diff options
| -rw-r--r-- | include/gfx/scene.h | 215 | ||||
| -rw-r--r-- | include/gfx/scene/camera.h | 13 | ||||
| -rw-r--r-- | include/gfx/scene/model.h | 12 | ||||
| -rw-r--r-- | include/gfx/scene/node.h | 137 | ||||
| -rw-r--r-- | include/gfx/scene/object.h | 39 | ||||
| -rw-r--r-- | include/gfx/scene/scene.h | 19 | ||||
| -rw-r--r-- | src/asset/asset_cache.c | 4 | ||||
| -rw-r--r-- | src/asset/model.c | 4 | ||||
| -rw-r--r-- | src/memory.c | 3 | ||||
| -rw-r--r-- | src/scene/camera.c | 4 | ||||
| -rw-r--r-- | src/scene/model.c | 2 | ||||
| -rw-r--r-- | src/scene/model_impl.h | 2 | ||||
| -rw-r--r-- | src/scene/node.c | 2 | ||||
| -rw-r--r-- | src/scene/node_impl.h | 2 | ||||
| -rw-r--r-- | src/scene/object_impl.h | 2 | ||||
| -rw-r--r-- | src/scene/scene_impl.h | 2 | ||||
| -rw-r--r-- | src/util/skyquad.c | 5 |
17 files changed, 224 insertions, 243 deletions
diff --git a/include/gfx/scene.h b/include/gfx/scene.h index 3098221..740a948 100644 --- a/include/gfx/scene.h +++ b/include/gfx/scene.h | |||
| @@ -1,7 +1,212 @@ | |||
| 1 | #pragma once | 1 | #pragma once |
| 2 | 2 | ||
| 3 | #include <gfx/scene/camera.h> | 3 | #include <gfx/scene.h> |
| 4 | #include <gfx/scene/model.h> | 4 | #include <gfx/sizes.h> |
| 5 | #include <gfx/scene/node.h> | 5 | |
| 6 | #include <gfx/scene/object.h> | 6 | #include <math/aabb3.h> |
| 7 | #include <gfx/scene/scene.h> | 7 | #include <math/fwd.h> |
| 8 | #include <math/mat4.h> | ||
| 9 | |||
| 10 | typedef struct Anima Anima; | ||
| 11 | typedef struct Camera Camera; | ||
| 12 | typedef struct Light Light; | ||
| 13 | typedef struct Mesh Mesh; | ||
| 14 | typedef struct Model Model; | ||
| 15 | typedef struct Scene Scene; | ||
| 16 | /// A node in the scene graph. | ||
| 17 | /// | ||
| 18 | /// Scene nodes take ownership of the object they are associated with (Camera, | ||
| 19 | /// Light, SceneObject, etc), as well as of child nodes. | ||
| 20 | typedef struct SceneNode SceneNode; | ||
| 21 | typedef struct SceneObject SceneObject; | ||
| 22 | typedef struct Skeleton Skeleton; | ||
| 23 | |||
| 24 | typedef struct ObjectDesc { | ||
| 25 | size_t num_meshes; | ||
| 26 | Mesh* meshes[GFX_MAX_NUM_MESHES]; | ||
| 27 | } ObjectDesc; | ||
| 28 | |||
| 29 | /// Scene node type. | ||
| 30 | typedef enum NodeType { | ||
| 31 | LogicalNode, | ||
| 32 | AnimaNode, | ||
| 33 | CameraNode, | ||
| 34 | LightNode, | ||
| 35 | ModelNode, | ||
| 36 | ObjectNode, | ||
| 37 | } NodeType; | ||
| 38 | |||
| 39 | // ----------------------------------------------------------------------------- | ||
| 40 | // Camera. | ||
| 41 | // ----------------------------------------------------------------------------- | ||
| 42 | |||
| 43 | /// Create a new camera. | ||
| 44 | Camera* gfx_make_camera(void); | ||
| 45 | |||
| 46 | /// Destroy the camera. | ||
| 47 | void gfx_destroy_camera(Camera**); | ||
| 48 | |||
| 49 | // ----------------------------------------------------------------------------- | ||
| 50 | // Model. | ||
| 51 | // ----------------------------------------------------------------------------- | ||
| 52 | |||
| 53 | /// Return the model's anima, or null if the model is not animated. | ||
| 54 | Anima* gfx_get_model_anima(Model*); | ||
| 55 | |||
