diff options
Diffstat (limited to 'gfx-iso')
| -rw-r--r-- | gfx-iso/CMakeLists.txt | 30 | ||||
| -rw-r--r-- | gfx-iso/demo/isogfx-demo.c | 213 | ||||
| -rw-r--r-- | gfx-iso/include/isogfx/isogfx.h | 66 | ||||
| -rw-r--r-- | gfx-iso/src/isogfx.c | 361 |
4 files changed, 670 insertions, 0 deletions
diff --git a/gfx-iso/CMakeLists.txt b/gfx-iso/CMakeLists.txt new file mode 100644 index 0000000..8f95f7f --- /dev/null +++ b/gfx-iso/CMakeLists.txt | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | cmake_minimum_required(VERSION 3.0) | ||
| 2 | |||
| 3 | project(isogfx) | ||
| 4 | |||
| 5 | set(CMAKE_C_STANDARD 11) | ||
| 6 | set(CMAKE_C_STANDARD_REQUIRED On) | ||
| 7 | set(CMAKE_C_EXTENSIONS Off) | ||
| 8 | |||
| 9 | add_library(isogfx | ||
| 10 | src/isogfx.c) | ||
| 11 | |||
| 12 | target_include_directories(isogfx PUBLIC | ||
| 13 | include) | ||
| 14 | |||
| 15 | target_link_libraries(isogfx PRIVATE | ||
| 16 | mempool) | ||
| 17 | |||
| 18 | target_compile_options(isogfx PRIVATE -Wall -Wextra -Wpedantic) | ||
| 19 | |||
| 20 | # Demo | ||
| 21 | |||
| 22 | project(isogfx-demo) | ||
| 23 | |||
| 24 | add_executable(isogfx-demo | ||
| 25 | demo/isogfx-demo.c) | ||
| 26 | |||
| 27 | target_link_libraries(isogfx-demo PRIVATE | ||
| 28 | gfx | ||
| 29 | gfx-app | ||
| 30 | isogfx) | ||
diff --git a/gfx-iso/demo/isogfx-demo.c b/gfx-iso/demo/isogfx-demo.c new file mode 100644 index 0000000..d6c1ab0 --- /dev/null +++ b/gfx-iso/demo/isogfx-demo.c | |||
| @@ -0,0 +1,213 @@ | |||
| 1 | #include <isogfx/isogfx.h> | ||
| 2 | |||
| 3 | #include <gfx/gfx.h> | ||
| 4 | #include <gfx/gfx_app.h> | ||
| 5 | #include <gfx/render_backend.h> | ||
| 6 | #include <gfx/renderer.h> | ||
| 7 | #include <gfx/scene.h> | ||
| 8 | #include <gfx/util/geometry.h> | ||
| 9 | #include <gfx/util/shader.h> | ||
| 10 | |||
| 11 | #include <assert.h> | ||
| 12 | #include <stdbool.h> | ||
| 13 | #include <stdio.h> | ||
| 14 | #include <stdlib.h> | ||
| 15 | |||
| 16 | static const int SCREEN_WIDTH = 1408; | ||
| 17 | static const int SCREEN_HEIGHT = 960; | ||
| 18 | static const int TILE_WIDTH = 64; | ||
| 19 | static const int TILE_HEIGHT = TILE_WIDTH / 2; | ||
| 20 | static const int WORLD_WIDTH = 20; | ||
| 21 | static const int WORLD_HEIGHT = 20; | ||
| 22 | |||
| 23 | static const Pixel BLACK = (Pixel){.r = 0x38, .g = 0x3b, .b = 0x46}; | ||
| 24 | static const Pixel WHITE = (Pixel){.r = 0xA5, .g = 0xb3, .b = 0xc0}; | ||
| 25 | static const Pixel RED = (Pixel){.r = 0xdc, .g = 0x76, .b = 0x84}; | ||
| 26 | |||
| 27 | typedef struct State { | ||
| 28 | Gfx* gfx; | ||
| 29 | IsoGfx* iso; | ||
| 30 | Tile red; | ||
| 31 | int xpick; | ||
| 32 | int ypick; | ||
| 33 | Texture* screen_texture; | ||
| 34 | Scene* scene; | ||
| 35 | } State; | ||
| 36 | |||
| 37 | static void make_checkerboard(IsoGfx* iso, Tile black, Tile white) { | ||
| 38 | assert(iso); | ||
| 39 | for (int y = 0; y < isogfx_world_height(iso); ++y) { | ||
| 40 | for (int x = 0; x < isogfx_world_width(iso); ++x) { | ||
| 41 | const int odd_col = x & 1; | ||
| 42 | const int odd_row = y & 1; | ||
