diff options
Diffstat (limited to 'src/scene')
| -rw-r--r-- | src/scene/animation.c | 18 | ||||
| -rw-r--r-- | src/scene/camera.c | 2 | ||||
| -rw-r--r-- | src/scene/model.c | 2 | ||||
| -rw-r--r-- | src/scene/model_impl.h | 2 | ||||
| -rw-r--r-- | src/scene/node.c | 2 | ||||
| -rw-r--r-- | src/scene/object.c | 2 | ||||
| -rw-r--r-- | src/scene/scene.c | 2 | ||||
| -rw-r--r-- | src/scene/scene_graph.h | 2 | ||||
| -rw-r--r-- | src/scene/scene_memory.c | 178 | ||||
| -rw-r--r-- | src/scene/scene_memory.h | 39 |
10 files changed, 16 insertions, 233 deletions
diff --git a/src/scene/animation.c b/src/scene/animation.c index 08d02ce..601c400 100644 --- a/src/scene/animation.c +++ b/src/scene/animation.c | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | #include "animation_impl.h" | 1 | #include "animation_impl.h" |
| 2 | 2 | ||
| 3 | #include "memory.h" | ||
| 3 | #include "node_impl.h" | 4 | #include "node_impl.h" |
| 4 | #include "scene_memory.h" | ||
| 5 | 5 | ||
| 6 | #include <string.h> | 6 | #include <string.h> |
| 7 | 7 | ||
| @@ -504,21 +504,21 @@ Box gfx_get_joint_box( | |||
| 504 | return (Box){ | 504 | return (Box){ |
| 505 | .vertices = { | 505 | .vertices = { |
| 506 | mat4_mul_vec3( | 506 | mat4_mul_vec3( |
| 507 | joint->joint_matrix, vec3_make(pmin.x, pmin.y, pmax.z), 1), | 507 | joint->joint_matrix, vec3_make(pmin.x, pmin.y, pmax.z), 1), |
| 508 | mat4_mul_vec3( | 508 | mat4_mul_vec3( |
| 509 | joint->joint_matrix, vec3_make(pmax.x, pmin.y, pmax.z), 1), | 509 | joint->joint_matrix, vec3_make(pmax.x, pmin.y, pmax.z), 1), |
| 510 | mat4_mul_vec3( | 510 | mat4_mul_vec3( |
| 511 | joint->joint_matrix, vec3_make(pmax.x, pmax.y, pmax.z), 1), | 511 | joint->joint_matrix, vec3_make(pmax.x, pmax.y, pmax.z), 1), |
| 512 | mat4_mul_vec3( | 512 | mat4_mul_vec3( |
| 513 | joint->joint_matrix, vec3_make(pmin.x, pmax.y, pmax.z), 1), | 513 | joint->joint_matrix, vec3_make(pmin.x, pmax.y, pmax.z), 1), |
| 514 | mat4_mul_vec3( | 514 | mat4_mul_vec3( |
| 515 | joint->joint_matrix, vec3_make(pmin.x, pmin.y, pmin.z), 1), | 515 | joint->joint_matrix, vec3_make(pmin.x, pmin.y, pmin.z), 1), |
| 516 | mat4_mul_vec3( | 516 | mat4_mul_vec3( |
| 517 | joint->joint_matrix, vec3_make(pmax.x, pmin.y, pmin.z), 1), | 517 | joint->joint_matrix, vec3_make(pmax.x, pmin.y, pmin.z), 1), |
| 518 | mat4_mul_vec3( | 518 | mat4_mul_vec3( |
| 519 | joint->joint_matrix, vec3_make(pmax.x, pmax.y, pmin.z), 1), | 519 | joint->joint_matrix, vec3_make(pmax.x, pmax.y, pmin.z), 1), |
| 520 | mat4_mul_vec3( | 520 | mat4_mul_vec3( |
| 521 | joint->joint_matrix, vec3_make(pmin.x, pmax.y, pmin.z), 1), | 521 | joint->joint_matrix, vec3_make(pmin.x, pmax.y, pmin.z), 1), |
