_block(&mem.lights, index.val); | ||
202 | } | ||
203 | Material* mem_get_material(material_idx index) { | ||
204 | return mempool_get_block(&mem.materials, index.val); | ||
205 | } | ||
206 | Mesh* mem_get_mesh(mesh_idx index) { | ||
207 | return mempool_get_block(&mem.meshes, index.val); | ||
208 | } | ||
209 | MeshLink* mem_get_mesh_link(mesh_link_idx index) { | ||
210 | return mempool_get_block(&mem.mesh_links, index.val); | ||
211 | } | ||
212 | SceneNode* mem_get_node(node_idx index) { | ||
213 | return mempool_get_block(&mem.nodes, index.val); | ||
214 | } | ||
215 | SceneObject* mem_get_object(object_idx index) { | ||
216 | return mempool_get_block(&mem.objects, index.val); | ||
217 | } | ||
218 | Scene* mem_get_scene(scene_idx index) { | ||
219 | return mempool_get_block(&mem.scenes, index.val); | ||
220 | } | ||
221 | Skeleton* mem_get_skeleton(skeleton_idx index) { | ||
222 | return mempool_get_block(&mem.skeletons, index.val); | ||
223 | } | ||
224 | 132 | ||
225 | // Map object to index. | 133 | DEF_MEMORY(anima, Anima) |
226 | anima_idx mem_get_anima_index(const Anima* anima) { | 134 | DEF_MEMORY(animation, Animation) |
227 | return (anima_idx){.val = mempool_get_block_index(&mem.animas, anima)}; | 135 | DEF_MEMORY(camera, SceneCamera) |
228 | } | 136 | DEF_MEMORY(joint, Joint) |
229 | animation_idx mem_get_animation_index(const Animation* animation) { | 137 | DEF_MEMORY(light, Light) |
230 | return (animation_idx){ | 138 | DEF_MEMORY(material, Material) |
231 | .val = mempool_get_block_index(&mem.animations, animation)}; | 139 | DEF_MEMORY(mesh, Mesh) |
232 | } | 140 | DEF_MEMORY(mesh_link, MeshLink) |
233 | camera_idx mem_get_camera_index(const SceneCamera* camera) { | 141 | DEF_MEMORY(node, SceneNode) |
234 | return (camera_idx){.val = mempool_get_block_index(&mem.cameras, camera)}; | 142 | DEF_MEMORY(object, SceneObject) |
235 | } | 143 | DEF_MEMORY(scene, Scene) |
236 | joint_idx mem_get_joint_index(const Joint* joint) { | 144 | DEF_MEMORY(skeleton, Skeleton) |
237 | return (joint_idx){.val = mempool_get_block_index(&mem.joints, joint)}; | ||
238 | } | ||
239 | light_idx mem_get_light_index(const Light* light) { | ||
240 | return (light_idx){.val = mempool_get_block_index(&mem.lights, light)}; | ||
241 | } | ||
242 | material_idx mem_get_material_index(const Material* material) { | ||
243 | return (material_idx){ | ||
244 | .val = mempool_get_block_index(&mem.materials, material)}; | ||
245 | } | ||
246 | mesh_idx mem_get_mesh_index(const Mesh* mesh) { | ||
247 | return (mesh_idx){.val = mempool_get_block_index(&mem.meshes, mesh)}; | ||
248 | } | ||
249 | mesh_link_idx mem_get_mesh_link_index(const MeshLink* mesh_link) { | ||
250 | return (mesh_link_idx){ | ||
251 | .val = mempool_get_block_index(&mem.mesh_links, mesh_link)}; | ||
252 | } | ||
253 | node_idx mem_get_node_index(const SceneNode* node) { | ||
254 | return (node_idx){.val = mempool_get_block_index(&mem.nodes, node)}; | ||
255 | } | ||
256 | object_idx mem_get_object_index(const SceneObject* object) { | ||
257 | return (object_idx){.val = mempool_get_block_index(&mem.objects, object)}; | ||
258 | } | ||
259 | scene_idx mem_get_scene_index(const Scene* scene) { | ||
260 | return (scene_idx){.val = mempool_get_block_index(&mem.scenes, scene)}; | ||
261 | } | ||
262 | skeleton_idx mem_get_skeleton_index(const Skeleton* skeleton) { | ||
263 | return (skeleton_idx){ | ||
264 | .val = mempool_get_block_index(&mem.skeletons, skeleton)}; | ||
265 | } | ||
diff --git a/gfx/src/scene/scene_memory.h b/gfx/src/scene/scene_memory.h index 197e4ca..9486ee6 100644 --- a/gfx/src/scene/scene_memory.h +++ b/gfx/src/scene/scene_memory.h | |||
@@ -4,19 +4,6 @@ | |||
4 | #include "animation_impl.h" | 4 | #include "animation_impl.h" |
5 | #include "types.h" | 5 | #include "types.h" |
6 | 6 | ||
7 | typedef struct Anima Anima; | ||
8 | typedef struct Animation Animation; | ||
