diff options
Diffstat (limited to 'gfx/src/asset/asset_cache.c')
-rw-r--r-- | gfx/src/asset/asset_cache.c | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/gfx/src/asset/asset_cache.c b/gfx/src/asset/asset_cache.c new file mode 100644 index 0000000..0c6a8dc --- /dev/null +++ b/gfx/src/asset/asset_cache.c | |||
@@ -0,0 +1,183 @@ | |||
1 | #include "asset_cache.h" | ||
2 | |||
3 | #include <gfx/asset.h> | ||
4 | #include <gfx/gfx.h> | ||
5 | #include <gfx/util/scene.h> | ||
6 | #include <gfx/util/texture.h> | ||
7 | |||
8 | #include <cstring.h> | ||
9 | #include <log/log.h> | ||
10 | |||
11 | #include <assert.h> | ||
12 | #include <stddef.h> | ||
13 | |||
14 | static Hash calc_scene_hash(const LoadSceneCmd* cmd) { | ||
15 | assert(cmd); | ||
16 | switch (cmd->origin) { | ||
17 | case AssetFromFile: | ||
18 | return cstring_hash(mstring_cstr(&cmd->filepath)); | ||
19 | case AssetFromMemory: | ||
20 | return (Hash)cmd->data; | ||
21 | } | ||
22 | assert(false); | ||
23 | return 0; | ||
24 | } | ||
25 | |||
26 | static Hash calc_texture_hash(const LoadTextureCmd* cmd) { | ||
27 | assert(cmd); | ||
28 | switch (cmd->origin) { | ||
29 | case AssetFromFile: | ||
30 | switch (cmd->type) { | ||
31 | case LoadTexture: | ||
32 | return cstring_hash(mstring_cstr(&cmd->data.texture.filepath)); | ||
33 | case LoadCubemap: | ||
34 | return cstring_hash( | ||
35 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_pos_x)) ^ | ||
36 | cstring_hash( | ||
37 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_neg_x)) ^ | ||
38 | cstring_hash( | ||
39 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_pos_y)) ^ | ||
40 | cstring_hash( | ||
41 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_neg_y)) ^ | ||
42 | cstring_hash( | ||
43 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_pos_z)) ^ | ||
44 | cstring_hash( | ||
45 | mstring_cstr(&cmd->data.cubemap.filepaths.filepath_neg_z)); | ||
46 | } | ||
47 | break; | ||
48 | case AssetFromMemory: | ||
49 | switch (cmd->type) { | ||
50 | case LoadTexture: | ||
51 | return (Hash)cmd->data.texture.data; | ||
52 | case LoadCubemap: | ||
53 | return (Hash)cmd->data.cubemap.buffers.data_pos_x ^ | ||
54 | (Hash)cmd->data.cubemap.buffers.data_neg_x ^ | ||
55 | (Hash)cmd->data.cubemap.buffers.data_pos_y ^ | ||
56 | (Hash)cmd->data.cubemap.buffers.data_neg_y ^ | ||
57 | (Hash)cmd->data.cubemap.buffers.data_pos_z ^ | ||
58 | (Hash)cmd->data.cubemap.buffers.data_neg_z; | ||
59 | } | ||
60 | break; | ||
61 | } | ||
62 | assert(false); | ||
63 | return 0; | ||
64 | } | ||
65 | |||
66 | static Asset* lookup_cache(AssetCache* cache, Hash hash) { | ||
67 | assert(cache); | ||
68 | mempool_foreach(&cache->assets, asset, { | ||
69 | if (asset->hash == hash) { | ||
70 | return asset; | ||
71 | } | ||
72 | }); | ||
73 | return 0; | ||
74 | } | ||
75 | |||
76 | // TODO: questionable function. Make mempool_alloc() fail when out of memory. | ||
77 | static void insert_into_cache(AssetCache* cache, const Asset* asset) { | ||
78 | assert(cache); | ||
79 | assert(asset); | ||
80 | Asset* poolAsset = mempool_alloc(&cache->assets); | ||
81 | assert(asset); | ||
82 | *poolAsset = *asset; | ||
83 | } | ||
84 | |||
85 | static void log_scene_cache_hit(const LoadSceneCmd* cmd, Hash hash) { | ||
86 | assert(cmd); | ||
87 | switch (cmd->origin) { | ||
