diff options
Diffstat (limited to 'gfx-app')
| -rw-r--r-- | gfx-app/include/gfx/gfx_app.h | 12 | ||||
| -rw-r--r-- | gfx-app/src/gfx_app.c | 8 |
2 files changed, 12 insertions, 8 deletions
diff --git a/gfx-app/include/gfx/gfx_app.h b/gfx-app/include/gfx/gfx_app.h index bdb3550..4744992 100644 --- a/gfx-app/include/gfx/gfx_app.h +++ b/gfx-app/include/gfx/gfx_app.h | |||
| @@ -3,12 +3,12 @@ | |||
| 3 | #include <stdbool.h> | 3 | #include <stdbool.h> |
| 4 | 4 | ||
| 5 | typedef struct GfxAppDesc { | 5 | typedef struct GfxAppDesc { |
| 6 | int argc; // Number of application arguments. | 6 | int argc; // Number of application arguments. |
| 7 | const char** argv; // Application arguments. | 7 | const char** argv; // Application arguments. |
| 8 | int width; // Window width. | 8 | int width; // Window width. |
| 9 | int height; // Window height. | 9 | int height; // Window height. |
| 10 | int max_fps; // Desired maximum framerate. 0 to disable. | 10 | int max_fps; // Desired maximum display framerate. 0 to disable. |
| 11 | double update_delta_time; // Desired delta time between frame updates. | 11 | double update_delta_time; // Desired delta time between frame updates. |
| 12 | } GfxAppDesc; | 12 | } GfxAppDesc; |
| 13 | 13 | ||
| 14 | typedef struct GfxAppCallbacks { | 14 | typedef struct GfxAppCallbacks { |
diff --git a/gfx-app/src/gfx_app.c b/gfx-app/src/gfx_app.c index 018e997..31f8448 100644 --- a/gfx-app/src/gfx_app.c +++ b/gfx-app/src/gfx_app.c | |||
| @@ -37,8 +37,12 @@ static void loop(GfxApp* app) { | |||
| 37 | double time_budget = 0.0; | 37 | double time_budget = 0.0; |
| 38 | Timer timer = timer_make(); | 38 | Timer timer = timer_make(); |
| 39 | 39 | ||
| 40 | // Warm up the rendering before entering the main loop. A renderer can compile | 40 | // Warm up the update to initialize the application's state. |
| 41 | // shaders and do other initialization the first time it renders a scene. | 41 | (*app->callbacks.update)(app->app_state, time, update_dt); |
| 42 | |||
| 43 | // Warm up the rendering before entering the main loop. A renderer can | ||
| 44 | // compile shaders and do other initialization the first time it renders a | ||
| 45 | // scene. | ||
| 42 | (*app->callbacks.render)(app->app_state); | 46 | (*app->callbacks.render)(app->app_state); |
| 43 | glfwSwapBuffers(app->window); | 47 | glfwSwapBuffers(app->window); |
| 44 | 48 | ||