| 43 | const Tile value = (odd_row ^ odd_col) == 0 ? black : white; | ||
| 44 | isogfx_set_tile(iso, x, y, value); | ||
| 45 | } | ||
| 46 | } | ||
| 47 | } | ||
| 48 | |||
| 49 | static bool init(const GfxAppDesc* desc, void** app_state) { | ||
| 50 | State* state = calloc(1, sizeof(State)); | ||
| 51 | if (!state) { | ||
| 52 | return false; | ||
| 53 | } | ||
| 54 | |||
| 55 | if (!(state->iso = isogfx_new(&(IsoGfxDesc){ | ||
| 56 | .screen_width = SCREEN_WIDTH, | ||
| 57 | .screen_height = SCREEN_HEIGHT, | ||
| 58 | .tile_width = TILE_WIDTH, | ||
| 59 | .tile_height = TILE_HEIGHT, | ||
| 60 | .world_width = WORLD_WIDTH, | ||
| 61 | .world_height = WORLD_HEIGHT}))) { | ||
| 62 | goto cleanup; | ||
| 63 | } | ||
| 64 | if (!(state->gfx = gfx_init())) { | ||
| 65 | goto cleanup; | ||
| 66 | } | ||
| 67 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
| 68 | |||
| 69 | if (!(state->screen_texture = gfx_make_texture( | ||
| 70 | render_backend, &(TextureDesc){ | ||
| 71 | .width = SCREEN_WIDTH, | ||
| 72 | .height = SCREEN_HEIGHT, | ||
| 73 | .dimension = Texture2D, | ||
| 74 | .format = TextureRGB8, | ||
| 75 | .filtering = NearestFiltering, | ||
| 76 | .wrap = ClampToEdge, | ||
| 77 | .mipmaps = false}))) { | ||
| 78 | goto cleanup; | ||
| 79 | } | ||
| 80 | |||
| 81 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | ||
| 82 | if (!shader) { | ||
| 83 | goto cleanup; | ||
| 84 | } | ||
| 85 | |||
| 86 | Geometry* geometry = gfx_make_quad_11(render_backend); | ||
| 87 | if (!geometry) { | ||
| 88 | goto cleanup; | ||
| 89 | } | ||
| 90 | |||
| 91 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
| 92 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 93 | .type = UniformTexture, | ||
| 94 | .value.texture = state->screen_texture, | ||
| 95 | .name = sstring_make("Texture")}; | ||
| 96 | Material* material = gfx_make_material(&material_desc); | ||
| 97 | if (!material) { | ||
| 98 | return false; | ||
| 99 | } | ||
| 100 | |||
| 101 | const MeshDesc mesh_desc = | ||
| 102 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
| 103 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 104 | if (!mesh) { | ||
| 105 | goto cleanup; | ||
| 106 | } | ||
| 107 | |||
| 108 | SceneObject* object = gfx_make_object(); | ||
| 109 | if (!object) { | ||
| 110 | goto cleanup; | ||
| 111 | } | ||
| 112 | gfx_add_object_mesh(object, mesh); | ||
| 113 | |||
| 114 | state->scene = gfx_make_scene(); | ||
| 115 | SceneNode* node = gfx_make_object_node(object); | ||
| 116 | SceneNode* root = gfx_get_scene_root(state->scene); | ||
| 117 | gfx_set_node_parent(node, root); | ||
| 118 | |||
| 119 | const Tile black = isogfx_make_tile( | ||
| 120 | state->iso, &(TileDesc){.type = TileFromColour, .colour = BLACK}); | ||
| 121 | const Tile white = isogfx_make_tile( | ||
| 122 | state->iso, &(TileDesc){.type = TileFromColour, .colour = WHITE}); | ||
| 123 | state->red = isogfx_make_tile( | ||
| 124 | state->iso, &(TileDesc){.type = TileFromColour, .colour = RED}); | ||
| 125 | make_checkerboard(state->iso, black, white); | ||
