diff options
Diffstat (limited to 'gfx-iso/src')
| -rw-r--r-- | gfx-iso/src/app.c | 196 | ||||
| -rw-r--r-- | gfx-iso/src/backend.c | 199 |
2 files changed, 199 insertions, 196 deletions
diff --git a/gfx-iso/src/app.c b/gfx-iso/src/app.c deleted file mode 100644 index 2f2241f..0000000 --- a/gfx-iso/src/app.c +++ /dev/null | |||
| @@ -1,196 +0,0 @@ | |||
| 1 | #include <isogfx/app.h> | ||
| 2 | #include <isogfx/isogfx.h> | ||
| 3 | |||
| 4 | #include <gfx/app.h> | ||
| 5 | #include <gfx/core.h> | ||
| 6 | #include <gfx/gfx.h> | ||
| 7 | #include <gfx/renderer.h> | ||
| 8 | #include <gfx/scene.h> | ||
| 9 | #include <gfx/util/geometry.h> | ||
| 10 | #include <gfx/util/shader.h> | ||
| 11 | |||
| 12 | #include <assert.h> | ||
| 13 | #include <stdbool.h> | ||
| 14 | #include <stdlib.h> | ||
| 15 | |||
| 16 | static const int WINDOW_WIDTH = 1408; | ||
| 17 | static const int WINDOW_HEIGHT = 960; | ||
| 18 | static const int MAX_FPS = 60; | ||
| 19 | |||
| 20 | typedef struct AppState { | ||
| 21 | Gfx* gfx; | ||
| 22 | IsoGfx* iso; | ||
| 23 | IsoGfxApp* app; | ||
| 24 | Texture* screen_texture; | ||
| 25 | Scene* scene; | ||
| 26 | } AppState; | ||
| 27 | |||
| 28 | typedef struct GfxAppState { | ||
| 29 | AppState state; | ||
| 30 | } GfxAppState; | ||
| 31 | |||
| 32 | static bool init(GfxAppState* gfx_app_state, int argc, const char** argv) { | ||
| 33 | assert(gfx_app_state); | ||
| 34 | AppState* state = &gfx_app_state->state; | ||
| 35 | |||
| 36 | IsoGfxApp* app = state->app; | ||
| 37 | |||
| 38 | // Virtual screen dimensions. | ||
| 39 | const int scale = app->pixel_scale == 0 ? 1 : app->pixel_scale; | ||
| 40 | const int screen_width = WINDOW_WIDTH / scale; | ||
| 41 | const int screen_height = WINDOW_HEIGHT / scale; | ||
| 42 | |||
| 43 | if (!(state->iso = isogfx_new(&(IsoGfxDesc){ | ||
| 44 | .screen_width = screen_width, .screen_height = screen_height}))) { | ||
| 45 | goto cleanup; | ||
| 46 | } | ||
| 47 | |||
| 48 | if (!(*app->init)(app->state, state->iso, argc, argv)) { | ||
| 49 | goto cleanup; | ||
| 50 | } | ||
| 51 | |||
| 52 | isogfx_resize(state->iso, screen_width, screen_height); | ||
| 53 | |||
| 54 | if (!(state->gfx = gfx_init())) { | ||
| 55 | goto cleanup; | ||
| 56 | } | ||
| 57 | GfxCore* gfxcore = gfx_get_core(state->gfx); | ||
| 58 | |||
| 59 | if (!(state->screen_texture = gfx_make_texture( | ||
| 60 | gfxcore, &(TextureDesc){ | ||
| 61 | .width = screen_width, | ||
| 62 | .height = screen_height, | ||
| 63 | .dimension = Texture2D, | ||
| 64 | .format = TextureSRGBA8, | ||
| 65 | .filtering = NearestFiltering, | ||
| 66 | .wrap = ClampToEdge, | ||
| 67 | .mipmaps = false}))) { | ||
| 68 | goto cleanup; | ||
| 69 | } | ||
| 70 | |||
| 71 | ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore); | ||
| 72 | if (!shader) { | ||
| 73 | goto cleanup; | ||
| 74 | } | ||
| 75 | |||
| 76 | Geometry* geometry = gfx_make_quad_11(gfxcore); | ||
| 77 | if (!geometry) { | ||
| 78 | goto cleanup; | ||
| 79 | } | ||
