diff options
Diffstat (limited to 'gltfview/src/plugins/gltf_view.c')
-rw-r--r-- | gltfview/src/plugins/gltf_view.c | 77 |
1 files changed, 53 insertions, 24 deletions
diff --git a/gltfview/src/plugins/gltf_view.c b/gltfview/src/plugins/gltf_view.c index c3457a8..c19d1b8 100644 --- a/gltfview/src/plugins/gltf_view.c +++ b/gltfview/src/plugins/gltf_view.c | |||
@@ -1,6 +1,7 @@ | |||
1 | #include "gltf_view.h" | 1 | #include "plugin.h" |
2 | 2 | ||
3 | #include <gfx/renderer.h> | 3 | #include <gfx/renderer.h> |
4 | #include <gfx/scene.h> | ||
4 | #include <gfx/util/scene.h> | 5 | #include <gfx/util/scene.h> |
5 | #include <gfx/util/skyquad.h> | 6 | #include <gfx/util/skyquad.h> |
6 | #include <gfx/util/texture.h> | 7 | #include <gfx/util/texture.h> |
@@ -23,6 +24,11 @@ static const char* GIRL = | |||
23 | 24 | ||
24 | #define DEFAULT_SCENE_FILE GIRL | 25 | #define DEFAULT_SCENE_FILE GIRL |
25 | 26 | ||
27 | struct State { | ||
28 | Scene* scene; | ||
29 | SceneCamera* camera; | ||
30 | }; | ||
31 | |||
26 | /// Load the skyquad texture. | 32 | /// Load the skyquad texture. |
27 | static Texture* load_environment_map(RenderBackend* render_backend) { | 33 | static Texture* load_environment_map(RenderBackend* render_backend) { |
28 | return gfx_load_texture( | 34 | return gfx_load_texture( |
@@ -57,15 +63,17 @@ static SceneNode* load_skyquad(RenderBackend* render_backend, SceneNode* root) { | |||
57 | } | 63 | } |
58 | 64 | ||
59 | /// Load the 3D scene. | 65 | /// Load the 3D scene. |
60 | static SceneNode* load_scene(Game* game, const char* scene_filepath) { | 66 | static SceneNode* load_scene( |
67 | Game* game, State* state, const char* scene_filepath) { | ||
61 | assert(game); | 68 | assert(game); |
62 | assert(game->gfx); | 69 | assert(game->gfx); |
63 | assert(game->scene); | 70 | assert(state); |
71 | assert(state->scene); | ||
64 | 72 | ||
65 | SceneNode* root = gfx_get_scene_root(game->scene); | 73 | SceneNode* root = gfx_get_scene_root(state->scene); |
66 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 74 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); |
67 | 75 | ||
68 | Camera* camera = gfx_get_camera_camera(game->camera); | 76 | Camera* camera = gfx_get_camera_camera(state->camera); |
69 | spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2)); | 77 | spatial3_set_position(&camera->spatial, vec3_make(0, 0, 2)); |
70 | 78 | ||
71 | SceneNode* sky_light_node = load_skyquad(render_backend, root); | 79 | SceneNode* sky_light_node = load_skyquad(render_backend, root); |
@@ -85,16 +93,20 @@ static SceneNode* load_scene(Game* game, const char* scene_filepath) { | |||
85 | return scene_node; | 93 | return scene_node; |
86 | } | 94 | } |
87 | 95 | ||
88 | State* init(Game* game) { | 96 | bool init(Game* game, State** pp_state) { |
89 | assert(game); | 97 | assert(game); |
90 | 98 | ||
91 | State* state = calloc(1, sizeof(State)); | 99 | State* state = calloc(1, sizeof(State)); |
92 | return state; | 100 | if (!state) { |
93 | } | 101 | goto cleanup; |
102 | } | ||
94 | 103 | ||
95 | bool boot(State* state, Game* game) { | 104 | if (!(state->scene = gfx_make_scene())) { |
96 | assert(state); | 105 | goto cleanup; |
97 | assert(game); | 106 | } |
107 | if (!(state->camera = gfx_make_camera())) { | ||
108 | goto cleanup; | ||
109 | } | ||
98 | 110 | ||
99 | const int argc = game->argc; | 111 | const int argc = game->argc; |
100 | const char** argv = game->argv; | 112 | const char** argv = game->argv; |