| 56 | /// Return the model's root node. | ||
| 57 | const SceneNode* gfx_get_model_root(const Model*); | ||
| 58 | SceneNode* gfx_get_model_root_mut(Model*); | ||
| 59 | |||
| 60 | // ----------------------------------------------------------------------------- | ||
| 61 | // Object. | ||
| 62 | // ----------------------------------------------------------------------------- | ||
| 63 | |||
| 64 | /// Create a new object. | ||
| 65 | SceneObject* gfx_make_object(const ObjectDesc*); | ||
| 66 | |||
| 67 | /// Destroy the object. | ||
| 68 | /// | ||
| 69 | /// The object is conveniently removed from the scene graph and its parent scene | ||
| 70 | /// node is destroyed. | ||
| 71 | void gfx_destroy_object(SceneObject**); | ||
| 72 | |||
| 73 | /// Set the object's skeleton. | ||
| 74 | void gfx_set_object_skeleton(SceneObject*, const Skeleton*); | ||
| 75 | |||
| 76 | /// Get the object's skeleton. | ||
| 77 | /// Return null if the object has no skeleton. | ||
| 78 | const Skeleton* gfx_get_object_skeleton(const SceneObject*); | ||
| 79 | |||
| 80 | /// Gets the object's bounding box. | ||
| 81 | /// | ||
| 82 | /// The object's bounding box is the bounding box of its mesh geometries. | ||
| 83 | aabb3 gfx_get_object_aabb(const SceneObject*); | ||
| 84 | |||
| 85 | // ----------------------------------------------------------------------------- | ||
| 86 | // Scene. | ||
| 87 | // ----------------------------------------------------------------------------- | ||
| 88 | |||
| 89 | /// Create a new scene. | ||
| 90 | Scene* gfx_make_scene(void); | ||
| 91 | |||
| 92 | /// Destroy the scene. | ||
| 93 | /// | ||
| 94 | /// This function destroys the scene and all objects that it owns (scene | ||
| 95 | /// objects, cameras, lights, etc), but not objects that could be shared with | ||
| 96 | /// other scenes (meshes, materials, etc). | ||
| 97 | void gfx_destroy_scene(Scene**); | ||
| 98 | |||
| 99 | /// Get the scene's root node. | ||
| 100 | const SceneNode* gfx_get_scene_root(const Scene*); | ||
| 101 | SceneNode* gfx_get_scene_root_mut(Scene*); | ||
| 102 | |||
| 103 | // ----------------------------------------------------------------------------- | ||
| 104 | // Node constructors and destructor. | ||
| 105 | // ----------------------------------------------------------------------------- | ||
| 106 | |||
| 107 | /// Create a new scene node. | ||
| 108 | /// | ||
| 109 | /// This node does not contain any camera, light, object, etc. and exists simply | ||
| 110 | /// as a logical and spatial construct. | ||
| 111 | SceneNode* gfx_make_node(void); | ||
| 112 | |||
| 113 | /// Create an anima node. | ||
| 114 | SceneNode* gfx_make_anima_node(Anima*); | ||
| 115 | |||
| 116 | /// Create a new camera node. | ||
| 117 | SceneNode* gfx_make_camera_node(Camera*); | ||
| 118 | |||
| 119 | /// Create a new light node. | ||
| 120 | SceneNode* gfx_make_light_node(Light*); | ||
| 121 | |||
| 122 | /// Create a new model node. | ||
| 123 | SceneNode* gfx_make_model_node(Model*); | ||
| 124 | |||
| 125 | /// Create a new object node. | ||
| 126 | SceneNode* gfx_make_object_node(SceneObject*); | ||
| 127 | |||
| 128 | /// Recursively destroy the scene node and its children. | ||
| 129 | /// | ||