| 80 | |||
| 81 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
| 82 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 83 | .type = UniformTexture, | ||
| 84 | .value.texture = state->screen_texture, | ||
| 85 | .name = sstring_make("Texture")}; | ||
| 86 | Material* material = gfx_make_material(&material_desc); | ||
| 87 | if (!material) { | ||
| 88 | return false; | ||
| 89 | } | ||
| 90 | |||
| 91 | const MeshDesc mesh_desc = | ||
| 92 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
| 93 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 94 | if (!mesh) { | ||
| 95 | goto cleanup; | ||
| 96 | } | ||
| 97 | |||
| 98 | SceneObject* object = | ||
| 99 | gfx_make_object(&(ObjectDesc){.num_meshes = 1, .meshes = {mesh}}); | ||
| 100 | if (!object) { | ||
| 101 | goto cleanup; | ||
| 102 | } | ||
| 103 | |||
| 104 | state->scene = gfx_make_scene(); | ||
| 105 | SceneNode* node = gfx_make_object_node(object); | ||
| 106 | SceneNode* root = gfx_get_scene_root(state->scene); | ||
| 107 | gfx_set_node_parent(node, root); | ||
| 108 | |||
| 109 | return true; | ||
| 110 | |||
| 111 | cleanup: | ||
| 112 | if (state->gfx) { | ||
| 113 | gfx_destroy(&state->gfx); | ||
| 114 | } | ||
| 115 | free(state); | ||
| 116 | return false; | ||
| 117 | } | ||
| 118 | |||
| 119 | static void shutdown(GfxAppState* gfx_app_state) { | ||
| 120 | assert(gfx_app_state); | ||
| 121 | AppState* state = &gfx_app_state->state; | ||
| 122 | |||
| 123 | if (state->app) { | ||
| 124 | assert(state->iso); | ||
| 125 | (*state->app->shutdown)(state->app->state, state->iso); | ||
| 126 | } | ||
| 127 | |||
| 128 | isogfx_del(&state->iso); | ||
| 129 | gfx_destroy(&state->gfx); | ||
| 130 | } | ||
| 131 | |||
| 132 | static void update(GfxAppState* gfx_app_state, double t, double dt) { | ||
| 133 | assert(gfx_app_state); | ||
| 134 | AppState* state = &gfx_app_state->state; | ||
| 135 | |||
| 136 | isogfx_update(state->iso, t); | ||
| 137 | |||
| 138 | assert(state->app->update); | ||
| 139 | (*state->app->update)(state->app->state, state->iso, t, dt); | ||
| 140 | } | ||
| 141 | |||
| 142 | static void render(GfxAppState* gfx_app_state) { | ||
| 143 | assert(gfx_app_state); | ||
| 144 | AppState* state = &gfx_app_state->state; | ||
| 145 | |||
| 146 | assert(state->app->render); | ||
| 147 | (*state->app->render)(state->app->state, state->iso); | ||
| 148 | |||
| 149 | const Pixel* screen = isogfx_get_screen_buffer(state->iso); | ||
| 150 | assert(screen); | ||
| 151 | gfx_update_texture( | ||
| 152 | state->screen_texture, &(TextureDataDesc){.pixels = screen}); | ||
| 153 | |||
| 154 | GfxCore* gfxcore = gfx_get_core(state->gfx); | ||
| 155 | Renderer* renderer = gfx_get_renderer(state->gfx); | ||
| 156 | |||
| 157 | // TODO: Prevent stretching of the virtual screen onto the window; preserve | ||
| 158 | // aspect ratio. | ||
| 159 | gfx_start_frame(gfxcore); | ||
| 160 | gfx_render_scene( | ||
| 161 | renderer, &(RenderSceneParams){ | ||
