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@startuml
class Scene {
}
Scene *-- Node
class Camera {
}
class Node {
+ transform
}
Node *-- AnimationObject
Node *-- Object
Node *-- Light
Node *-- Camera
Node *-- Node
class AnimationObject {
}
AnimationObject *-- Animation
AnimationObject --> AnimationState
AnimationObject --> Skeleton
class AnimationState {
+ time
+ current_animation
+ pose
}
class Animation {
+ name
}
Animation *-- Keyframe
class Keyframe {
+ time
+ transforms
}
class Skeleton {
+ joints
}
class Object {
+ transform
}
Object *-- Mesh
class Mesh {
}
Mesh --> BoundingVolume
Mesh --> Geometry
Mesh --> Material
Mesh --> Shader
class Geometry {
+ positions
+ normals
+ texcoords
+ indices
}
class BoundingVolume {
}
class Material {
+ shader params
}
Material o-- Texture
class Shader {
+ uniforms
}
Shader --> VertexShader
Shader --> FragmentShader
class VertexShader {
+ pos
+ normal
+ texcoords
+ Modelview
+ Projection
}
class FragmentShader {
+ lights
+ textures
}
class Texture {
+ pixels
+ format
}
@enduml
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