| 130 | /// The scene node and its children are removed from the scene graph. | ||
| 131 | /// | ||
| 132 | /// Node resources -- cameras, lights, objects, etc. -- are also destroyed. | ||
| 133 | void gfx_destroy_node(SceneNode**); | ||
| 134 | |||
| 135 | // ----------------------------------------------------------------------------- | ||
| 136 | // Node getters. | ||
| 137 | // ----------------------------------------------------------------------------- | ||
| 138 | |||
| 139 | /// Get the node's type. | ||
| 140 | NodeType gfx_get_node_type(const SceneNode*); | ||
| 141 | |||
| 142 | /// Get the node's anima. | ||
| 143 | /// | ||
| 144 | /// The node must be of type AnimaNode. | ||
| 145 | const Anima* gfx_get_node_anima(const SceneNode*); | ||
| 146 | Anima* gfx_get_node_anima_mut(SceneNode*); | ||
| 147 | |||
| 148 | /// Get the node's camera. | ||
| 149 | /// | ||
| 150 | /// The node must be of type CameraNode. | ||
| 151 | const Camera* gfx_get_node_camera(const SceneNode* node); | ||
| 152 | Camera* gfx_get_node_camera_mut(SceneNode* node); | ||
| 153 | |||
| 154 | /// Get the node's light. | ||
| 155 | /// | ||
| 156 | /// The node must be of type LightNode. | ||
| 157 | const Light* gfx_get_node_light(const SceneNode*); | ||
| 158 | Light* gfx_get_node_light_mut(SceneNode*); | ||
| 159 | |||
| 160 | /// Get the node's model. | ||
| 161 | /// | ||
| 162 | /// The node must be of type ModelNode. | ||
| 163 | const Model* gfx_get_node_model(const SceneNode*); | ||
| 164 | Model* gfx_get_node_model_mut(SceneNode*); | ||
| 165 | |||
| 166 | /// Get the node's scene object. | ||
| 167 | /// | ||
| 168 | /// The node must be of type ObjectNode. | ||
| 169 | const SceneObject* gfx_get_node_object(const SceneNode*); | ||
| 170 | SceneObject* gfx_get_node_object_mut(SceneNode*); | ||
| 171 | |||
| 172 | /// Get the node's parent. | ||
| 173 | const SceneNode* gfx_get_node_parent(const SceneNode*); | ||
| 174 | SceneNode* gfx_get_node_parent_mut(SceneNode*); | ||
| 175 | |||
| 176 | /// Get the node's first child. | ||
| 177 | const SceneNode* gfx_get_node_child(const SceneNode*); | ||
| 178 | SceneNode* gfx_get_node_child_mut(SceneNode*); | ||
| 179 | |||
| 180 | /// Get the node's immediate sibling. | ||
| 181 | const SceneNode* gfx_get_node_sibling(const SceneNode*); | ||
| 182 | SceneNode* gfx_get_node_sibling_mut(SceneNode*); | ||
| 183 | |||
| 184 | /// Get the node's (local) transform. | ||
| 185 | mat4 gfx_get_node_transform(const SceneNode*); | ||
| 186 | |||
| 187 | /// Get the node's global transform. | ||
| 188 | mat4 gfx_get_node_global_transform(const SceneNode*); | ||
| 189 | |||
| 190 | // ----------------------------------------------------------------------------- | ||
| 191 | // Node setters. | ||
| 192 | // ----------------------------------------------------------------------------- | ||
| 193 | |||
| 194 | /// Set the node's parent. | ||
| 195 | /// | ||
| 196 | /// Pass in null to unwire from the existing parent, if one exists. | ||
| 197 | void gfx_set_node_parent(SceneNode*, SceneNode* parent_node); | ||
| 198 | |||
| 199 | /// Set the node's (local) transform. | ||
| 200 | void gfx_set_node_transform(SceneNode*, const mat4* transform); | ||
| 201 | |||
| 202 | /// Set the node's position. | ||
