diff options
Diffstat (limited to 'src/render/imm.c')
| -rw-r--r-- | src/render/imm.c | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/render/imm.c b/src/render/imm.c new file mode 100644 index 0000000..8a93488 --- /dev/null +++ b/src/render/imm.c | |||
| @@ -0,0 +1,192 @@ | |||
| 1 | #include "imm_impl.h" | ||
| 2 | |||
| 3 | #include <gfx/core.h> | ||
| 4 | #include <gfx/render/imm.h> | ||
| 5 | #include <gfx/render/llr.h> | ||
| 6 | #include <gfx/util/shader.h> | ||
| 7 | |||
| 8 | #include <math/aabb3.h> | ||
| 9 | |||
| 10 | #include <assert.h> | ||
| 11 | #include <string.h> // memcpy | ||
| 12 | |||
| 13 | bool gfx_imm_make(Imm* renderer, GfxCore* gfxcore, LLR* llr) { | ||
| 14 | assert(renderer); | ||
| 15 | assert(gfxcore); | ||
| 16 | assert(llr); | ||
| 17 | |||
| 18 | const size_t num_triangle_verts = GFX_IMM_MAX_NUM_TRIANGLES * 3; | ||
| 19 | |||
| 20 | renderer->gfxcore = gfxcore; | ||
| 21 | renderer->llr = llr; | ||
| 22 | |||
| 23 | renderer->triangles = gfx_make_geometry( | ||
| 24 | gfxcore, | ||
| 25 | &(GeometryDesc){.type = Triangles, | ||
| 26 | .buffer_usage = BufferDynamic, | ||
| 27 | .num_verts = num_triangle_verts, | ||
| 28 | .positions3d = (BufferView3d){ | ||
| 29 | .size_bytes = num_triangle_verts * sizeof(vec3)}}); | ||
| 30 | if (!renderer->triangles) { | ||
| 31 | goto cleanup; | ||
| 32 | } | ||
| 33 | |||
| 34 | renderer->shader = gfx_make_immediate_mode_shader(gfxcore); | ||
| 35 | if (!renderer->shader) { | ||
| 36 | goto cleanup; | ||
| 37 | } | ||
| 38 | |||
| 39 | gfx_imm_set_colour(renderer, vec4_make(0.0f, 0.0f, 0.0f, 1.0f)); | ||
| 40 | |||
| 41 | return true; | ||
| 42 | |||
| 43 | cleanup: | ||
| 44 | gfx_imm_destroy(renderer); | ||
| 45 | return false; | ||
| 46 | } | ||
| 47 | |||
| 48 | void gfx_imm_destroy(Imm* renderer) { | ||
| 49 | assert(renderer); | ||
| 50 | assert(renderer->gfxcore); | ||
| 51 | |||
| 52 | if (renderer->triangles) { | ||
| 53 | gfx_destroy_geometry(renderer->gfxcore, &renderer->triangles); | ||
| 54 | // TODO: Could also destroy the geometry's buffers here. | ||
| 55 | } | ||
| 56 | |||
| 57 | if (renderer->shader) { | ||
| 58 | gfx_destroy_shader_program(renderer->gfxcore, &renderer->shader); | ||
| 59 | } | ||
| 60 | } | ||
| 61 | |||
| 62 | void gfx_imm_flush(Imm* renderer) { | ||
| 63 | assert(renderer); | ||
| 64 | |||
| 65 | if (renderer->num_triangle_verts > 0) { | ||
| 66 | gfx_update_geometry( | ||
| 67 | renderer->triangles, | ||
| 68 | &(GeometryDesc){ | ||
| 69 | .num_verts = renderer->num_triangle_verts, | ||
| 70 | .positions3d = (BufferView3d){ | ||
| 71 | .data = renderer->triangle_verts, | ||
| 72 | .size_bytes = renderer->num_triangle_verts * sizeof(vec3)} | ||
| 73 | }); | ||
| 74 | |||
| 75 | gfx_llr_render_geometry(renderer->llr, renderer->triangles); | ||
| 76 | |||
| 77 | renderer->num_triangle_verts = 0; | ||
| 78 | } | ||
| 79 | } | ||
| 80 | |||
| 81 | void gfx_imm_start(Imm* renderer) { | ||
| 82 | assert(renderer); | ||
| 83 | |||
| 84 | // Shader uniforms are applied lazily. | ||
| 85 | // TODO: In the event that gfx_activate_shader_program() activates uniforms | ||
| 86 | // automatically for convenience, call an overload here that doesn't do so. | ||
| 87 | // gfx_activate_shader_program(renderer->shader); | ||
| 88 | gfx_llr_set_shader(renderer->llr, renderer->shader); | ||
| 89 | } | ||
| 90 | |||
| 91 | void gfx_imm_end(Imm* renderer) { | ||
| 92 | assert(renderer); | ||
| 93 | |||
| 94 | gfx_imm_flush(renderer); | ||
| 95 | // gfx_deactivate_shader_program(renderer->shader); | ||