| 126 | isogfx_render(state->iso); | ||
| 127 | |||
| 128 | *app_state = state; | ||
| 129 | return true; | ||
| 130 | |||
| 131 | cleanup: | ||
| 132 | if (state->gfx) { | ||
| 133 | gfx_destroy(&state->gfx); | ||
| 134 | } | ||
| 135 | free(state); | ||
| 136 | return false; | ||
| 137 | } | ||
| 138 | |||
| 139 | static void shutdown(void* app_state) { | ||
| 140 | assert(app_state); | ||
| 141 | State* state = (State*)(app_state); | ||
| 142 | isogfx_del(&state->iso); | ||
| 143 | gfx_destroy(&state->gfx); | ||
| 144 | free(app_state); | ||
| 145 | } | ||
| 146 | |||
| 147 | static void update(void* app_state, double t, double dt) { | ||
| 148 | assert(app_state); | ||
| 149 | State* state = (State*)(app_state); | ||
| 150 | |||
| 151 | double mouse_x, mouse_y; | ||
| 152 | gfx_app_get_mouse_position(&mouse_x, &mouse_y); | ||
| 153 | |||
| 154 | isogfx_pick_tile(state->iso, mouse_x, mouse_y, &state->xpick, &state->ypick); | ||
| 155 | |||
| 156 | printf("Picked tile: (%d, %d)\n", state->xpick, state->ypick); | ||
| 157 | } | ||
| 158 | |||
| 159 | static void render(void* app_state) { | ||
| 160 | assert(app_state); | ||
| 161 | State* state = (State*)(app_state); | ||
| 162 | |||
| 163 | isogfx_render(state->iso); | ||
| 164 | if ((state->xpick != -1) && (state->ypick != -1)) { | ||
| 165 | isogfx_draw_tile(state->iso, state->xpick, state->ypick, state->red); | ||
| 166 | } | ||
| 167 | |||
| 168 | const Pixel* screen = isogfx_get_screen_buffer(state->iso); | ||
| 169 | assert(screen); | ||
| 170 | gfx_update_texture( | ||
| 171 | state->screen_texture, &(TextureDataDesc){.pixels = screen}); | ||
| 172 | |||
| 173 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
| 174 | Renderer* renderer = gfx_get_renderer(state->gfx); | ||
| 175 | |||
| 176 | gfx_start_frame(render_backend); | ||
| 177 | gfx_render_scene( | ||
| 178 | renderer, &(RenderSceneParams){ | ||
| 179 | .mode = RenderDefault, .scene = state->scene, .camera = 0}); | ||
| 180 | gfx_end_frame(render_backend); | ||
| 181 | } | ||
| 182 | |||
| 183 | static void resize(void* app_state, int width, int height) { | ||
| 184 | assert(app_state); | ||
| 185 | State* state = (State*)(app_state); | ||
| 186 | |||
| 187 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
| 188 | gfx_set_viewport(render_backend, width, height); | ||
| 189 | } | ||
| 190 | |||
| 191 | int main(int argc, const char** argv) { | ||
| 192 | const int initial_width = SCREEN_WIDTH; | ||
| 193 | const int initial_height = SCREEN_HEIGHT; | ||
| 194 | const int max_fps = 60; | ||
| 195 | |||
| 196 | gfx_app_run( | ||
| 197 | &(GfxAppDesc){ | ||
| 198 | .argc = argc, | ||
| 199 | .argv = argv, | ||
| 200 | .width = initial_width, | ||
| 201 | .height = initial_height, | ||
| 202 | .max_fps = max_fps, | ||
| 203 | .update_delta_time = max_fps > 0 ? 1.0 / (double)max_fps : 0.0, | ||
| 204 | .title = "Isometric Renderer"}, | ||
| 205 | &(GfxAppCallbacks){ | ||
| 206 | .init = init, | ||
| 207 | .update = update, | ||
| 208 | .render = render, | ||
| 209 | .resize = resize, | ||
