diff options
Diffstat (limited to 'src/renderer/imm_renderer.c')
-rw-r--r-- | src/renderer/imm_renderer.c | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/renderer/imm_renderer.c b/src/renderer/imm_renderer.c new file mode 100644 index 0000000..01cc5bb --- /dev/null +++ b/src/renderer/imm_renderer.c | |||
@@ -0,0 +1,192 @@ | |||
1 | #include "imm_renderer_impl.h" | ||
2 | |||
3 | #include <gfx/core.h> | ||
4 | #include <gfx/llr/llr.h> | ||
5 | #include <gfx/renderer/imm_renderer.h> | ||
6 | #include <gfx/util/shader.h> | ||
7 | |||
8 | #include <math/aabb3.h> | ||
9 | |||
10 | #include <assert.h> | ||
11 | #include <string.h> // memcpy | ||
12 | |||
13 | bool gfx_imm_make(ImmRenderer* renderer, GfxCore* gfxcore, LLR* llr) { | ||
14 | assert(renderer); | ||
15 | assert(gfxcore); | ||
16 | assert(llr); | ||
17 | |||
18 | const size_t num_triangle_verts = GFX_IMM_MAX_NUM_TRIANGLES * 3; | ||
19 | |||
20 | renderer->gfxcore = gfxcore; | ||
21 | renderer->llr = llr; | ||
22 | |||
23 | renderer->triangles = gfx_make_geometry( | ||
24 | gfxcore, | ||
25 | &(GeometryDesc){.type = Triangles, | ||
26 | .buffer_usage = BufferDynamic, | ||
27 | .num_verts = num_triangle_verts, | ||
28 | .positions3d = (BufferView3d){ | ||
29 | .size_bytes = num_triangle_verts * sizeof(vec3)}}); | ||
30 | if (!renderer->triangles) { | ||
31 | goto cleanup; | ||
32 | } | ||
33 | |||
34 | renderer->shader = gfx_make_immediate_mode_shader(gfxcore); | ||
35 | if (!renderer->shader) { | ||
36 | goto cleanup; | ||
37 | } | ||
38 | |||
39 | gfx_imm_set_colour(renderer, vec4_make(0.0f, 0.0f, 0.0f, 1.0f)); | ||
40 | |||
41 | return true; | ||
42 | |||
43 | cleanup: | ||
44 | gfx_imm_destroy(renderer); | ||
45 | return false; | ||
46 | } | ||
47 | |||
48 | void gfx_imm_destroy(ImmRenderer* renderer) { | ||
49 | assert(renderer); | ||
50 | assert(renderer->gfxcore); | ||
51 | |||
52 | if (renderer->triangles) { | ||
53 | gfx_destroy_geometry(renderer->gfxcore, &renderer->triangles); | ||
54 | // TODO: Could also destroy the geometry's buffers here. | ||
55 | } | ||
56 | |||
57 | if (renderer->shader) { | ||
58 | gfx_destroy_shader_program(renderer->gfxcore, &renderer->shader); | ||
59 | } | ||
60 | } | ||
61 | |||
62 | void gfx_imm_flush(ImmRenderer* renderer) { | ||
63 | assert(renderer); | ||
64 | |||
65 | if (renderer->num_triangle_verts > 0) { | ||
66 | gfx_update_geometry( | ||
67 | renderer->triangles, | ||
68 | &(GeometryDesc){ | ||
69 | .num_verts = renderer->num_triangle_verts, | ||
70 | .positions3d = (BufferView3d){ | ||
71 | .data = renderer->triangle_verts, | ||
72 | .size_bytes = renderer->num_triangle_verts * sizeof(vec3)} | ||
73 | }); | ||
74 | |||
75 | gfx_llr_render_geometry(renderer->llr, renderer->triangles); | ||
76 | |||
77 | renderer->num_triangle_verts = 0; | ||
78 | } | ||
79 | } | ||
80 | |||
81 | void gfx_imm_start(ImmRenderer* renderer) { | ||
82 | assert(renderer); | ||
83 | |||
84 | // Shader uniforms are applied lazily. | ||
85 | // TODO: In the event that gfx_activate_shader_program() activates uniforms | ||
86 | // automatically for convenience, call an overload here that doesn't do so. | ||
87 | // gfx_activate_shader_program(renderer->shader); | ||
88 | gfx_llr_set_shader(renderer->llr, renderer->shader); | ||
89 | } | ||
90 | |||
91 | void gfx_imm_end(ImmRenderer* renderer) { | ||
92 | assert(renderer); | ||
93 | |||
94 | gfx_imm_flush(renderer); | ||
95 | // gfx_deactivate_shader_program(renderer->shader); | ||