| 522 | } | 522 | } |
| 523 | }; | 523 | }; |
| 524 | } | 524 | } |
diff --git a/src/scene/camera.c b/src/scene/camera.c index be7d806..bb073ba 100644 --- a/src/scene/camera.c +++ b/src/scene/camera.c | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | #include "camera_impl.h" | 1 | #include "camera_impl.h" |
| 2 | 2 | ||
| 3 | #include "memory.h" | ||
| 3 | #include "node_impl.h" | 4 | #include "node_impl.h" |
| 4 | #include "scene_memory.h" | ||
| 5 | 5 | ||
| 6 | #include <assert.h> | 6 | #include <assert.h> |
| 7 | 7 | ||
diff --git a/src/scene/model.c b/src/scene/model.c index cc41a9a..e280a41 100644 --- a/src/scene/model.c +++ b/src/scene/model.c | |||
| @@ -2,7 +2,7 @@ | |||
| 2 | 2 | ||
| 3 | #include <gfx/scene/node.h> | 3 | #include <gfx/scene/node.h> |
| 4 | 4 | ||
| 5 | #include "scene_memory.h" | 5 | #include "memory.h" |
| 6 | 6 | ||
| 7 | #include <assert.h> | 7 | #include <assert.h> |
| 8 | 8 | ||
diff --git a/src/scene/model_impl.h b/src/scene/model_impl.h index a99d32c..39ac27f 100644 --- a/src/scene/model_impl.h +++ b/src/scene/model_impl.h | |||
| @@ -2,7 +2,7 @@ | |||
| 2 | 2 | ||
| 3 | #include <gfx/scene/model.h> | 3 | #include <gfx/scene/model.h> |
| 4 | 4 | ||
| 5 | #include "scene_memory.h" | 5 | #include "memory.h" |
| 6 | 6 | ||
| 7 | /// Model. | 7 | /// Model. |
| 8 | typedef struct Model { | 8 | typedef struct Model { |
diff --git a/src/scene/node.c b/src/scene/node.c index e359f73..9d45aa7 100644 --- a/src/scene/node.c +++ b/src/scene/node.c | |||
| @@ -3,10 +3,10 @@ | |||
| 3 | #include "animation_impl.h" | 3 | #include "animation_impl.h" |
| 4 | #include "camera_impl.h" | 4 | #include "camera_impl.h" |
| 5 | #include "llr/light_impl.h" | 5 | #include "llr/light_impl.h" |
| 6 | #include "memory.h" | ||
| 6 | #include "model_impl.h" | 7 | #include "model_impl.h" |
| 7 | #include "object_impl.h" | 8 | #include "object_impl.h" |
| 8 | #include "scene_graph.h" | 9 | #include "scene_graph.h" |
| 9 | #include "scene_memory.h" | ||
| 10 | 10 | ||
| 11 | #include "gfx_assert.h" | 11 | #include "gfx_assert.h" |
| 12 | 12 | ||
diff --git a/src/scene/object.c b/src/scene/object.c index 27ff5db..e985fd5 100644 --- a/src/scene/object.c +++ b/src/scene/object.c | |||
| @@ -3,8 +3,8 @@ | |||
| 3 | #include <gfx/core.h> | 3 | #include <gfx/core.h> |
| 4 | 4 | ||
| 5 | #include "llr/mesh_impl.h" | 5 | #include "llr/mesh_impl.h" |
| 6 | #include "memory.h" | ||
| 6 | #include "node_impl.h" | 7 | #include "node_impl.h" |
| 7 | #include "scene_memory.h" | ||
| 8 | 8 | ||
| 9 | #include <assert.h> | 9 | #include <assert.h> |
| 10 | 10 | ||