| 210 | .shutdown = shutdown}); | ||
| 211 | |||
| 212 | return 0; | ||
| 213 | } | ||
diff --git a/gfx-iso/include/isogfx/isogfx.h b/gfx-iso/include/isogfx/isogfx.h new file mode 100644 index 0000000..a5f7770 --- /dev/null +++ b/gfx-iso/include/isogfx/isogfx.h | |||
| @@ -0,0 +1,66 @@ | |||
| 1 | /* | ||
| 2 | * Isometric rendering engine. | ||
| 3 | */ | ||
| 4 | #pragma once | ||
| 5 | |||
| 6 | #include <stdint.h> | ||
| 7 | |||
| 8 | typedef struct IsoGfx IsoGfx; | ||
| 9 | |||
| 10 | typedef uint8_t Tile; | ||
| 11 | typedef uint8_t Channel; | ||
| 12 | |||
| 13 | typedef struct Pixel { | ||
| 14 | Channel r, g, b; | ||
| 15 | } Pixel; | ||
| 16 | |||
| 17 | typedef enum TileDescType { | ||
| 18 | TileFromColour, | ||
| 19 | TileFromFile, | ||
| 20 | TileFromMemory | ||
| 21 | } TileDescType; | ||
| 22 | |||
| 23 | typedef struct TileDesc { | ||
| 24 | TileDescType type; | ||
| 25 | union { | ||
| 26 | Pixel colour; | ||
| 27 | struct { | ||
| 28 | const char* path; | ||
| 29 | } file; | ||
| 30 | struct { | ||
| 31 | const void* data; | ||
| 32 | } mem; | ||
| 33 | }; | ||
| 34 | } TileDesc; | ||
| 35 | |||
| 36 | typedef struct IsoGfxDesc { | ||
| 37 | int screen_width; | ||
| 38 | int screen_height; | ||
| 39 | int tile_width; | ||
| 40 | int tile_height; | ||
| 41 | int world_width; | ||
| 42 | int world_height; | ||
| 43 | int max_num_tiles; // 0 for an implementation-defined default. | ||
| 44 | } IsoGfxDesc; | ||
| 45 | |||
| 46 | IsoGfx* isogfx_new(const IsoGfxDesc*); | ||
| 47 | |||
| 48 | void isogfx_del(IsoGfx**); | ||
| 49 | |||
| 50 | Tile isogfx_make_tile(IsoGfx*, const TileDesc*); | ||
| 51 | |||
| 52 | void isogfx_set_tile(IsoGfx*, int x, int y, Tile); | ||
| 53 | |||
| 54 | void isogfx_set_tiles(IsoGfx*, int x0, int y0, int x1, int y1, Tile); | ||
| 55 | |||
| 56 | void isogfx_pick_tile( | ||
| 57 | const IsoGfx*, double xcart, double ycart, int* xiso, int* yiso); | ||
| 58 | |||
| 59 | void isogfx_render(IsoGfx*); | ||
| 60 | |||
| 61 | void isogfx_draw_tile(IsoGfx*, int x, int y, Tile); | ||
| 62 | |||
| 63 | const Pixel* isogfx_get_screen_buffer(const IsoGfx*); | ||
| 64 | |||
| 65 | int isogfx_world_width(const IsoGfx*); | ||
| 66 | int isogfx_world_height(const IsoGfx*); | ||
diff --git a/gfx-iso/src/isogfx.c b/gfx-iso/src/isogfx.c new file mode 100644 index 0000000..27981f9 --- /dev/null +++ b/gfx-iso/src/isogfx.c | |||
| @@ -0,0 +1,361 @@ | |||
| 1 | #include <isogfx/isogfx.h> | ||
| 2 | |||
| 3 | #include <mempool.h> | ||
| 4 | |||
| 5 | #include <assert.h> | ||
| 6 | #include <stdbool.h> | ||
| 7 | #include <stdint.h> | ||
| 8 | #include <stdlib.h> | ||
| 9 | #include <string.h> | ||
| 10 | |||
| 11 | /// Maximum number of tiles unless the user chooses a non-zero value. | ||
| 12 | #define DEFAULT_MAX_NUM_TILES 1024 | ||
| 13 | |||
| 14 | typedef struct TileData { | ||
| 15 | Pixel pixels[1]; // Dynamically allocated. | ||
| 16 | } TileData; | ||
| 17 | |||
| 18 | DEF_MEMPOOL_DYN(TilePool, TileData) | ||
| 19 | |||
| 20 | typedef struct IsoGfx { | ||
| 21 | Tile* world; | ||
| 22 | Pixel* screen; | ||