96 | gfx_llr_set_shader(renderer->llr, 0); | ||
97 | } | ||
98 | |||
99 | void gfx_imm_draw_triangles( | ||
100 | ImmRenderer* renderer, const vec3 verts[], size_t num_triangles) { | ||
101 | assert(renderer); | ||
102 | assert(verts); | ||
103 | const size_t new_verts = num_triangles * 3; | ||
104 | assert( | ||
105 | renderer->num_triangle_verts + new_verts < | ||
106 | (GFX_IMM_MAX_NUM_TRIANGLES * 3)); | ||
107 | |||
108 | memcpy( | ||
109 | renderer->triangle_verts + renderer->num_triangle_verts, verts, | ||
110 | new_verts * sizeof(vec3)); | ||
111 | |||
112 | renderer->num_triangle_verts += new_verts; | ||
113 | } | ||
114 | |||
115 | void gfx_imm_draw_triangle(ImmRenderer* renderer, const vec3 verts[3]) { | ||
116 | gfx_imm_draw_triangles(renderer, verts, 1); | ||
117 | } | ||
118 | |||
119 | void gfx_imm_draw_aabb2(ImmRenderer* renderer, aabb2 box) { | ||
120 | assert(renderer); | ||
121 | |||
122 | // clang-format off | ||
123 | const vec3 verts[4] = { | ||
124 | vec3_make(box.min.x, box.min.y, 0), // 3 ---- 2 | ||
125 | vec3_make(box.max.x, box.min.y, 0), // | | | ||
126 | vec3_make(box.max.x, box.max.y, 0), // | | | ||
127 | vec3_make(box.min.x, box.max.y, 0)}; // 0 ---- 1 | ||
128 | // clang-format on | ||
129 | |||
130 | #define tri(i0, i1, i2) verts[i0], verts[i1], verts[i2] | ||
131 | const vec3 tris[6] = {tri(0, 1, 2), tri(0, 2, 3)}; | ||
132 | #undef tri | ||
133 | |||
134 | gfx_imm_draw_triangles(renderer, tris, 2); | ||
135 | } | ||
136 | |||
137 | void gfx_imm_draw_aabb3(ImmRenderer* renderer, aabb3 box) { | ||
138 | assert(renderer); | ||
139 | |||
140 | // clang-format off | ||
141 | const vec3 vertices[8] = { | ||
142 | vec3_make(box.min.x, box.min.y, box.max.z), // 7 ----- 6 | ||
143 | vec3_make(box.max.x, box.min.y, box.max.z), // / /| | ||
144 | vec3_make(box.max.x, box.max.y, box.max.z), // 3 ----- 2 | | ||
145 | vec3_make(box.min.x, box.max.y, box.max.z), // | | | | ||
146 | vec3_make(box.min.x, box.min.y, box.min.z), // | 4 ----- 5 | ||
147 | vec3_make(box.max.x, box.min.y, box.min.z), // |/ |/ | ||
148 | vec3_make(box.max.x, box.max.y, box.min.z), // 0 ----- 1 | ||
149 | vec3_make(box.min.x, box.max.y, box.min.z)}; | ||
150 | // clang-format on | ||
151 | |||
152 | gfx_imm_draw_box3(renderer, vertices); | ||
153 | } | ||
154 | |||
155 | void gfx_imm_draw_box3(ImmRenderer* renderer, const vec3 vertices[8]) { | ||
156 | assert(renderer); | ||
157 | assert(vertices); | ||
158 | |||
159 | // 7 ----- 6 | ||
160 | // / /| | ||
161 | // 3 ----- 2 | | ||
162 | // | | | | ||
163 | // | 4 ----- 5 | ||
164 | // |/ |/ | ||
165 | // 0 ----- 1 | ||
166 | |||
167 | #define tri(i0, i1, i2) vertices[i0], vertices[i1], vertices[i2] | ||
168 | const vec3 tris[36] = { | ||
169 | // Front. | ||
170 | tri(0, 1, 2), tri(0, 2, 3), | ||
171 | // Right. | ||
172 | tri(1, 5, 6), tri(1, 6, 2), | ||
173 | // Back. | ||
174 | tri(5, 4, 7), tri(5, 7, 6), | ||
175 | // Left. | ||
176 | tri(4, 0, 03), tri(4, 3, 7), | ||
177 | // Top. | ||
178 | tri(3, 2, 6), tri(3, 6, 7), | ||
179 | // Bottom. | ||
180 | tri(0, 4, 5), tri(0, 5, 1)}; | ||
181 | |||
182 | gfx_imm_draw_triangles(renderer, tris, 12); | ||
183 | } | ||
184 | |||
185 | void gfx_imm_set_colour(ImmRenderer* renderer, vec4 colour) { | ||
186 | assert(renderer); | ||
187 | assert(renderer->shader); | ||
188 | |||
189 | gfx_imm_flush(renderer); | ||
190 | |||
191 | gfx_set_vec4_uniform(renderer->shader, "Colour", colour); | ||
192 | } | ||