diff --git a/src/scene/scene.c b/src/scene/scene.c index 54452dd..8c53810 100644 --- a/src/scene/scene.c +++ b/src/scene/scene.c | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | #include "scene_impl.h" | 1 | #include "scene_impl.h" |
| 2 | 2 | ||
| 3 | #include "memory.h" | ||
| 3 | #include "node_impl.h" | 4 | #include "node_impl.h" |
| 4 | #include "scene_memory.h" | ||
| 5 | 5 | ||
| 6 | #include <assert.h> | 6 | #include <assert.h> |
| 7 | 7 | ||
diff --git a/src/scene/scene_graph.h b/src/scene/scene_graph.h index 0b1f7d0..e7135a4 100644 --- a/src/scene/scene_graph.h +++ b/src/scene/scene_graph.h | |||
| @@ -1,7 +1,7 @@ | |||
| 1 | /// Functions for list manipulation. | 1 | /// Functions for list manipulation. |
| 2 | #pragma once | 2 | #pragma once |
| 3 | 3 | ||
| 4 | #include "scene_memory.h" | 4 | #include "memory.h" |
| 5 | 5 | ||
| 6 | // NOTE: SceneMemory guarantees that index 0 can be regarded as an invalid | 6 | // NOTE: SceneMemory guarantees that index 0 can be regarded as an invalid |
| 7 | // index. | 7 | // index. |
diff --git a/src/scene/scene_memory.c b/src/scene/scene_memory.c deleted file mode 100644 index 3a01325..0000000 --- a/src/scene/scene_memory.c +++ /dev/null | |||
| @@ -1,178 +0,0 @@ | |||
| 1 | #include "scene_memory.h" | ||
| 2 | |||
| 3 | #include <gfx/sizes.h> | ||
| 4 | |||
| 5 | #include "animation_impl.h" | ||
| 6 | #include "camera_impl.h" | ||
| 7 | #include "llr/light_impl.h" | ||
| 8 | #include "llr/material_impl.h" | ||
| 9 | #include "llr/mesh_impl.h" | ||
| 10 | #include "model_impl.h" | ||
| 11 | #include "node_impl.h" | ||
| 12 | #include "object_impl.h" | ||
| 13 | #include "scene_impl.h" | ||
| 14 | |||
| 15 | #include <log/log.h> | ||
| 16 | #include <mempool.h> | ||
| 17 | |||
| 18 | DEF_MEMPOOL(anima_pool, Anima, GFX_MAX_NUM_ANIMAS) | ||
| 19 | DEF_MEMPOOL(animation_pool, Animation, GFX_MAX_NUM_ANIMATIONS) | ||
| 20 | DEF_MEMPOOL(camera_pool, SceneCamera, GFX_MAX_NUM_CAMERAS) | ||
| 21 | DEF_MEMPOOL(light_pool, Light, GFX_MAX_NUM_LIGHTS) | ||
| 22 | DEF_MEMPOOL(material_pool, Material, GFX_MAX_NUM_MATERIALS) | ||
| 23 | DEF_MEMPOOL(mesh_pool, Mesh, GFX_MAX_NUM_MESHES) | ||
| 24 | DEF_MEMPOOL(mesh_link_pool, MeshLink, GFX_MAX_NUM_MESH_LINKS) | ||
| 25 | DEF_MEMPOOL(model_pool, Model, GFX_MAX_NUM_MODELS) | ||
| 26 | DEF_MEMPOOL(node_pool, SceneNode, GFX_MAX_NUM_NODES) | ||
| 27 | DEF_MEMPOOL(object_pool, SceneObject, GFX_MAX_NUM_OBJECTS) | ||
| 28 | DEF_MEMPOOL(scene_pool, Scene, GFX_MAX_NUM_SCENES) | ||
| 29 | DEF_MEMPOOL(skeleton_pool, Skeleton, GFX_MAX_NUM_SKELETONS) | ||
| 30 | |||
| 31 | /// Scene memory. | ||
| 32 | /// | ||
| 33 | /// Holds memory pools for every type of scene object. | ||
| 34 | typedef struct SceneMemory { | ||