| 23 | uint8_t* tile_mask; | ||
| 24 | TilePool tiles; | ||
| 25 | int screen_width; | ||
| 26 | int screen_height; | ||
| 27 | int tile_width; | ||
| 28 | int tile_height; | ||
| 29 | int world_width; | ||
| 30 | int world_height; | ||
| 31 | int max_num_tiles; | ||
| 32 | } IsoGfx; | ||
| 33 | |||
| 34 | typedef struct ivec2 { | ||
| 35 | int x, y; | ||
| 36 | } ivec2; | ||
| 37 | |||
| 38 | typedef struct vec2 { | ||
| 39 | double x, y; | ||
| 40 | } vec2; | ||
| 41 | |||
| 42 | static inline ivec2 ivec2_add(ivec2 a, ivec2 b) { | ||
| 43 | return (ivec2){.x = a.x + b.x, .y = a.y + b.y}; | ||
| 44 | } | ||
| 45 | |||
| 46 | static inline ivec2 ivec2_scale(ivec2 a, int s) { | ||
| 47 | return (ivec2){.x = a.x * s, .y = a.y * s}; | ||
| 48 | } | ||
| 49 | |||
| 50 | static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) { | ||
| 51 | return (ivec2){ | ||
| 52 | .x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)}; | ||
| 53 | } | ||
| 54 | |||
| 55 | static inline vec2 cart2iso(vec2 cart, int s, int t, int w) { | ||
| 56 | const double one_over_s = 1. / (double)s; | ||
| 57 | const double one_over_t = 1. / (double)t; | ||
| 58 | const double x = cart.x - (double)(w / 2); | ||
| 59 | |||
| 60 | return (vec2){ | ||
| 61 | .x = (int)(one_over_s * x + one_over_t * cart.y), | ||
| 62 | .y = (int)(-one_over_s * x + one_over_t * cart.y)}; | ||
| 63 | } | ||
| 64 | |||
| 65 | Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) { | ||
| 66 | assert(iso); | ||
| 67 | assert(tile); | ||
| 68 | assert(tile->pixels); | ||
| 69 | assert(x >= 0); | ||
| 70 | assert(y >= 0); | ||
| 71 | assert(x < iso->tile_width); | ||
| 72 | assert(y < iso->tile_height); | ||
| 73 | return &tile->pixels[y * iso->tile_width + x]; | ||
| 74 | } | ||
| 75 | |||
| 76 | Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) { | ||
| 77 | assert(iso); | ||
| 78 | assert(tile); | ||
| 79 | assert(tile->pixels); | ||
| 80 | assert(x >= 0); | ||
| 81 | assert(y >= 0); | ||
| 82 | assert(x < iso->tile_width); | ||
| 83 | assert(y < iso->tile_height); | ||
| 84 | return tile->pixels[y * iso->tile_width + x]; | ||
| 85 | } | ||
| 86 | |||
| 87 | static inline Tile world_xy(IsoGfx* iso, int x, int y) { | ||
| 88 | assert(iso); | ||
| 89 | assert(x >= 0); | ||
| 90 | assert(y >= 0); | ||
| 91 | assert(x < iso->world_width); | ||
| 92 | assert(y < iso->world_height); | ||
| 93 | return iso->world[y * iso->world_width + x]; | ||
| 94 | } | ||
| 95 | |||
| 96 | static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) { | ||
| 97 | assert(iso); | ||
| 98 | assert(x >= 0); | ||
| 99 | assert(y >= 0); | ||
| 100 | assert(x < iso->world_width); | ||
| 101 | assert(y < iso->world_height); | ||
| 102 | return &iso->world[y * iso->world_width + x]; | ||
| 103 | } | ||
| 104 | |||
| 105 | static inline Pixel screen_xy(IsoGfx* iso, int x, int y) { | ||
| 106 | assert(iso); | ||
| 107 | assert(x >= 0); | ||
| 108 | assert(y >= 0); | ||
| 109 | assert(x < iso->screen_width); | ||
| 110 | assert(y < iso->screen_height); | ||
| 111 | return iso->screen[y * iso->screen_width + x]; | ||