| 96 | gfx_llr_set_shader(renderer->llr, 0); | ||
| 97 | } | ||
| 98 | |||
| 99 | void gfx_imm_draw_triangles( | ||
| 100 | Imm* renderer, const vec3 verts[], size_t num_triangles) { | ||
| 101 | assert(renderer); | ||
| 102 | assert(verts); | ||
| 103 | const size_t new_verts = num_triangles * 3; | ||
| 104 | assert( | ||
| 105 | renderer->num_triangle_verts + new_verts < | ||
| 106 | (GFX_IMM_MAX_NUM_TRIANGLES * 3)); | ||
| 107 | |||
| 108 | memcpy( | ||
| 109 | renderer->triangle_verts + renderer->num_triangle_verts, verts, | ||
| 110 | new_verts * sizeof(vec3)); | ||
| 111 | |||
| 112 | renderer->num_triangle_verts += new_verts; | ||
| 113 | } | ||
| 114 | |||
| 115 | void gfx_imm_draw_triangle(Imm* renderer, const vec3 verts[3]) { | ||
| 116 | gfx_imm_draw_triangles(renderer, verts, 1); | ||
| 117 | } | ||
| 118 | |||
| 119 | void gfx_imm_draw_aabb2(Imm* renderer, aabb2 box) { | ||
| 120 | assert(renderer); | ||
| 121 | |||
| 122 | // clang-format off | ||
| 123 | const vec3 verts[4] = { | ||
| 124 | vec3_make(box.min.x, box.min.y, 0), // 3 ---- 2 | ||
| 125 | vec3_make(box.max.x, box.min.y, 0), // | | | ||
| 126 | vec3_make(box.max.x, box.max.y, 0), // | | | ||
| 127 | vec3_make(box.min.x, box.max.y, 0)}; // 0 ---- 1 | ||
| 128 | // clang-format on | ||
| 129 | |||
| 130 | #define tri(i0, i1, i2) verts[i0], verts[i1], verts[i2] | ||
| 131 | const vec3 tris[6] = {tri(0, 1, 2), tri(0, 2, 3)}; | ||
| 132 | #undef tri | ||
| 133 | |||
| 134 | gfx_imm_draw_triangles(renderer, tris, 2); | ||
| 135 | } | ||
| 136 | |||
| 137 | void gfx_imm_draw_aabb3(Imm* renderer, aabb3 box) { | ||
| 138 | assert(renderer); | ||
| 139 | |||
| 140 | // clang-format off | ||
| 141 | const vec3 vertices[8] = { | ||
| 142 | vec3_make(box.min.x, box.min.y, box.max.z), // 7 ----- 6 | ||
| 143 | vec3_make(box.max.x, box.min.y, box.max.z), // / /| | ||
| 144 | vec3_make(box.max.x, box.max.y, box.max.z), // 3 ----- 2 | | ||
| 145 | vec3_make(box.min.x, box.max.y, box.max.z), // | | | | ||
| 146 | vec3_make(box.min.x, box.min.y, box.min.z), // | 4 ----- 5 | ||
| 147 | vec3_make(box.max.x, box.min.y, box.min.z), // |/ |/ | ||
| 148 | vec3_make(box.max.x, box.max.y, box.min.z), // 0 ----- 1 | ||
| 149 | vec3_make(box.min.x, box.max.y, box.min.z)}; | ||
| 150 | // clang-format on | ||
| 151 | |||
| 152 | gfx_imm_draw_box3(renderer, vertices); | ||
| 153 | } | ||
| 154 | |||
| 155 | void gfx_imm_draw_box3(Imm* renderer, const vec3 vertices[8]) { | ||
| 156 | assert(renderer); | ||
| 157 | assert(vertices); | ||
| 158 | |||
| 159 | // 7 ----- 6 | ||
| 160 | // / /| | ||
| 161 | // 3 ----- 2 | | ||
| 162 | // | | | | ||
| 163 | // | 4 ----- 5 | ||
| 164 | // |/ |/ | ||
| 165 | // 0 ----- 1 | ||
| 166 | |||
| 167 | #define tri(i0, i1, i2) vertices[i0], vertices[i1], vertices[i2] | ||
| 168 | const vec3 tris[36] = { | ||
| 169 | // Front. | ||
| 170 | tri(0, 1, 2), tri(0, 2, 3), | ||
| 171 | // Right. | ||
| 172 | tri(1, 5, 6), tri(1, 6, 2), | ||
| 173 | // Back. | ||
| 174 | tri(5, 4, 7), tri(5, 7, 6), | ||
| 175 | // Left. | ||
| 176 | tri(4, 0, 03), tri(4, 3, 7), | ||
| 177 | // Top. | ||
| 178 | tri(3, 2, 6), tri(3, 6, 7), | ||
| 179 | // Bottom. | ||
| 180 | tri(0, 4, 5), tri(0, 5, 1)}; | ||
| 181 | |||
| 182 | gfx_imm_draw_triangles(renderer, tris, 12); | ||
| 183 | } | ||
| 184 | |||
| 185 | void gfx_imm_set_colour(Imm* renderer, vec4 colour) { | ||
| 186 | assert(renderer); | ||
| 187 | assert(renderer->shader); | ||
| 188 | |||
| 189 | gfx_imm_flush(renderer); | ||
| 190 | |||
| 191 | gfx_set_vec4_uniform(renderer->shader, "Colour", colour); | ||
| 192 | } | ||