@@ -102,27 +114,44 @@ bool boot(State* state, Game* game) { | |||
102 | // Usage: <scene file> | 114 | // Usage: <scene file> |
103 | const char* scene_filepath = argc > 1 ? argv[1] : DEFAULT_SCENE_FILE; | 115 | const char* scene_filepath = argc > 1 ? argv[1] : DEFAULT_SCENE_FILE; |
104 | 116 | ||
105 | SceneNode* node = load_scene(game, scene_filepath); | 117 | SceneNode* node = load_scene(game, state, scene_filepath); |
106 | if (!node) { | 118 | if (!node) { |
107 | return false; | 119 | goto cleanup; |
108 | } | 120 | } |
109 | Anima* anima = gfx_get_node_anima(node); | 121 | Anima* anima = gfx_get_node_anima(node); |
110 | gfx_play_animation( | 122 | gfx_play_animation( |
111 | anima, &(AnimationPlaySettings){.name = "Walk", .loop = true}); | 123 | anima, &(AnimationPlaySettings){.name = "Walk", .loop = true}); |
112 | 124 | ||
125 | *pp_state = state; | ||
113 | return true; | 126 | return true; |
127 | |||
128 | cleanup: | ||
129 | shutdown(game, state); | ||
130 | if (state) { | ||
131 | free(state); | ||
132 | } | ||
133 | return false; | ||
114 | } | 134 | } |
115 | 135 | ||
116 | void update(State* state, Game* game, double t, double dt) { | 136 | void shutdown(Game* game, State* state) { |
117 | assert(state); | 137 | assert(game); |
138 | if (state) { | ||
139 | gfx_destroy_camera(&state->camera); | ||
140 | gfx_destroy_scene(&state->scene); | ||
141 | // State freed by plugin engine. | ||
142 | } | ||
143 | } | ||
144 | |||
145 | void update(Game* game, State* state, double t, double dt) { | ||
118 | assert(game); | 146 | assert(game); |
119 | assert(game->scene); | 147 | assert(state); |
120 | assert(game->camera); | 148 | assert(state->scene); |
149 | assert(state->camera); | ||
121 | 150 | ||
122 | gfx_animate_scene(game->scene, (R)t); | 151 | gfx_animate_scene(state->scene, (R)t); |
123 | 152 | ||
124 | const vec3 orbit_point = vec3_make(0, 2, 0); | 153 | const vec3 orbit_point = vec3_make(0, 2, 0); |
125 | Camera* camera = gfx_get_camera_camera(game->camera); | 154 | Camera* camera = gfx_get_camera_camera(state->camera); |
126 | spatial3_orbit( | 155 | spatial3_orbit( |
127 | &camera->spatial, orbit_point, | 156 | &camera->spatial, orbit_point, |
128 | /*radius=*/2.5, | 157 | /*radius=*/2.5, |
@@ -150,18 +179,18 @@ static void render_bounding_boxes(ImmRenderer* imm, const SceneNode* node) { | |||
150 | } | 179 | } |
151 | } | 180 | } |
152 | 181 | ||
153 | void render(State* state, const Game* game) { | 182 | void render(const Game* game, const State* state) { |
154 | assert(state); | 183 | assert(state); |
155 | assert(game); | 184 | assert(game); |
156 | assert(game->gfx); | 185 | assert(game->gfx); |
157 | assert(game->scene); | 186 | assert(state->scene); |
158 | assert(game->camera); | 187 | assert(state->camera); |
159 | 188 | ||
160 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); | 189 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); |
161 | assert(imm); | 190 | assert(imm); |
162 | gfx_imm_start(imm); | 191 | gfx_imm_start(imm); |
163 | gfx_imm_set_camera(imm, gfx_get_camera_camera(game->camera)); | 192 | gfx_imm_set_camera(imm, gfx_get_camera_camera(state->camera)); |
164 | gfx_imm_set_colour(imm, vec4_make(0.2, 0.2, 1.0, 0.3)); | 193 | gfx_imm_set_colour(imm, vec4_make(0.2, 0.2, 1.0, 0.3)); |
165 | render_bounding_boxes(imm, gfx_get_scene_root(game->scene)); | 194 | render_bounding_boxes(imm, gfx_get_scene_root(state->scene)); |
166 | gfx_imm_end(imm); | 195 | gfx_imm_end(imm); |
167 | } | 196 | } |