| 112 | } | ||
| 113 | |||
| 114 | static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) { | ||
| 115 | assert(iso); | ||
| 116 | assert(x >= 0); | ||
| 117 | assert(y >= 0); | ||
| 118 | assert(x < iso->screen_width); | ||
| 119 | assert(y < iso->screen_height); | ||
| 120 | return &iso->screen[y * iso->screen_width + x]; | ||
| 121 | } | ||
| 122 | |||
| 123 | static void draw_tile(IsoGfx* iso, ivec2 so, Tile tile) { | ||
| 124 | assert(iso); | ||
| 125 | |||
| 126 | const TileData* data = mempool_get_block(&iso->tiles, tile); | ||
| 127 | assert(data); | ||
| 128 | |||
| 129 | for (int py = 0; py < iso->tile_height; ++py) { | ||
| 130 | for (int px = 0; px < iso->tile_width; ++px) { | ||
| 131 | const Pixel colour = tile_xy(iso, data, px, py); | ||
| 132 | const int sx = so.x + px; | ||
| 133 | const int sy = so.y + py; | ||
| 134 | if ((sx >= 0) && (sy >= 0) && (sx < iso->screen_width) && | ||
| 135 | (sy < iso->screen_height)) { | ||
| 136 | const uint8_t mask = iso->tile_mask[py * iso->tile_width + px]; | ||
| 137 | if (mask == 1) { | ||
| 138 | *screen_xy_mut(iso, sx, sy) = colour; | ||
| 139 | } | ||
| 140 | } | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 144 | |||
| 145 | static void draw(IsoGfx* iso) { | ||
| 146 | assert(iso); | ||
| 147 | |||
| 148 | const int W = iso->screen_width; | ||
| 149 | const int H = iso->screen_height; | ||
| 150 | |||
| 151 | memset(iso->screen, 0, W * H * sizeof(Pixel)); | ||
| 152 | |||
| 153 | const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0}; | ||
| 154 | const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 155 | const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 156 | |||
| 157 | // TODO: Since the world will generally be larger than the screen, it | ||
| 158 | // would be best to walk in screen space and fetch the tile. | ||
| 159 | // The tile-centric approach might be more cache-friendly, however, since the | ||
| 160 | // screen-centric approach would juggle multiple tiles throughout the scan. | ||
| 161 | for (int ty = 0; ty < iso->world_height; ++ty) { | ||
| 162 | for (int tx = 0; tx < iso->world_width; ++tx) { | ||
| 163 | const Tile tile = world_xy(iso, tx, ty); | ||
| 164 | const ivec2 so = | ||
| 165 | ivec2_add(o, ivec2_add(ivec2_scale(x, tx), ivec2_scale(y, ty))); | ||
| 166 | draw_tile(iso, so, tile); | ||
| 167 | } | ||
| 168 | } | ||
| 169 | } | ||
| 170 | |||
| 171 | /// Creates a tile mask procedurally. | ||
| 172 | static void make_tile_mask(IsoGfx* iso) { | ||
| 173 | assert(iso); | ||
| 174 | assert(iso->tile_mask); | ||
| 175 | |||
| 176 | for (int y = 0; y < iso->tile_height / 2; ++y) { | ||
| 177 | const int mask_start = iso->tile_width / 2 - 2 * y - 1; | ||
| 178 | const int mask_end = iso->tile_width / 2 + 2 * y + 1; | ||
| 179 | for (int x = 0; x < iso->tile_width; ++x) { | ||
| 180 | const bool masked = (mask_start <= x) && (x <= mask_end); | ||
| 181 | const uint8_t val = masked ? 1 : 0; | ||
| 182 | |||
| 183 | // Top half. | ||
| 184 | iso->tile_mask[y * iso->tile_width + x] = val; | ||