| 162 | .mode = RenderDefault, .scene = state->scene, .camera = 0}); | ||
| 163 | gfx_end_frame(gfxcore); | ||
| 164 | } | ||
| 165 | |||
| 166 | static void resize(GfxAppState* gfx_app_state, int width, int height) { | ||
| 167 | assert(gfx_app_state); | ||
| 168 | AppState* state = &gfx_app_state->state; | ||
| 169 | |||
| 170 | GfxCore* gfxcore = gfx_get_core(state->gfx); | ||
| 171 | gfx_set_viewport(gfxcore, width, height); | ||
| 172 | } | ||
| 173 | |||
| 174 | void iso_run(int argc, const char** argv, IsoGfxApp* app) { | ||
| 175 | GfxAppState app_state = { | ||
| 176 | .state = (AppState){ | ||
| 177 | .app = app, | ||
| 178 | } | ||
| 179 | }; | ||
| 180 | gfx_app_run( | ||
| 181 | &(GfxAppDesc){ | ||
| 182 | .argc = argc, | ||
| 183 | .argv = argv, | ||
| 184 | .width = WINDOW_WIDTH, | ||
| 185 | .height = WINDOW_HEIGHT, | ||
| 186 | .max_fps = MAX_FPS, | ||
| 187 | .update_delta_time = MAX_FPS > 0 ? 1.0 / (double)MAX_FPS : 0.0, | ||
| 188 | .title = "Isometric Renderer", | ||
| 189 | .app_state = &app_state}, | ||
| 190 | &(GfxAppCallbacks){ | ||
| 191 | .init = init, | ||
| 192 | .update = update, | ||
| 193 | .render = render, | ||
| 194 | .resize = resize, | ||
| 195 | .shutdown = shutdown}); | ||
| 196 | } | ||
diff --git a/gfx-iso/src/backend.c b/gfx-iso/src/backend.c new file mode 100644 index 0000000..db91647 --- /dev/null +++ b/gfx-iso/src/backend.c | |||
| @@ -0,0 +1,199 @@ | |||
| 1 | #include <isogfx/backend.h> | ||
| 2 | #include <isogfx/isogfx.h> | ||
| 3 | |||
| 4 | #include <gfx/core.h> | ||
| 5 | #include <gfx/gfx.h> | ||
| 6 | #include <gfx/renderer.h> | ||
| 7 | #include <gfx/scene.h> | ||
| 8 | #include <gfx/util/geometry.h> | ||
| 9 | #include <gfx/util/shader.h> | ||
| 10 | |||
| 11 | #include <assert.h> | ||
| 12 | #include <stdlib.h> | ||
| 13 | |||
| 14 | typedef struct IsoBackend { | ||
| 15 | Gfx* gfx; | ||
| 16 | Scene* scene; | ||
| 17 | /// The screen or "iso screen" refers to the colour buffer of the iso graphics | ||
| 18 | /// library. This texture is used to draw the iso screen onto the graphics | ||
| 19 | /// window. | ||
| 20 | Texture* screen_texture; | ||
| 21 | /// Window size. | ||
| 22 | int window_width; | ||
| 23 | int window_height; | ||
| 24 | /// The viewport refers to the area inside the window to which screen_texture | ||
| 25 | /// is drawn. It is a scaled version of the iso screen, scaled while | ||
| 26 | /// respecting the iso screen's aspect ratio to prevent distortion. | ||
| 27 | int viewport_x, viewport_y, viewport_width, viewport_height; | ||
| 28 | double stretch; // Stretch factor from iso screen dimensions to viewport | ||
| 29 | // dimensions. | ||
| 30 | } IsoBackend; | ||
| 31 | |||
| 32 | IsoBackend* IsoBackendInit(const IsoGfx* iso) { | ||
| 33 | assert(iso); | ||
| 34 | |||
| 35 | IsoBackend* backend = calloc(1, sizeof(IsoBackend)); | ||
| 36 | if (!backend) { | ||
| 37 | return 0; | ||
| 38 | } | ||
| 39 | |||
| 40 | if (!(backend->gfx = gfx_init())) { | ||
