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#include <gfx/app.h>
#include <assert.h>
const int WIDTH = 960;
const int HEIGHT = 600;
const int MAX_FPS = 60;
const char* TITLE = "iso3d";
typedef struct GfxAppState {
int unused;
} GfxAppState;
bool Init(GfxAppState* state, int argc, const char** argv) {
assert(state);
(void)argc;
(void)argv;
return true;
}
void Shutdown(GfxAppState* state) {
assert(state);
//
}
void Update(GfxAppState* state, double t, double dt) {
assert(state);
(void)t;
(void)dt;
}
void Render(GfxAppState* state) {
assert(state);
//
}
void Resize(GfxAppState* state, int width, int height) {
assert(state);
(void)width;
(void)height;
}
GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS, TITLE)
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