9 | typedef struct Joint Joint; | ||
10 | typedef struct Light Light; | ||
11 | typedef struct Material Material; | ||
12 | typedef struct Mesh Mesh; | ||
13 | typedef struct MeshLink MeshLink; | ||
14 | typedef struct SceneCamera SceneCamera; | ||
15 | typedef struct SceneNode SceneNode; | ||
16 | typedef struct SceneObject SceneObject; | ||
17 | typedef struct Scene Scene; | ||
18 | typedef struct Skeleton Skeleton; | ||
19 | |||
20 | /// Initialize scene memory. | 7 | /// Initialize scene memory. |
21 | /// | 8 | /// |
22 | /// The scene memory guarantees that every object maps to an index different | 9 | /// The scene memory guarantees that every object maps to an index different |
@@ -26,158 +13,28 @@ void scene_mem_init(); | |||
26 | /// Destroy the scene memory and all allocated objects. | 13 | /// Destroy the scene memory and all allocated objects. |
27 | void scene_mem_destroy(); | 14 | void scene_mem_destroy(); |
28 | 15 | ||
29 | /// ---------------------------------------------------------------------------- | 16 | #define NAMED_INDEX(name) name##_idx |
30 | /// Memory allocation. | 17 | |
31 | /// ---------------------------------------------------------------------------- | 18 | #define DECL_MEMORY(name, type) \ |
32 | 19 | typedef struct type type; \ | |
33 | /// Allocate space for an anima. | 20 | /* xyz* mem_alloc_xyz() */ \ |
34 | Anima* mem_alloc_anima(); | 21 | type* mem_alloc_##name(); \ |
35 | 22 | /* mem_free_xyz(xyz**) */ \ | |
36 | /// Allocate space for an animation. | 23 | void mem_free_##name(type**); \ |
37 | Animation* mem_alloc_animation(); | 24 | /* xyz* mem_get_xyz(xyz_idx); */ \ |
38 | 25 | type* mem_get_##name(NAMED_INDEX(name)); \ | |
39 | /// Allocate space for a camera. | 26 | /* xyz_idx mem_get_xyz_index(const xyz*); */ \ |
40 | SceneCamera* mem_alloc_camera(); | 27 | NAMED_INDEX(name) mem_get_##name##_index(const type*); |
41 | 28 | ||
42 | /// Allocate space for a joint. | 29 | DECL_MEMORY(anima, Anima) |
43 | Joint* mem_alloc_joint(); | 30 | DECL_MEMORY(animation, Animation) |
44 | 31 | DECL_MEMORY(camera, SceneCamera) | |
45 | /// Allocate space for a light. | 32 | DECL_MEMORY(joint, Joint) |
46 | Light* mem_alloc_light(); | 33 | DECL_MEMORY(light, Light) |
47 | 34 | DECL_MEMORY(material, Material) | |
48 | /// Allocate space for a material. | 35 | DECL_MEMORY(mesh, Mesh) |
49 | Material* mem_alloc_material(); | 36 | DECL_MEMORY(mesh_link, MeshLink) |
50 | 37 | DECL_MEMORY(node, SceneNode) | |
51 | /// Allocate space for a mesh. | 38 | DECL_MEMORY(object, SceneObject) |
52 | Mesh* mem_alloc_mesh(); | 39 | DECL_MEMORY(scene, Scene) |
53 | 40 | DECL_MEMORY(skeleton, Skeleton) | |
54 | /// Allocate space for a mesh link. | ||
55 | MeshLink* mem_alloc_mesh_link(); | ||
56 | |||
57 | /// Allocate space for a scene node. | ||
58 | SceneNode* mem_alloc_node(); | ||
59 | |||
60 | /// Allocate space for a scene object. | ||
61 | SceneObject* mem_alloc_object(); | ||
62 | |||
63 | /// Allocate space for a scene. | ||
64 | Scene* mem_alloc_scene(); | ||
65 | |||
66 | /// Allocate space for a skeleton. | ||
67 | Skeleton* mem_alloc_skeleton(); | ||
68 | |||
69 | /// Free the anima. | ||
70 | void mem_free_anima(Anima**); | ||
71 | |||
72 | /// Free the animation. | ||
73 | void mem_free_animation(Animation**); | ||
74 | |||
75 | /// Free the camera. | ||
76 | void mem_free_camera(SceneCamera**); | ||
77 | |||
78 | /// Free the joint. | ||
79 | void mem_free_joint(Joint**); | ||
80 | |||
81 | /// Free the light. | ||
82 | void mem_free_light(Light**); | ||
83 | |||
84 | /// Free the material. | ||
85 | void mem_free_material(Material**); | ||
86 | |||
87 | /// Free the mesh. | ||
88 | void mem_free_mesh(Mesh**); | ||
89 | |||
90 | /// Free the mesh link. | ||
91 | void mem_free_mesh_link(MeshLink**); | ||
92 | |||
93 | /// Free the scene node. | ||
94 | void mem_free_node(SceneNode**); | ||