| 41 | goto cleanup; | ||
| 42 | } | ||
| 43 | GfxCore* gfxcore = gfx_get_core(backend->gfx); | ||
| 44 | |||
| 45 | int screen_width, screen_height; | ||
| 46 | isogfx_get_screen_size(iso, &screen_width, &screen_height); | ||
| 47 | |||
| 48 | if (!(backend->screen_texture = gfx_make_texture( | ||
| 49 | gfxcore, &(TextureDesc){ | ||
| 50 | .width = screen_width, | ||
| 51 | .height = screen_height, | ||
| 52 | .dimension = Texture2D, | ||
| 53 | .format = TextureSRGBA8, | ||
| 54 | .filtering = NearestFiltering, | ||
| 55 | .wrap = ClampToEdge, | ||
| 56 | .mipmaps = false}))) { | ||
| 57 | goto cleanup; | ||
| 58 | } | ||
| 59 | |||
| 60 | ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore); | ||
| 61 | if (!shader) { | ||
| 62 | goto cleanup; | ||
| 63 | } | ||
| 64 | |||
| 65 | Geometry* geometry = gfx_make_quad_11(gfxcore); | ||
| 66 | if (!geometry) { | ||
| 67 | goto cleanup; | ||
| 68 | } | ||
| 69 | |||
| 70 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
| 71 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 72 | .type = UniformTexture, | ||
| 73 | .value.texture = backend->screen_texture, | ||
| 74 | .name = sstring_make("Texture")}; | ||
| 75 | Material* material = gfx_make_material(&material_desc); | ||
| 76 | if (!material) { | ||
| 77 | return false; | ||
| 78 | } | ||
| 79 | |||
| 80 | const MeshDesc mesh_desc = | ||
| 81 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
| 82 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 83 | if (!mesh) { | ||
| 84 | goto cleanup; | ||
| 85 | } | ||
| 86 | |||
| 87 | SceneObject* object = | ||
| 88 | gfx_make_object(&(ObjectDesc){.num_meshes = 1, .meshes = {mesh}}); | ||
| 89 | if (!object) { | ||
| 90 | goto cleanup; | ||
| 91 | } | ||
| 92 | |||
| 93 | backend->scene = gfx_make_scene(); | ||
| 94 | SceneNode* node = gfx_make_object_node(object); | ||
| 95 | SceneNode* root = gfx_get_scene_root(backend->scene); | ||
| 96 | gfx_set_node_parent(node, root); | ||
| 97 | |||
| 98 | return backend; | ||
| 99 | |||
| 100 | cleanup: | ||
| 101 | if (backend->gfx) { | ||
| 102 | gfx_destroy(&backend->gfx); | ||
| 103 | } | ||
| 104 | free(backend); | ||
| 105 | return 0; | ||
| 106 | } | ||
| 107 | |||
| 108 | void IsoBackendShutdown(IsoBackend** ppApp) { | ||
| 109 | assert(ppApp); | ||
| 110 | |||
| 111 | IsoBackend* app = *ppApp; | ||
| 112 | if (!app) { | ||
| 113 | return; | ||
| 114 | } | ||
| 115 | |||
| 116 | gfx_destroy(&app->gfx); | ||
| 117 | } | ||
| 118 | |||
| 119 | void IsoBackendResizeWindow( | ||
| 120 | IsoBackend* app, const IsoGfx* iso, int width, int height) { | ||
| 121 | assert(app); | ||
| 122 | assert(iso); | ||
| 123 | |||
| 124 | app->window_width = width; | ||
| 125 | app->window_height = height; | ||
| 126 | |||
| 127 | // Virtual screen dimensions. | ||
| 128 | int screen_width, screen_height; | ||
| 129 | isogfx_get_screen_size(iso, &screen_width, &screen_height); | ||
| 130 | |||
| 131 | // Stretch the virtual screen onto the viewport while respecting the screen's | ||
