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-rw-r--r--include/gfx/llr/llr.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/include/gfx/llr/llr.h b/include/gfx/llr/llr.h
index 57abffc..77df33f 100644
--- a/include/gfx/llr/llr.h
+++ b/include/gfx/llr/llr.h
@@ -30,8 +30,8 @@ void gfx_llr_pop_light(LLR*);
30/// animated, unload the skeleton prior to rendering them. 30/// animated, unload the skeleton prior to rendering them.
31void gfx_llr_set_skeleton(LLR*, const Anima*, const Skeleton*); 31void gfx_llr_set_skeleton(LLR*, const Anima*, const Skeleton*);
32 32
33/// Unload the loaded skeleton. 33/// Clear the loaded skeleton.
34void gfx_llr_unset_skeleton(LLR*); 34void gfx_llr_clear_skeleton(LLR*);
35 35
36/// Set the camera. 36/// Set the camera.
37void gfx_llr_set_camera(LLR*, const Camera*); 37void gfx_llr_set_camera(LLR*, const Camera*);
@@ -39,6 +39,9 @@ void gfx_llr_set_camera(LLR*, const Camera*);
39/// Set the view-projection matrix. 39/// Set the view-projection matrix.
40// void gfx_llr_set_view_projection_matrix(LLR*, const mat4*); 40// void gfx_llr_set_view_projection_matrix(LLR*, const mat4*);
41 41
42/// Set the aspect ratio.
43void gfx_llr_set_aspect(LLR*, float aspect);
44
42/// Render the geometry. 45/// Render the geometry.
43void gfx_llr_render_geometry(LLR*, const Geometry*); 46void gfx_llr_render_geometry(LLR*, const Geometry*);
44 47