diff options
Diffstat (limited to 'game/src/plugins')
-rw-r--r-- | game/src/plugins/gltf_view.c | 16 | ||||
-rw-r--r-- | game/src/plugins/plugin.h | 2 | ||||
-rw-r--r-- | game/src/plugins/texture_view.c | 3 |
3 files changed, 16 insertions, 5 deletions
diff --git a/game/src/plugins/gltf_view.c b/game/src/plugins/gltf_view.c index c19d1b8..4ffdd1e 100644 --- a/game/src/plugins/gltf_view.c +++ b/game/src/plugins/gltf_view.c | |||
@@ -169,7 +169,7 @@ static void render_bounding_boxes(ImmRenderer* imm, const SceneNode* node) { | |||
169 | const SceneObject* obj = gfx_get_node_object(node); | 169 | const SceneObject* obj = gfx_get_node_object(node); |
170 | const aabb3 box = gfx_calc_object_aabb(obj); | 170 | const aabb3 box = gfx_calc_object_aabb(obj); |
171 | gfx_imm_set_model_matrix(imm, &model); | 171 | gfx_imm_set_model_matrix(imm, &model); |
172 | gfx_imm_draw_aabb(imm, box); | 172 | gfx_imm_draw_aabb3(imm, box); |
173 | } | 173 | } |
174 | 174 | ||
175 | // Render children's boxes. | 175 | // Render children's boxes. |
@@ -194,3 +194,17 @@ void render(const Game* game, const State* state) { | |||
194 | render_bounding_boxes(imm, gfx_get_scene_root(state->scene)); | 194 | render_bounding_boxes(imm, gfx_get_scene_root(state->scene)); |
195 | gfx_imm_end(imm); | 195 | gfx_imm_end(imm); |
196 | } | 196 | } |
197 | |||
198 | void resize(Game* game, State* state, int width, int height) { | ||
199 | assert(game); | ||
200 | assert(state); | ||
201 | |||
202 | const R fovy = 90 * TO_RAD; | ||
203 | const R aspect = (R)width / (R)height; | ||
204 | const R near = 0.1; | ||
205 | const R far = 1000; | ||
206 | const mat4 projection = mat4_perspective(fovy, aspect, near, far); | ||
207 | |||
208 | Camera* camera = gfx_get_camera_camera(state->camera); | ||
209 | camera->projection = projection; | ||
210 | } | ||
diff --git a/game/src/plugins/plugin.h b/game/src/plugins/plugin.h index a2632cd..f7219c6 100644 --- a/game/src/plugins/plugin.h +++ b/game/src/plugins/plugin.h | |||
@@ -41,7 +41,7 @@ void update(Game*, State*, double t, double dt); | |||
41 | void render(const Game*, const State*); | 41 | void render(const Game*, const State*); |
42 | 42 | ||
43 | /// Called when the game's window is resized. | 43 | /// Called when the game's window is resized. |
44 | void resize(Game* game, State* state, int width, int height); | 44 | void resize(Game*, State*, int width, int height); |
45 | 45 | ||
46 | // Signatures for the plugin's exposed functions. | 46 | // Signatures for the plugin's exposed functions. |
47 | typedef bool (*plugin_init)(Game*, State**); | 47 | typedef bool (*plugin_init)(Game*, State**); |
diff --git a/game/src/plugins/texture_view.c b/game/src/plugins/texture_view.c index b424158..31bf23e 100644 --- a/game/src/plugins/texture_view.c +++ b/game/src/plugins/texture_view.c | |||
@@ -133,9 +133,6 @@ void resize(Game* game, State* state, int width, int height) { | |||
133 | assert(game); | 133 | assert(game); |
134 | assert(state); | 134 | assert(state); |
135 | 135 | ||
136 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
137 | gfx_set_viewport(render_backend, width, height); | ||
138 | |||
139 | const R fovy = 90 * TO_RAD; | 136 | const R fovy = 90 * TO_RAD; |
140 | const R aspect = (R)width / (R)height; | 137 | const R aspect = (R)width / (R)height; |
141 | const R near = 0.1; | 138 | const R near = 0.1; |