88 | case AssetFromFile: | ||
89 | LOGI( | ||
90 | "Found asset [%s] in cache with hash [%lu]", | ||
91 | mstring_cstr(&cmd->filepath), hash); | ||
92 | break; | ||
93 | case AssetFromMemory: | ||
94 | LOGI("Found asset [%p] in cache with hash [%lu]", cmd->data, hash); | ||
95 | break; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | static void log_scene_loaded(const LoadSceneCmd* cmd) { | ||
100 | assert(cmd); | ||
101 | switch (cmd->origin) { | ||
102 | case AssetFromFile: | ||
103 | LOGI("Loaded asset from file: [%s]", mstring_cstr(&cmd->filepath)); | ||
104 | break; | ||
105 | case AssetFromMemory: | ||
106 | LOGI("Loaded asset from memory: [%p]", cmd->data); | ||
107 | break; | ||
108 | } | ||
109 | } | ||
110 | |||
111 | void gfx_init_asset_cache(AssetCache* cache) { | ||
112 | assert(cache); | ||
113 | mempool_make(&cache->assets); | ||
114 | |||
115 | // Allocate a dummy asset at index 0 to guarantee that no assets allocated by | ||
116 | // the caller map to index 0. | ||
117 | const Asset* dummy = mempool_alloc(&cache->assets); | ||
118 | assert(mempool_get_block_index(&cache->assets, dummy) == 0); | ||
119 | } | ||
120 | |||
121 | void gfx_destroy_asset_cache(AssetCache* cache) { | ||
122 | assert(cache); | ||
123 | mempool_del(&cache->assets); | ||
124 | } | ||
125 | |||
126 | SceneNode* gfx_load_scene( | ||
127 | Gfx* gfx, SceneNode* root_node, const LoadSceneCmd* cmd) { | ||
128 | assert(gfx); | ||
129 | |||
130 | AssetCache* cache = gfx_get_asset_cache(gfx); | ||
131 | |||
132 | // First search for the asset in the cache. | ||
133 | // TODO: Animated models are currently mutated in place, so sharing them is | ||
134 | // not really valid. | ||
135 | const uint64_t hash = calc_scene_hash(cmd); | ||
136 | Asset* asset = lookup_cache(cache, hash); | ||
137 | if (asset) { | ||
138 | log_scene_cache_hit(cmd, hash); | ||
139 | return (SceneNode*)asset; | ||
140 | } | ||
141 | |||
142 | // Asset not found in the cache. | ||
143 | // Load it, insert it into the cache, and return it. | ||
144 | SceneNode* node = gfx_scene_load(gfx, root_node, cmd); | ||
145 | if (node) { | ||
146 | insert_into_cache( | ||
147 | cache, &(Asset){ | ||
148 | .type = SceneAsset, | ||
149 | .hash = hash, | ||
150 | .data = node, | ||
151 | }); | ||
152 | log_scene_loaded(cmd); | ||
153 | } | ||
154 | return node; | ||
155 | } | ||
156 | |||
157 | Texture* gfx_load_texture(Gfx* gfx, const LoadTextureCmd* cmd) { | ||
158 | assert(gfx); | ||
159 | assert(cmd); | ||
160 | |||
161 | AssetCache* cache = gfx_get_asset_cache(gfx); | ||
162 | |||
163 | // First search for the asset in the cache. | ||
164 | const uint64_t hash = calc_texture_hash(cmd); | ||
165 | Asset* asset = lookup_cache(cache, hash); | ||
166 | if (asset) { | ||
167 | return (Texture*)asset; | ||
168 | } | ||
169 | |||
170 | // Asset not found in the cache. | ||
171 | // Load it, insert it into the cache, and return it. | ||
172 | RenderBackend* render_backend = gfx_get_render_backend(gfx); | ||
173 | Texture* texture = gfx_texture_load(render_backend, cmd); | ||
174 | if (texture) { | ||
175 | insert_into_cache( | ||
176 | cache, &(Asset){ | ||
177 | .type = TextureAsset, | ||
178 | .hash = hash, | ||
179 | .data = texture, | ||
180 | }); | ||
181 | } | ||
182 | return texture; | ||
183 | } | ||