| 203 | void gfx_set_node_position(SceneNode*, const vec3* position); | ||
| 204 | |||
| 205 | /// Set the node's rotation. | ||
| 206 | void gfx_set_node_rotation(SceneNode*, const quat* rotation); | ||
| 207 | |||
| 208 | /// Set the node's rotation. | ||
| 209 | void gfx_set_node_rotation_mat(SceneNode*, const mat4* rotation); | ||
| 210 | |||
| 211 | /// Log the node's hierarchy. | ||
| 212 | void gfx_log_node_hierarchy(const SceneNode*); | ||
diff --git a/include/gfx/scene/camera.h b/include/gfx/scene/camera.h deleted file mode 100644 index 873f780..0000000 --- a/include/gfx/scene/camera.h +++ /dev/null | |||
| @@ -1,13 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <math/fwd.h> | ||
| 4 | |||
| 5 | typedef struct SceneNode SceneNode; | ||
| 6 | |||
| 7 | typedef struct Camera Camera; | ||
| 8 | |||
| 9 | /// Create a new camera. | ||
| 10 | Camera* gfx_make_camera(); | ||
| 11 | |||
| 12 | /// Destroy the camera. | ||
| 13 | void gfx_destroy_camera(Camera**); | ||
diff --git a/include/gfx/scene/model.h b/include/gfx/scene/model.h deleted file mode 100644 index 42f85d4..0000000 --- a/include/gfx/scene/model.h +++ /dev/null | |||
| @@ -1,12 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | typedef struct Anima Anima; | ||
| 4 | typedef struct Model Model; | ||
| 5 | typedef struct SceneNode SceneNode; | ||
| 6 | |||
| 7 | /// Return the model's anima, or null if the model is not animated. | ||
| 8 | Anima* gfx_get_model_anima(Model*); | ||
| 9 | |||
| 10 | /// Return the model's root node. | ||
| 11 | const SceneNode* gfx_get_model_root(const Model*); | ||
| 12 | SceneNode* gfx_get_model_root_mut(Model*); | ||
diff --git a/include/gfx/scene/node.h b/include/gfx/scene/node.h deleted file mode 100644 index 215bbda..0000000 --- a/include/gfx/scene/node.h +++ /dev/null | |||
| @@ -1,137 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <math/fwd.h> | ||
| 4 | #include <math/mat4.h> | ||
| 5 | |||
| 6 | typedef struct Anima Anima; | ||
| 7 | typedef struct Camera Camera; | ||
| 8 | typedef struct Light Light; | ||
| 9 | typedef struct Model Model; | ||
| 10 | typedef struct SceneObject SceneObject; | ||
| 11 | |||
| 12 | /// Scene node type. | ||
| 13 | typedef enum NodeType { | ||
| 14 | LogicalNode, | ||
| 15 | AnimaNode, | ||
| 16 | CameraNode, | ||
| 17 | LightNode, | ||
| 18 | ModelNode, | ||
| 19 | ObjectNode, | ||
| 20 | } NodeType; | ||
| 21 | |||
| 22 | /// A node in the scene graph. | ||
| 23 | /// | ||
| 24 | /// Scene nodes take ownership of the object they are associated with (Camera, | ||
| 25 | /// Light, SceneObject, etc), as well as of child nodes. | ||
| 26 | typedef struct SceneNode SceneNode; | ||
| 27 | |||
| 28 | // ----------------------------------------------------------------------------- | ||
| 29 | // Constructors and destructor. | ||
| 30 | // ----------------------------------------------------------------------------- | ||
| 31 | |||
| 32 | /// Create a new scene node. | ||
| 33 | /// | ||
| 34 | /// This node does not contain any camera, light, object, etc. and exists simply | ||
| 35 | /// as a logical and spatial construct. | ||
| 36 | SceneNode* gfx_make_node(void); | ||
| 37 | |||
| 38 | /// Create an anima node. | ||