| 35 | anima_pool animas; | ||
| 36 | animation_pool animations; | ||
| 37 | camera_pool cameras; | ||
| 38 | light_pool lights; | ||
| 39 | material_pool materials; | ||
| 40 | mesh_pool meshs; // Purposeful typo to make the PLURAL() macro work. | ||
| 41 | mesh_link_pool mesh_links; | ||
| 42 | model_pool models; | ||
| 43 | node_pool nodes; | ||
| 44 | object_pool objects; | ||
| 45 | scene_pool scenes; | ||
| 46 | skeleton_pool skeletons; | ||
| 47 | } SceneMemory; | ||
| 48 | |||
| 49 | static SceneMemory mem; | ||
| 50 | |||
| 51 | #define ALLOC_DUMMY(POOL) \ | ||
| 52 | { \ | ||
| 53 | const void* object = mempool_alloc(POOL); \ | ||
| 54 | (void)object; /* Silence warning in release builds. */ \ | ||
| 55 | assert(mempool_get_block_index(POOL, object) == 0); \ | ||
| 56 | } | ||
| 57 | |||
| 58 | #define PLURAL(name) name##s | ||
| 59 | #define MEM_FIELD(name) mem.PLURAL(name) | ||
| 60 | |||
| 61 | void scene_mem_init() { | ||
| 62 | mempool_make(&mem.animas); | ||
| 63 | mempool_make(&mem.animations); | ||
| 64 | mempool_make(&mem.cameras); | ||
| 65 | mempool_make(&mem.lights); | ||
| 66 | mempool_make(&mem.materials); | ||
| 67 | mempool_make(&mem.meshs); | ||
| 68 | mempool_make(&mem.mesh_links); | ||
| 69 | mempool_make(&mem.models); | ||
| 70 | mempool_make(&mem.nodes); | ||
| 71 | mempool_make(&mem.objects); | ||
| 72 | mempool_make(&mem.scenes); | ||
| 73 | mempool_make(&mem.skeletons); | ||
| 74 | |||
| 75 | // Allocate dummy objects at index 0 to guarantee that no objects allocated by | ||
| 76 | // the caller map to index 0. This allows 0 to be used as a sentinel. | ||
| 77 | ALLOC_DUMMY(&mem.animas); | ||
| 78 | ALLOC_DUMMY(&mem.animations); | ||
| 79 | ALLOC_DUMMY(&mem.cameras); | ||
| 80 | ALLOC_DUMMY(&mem.lights); | ||
| 81 | ALLOC_DUMMY(&mem.materials); | ||
| 82 | ALLOC_DUMMY(&mem.meshs); | ||
| 83 | ALLOC_DUMMY(&mem.mesh_links); | ||
| 84 | ALLOC_DUMMY(&mem.models); | ||
| 85 | ALLOC_DUMMY(&mem.nodes); | ||
| 86 | ALLOC_DUMMY(&mem.objects); | ||
| 87 | ALLOC_DUMMY(&mem.scenes); | ||
| 88 | ALLOC_DUMMY(&mem.skeletons); | ||
| 89 | } | ||
| 90 | |||
| 91 | void scene_mem_destroy() { | ||
| 92 | // NOTE: the dummy objects are not constructed, so the destruction code below | ||
| 93 | // always skips index 0. (I don't really like the conditional inside the loop, | ||
| 94 | // but this gets the job done without having to specialize the loop macro.) | ||
| 95 | #define DESTROY(NAME) \ | ||
| 96 | mempool_foreach(&MEM_FIELD(NAME), obj, { \ | ||
| 97 | if (i > 0) { \ | ||
| 98 | gfx_destroy_##NAME(&obj); \ | ||
| 99 | } \ | ||
| 100 | }) | ||
| 101 | |||
| 102 | // Print memory diagnostics. | ||
