Age | Commit message (Expand) | Author |
2024-01-19 | Plugin refactor, moving scene from game to plugin. | 3gg |
2024-01-18 | Simplify game callbacks. | 3gg |
2023-06-21 | Formatting. | 3gg |
2023-06-21 | Formatting. | 3gg |
2023-06-21 | Make camera optional in the renderer and move start/end frame calls outside s... | 3gg |
2023-06-17 | Allow plugins to not have to define all plugin functions. | 3gg |
2023-06-17 | Move and import error library from clib. | 3gg |
2023-06-16 | New plugin architecture. | 3gg |
2023-06-02 | Cleanup. | 3gg |
2023-06-02 | scene_memory refactor to make adding new types easier. | 3gg |
2023-06-02 | Cleanup. | 3gg |
2023-06-02 | Cleanup. | 3gg |
2023-05-30 | Move debug rendering to the renderer. | 3gg |
2023-05-26 | Add gfx_animate_scene() for convenience. | 3gg |
2023-05-26 | Add bounding boxes and an immediate mode renderer. Pending proper bounding bo... | 3gg |
2023-02-11 | Fix IBL cubemap coordinate system and put position-normal-tangent in world sp... | 3gg |
2023-02-04 | Add support for skeletal animation. | 3gg |
2023-01-07 | Destroy all scene and scene elements upon termination. | 3gg |
2023-01-07 | Let scene loader create logical nodes for other unhandled nodes; fix scene gr... | 3gg |
2023-01-06 | More spec-compliant rendering of albedo and metal-roughness. | 3gg |
2023-01-05 | Move skyquad node setup to util. | 3gg |
2023-01-05 | Let the scene loader compile shader computations. | 3gg |
2023-01-05 | Add ability to set shader compiler defines. | 3gg |
2023-01-04 | Move ShaderProgram from Material to Mesh in preparation for shader permutations. | 3gg |
2023-01-03 | Initial commit. | 3gg |