| 39 | SceneNode* gfx_make_anima_node(Anima*); | ||
| 40 | |||
| 41 | /// Create a new camera node. | ||
| 42 | SceneNode* gfx_make_camera_node(Camera*); | ||
| 43 | |||
| 44 | /// Create a new light node. | ||
| 45 | SceneNode* gfx_make_light_node(Light*); | ||
| 46 | |||
| 47 | /// Create a new model node. | ||
| 48 | SceneNode* gfx_make_model_node(Model*); | ||
| 49 | |||
| 50 | /// Create a new object node. | ||
| 51 | SceneNode* gfx_make_object_node(SceneObject*); | ||
| 52 | |||
| 53 | /// Recursively destroy the scene node and its children. | ||
| 54 | /// | ||
| 55 | /// The scene node and its children are removed from the scene graph. | ||
| 56 | /// | ||
| 57 | /// Node resources -- cameras, lights, objects, etc. -- are also destroyed. | ||
| 58 | void gfx_destroy_node(SceneNode**); | ||
| 59 | |||
| 60 | // ----------------------------------------------------------------------------- | ||
| 61 | // Getters. | ||
| 62 | // ----------------------------------------------------------------------------- | ||
| 63 | |||
| 64 | /// Get the node's type. | ||
| 65 | NodeType gfx_get_node_type(const SceneNode*); | ||
| 66 | |||
| 67 | /// Get the node's anima. | ||
| 68 | /// | ||
| 69 | /// The node must be of type AnimaNode. | ||
| 70 | const Anima* gfx_get_node_anima(const SceneNode*); | ||
| 71 | Anima* gfx_get_node_anima_mut(SceneNode*); | ||
| 72 | |||
| 73 | /// Get the node's camera. | ||
| 74 | /// | ||
| 75 | /// The node must be of type CameraNode. | ||
| 76 | const Camera* gfx_get_node_camera(const SceneNode* node); | ||
| 77 | Camera* gfx_get_node_camera_mut(SceneNode* node); | ||
| 78 | |||
| 79 | /// Get the node's light. | ||
| 80 | /// | ||
| 81 | /// The node must be of type LightNode. | ||
| 82 | const Light* gfx_get_node_light(const SceneNode*); | ||
| 83 | Light* gfx_get_node_light_mut(SceneNode*); | ||
| 84 | |||
| 85 | /// Get the node's model. | ||
| 86 | /// | ||
| 87 | /// The node must be of type ModelNode. | ||
| 88 | const Model* gfx_get_node_model(const SceneNode*); | ||
| 89 | Model* gfx_get_node_model_mut(SceneNode*); | ||
| 90 | |||
| 91 | /// Get the node's scene object. | ||
| 92 | /// | ||
| 93 | /// The node must be of type ObjectNode. | ||
| 94 | const SceneObject* gfx_get_node_object(const SceneNode*); | ||
| 95 | SceneObject* gfx_get_node_object_mut(SceneNode*); | ||
| 96 | |||
| 97 | /// Get the node's parent. | ||
| 98 | const SceneNode* gfx_get_node_parent(const SceneNode*); | ||
| 99 | SceneNode* gfx_get_node_parent_mut(SceneNode*); | ||
| 100 | |||
| 101 | /// Get the node's first child. | ||
| 102 | const SceneNode* gfx_get_node_child(const SceneNode*); | ||
| 103 | SceneNode* gfx_get_node_child_mut(SceneNode*); | ||
| 104 | |||
| 105 | /// Get the node's immediate sibling. | ||
| 106 | const SceneNode* gfx_get_node_sibling(const SceneNode*); | ||
| 107 | SceneNode* gfx_get_node_sibling_mut(SceneNode*); | ||
| 108 | |||
| 109 | /// Get the node's (local) transform. | ||
| 110 | mat4 gfx_get_node_transform(const SceneNode*); | ||
| 111 | |||
| 112 | /// Get the node's global transform. | ||
| 113 | mat4 gfx_get_node_global_transform(const SceneNode*); | ||
| 114 | |||
| 115 | // ----------------------------------------------------------------------------- | ||