95 | |||
96 | /// Free the scene object. | ||
97 | void mem_free_object(SceneObject**); | ||
98 | |||
99 | /// Free the scene. | ||
100 | void mem_free_scene(Scene**); | ||
101 | |||
102 | /// Free the skeleton. | ||
103 | void mem_free_skeleton(Skeleton**); | ||
104 | |||
105 | /// ---------------------------------------------------------------------------- | ||
106 | /// Query objects by index. | ||
107 | /// ---------------------------------------------------------------------------- | ||
108 | |||
109 | /// Get an anima by index. | ||
110 | Anima* mem_get_anima(anima_idx); | ||
111 | |||
112 | /// Get an animation by index. | ||
113 | Animation* mem_get_animation(animation_idx); | ||
114 | |||
115 | /// Get a camera by index. | ||
116 | SceneCamera* mem_get_camera(camera_idx); | ||
117 | |||
118 | /// Get a joint by index. | ||
119 | Joint* mem_get_joint(joint_idx); | ||
120 | |||
121 | /// Get a light by index. | ||
122 | Light* mem_get_light(light_idx); | ||
123 | |||
124 | /// Get a material by index. | ||
125 | Material* mem_get_material(material_idx); | ||
126 | |||
127 | /// Get a mesh by index. | ||
128 | Mesh* mem_get_mesh(mesh_idx); | ||
129 | |||
130 | /// Get a mesh link by index. | ||
131 | MeshLink* mem_get_mesh_link(mesh_link_idx); | ||
132 | |||
133 | /// Get a node by index. | ||
134 | SceneNode* mem_get_node(node_idx); | ||
135 | |||
136 | /// Get an object by index. | ||
137 | SceneObject* mem_get_object(object_idx); | ||
138 | |||
139 | /// Get a scene by index. | ||
140 | Scene* mem_get_scene(scene_idx); | ||
141 | |||
142 | /// Get a skeleton by index. | ||
143 | Skeleton* mem_get_skeleton(skeleton_idx); | ||
144 | |||
145 | /// ---------------------------------------------------------------------------- | ||
146 | /// Map objects to indices. | ||
147 | /// ---------------------------------------------------------------------------- | ||
148 | |||
149 | /// Get the anima's index. | ||
150 | anima_idx mem_get_anima_index(const Anima*); | ||
151 | |||
152 | /// Get the animation's index. | ||
153 | animation_idx mem_get_animation_index(const Animation*); | ||
154 | |||
155 | /// Get the camera's index. | ||
156 | camera_idx mem_get_camera_index(const SceneCamera*); | ||
157 | |||
158 | /// Get the joint's index. | ||
159 | joint_idx mem_get_joint_index(const Joint*); | ||
160 | |||
161 | /// Get the light's index. | ||
162 | light_idx mem_get_light_index(const Light*); | ||
163 | |||
164 | /// Get the material's index. | ||
165 | material_idx mem_get_material_index(const Material*); | ||
166 | |||
167 | /// Get the mesh's index. | ||
168 | mesh_idx mem_get_mesh_index(const Mesh*); | ||
169 | |||
170 | /// Get the mesh link's index. | ||
171 | mesh_link_idx mem_get_mesh_link_index(const MeshLink*); | ||
172 | |||
173 | /// Get the node's index. | ||
174 | node_idx mem_get_node_index(const SceneNode*); | ||
175 | |||
176 | /// Get the object's index. | ||
177 | object_idx mem_get_object_index(const SceneObject*); | ||
178 | |||
179 | /// Get the scene's index. | ||
180 | scene_idx mem_get_scene_index(const Scene*); | ||
181 | |||
182 | /// Get the skeleton's index. | ||
183 | skeleton_idx mem_get_skeleton_index(const Skeleton*); | ||
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index 20f33bb..9709ea5 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
@@ -194,7 +194,7 @@ bool game_new(Game* game, int argc, const char** argv) { | |||
194 | game->render_backend = gfx_get_render_backend(game->gfx); | 194 | game->render_backend = gfx_get_render_backend(game->gfx); |
195 | game->renderer = gfx_get_renderer(game->gfx); | 195 | game->renderer = gfx_get_renderer(game->gfx); |
196 | 196 | ||
197 | game->scene = gfx_make_scene(game->gfx); | 197 | game->scene = gfx_make_scene(); |
198 | if (!game->scene) { | 198 | if (!game->scene) { |
199 | goto cleanup; | 199 | goto cleanup; |
200 | } | 200 | } |