| 185 | |||
| 186 | // Bottom half reflects the top half. | ||
| 187 | const int y_reflected = iso->tile_height - y - 1; | ||
| 188 | iso->tile_mask[y_reflected * iso->tile_width + x] = val; | ||
| 189 | } | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | /// Creates a tile with a constant colour. | ||
| 194 | static void make_tile_from_colour( | ||
| 195 | const IsoGfx* iso, Pixel colour, TileData* tile) { | ||
| 196 | assert(iso); | ||
| 197 | assert(tile); | ||
| 198 | |||
| 199 | for (int y = 0; y < iso->tile_height; ++y) { | ||
| 200 | for (int x = 0; x < iso->tile_width; ++x) { | ||
| 201 | *tile_xy_mut(iso, tile, x, y) = colour; | ||
| 202 | } | ||
| 203 | } | ||
| 204 | } | ||
| 205 | |||
| 206 | IsoGfx* isogfx_new(const IsoGfxDesc* desc) { | ||
| 207 | assert(desc->screen_width > 0); | ||
| 208 | assert(desc->screen_height > 0); | ||
| 209 | assert(desc->tile_width > 0); | ||
| 210 | assert(desc->tile_height > 0); | ||
| 211 | // Part of our implementation assumes even widths and heights for greater | ||
| 212 | // precision. | ||
| 213 | assert((desc->screen_width & 1) == 0); | ||
| 214 | assert((desc->screen_height & 1) == 0); | ||
| 215 | assert((desc->tile_width & 1) == 0); | ||
| 216 | assert((desc->tile_height & 1) == 0); | ||
| 217 | |||
| 218 | IsoGfx* iso = calloc(1, sizeof(IsoGfx)); | ||
| 219 | if (!iso) { | ||
| 220 | return 0; | ||
| 221 | } | ||
| 222 | |||
| 223 | iso->screen_width = desc->screen_width; | ||
| 224 | iso->screen_height = desc->screen_height; | ||
| 225 | iso->tile_width = desc->tile_width; | ||
| 226 | iso->tile_height = desc->tile_height; | ||
| 227 | iso->world_width = desc->world_width; | ||
| 228 | iso->world_height = desc->world_height; | ||
| 229 | iso->max_num_tiles = | ||
| 230 | desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES; | ||
| 231 | |||
| 232 | const int world_size = desc->world_width * desc->world_height; | ||
| 233 | const int screen_size = desc->screen_width * desc->screen_height; | ||
| 234 | const int tile_size = desc->tile_width * desc->tile_height; | ||
| 235 | |||
| 236 | const int tile_size_bytes = tile_size * (int)sizeof(Pixel); | ||
| 237 | |||
| 238 | if (!(iso->world = calloc(world_size, sizeof(Tile)))) { | ||
| 239 | goto cleanup; | ||
| 240 | } | ||
| 241 | if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) { | ||
| 242 | goto cleanup; | ||
| 243 | } | ||
| 244 | if (!(iso->tile_mask = calloc(tile_size, sizeof(uint8_t)))) { | ||
| 245 | goto cleanup; | ||
| 246 | } | ||
| 247 | if (!mempool_make_dyn(&iso->tiles, iso->max_num_tiles, tile_size_bytes)) { | ||
| 248 | goto cleanup; | ||
| 249 | } | ||
| 250 | |||
| 251 | make_tile_mask(iso); | ||
| 252 | |||
| 253 | return iso; | ||
| 254 | |||
| 255 | cleanup: | ||
| 256 | isogfx_del(&iso); | ||
| 257 | return 0; | ||
| 258 | } | ||
| 259 | |||
| 260 | void isogfx_del(IsoGfx** pIso) { | ||
| 261 | assert(pIso); | ||
| 262 | IsoGfx* iso = *pIso; | ||
| 263 | if (iso) { | ||
| 264 | if (iso->world) { | ||
| 265 | free(iso->world); | ||
| 266 | } | ||
| 267 | if (iso->screen) { | ||