| 116 | // Setters. | ||
| 117 | // ----------------------------------------------------------------------------- | ||
| 118 | |||
| 119 | /// Set the node's parent. | ||
| 120 | /// | ||
| 121 | /// Pass in null to unwire from the existing parent, if one exists. | ||
| 122 | void gfx_set_node_parent(SceneNode*, SceneNode* parent_node); | ||
| 123 | |||
| 124 | /// Set the node's (local) transform. | ||
| 125 | void gfx_set_node_transform(SceneNode*, const mat4* transform); | ||
| 126 | |||
| 127 | /// Set the node's position. | ||
| 128 | void gfx_set_node_position(SceneNode*, const vec3* position); | ||
| 129 | |||
| 130 | /// Set the node's rotation. | ||
| 131 | void gfx_set_node_rotation(SceneNode*, const quat* rotation); | ||
| 132 | |||
| 133 | /// Set the node's rotation. | ||
| 134 | void gfx_set_node_rotation_mat(SceneNode*, const mat4* rotation); | ||
| 135 | |||
| 136 | /// Log the node's hierarchy. | ||
| 137 | void gfx_log_node_hierarchy(const SceneNode*); | ||
diff --git a/include/gfx/scene/object.h b/include/gfx/scene/object.h deleted file mode 100644 index 7579d29..0000000 --- a/include/gfx/scene/object.h +++ /dev/null | |||
| @@ -1,39 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <gfx/sizes.h> | ||
| 4 | |||
| 5 | #include <math/fwd.h> | ||
| 6 | |||
| 7 | #include <math/aabb3.h> | ||
| 8 | |||
| 9 | typedef struct Mesh Mesh; | ||
| 10 | typedef struct SceneNode SceneNode; | ||
| 11 | typedef struct Skeleton Skeleton; | ||
| 12 | |||
| 13 | typedef struct SceneObject SceneObject; | ||
| 14 | |||
| 15 | typedef struct ObjectDesc { | ||
| 16 | size_t num_meshes; | ||
| 17 | Mesh* meshes[GFX_MAX_NUM_MESHES]; | ||
| 18 | } ObjectDesc; | ||
| 19 | |||
| 20 | /// Create a new object. | ||
| 21 | SceneObject* gfx_make_object(const ObjectDesc*); | ||
| 22 | |||
| 23 | /// Destroy the object. | ||
| 24 | /// | ||
| 25 | /// The object is conveniently removed from the scene graph and its parent scene | ||
| 26 | /// node is destroyed. | ||
| 27 | void gfx_destroy_object(SceneObject**); | ||
| 28 | |||
| 29 | /// Set the object's skeleton. | ||
| 30 | void gfx_set_object_skeleton(SceneObject*, const Skeleton*); | ||
| 31 | |||
| 32 | /// Get the object's skeleton. | ||
| 33 | /// Return null if the object has no skeleton. | ||
| 34 | const Skeleton* gfx_get_object_skeleton(const SceneObject*); | ||
| 35 | |||
| 36 | /// Gets the object's bounding box. | ||
| 37 | /// | ||
| 38 | /// The object's bounding box is the bounding box of its mesh geometries. | ||
| 39 | aabb3 gfx_get_object_aabb(const SceneObject*); | ||
diff --git a/include/gfx/scene/scene.h b/include/gfx/scene/scene.h deleted file mode 100644 index 7386349..0000000 --- a/include/gfx/scene/scene.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | typedef struct SceneNode SceneNode; | ||
| 4 | |||
| 5 | typedef struct Scene Scene; | ||
| 6 | |||
| 7 | /// Create a new scene. | ||
| 8 | Scene* gfx_make_scene(void); | ||
| 9 | |||
| 10 | /// Destroy the scene. | ||
| 11 | /// | ||
| 12 | /// This function destroys the scene and all objects that it owns (scene | ||
| 13 | /// objects, cameras, lights, etc), but not objects that could be shared with | ||
| 14 | /// other scenes (meshes, materials, etc). | ||
