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@startuml

class Scene {

}

Scene *-- Node

class Camera {

}

class Node {
  + transform
}

Node *-- AnimationObject
Node *-- Object
Node *-- Light
Node *-- Camera
Node *-- Node

class AnimationObject {

}

AnimationObject *-- Animation
AnimationObject --> AnimationState
AnimationObject --> Skeleton

class AnimationState {
  + time
  + current_animation
  + pose
}

class Animation {
  + name
}

Animation *-- Keyframe

class Keyframe {
  + time
  + transforms
}

class Skeleton {
  + joints
}

class Object {
  + transform
}

Object *-- Mesh

class Mesh {

}

Mesh --> BoundingVolume
Mesh --> Geometry
Mesh --> Material
Mesh --> Shader

class Geometry {
  + positions
  + normals
  + texcoords
  + indices
}

class BoundingVolume {

}

class Material {
  + shader params
}

Material o-- Texture

class Shader {
  + uniforms
}

Shader --> VertexShader
Shader --> FragmentShader

class VertexShader {
  + pos
  + normal
  + texcoords
  + Modelview
  + Projection
}

class FragmentShader {
  + lights
  + textures
}

class Texture {
  + pixels
  + format
}

@enduml