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 | @startuml
class Scene {
}
Scene *-- Node
class Camera {
}
class Node {
  + transform
}
Node *-- AnimationObject
Node *-- Object
Node *-- Light
Node *-- Camera
Node *-- Node
class AnimationObject {
}
AnimationObject *-- Animation
AnimationObject --> AnimationState
AnimationObject --> Skeleton
class AnimationState {
  + time
  + current_animation
  + pose
}
class Animation {
  + name
}
Animation *-- Keyframe
class Keyframe {
  + time
  + transforms
}
class Skeleton {
  + joints
}
class Object {
  + transform
}
Object *-- Mesh
class Mesh {
}
Mesh --> BoundingVolume
Mesh --> Geometry
Mesh --> Material
Mesh --> Shader
class Geometry {
  + positions
  + normals
  + texcoords
  + indices
}
class BoundingVolume {
}
class Material {
  + shader params
}
Material o-- Texture
class Shader {
  + uniforms
}
Shader --> VertexShader
Shader --> FragmentShader
class VertexShader {
  + pos
  + normal
  + texcoords
  + Modelview
  + Projection
}
class FragmentShader {
  + lights
  + textures
}
class Texture {
  + pixels
  + format
}
@enduml
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