| 15 | void gfx_destroy_scene(Scene**); | ||
| 16 | |||
| 17 | /// Get the scene's root node. | ||
| 18 | const SceneNode* gfx_get_scene_root(const Scene*); | ||
| 19 | SceneNode* gfx_get_scene_root_mut(Scene*); | ||
diff --git a/src/asset/asset_cache.c b/src/asset/asset_cache.c index 2df0242..dfaf7c6 100644 --- a/src/asset/asset_cache.c +++ b/src/asset/asset_cache.c | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #include "asset_cache.h" | 1 | #include "asset_cache.h" |
| 2 | 2 | ||
| 3 | #include "../animation_impl.h" | 3 | #include "animation_impl.h" |
| 4 | #include "memory.h" | 4 | #include "memory.h" |
| 5 | #include "model.h" | 5 | #include "model.h" |
| 6 | #include "scene/model_impl.h" | 6 | #include "scene/model_impl.h" |
| @@ -9,7 +9,7 @@ | |||
| 9 | 9 | ||
| 10 | #include <gfx/asset.h> | 10 | #include <gfx/asset.h> |
| 11 | #include <gfx/gfx.h> | 11 | #include <gfx/gfx.h> |
| 12 | #include <gfx/scene/node.h> | 12 | #include <gfx/scene.h> |
| 13 | #include <gfx_assert.h> | 13 | #include <gfx_assert.h> |
| 14 | 14 | ||
| 15 | #include <cstring.h> | 15 | #include <cstring.h> |
diff --git a/src/asset/model.c b/src/asset/model.c index 60e7ad1..2ee3cd1 100644 --- a/src/asset/model.c +++ b/src/asset/model.c | |||
| @@ -89,9 +89,7 @@ | |||
| 89 | #include <gfx/core.h> | 89 | #include <gfx/core.h> |
| 90 | #include <gfx/gfx.h> | 90 | #include <gfx/gfx.h> |
| 91 | #include <gfx/render/llr.h> | 91 | #include <gfx/render/llr.h> |
| 92 | #include <gfx/scene/camera.h> | 92 | #include <gfx/scene.h> |
| 93 | #include <gfx/scene/node.h> | ||
| 94 | #include <gfx/scene/object.h> | ||
| 95 | #include <gfx/sizes.h> | 93 | #include <gfx/sizes.h> |
| 96 | #include <gfx/util/shader.h> | 94 | #include <gfx/util/shader.h> |
| 97 | 95 | ||
diff --git a/src/memory.c b/src/memory.c index a4d6920..de20f78 100644 --- a/src/memory.c +++ b/src/memory.c | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #include "memory.h" | 1 | #include "memory.h" |
| 2 | 2 | ||
| 3 | #include <gfx/scene/camera.h> | 3 | #include <gfx/scene.h> |
| 4 | #include <gfx/sizes.h> | 4 | #include <gfx/sizes.h> |
| 5 | 5 | ||
| 6 | #include "animation_impl.h" | 6 | #include "animation_impl.h" |
| @@ -11,7 +11,6 @@ | |||
| 11 | #include "scene/scene_impl.h" | 11 | #include "scene/scene_impl.h" |
| 12 | 12 | ||
| 13 | #include <log/log.h> | 13 | #include <log/log.h> |
| 14 | #include <math/camera.h> | ||
| 15 | #include <mempool.h> | 14 | #include <mempool.h> |
| 16 | 15 | ||
| 17 | DEF_MEMPOOL(anima_pool, Anima, GFX_MAX_NUM_ANIMAS) | 16 | DEF_MEMPOOL(anima_pool, Anima, GFX_MAX_NUM_ANIMAS) |
diff --git a/src/scene/camera.c b/src/scene/camera.c index 475101d..eeb5f7e 100644 --- a/src/scene/camera.c +++ b/src/scene/camera.c | |||
| @@ -1,11 +1,11 @@ | |||
| 1 | #include <gfx/scene/camera.h> | 1 | #include <gfx/scene.h> |
| 2 | 2 | ||
| 3 | #include "memory.h" | 3 | #include "memory.h" |
| 4 | 4 | ||
| 5 | #include <assert.h> | 5 | #include <assert.h> |
| 6 | #include <math/camera.h> | 6 | #include <math/camera.h> |
| 7 | 7 | ||
| 8 | Camera* gfx_make_camera() { | 8 | Camera* gfx_make_camera(void) { |
| 9 | Camera* camera = mem_alloc_camera(); | 9 | Camera* camera = mem_alloc_camera(); |
| 10 | *camera = camera_perspective( | 10 | *camera = camera_perspective( |