| 103 | #define PRINT_POOL(POOL_NAME, POOL) \ | ||
| 104 | { \ | ||
| 105 | const size_t capacity = mempool_capacity(POOL); \ | ||
| 106 | const size_t size = mempool_size(POOL); \ | ||
| 107 | const size_t block_size_bytes = mempool_block_size_bytes(POOL); \ | ||
| 108 | const size_t size_bytes = size * block_size_bytes; \ | ||
| 109 | const size_t capacity_bytes = capacity * block_size_bytes; \ | ||
| 110 | LOGI( \ | ||
| 111 | "%s pool: %lu/%lu (%lu/%lu bytes)", POOL_NAME, size, capacity, \ | ||
| 112 | size_bytes, capacity_bytes); \ | ||
| 113 | } | ||
| 114 | |||
| 115 | LOGI("Pool diagnostics:"); | ||
| 116 | PRINT_POOL("Animas", &mem.animas); | ||
| 117 | PRINT_POOL("Animations", &mem.animations); | ||
| 118 | PRINT_POOL("Cameras", &mem.cameras); | ||
| 119 | PRINT_POOL("Lights", &mem.lights); | ||
| 120 | PRINT_POOL("Materials", &mem.materials); | ||
| 121 | PRINT_POOL("Meshes", &mem.meshs); | ||
| 122 | PRINT_POOL("Mesh links", &mem.mesh_links); | ||
| 123 | PRINT_POOL("Models", &mem.models); | ||
| 124 | PRINT_POOL("Nodes", &mem.nodes); | ||
| 125 | PRINT_POOL("Objects", &mem.objects); | ||
| 126 | PRINT_POOL("Scenes", &mem.scenes); | ||
| 127 | PRINT_POOL("Skeletons", &mem.skeletons); | ||
| 128 | |||
| 129 | // Models contain scene elements. Destruction is handled by the remainder of | ||
| 130 | // scene destructionb elow. | ||
| 131 | // | ||
| 132 | // First destroy the scenes. This will recursively destroy the scene's nodes | ||
| 133 | // and their objects and avoid a double-free when we then destroy any stray | ||
| 134 | // scene elements. | ||
| 135 | DESTROY(scene); | ||
| 136 | // Then delete stray nodes. This will delete their children nodes and | ||
| 137 | // resource. | ||
| 138 | DESTROY(node); | ||
| 139 | // Destroy remaining scene elements. | ||
| 140 | DESTROY(anima); | ||
| 141 | // Animations are owned by animas and do not have a destructor. | ||
| 142 | DESTROY(camera); | ||
| 143 | DESTROY(light); | ||
| 144 | DESTROY(material); | ||
| 145 | DESTROY(mesh); | ||
| 146 | // Mesh links don't have a destructor. | ||
| 147 | DESTROY(object); | ||
| 148 | // Skeletons are owned by animas and do not have a destructor. | ||
| 149 | } | ||
| 150 | |||
| 151 | #define DEF_MEMORY(NAME, TYPE) \ | ||
| 152 | /* xyz* mem_alloc_xyz(); */ \ | ||
| 153 | TYPE* mem_alloc_##NAME() { return mempool_alloc(&MEM_FIELD(NAME)); } \ | ||
| 154 | /* void mem_free_xyz(xyz**); */ \ | ||
| 155 | void mem_free_##NAME(TYPE** obj) { mempool_free(&MEM_FIELD(NAME), obj); } \ | ||
| 156 | /* xyz* mem_get_xyz(xyz_idx); */ \ | ||
| 157 | TYPE* mem_get_##NAME(NAMED_INDEX(NAME) index) { \ | ||
