diff options
Diffstat (limited to 'gltfview')
-rw-r--r-- | gltfview/src/game.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index f2e5a88..bd474d6 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
@@ -37,6 +37,7 @@ static const char* DAMAGED_HELMET = | |||
37 | 37 | ||
38 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; | 38 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; |
39 | 39 | ||
40 | // TODO: Move this debug rendering to the renderer. | ||
40 | static ShaderProgram* load_shader( | 41 | static ShaderProgram* load_shader( |
41 | RenderBackend* render_backend, const char* view_mode) { | 42 | RenderBackend* render_backend, const char* view_mode) { |
42 | ShaderProgram* shader = 0; | 43 | ShaderProgram* shader = 0; |
@@ -147,13 +148,14 @@ static bool load_scene( | |||
147 | return false; | 148 | return false; |
148 | } | 149 | } |
149 | 150 | ||
150 | ShaderProgram* shader = load_shader(game->render_backend, view_mode); | 151 | // TODO: Move the debug rendering to the renderer. |
151 | if (!shader) { | 152 | // ShaderProgram* shader = load_shader(game->render_backend, view_mode); |
152 | return false; | 153 | // if (!shader) { |
153 | } | 154 | // return false; |
155 | // } | ||
154 | 156 | ||
155 | if (!gfx_load_scene( | 157 | if (!gfx_load_scene( |
156 | game->gfx, sky_node, shader, | 158 | game->gfx, sky_node, |
157 | &(LoadSceneCmd){ | 159 | &(LoadSceneCmd){ |
158 | .origin = SceneFromFile, .filepath = scene_filepath})) { | 160 | .origin = SceneFromFile, .filepath = scene_filepath})) { |
159 | return false; | 161 | return false; |