diff options
Diffstat (limited to 'gltfview')
-rw-r--r-- | gltfview/src/game.c | 57 | ||||
-rw-r--r-- | gltfview/src/plugins/texture_view.c | 22 | ||||
-rw-r--r-- | gltfview/src/plugins/texture_view.h | 6 |
3 files changed, 27 insertions, 58 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c index 7470f75..d618447 100644 --- a/gltfview/src/game.c +++ b/gltfview/src/game.c | |||
@@ -31,19 +31,6 @@ | |||
31 | // Plugin to load if no plugin is provided. | 31 | // Plugin to load if no plugin is provided. |
32 | static const char* DEFAULT_PLUGIN = "texture_view"; | 32 | static const char* DEFAULT_PLUGIN = "texture_view"; |
33 | 33 | ||
34 | static bool validate_plugin(const Plugin* plugin) { | ||
35 | #define CHECK_FUNCTION(name, signature) \ | ||
36 | if (!plugin_resolve(plugin, signature, name)) { \ | ||
37 | LOGE("Plugin is missing function: " #name); \ | ||
38 | return false; \ | ||
39 | } | ||
40 | CHECK_FUNCTION("init", plugin_init); | ||
41 | CHECK_FUNCTION("boot", plugin_boot); | ||
42 | CHECK_FUNCTION("update", plugin_update); | ||
43 | CHECK_FUNCTION("render", plugin_render); | ||
44 | return true; | ||
45 | } | ||
46 | |||
47 | bool game_new(Game* game, int argc, const char** argv) { | 34 | bool game_new(Game* game, int argc, const char** argv) { |
48 | assert(game); | 35 | assert(game); |
49 | 36 | ||
@@ -76,9 +63,6 @@ bool game_new(Game* game, int argc, const char** argv) { | |||
76 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { | 63 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { |
77 | goto cleanup; | 64 | goto cleanup; |
78 | } | 65 | } |
79 | if (!validate_plugin(game->plugin)) { | ||
80 | goto cleanup; | ||
81 | } | ||
82 | 66 | ||
83 | if (!(game->gfx = gfx_init())) { | 67 | if (!(game->gfx = gfx_init())) { |
84 | goto cleanup; | 68 | goto cleanup; |
@@ -90,16 +74,21 @@ bool game_new(Game* game, int argc, const char** argv) { | |||
90 | goto cleanup; | 74 | goto cleanup; |
91 | } | 75 | } |
92 | 76 | ||
93 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | 77 | if (plugin_resolve(game->plugin, plugin_init, "init")) { |
94 | if (!plugin_state) { | 78 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); |
95 | goto cleanup; | 79 | if (!plugin_state) { |
80 | goto cleanup; | ||
81 | } | ||
82 | set_plugin_state(game->plugin, plugin_state); | ||
96 | } | 83 | } |
97 | set_plugin_state(game->plugin, plugin_state); | ||
98 | 84 | ||
99 | bool boot_success = | 85 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { |
100 | plugin_call(game->plugin, plugin_boot, "boot", plugin_state, game); | 86 | void* plugin_state = get_plugin_state(game->plugin); |
101 | if (!boot_success) { | 87 | bool boot_success = |
102 | goto cleanup; | 88 | plugin_call(game->plugin, plugin_boot, "boot", plugin_state, game); |
89 | if (!boot_success) { | ||
90 | goto cleanup; | ||
91 | } | ||
103 | } | 92 | } |
104 | 93 | ||
105 | return true; | 94 | return true; |
@@ -125,15 +114,19 @@ void game_end(Game* game) { | |||
125 | 114 | ||
126 | void game_update(Game* game, double t, double dt) { | 115 | void game_update(Game* game, double t, double dt) { |
127 | plugin_engine_update(game->plugin_engine); | 116 | plugin_engine_update(game->plugin_engine); |
128 | if (plugin_reloaded(game->plugin)) { | 117 | if (plugin_reloaded(game->plugin) && |
118 | plugin_resolve(game->plugin, plugin_init, "init")) { | ||
129 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); | 119 | void* plugin_state = plugin_call(game->plugin, plugin_init, "init", game); |
130 | assert(plugin_state); // TODO: handle error better. | 120 | assert(plugin_state); // TODO: handle error better. |
131 | set_plugin_state(game->plugin, plugin_state); | 121 | set_plugin_state(game->plugin, plugin_state); |
132 | } | 122 | } |
133 | 123 | ||
134 | void* plugin_state = get_plugin_state(game->plugin); | 124 | if (plugin_resolve(game->plugin, plugin_update, "update")) { |
135 | assert(plugin_state); | 125 | // Plugin state may be null if plugin does not expose init(). |