| 132 | // aspect ratio to prevent distortion. | ||
| 133 | if (width > height) { // Wide screen. | ||
| 134 | app->stretch = (double)height / (double)screen_height; | ||
| 135 | app->viewport_width = (int)((double)screen_width * app->stretch); | ||
| 136 | app->viewport_height = height; | ||
| 137 | app->viewport_x = (width - app->viewport_width) / 2; | ||
| 138 | app->viewport_y = 0; | ||
| 139 | } else { // Tall screen. | ||
| 140 | app->stretch = (double)width / (double)screen_width; | ||
| 141 | app->viewport_width = width; | ||
| 142 | app->viewport_height = (int)((float)screen_height * app->stretch); | ||
| 143 | app->viewport_x = 0; | ||
| 144 | app->viewport_y = (height - app->viewport_height) / 2; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | void IsoBackendRender(const IsoBackend* app, const IsoGfx* iso) { | ||
| 149 | assert(app); | ||
| 150 | assert(iso); | ||
| 151 | |||
| 152 | const Pixel* screen = isogfx_get_screen_buffer(iso); | ||
| 153 | assert(screen); | ||
| 154 | gfx_update_texture(app->screen_texture, &(TextureDataDesc){.pixels = screen}); | ||
| 155 | |||
| 156 | GfxCore* gfxcore = gfx_get_core(app->gfx); | ||
| 157 | Renderer* renderer = gfx_get_renderer(app->gfx); | ||
| 158 | |||
| 159 | // Clear the whole window. | ||
| 160 | gfx_set_viewport(gfxcore, 0, 0, app->window_width, app->window_height); | ||
| 161 | gfx_clear(gfxcore, vec4_make(0, 0, 0, 0)); | ||
| 162 | |||
| 163 | // Draw to the subregion where the virtual screen can stretch without | ||
| 164 | // distortion. | ||
| 165 | gfx_set_viewport( | ||
| 166 | gfxcore, app->viewport_x, app->viewport_y, app->viewport_width, | ||
| 167 | app->viewport_height); | ||
| 168 | |||
| 169 | // Render the iso screen. | ||
| 170 | gfx_start_frame(gfxcore); | ||
| 171 | gfx_render_scene( | ||
| 172 | renderer, &(RenderSceneParams){ | ||
| 173 | .mode = RenderDefault, .scene = app->scene, .camera = 0}); | ||
| 174 | gfx_end_frame(gfxcore); | ||
| 175 | } | ||
| 176 | |||
| 177 | bool IsoBackendGetMousePosition( | ||
| 178 | const IsoBackend* app, double window_x, double window_y, double* x, | ||
| 179 | double* y) { | ||
| 180 | assert(app); | ||
| 181 | |||
| 182 | // Translate from window coordinates to the subregion where the stretched | ||
| 183 | // iso screen is rendered. | ||
| 184 | const double screen_x = window_x - app->viewport_x; | ||
| 185 | const double screen_y = window_y - app->viewport_y; | ||
| 186 | |||
| 187 | // Position may be out of bounds. | ||
| 188 | if ((0 <= screen_x) && (screen_x < app->viewport_width) && (0 <= screen_y) && | ||
| 189 | (screen_y < app->viewport_height)) { | ||
| 190 | // Scale back from the stretched subregion to the iso screen dimensions. | ||
| 191 | *x = screen_x / app->stretch; | ||
| 192 | *y = screen_y / app->stretch; | ||
| 193 | return true; | ||
| 194 | } else { | ||
| 195 | *x = -1; | ||
| 196 | *y = -1; | ||
| 197 | return false; | ||
| 198 | } | ||
| 199 | } | ||