| 158 | assert(index.val != 0); /* 0 is the dummy allocation. */ \ | ||
| 159 | return mempool_get_block(&MEM_FIELD(NAME), index.val); \ | ||
| 160 | } \ | ||
| 161 | /* xyz_idx mem_get_xyz_index(const xyz*); */ \ | ||
| 162 | NAMED_INDEX(NAME) mem_get_##NAME##_index(const TYPE* obj) { \ | ||
| 163 | return (NAMED_INDEX(NAME)){ \ | ||
| 164 | .val = mempool_get_block_index(&MEM_FIELD(NAME), obj)}; \ | ||
| 165 | } | ||
| 166 | |||
| 167 | DEF_MEMORY(anima, Anima) | ||
| 168 | DEF_MEMORY(animation, Animation) | ||
| 169 | DEF_MEMORY(camera, SceneCamera) | ||
| 170 | DEF_MEMORY(light, Light) | ||
| 171 | DEF_MEMORY(material, Material) | ||
| 172 | DEF_MEMORY(mesh, Mesh) | ||
| 173 | DEF_MEMORY(mesh_link, MeshLink) | ||
| 174 | DEF_MEMORY(model, Model) | ||
| 175 | DEF_MEMORY(node, SceneNode) | ||
| 176 | DEF_MEMORY(object, SceneObject) | ||
| 177 | DEF_MEMORY(scene, Scene) | ||
| 178 | DEF_MEMORY(skeleton, Skeleton) | ||
diff --git a/src/scene/scene_memory.h b/src/scene/scene_memory.h deleted file mode 100644 index d175cba..0000000 --- a/src/scene/scene_memory.h +++ /dev/null | |||
| @@ -1,39 +0,0 @@ | |||
| 1 | /// Memory management of scene objects. | ||
| 2 | #pragma once | ||
| 3 | |||
| 4 | #include "types.h" | ||
| 5 | |||
| 6 | /// Initialize scene memory. | ||
| 7 | /// | ||
| 8 | /// The scene memory guarantees that every object maps to an index different | ||
| 9 | /// than 0. This way, 0 can be used as a special index to denote "no value". | ||
| 10 | void scene_mem_init(); | ||
| 11 | |||
| 12 | /// Destroy the scene memory and all allocated objects. | ||
| 13 | void scene_mem_destroy(); | ||
| 14 | |||
| 15 | #define NAMED_INDEX(name) name##_idx | ||
| 16 | |||
| 17 | #define DECL_MEMORY(name, type) \ | ||
| 18 | typedef struct type type; \ | ||
| 19 | /* xyz* mem_alloc_xyz() */ \ | ||
| 20 | type* mem_alloc_##name(); \ | ||
| 21 | /* mem_free_xyz(xyz**) */ \ | ||
| 22 | void mem_free_##name(type**); \ | ||
| 23 | /* xyz* mem_get_xyz(xyz_idx); */ \ | ||
| 24 | type* mem_get_##name(NAMED_INDEX(name)); \ | ||
| 25 | /* xyz_idx mem_get_xyz_index(const xyz*); */ \ | ||
| 26 | NAMED_INDEX(name) mem_get_##name##_index(const type*); | ||
| 27 | |||
| 28 | DECL_MEMORY(anima, Anima) | ||
| 29 | DECL_MEMORY(animation, Animation) | ||
| 30 | DECL_MEMORY(camera, SceneCamera) | ||
| 31 | DECL_MEMORY(light, Light) | ||
| 32 | DECL_MEMORY(material, Material) | ||
| 33 | DECL_MEMORY(mesh, Mesh) | ||
| 34 | DECL_MEMORY(mesh_link, MeshLink) | ||
| 35 | DECL_MEMORY(model, Model) | ||
| 36 | DECL_MEMORY(node, SceneNode) | ||
| 37 | DECL_MEMORY(object, SceneObject) | ||
| 38 | DECL_MEMORY(scene, Scene) | ||
| 39 | DECL_MEMORY(skeleton, Skeleton) | ||
