diff options
Diffstat (limited to 'gltfview/src/plugins/texture_view.c')
| -rw-r--r-- | gltfview/src/plugins/texture_view.c | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/gltfview/src/plugins/texture_view.c b/gltfview/src/plugins/texture_view.c deleted file mode 100644 index b424158..0000000 --- a/gltfview/src/plugins/texture_view.c +++ /dev/null | |||
| @@ -1,147 +0,0 @@ | |||
| 1 | #include "plugin.h" | ||
| 2 | |||
| 3 | #include <gfx/render_backend.h> | ||
| 4 | #include <gfx/renderer.h> | ||
| 5 | #include <gfx/scene.h> | ||
| 6 | #include <gfx/util/geometry.h> | ||
| 7 | #include <gfx/util/shader.h> | ||
| 8 | #include <gfx/util/texture.h> | ||
| 9 | |||
| 10 | #include <math/camera.h> | ||
| 11 | |||
| 12 | #include <assert.h> | ||
| 13 | #include <stdlib.h> | ||
| 14 | |||
| 15 | // Default texture to load if no texture is provided. | ||
| 16 | static const char* DEFAULT_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; | ||
| 17 | // static const char* DEFAULT_TEXTURE = "/assets/checkerboard.jpg"; | ||
| 18 | |||
| 19 | struct State { | ||
| 20 | Scene* scene; | ||
| 21 | SceneCamera* camera; | ||
| 22 | }; | ||
| 23 | |||
| 24 | bool init(Game* game, State** pp_state) { | ||
| 25 | assert(game); | ||
| 26 | assert(pp_state); | ||
| 27 | |||
| 28 | State* state = calloc(1, sizeof(State)); | ||
| 29 | if (!state) { | ||
| 30 | goto cleanup; | ||
| 31 | } | ||
| 32 | |||
| 33 | // Usage: [texture file] | ||
| 34 | const char* texture_file = game->argc > 1 ? game->argv[1] : DEFAULT_TEXTURE; | ||
| 35 | |||
| 36 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
| 37 | |||
| 38 | Texture* texture = gfx_load_texture( | ||
| 39 | render_backend, &(LoadTextureCmd){ | ||
| 40 | .origin = TextureFromFile, | ||
| 41 | .type = LoadTexture, | ||
| 42 | .filtering = LinearFiltering, | ||
| 43 | .mipmaps = false, | ||
| 44 | .data.texture.filepath = mstring_make(texture_file)}); | ||
| 45 | if (!texture) { | ||
| 46 | goto cleanup; | ||
| 47 | } | ||
| 48 | |||
| 49 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | ||
| 50 | if (!shader) { | ||
| 51 | goto cleanup; | ||
| 52 | } | ||
| 53 | |||
| 54 | Geometry* geometry = gfx_make_quad_11(render_backend); | ||
| 55 | if (!geometry) { | ||
| 56 | goto cleanup; | ||
| 57 | } | ||
| 58 | |||
| 59 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
| 60 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 61 | .type = UniformTexture, | ||
| 62 | .value.texture = texture, | ||
| 63 | .name = sstring_make("Texture")}; | ||
| 64 | Material* material = gfx_make_material(&material_desc); | ||
| 65 | if (!material) { | ||
| 66 | goto cleanup; | ||
| 67 | } | ||
| 68 | |||
| 69 | const MeshDesc mesh_desc = | ||
| 70 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
| 71 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 72 | if (!mesh) { | ||
| 73 | goto cleanup; | ||
| 74 | } | ||
| 75 | |||
| 76 | SceneObject* object = gfx_make_object(); | ||
| 77 | if (!object) { | ||
| 78 | goto cleanup; | ||
| 79 | } | ||
| 80 | gfx_add_object_mesh(object, mesh); | ||
| 81 | |||
| 82 | if (!(state->scene = gfx_make_scene())) { | ||
| 83 | goto cleanup; | ||
| 84 | } | ||
| 85 | |||
| 86 | SceneNode* node = gfx_make_object_node(object); | ||
| 87 | if (!node) { | ||
| 88 | goto cleanup; | ||
| 89 | } | ||
| 90 | SceneNode* root = gfx_get_scene_root(state->scene); | ||
| 91 | if (!root) { | ||
| 92 | goto cleanup; | ||
| 93 | } | ||
| 94 | gfx_set_node_parent(node, root); | ||
| 95 | |||
| 96 | if (!(state->camera = gfx_make_camera())) { | ||
| 97 | goto cleanup; | ||
| 98 | } | ||
| 99 | |||
| 100 | *pp_state = state; | ||
| 101 | return true; | ||
| 102 | |||
| 103 | cleanup: | ||
| 104 | shutdown(game, state); | ||
| 105 | if (state) { | ||
| 106 | free(state); | ||
| 107 | } | ||
| 108 | return false; | ||
| 109 | } | ||
| 110 | |||
| 111 | void shutdown(Game* game, State* state) { | ||
| 112 | assert(game); | ||
| 113 | if (state) { | ||
| 114 | gfx_destroy_camera(&state->camera); | ||
| 115 | gfx_destroy_scene(&state->scene); | ||
| 116 | // State freed by plugin engine. | ||
| 117 | } | ||
| 118 | } | ||
| 119 | |||
| 120 | void render(const Game* game, const State* state) { | ||
| 121 | assert(game); | ||
| 122 | assert(state); | ||
| 123 | |||
| 124 | Renderer* renderer = gfx_get_renderer(game->gfx); | ||
| 125 | gfx_render_scene( | ||
| 126 | renderer, &(RenderSceneParams){ | ||
| 127 | .mode = RenderDefault, | ||
| 128 | .scene = state->scene, | ||
| 129 | .camera = state->camera}); | ||
| 130 | } | ||
| 131 | |||
| 132 | void resize(Game* game, State* state, int width, int height) { | ||
| 133 | assert(game); | ||
| 134 | assert(state); | ||
| 135 | |||
| 136 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
| 137 | gfx_set_viewport(render_backend, width, height); | ||
| 138 | |||
| 139 | const R fovy = 90 * TO_RAD; | ||
| 140 | const R aspect = (R)width / (R)height; | ||
| 141 | const R near = 0.1; | ||
| 142 | const R far = 1000; | ||
| 143 | const mat4 projection = mat4_perspective(fovy, aspect, near, far); | ||
| 144 | |||
| 145 | Camera* camera = gfx_get_camera_camera(state->camera); | ||
| 146 | camera->projection = projection; | ||
| 147 | } | ||