136 | plugin_call(game->plugin, plugin_update, "update", plugin_state, game, t, dt); | 126 | void* plugin_state = get_plugin_state(game->plugin); |
127 | plugin_call( | ||
128 | game->plugin, plugin_update, "update", plugin_state, game, t, dt); | ||
129 | } | ||
137 | } | 130 | } |
138 | 131 | ||
139 | void game_render(const Game* game) { | 132 | void game_render(const Game* game) { |
@@ -144,9 +137,11 @@ void game_render(const Game* game) { | |||
144 | &(RenderSceneParams){ | 137 | &(RenderSceneParams){ |
145 | .mode = RenderDefault, .scene = game->scene, .camera = game->camera}); | 138 | .mode = RenderDefault, .scene = game->scene, .camera = game->camera}); |
146 | 139 | ||
147 | void* plugin_state = get_plugin_state(game->plugin); | 140 | if (plugin_resolve(game->plugin, plugin_render, "render")) { |
148 | assert(plugin_state); | 141 | // Plugin state may be null if plugin does not expose init(). |
149 | plugin_call(game->plugin, plugin_render, "render", plugin_state, game); | 142 | void* plugin_state = get_plugin_state(game->plugin); |
143 | plugin_call(game->plugin, plugin_render, "render", plugin_state, game); | ||
144 | } | ||
150 | } | 145 | } |
151 | 146 | ||
152 | void game_set_viewport(Game* game, int width, int height) { | 147 | void game_set_viewport(Game* game, int width, int height) { |
diff --git a/gltfview/src/plugins/texture_view.c b/gltfview/src/plugins/texture_view.c index f2c650f..2bca4a1 100644 --- a/gltfview/src/plugins/texture_view.c +++ b/gltfview/src/plugins/texture_view.c | |||
@@ -1,6 +1,7 @@ | |||
1 | #include "texture_view.h" | 1 | #include "texture_view.h" |
2 | 2 | ||
3 | #include <gfx/render_backend.h> | 3 | #include <gfx/render_backend.h> |
4 | #include <gfx/scene.h> | ||
4 | #include <gfx/util/geometry.h> | 5 | #include <gfx/util/geometry.h> |
5 | #include <gfx/util/shader.h> | 6 | #include <gfx/util/shader.h> |
6 | #include <gfx/util/texture.h> | 7 | #include <gfx/util/texture.h> |
@@ -13,15 +14,7 @@ | |||
13 | // Default texture to load if no texture is provided. | 14 | // Default texture to load if no texture is provided. |
14 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; | 15 | static const char* CLOUDS1_TEXTURE = "/assets/skybox/clouds1/clouds1_west.bmp"; |
15 | 16 | ||
16 | State* init(Game* game) { | ||
17 | assert(game); | ||
18 | |||
19 | State* state = calloc(1, sizeof(State)); | ||
20 | return state; | ||
21 | } | ||
22 | |||
23 | bool boot(State* state, Game* game) { | 17 | bool boot(State* state, Game* game) { |
24 | assert(state); | ||
25 | assert(game); | 18 | assert(game); |
26 | 19 | ||
27 | // Usage: [texture file] | 20 | // Usage: [texture file] |
@@ -37,9 +30,6 @@ bool boot(State* state, Game* game) { | |||
37 | .mipmaps = false, | 30 | .mipmaps = false, |
38 | .data.texture.filepath = mstring_make(texture_file)}); | 31 | .data.texture.filepath = mstring_make(texture_file)}); |
39 | 32 | ||
40 | Camera* camera = gfx_get_camera_camera(game->camera); | ||
41 | spatial3_set_position(&camera->spatial, vec3_make(0, 0, 1)); | ||
42 | |||
43 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | 33 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); |
44 | if (!shader) { | 34 | if (!shader) { |
45 | return false; | 35 | return false; |
@@ -82,13 +72,3 @@ bool boot(State* state, Game* game) { | |||
82 | 72 | ||
83 | return true; | 73 | return true; |
84 | } | 74 | } |
85 | |||
86 | void update(State* state, Game* game, double t, double dt) { | ||
87 | assert(state); | ||
88 | assert(game); | ||
89 | } | ||
90 | |||
91 | void render(State* state, const Game* game) { | ||
92 | assert(state); | ||
93 | assert(game); | ||
94 | } | ||
diff --git a/gltfview/src/plugins/texture_view.h b/gltfview/src/plugins/texture_view.h index 670d88d..956f34a 100644 --- a/gltfview/src/plugins/texture_view.h +++ b/gltfview/src/plugins/texture_view.h | |||
@@ -1,9 +1,3 @@ | |||
1 | #pragma once | 1 | #pragma once |
2 | 2 | ||
3 | #include "plugin.h" | 3 | #include "plugin.h" |
4 | |||
5 | #include <gfx/scene.h> | ||
6 | |||
7 | typedef struct State { | ||
8 | int unused; | ||
9 | } State; | ||