| 11 | /*fovy=*/90.0 * TO_RAD, /*aspect=*/16.0 / 9.0, | 11 | /*fovy=*/90.0 * TO_RAD, /*aspect=*/16.0 / 9.0, |
diff --git a/src/scene/model.c b/src/scene/model.c index e280a41..1bd0112 100644 --- a/src/scene/model.c +++ b/src/scene/model.c | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #include "model_impl.h" | 1 | #include "model_impl.h" |
| 2 | 2 | ||
| 3 | #include <gfx/scene/node.h> | 3 | #include <gfx/scene.h> |
| 4 | 4 | ||
| 5 | #include "memory.h" | 5 | #include "memory.h" |
| 6 | 6 | ||
diff --git a/src/scene/model_impl.h b/src/scene/model_impl.h index 079aede..72cd0ab 100644 --- a/src/scene/model_impl.h +++ b/src/scene/model_impl.h | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #pragma once | 1 | #pragma once |
| 2 | 2 | ||
| 3 | #include <gfx/scene/model.h> | 3 | #include <gfx/scene.h> |
| 4 | 4 | ||
| 5 | #include "memory.h" | 5 | #include "memory.h" |
| 6 | 6 | ||
diff --git a/src/scene/node.c b/src/scene/node.c index 7032324..0004d27 100644 --- a/src/scene/node.c +++ b/src/scene/node.c | |||
| @@ -8,7 +8,7 @@ | |||
| 8 | 8 | ||
| 9 | #include "gfx_assert.h" | 9 | #include "gfx_assert.h" |
| 10 | 10 | ||
| 11 | #include <gfx/scene/camera.h> | 11 | #include <gfx/scene.h> |
| 12 | 12 | ||
| 13 | #include <cstring.h> | 13 | #include <cstring.h> |
| 14 | #include <log/log.h> | 14 | #include <log/log.h> |
diff --git a/src/scene/node_impl.h b/src/scene/node_impl.h index aba8c41..9e65588 100644 --- a/src/scene/node_impl.h +++ b/src/scene/node_impl.h | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #pragma once | 1 | #pragma once |
| 2 | 2 | ||
| 3 | #include <gfx/scene/node.h> | 3 | #include <gfx/scene.h> |
| 4 | 4 | ||
| 5 | #include "../types.h" | 5 | #include "../types.h" |
| 6 | 6 | ||
diff --git a/src/scene/object_impl.h b/src/scene/object_impl.h index 1b14cb5..345d615 100644 --- a/src/scene/object_impl.h +++ b/src/scene/object_impl.h | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #pragma once | 1 | #pragma once |
| 2 | 2 | ||
| 3 | #include <gfx/scene/object.h> | 3 | #include <gfx/scene.h> |
| 4 | 4 | ||
| 5 | #include "../types.h" | 5 | #include "../types.h" |
| 6 | 6 | ||
diff --git a/src/scene/scene_impl.h b/src/scene/scene_impl.h index 157f891..ad2e892 100644 --- a/src/scene/scene_impl.h +++ b/src/scene/scene_impl.h | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | #pragma once | 1 | #pragma once |
| 2 | 2 | ||
| 3 | #include <gfx/scene/scene.h> | 3 | #include <gfx/scene.h> |
| 4 | 4 | ||
| 5 | #include "../types.h" | 5 | #include "../types.h" |
| 6 | 6 | ||
diff --git a/src/util/skyquad.c b/src/util/skyquad.c index 1a9b4af..f4561f2 100644 --- a/src/util/skyquad.c +++ b/src/util/skyquad.c | |||
| @@ -1,9 +1,8 @@ | |||
| 1 | #include <gfx/util/skyquad.h> | 1 | #include <gfx/util/skyquad.h> |
| 2 | 2 | ||
| 3 | #include <../../include/gfx/render/llr.h> | ||
| 4 | #include <gfx/core.h> | 3 | #include <gfx/core.h> |
| 5 | #include <gfx/scene/node.h> | 4 | #include <gfx/render/llr.h> |
| 6 | #include <gfx/scene/object.h> | 5 | #include <gfx/scene.h> |
| 7 | #include <gfx/util/geometry.h> | 6 | #include <gfx/util/geometry.h> |
| 8 | #include <gfx/util/shader.h> | 7 | #include <gfx/util/shader.h> |
| 9 | 8 | ||