| 268 | free(iso->screen); | ||
| 269 | } | ||
| 270 | if (iso->tile_mask) { | ||
| 271 | free(iso->tile_mask); | ||
| 272 | } | ||
| 273 | mempool_del(&iso->tiles); | ||
| 274 | free(iso); | ||
| 275 | } | ||
| 276 | } | ||
| 277 | |||
| 278 | Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) { | ||
| 279 | assert(iso); | ||
| 280 | assert(desc); | ||
| 281 | |||
| 282 | TileData* tile = mempool_alloc(&iso->tiles); | ||
| 283 | assert(tile); // TODO: Make this a hard assert. | ||
| 284 | |||
| 285 | switch (desc->type) { | ||
| 286 | case TileFromColour: | ||
| 287 | make_tile_from_colour(iso, desc->colour, tile); | ||
| 288 | break; | ||
| 289 | case TileFromFile: | ||
| 290 | assert(false); // TODO | ||
| 291 | break; | ||
| 292 | case TileFromMemory: | ||
| 293 | assert(false); // TODO | ||
| 294 | break; | ||
| 295 | } | ||
| 296 | |||
| 297 | return (Tile)mempool_get_block_index(&iso->tiles, tile); | ||
| 298 | } | ||
| 299 | |||
| 300 | void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) { | ||
| 301 | assert(iso); | ||
| 302 | *world_xy_mut(iso, x, y) = tile; | ||
| 303 | } | ||
| 304 | |||
| 305 | void isogfx_pick_tile( | ||
| 306 | const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) { | ||
| 307 | assert(iso); | ||
| 308 | assert(xiso); | ||
| 309 | assert(yiso); | ||
| 310 | |||
| 311 | const vec2 xy_iso = cart2iso( | ||
| 312 | (vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height, | ||
| 313 | iso->screen_width); | ||
| 314 | |||
| 315 | const int x = (int)xy_iso.x; | ||
| 316 | const int y = (int)xy_iso.y; | ||
| 317 | |||
| 318 | if ((0 <= x) && (x < iso->world_width) && (0 <= y) && | ||
| 319 | (y < iso->world_height)) { | ||
| 320 | *xiso = x; | ||
| 321 | *yiso = y; | ||
| 322 | } else { | ||
| 323 | *xiso = -1; | ||
| 324 | } | ||
| 325 | } | ||
| 326 | |||
| 327 | void isogfx_render(IsoGfx* iso) { | ||
| 328 | assert(iso); | ||
| 329 | draw(iso); | ||
| 330 | } | ||
| 331 | |||
| 332 | void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) { | ||
| 333 | assert(iso); | ||
| 334 | assert(x >= 0); | ||
| 335 | assert(y >= 0); | ||
| 336 | assert(x < iso->world_width); | ||
| 337 | assert(y < iso->world_height); | ||
| 338 | |||
| 339 | const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0}; | ||
| 340 | const ivec2 vx = {.x = iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 341 | const ivec2 vy = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 342 | const ivec2 so = | ||
| 343 | ivec2_add(o, ivec2_add(ivec2_scale(vx, x), ivec2_scale(vy, y))); | ||
| 344 | |||
| 345 | draw_tile(iso, so, tile); | ||
| 346 | } | ||
| 347 | |||
| 348 | const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) { | ||
| 349 | assert(iso); | ||
| 350 | return iso->screen; | ||
| 351 | } | ||
| 352 | |||
| 353 | int isogfx_world_width(const IsoGfx* iso) { | ||
| 354 | assert(iso); | ||
| 355 | return iso->world_width; | ||
| 356 | } | ||
| 357 | |||
| 358 | int isogfx_world_height(const IsoGfx* iso) { | ||
| 359 | assert(iso); | ||
| 360 | return iso->world_height; | ||
| 361 | } | ||
