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|
#include <isogfx/isogfx.h>
#include <filesystem.h>
#include <mem.h>
#include <mempool.h>
#include <linux/limits.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/// Maximum number of tiles unless the user chooses a non-zero value.
#define DEFAULT_MAX_NUM_TILES 1024
// -----------------------------------------------------------------------------
// Tile set (TS) and tile map (TM) file formats.
// -----------------------------------------------------------------------------
/// Maximum length of path strings in .TS and .TM files.
#define MAX_PATH_LENGTH 128
typedef struct Ts_Tile {
uint16_t width; /// Tile width in pixels.
uint16_t height; /// Tile height in pixels.
Pixel pixels[1]; /// Count: width * height.
} Ts_Tile;
typedef struct Ts_TileSet {
uint16_t num_tiles;
uint16_t max_tile_width; /// Maximum tile width in pixels.
uint16_t max_tile_height; /// Maximum tile height in pixels.
Ts_Tile tiles[1]; /// Count: num_tiles.
} Ts_TileSet;
typedef struct Tm_Layer {
union {
char tileset_path[MAX_PATH_LENGTH]; // Relative to the Tm_Map file.
};
Tile tiles[1]; /// Count: world_width * world_height.
} Tm_Layer;
typedef struct Tm_Map {
uint16_t world_width; /// World width in number of tiles.
uint16_t world_height; /// World height in number of tiles.
uint16_t base_tile_width;
uint16_t base_tile_height;
uint16_t num_layers;
Tm_Layer layers[1]; // Count: num_layers.
} Tm_Map;
static inline const Tm_Layer* tm_map_get_next_layer(
const Tm_Map* map, const Tm_Layer* layer) {
assert(map);
assert(layer);
return (const Tm_Layer*)((const uint8_t*)layer + sizeof(Tm_Layer) +
((map->world_width * map->world_height - 1) *
sizeof(Tile)));
}
static inline const Ts_Tile* ts_tileset_get_next_tile(
const Ts_TileSet* tileset, const Ts_Tile* tile) {
assert(tileset);
assert(tile);
return (const Ts_Tile*)((const uint8_t*)tile + sizeof(Ts_Tile) +
((tile->width * tile->height - 1) * sizeof(Pixel)));
}
// -----------------------------------------------------------------------------
// Renderer state.
// -----------------------------------------------------------------------------
typedef struct TileData {
uint16_t width;
uint16_t height;
uint16_t pixels_handle; // Handle to the tile's pixels in the pixel pool.
} TileData;
DEF_MEMPOOL_DYN(TilePool, TileData)
DEF_MEM_DYN(PixelPool, Pixel)
typedef struct IsoGfx {
int screen_width;
int screen_height;
int tile_width;
int tile_height;
int world_width;
int world_height;
Tile* world;
Pixel* screen;
TilePool tiles;
PixelPool pixels;
} IsoGfx;
// -----------------------------------------------------------------------------
// Math and world / tile / screen access.
// -----------------------------------------------------------------------------
typedef struct ivec2 {
int x, y;
} ivec2;
typedef struct vec2 {
double x, y;
} vec2;
static inline ivec2 ivec2_add(ivec2 a, ivec2 b) {
return (ivec2){.x = a.x + b.x, .y = a.y + b.y};
}
static inline ivec2 ivec2_scale(ivec2 a, int s) {
return (ivec2){.x = a.x * s, .y = a.y * s};
}
static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) {
return (ivec2){
.x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)};
}
// Method 1.
// static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
// const double x = cart.x - (double)(w / 2);
// const double xiso = (x * t + cart.y * s) / (double)(s * t);
// return (vec2){
// .x = (int)(xiso), .y = (int)((2.0 / (double)t) * cart.y - xiso)};
//}
// Method 2.
static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
const double one_over_s = 1. / (double)s;
const double one_over_t = 1. / (double)t;
const double x = cart.x - (double)(w / 2);
return (vec2){
.x = (one_over_s * x + one_over_t * cart.y),
.y = (-one_over_s * x + one_over_t * cart.y)};
}
static const Pixel* tile_xy_const_ref(
const IsoGfx* iso, const TileData* tile, int x, int y) {
assert(iso);
assert(tile);
assert(x >= 0);
assert(y >= 0);
assert(x < tile->width);
assert(y < tile->height);
return &mem_get_chunk(&iso->pixels, tile->pixels_handle)[y * tile->width + x];
}
static Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) {
return *tile_xy_const_ref(iso, tile, x, y);
}
static Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) {
return (Pixel*)tile_xy_const_ref(iso, tile, x, y);
}
static inline const Tile* world_xy_const_ref(const IsoGfx* iso, int x, int y) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->world_width);
assert(y < iso->world_height);
return &iso->world[y * iso->world_width + x];
}
static inline Tile world_xy(const IsoGfx* iso, int x, int y) {
return *world_xy_const_ref(iso, x, y);
}
static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) {
return (Tile*)world_xy_const_ref(iso, x, y);
}
static inline const Pixel* screen_xy_const_ref(
const IsoGfx* iso, int x, int y) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->screen_width);
assert(y < iso->screen_height);
return &iso->screen[y * iso->screen_width + x];
}
static inline Pixel screen_xy(IsoGfx* iso, int x, int y) {
return *screen_xy_const_ref(iso, x, y);
}
static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) {
return (Pixel*)screen_xy_const_ref(iso, x, y);
}
// -----------------------------------------------------------------------------
// Renderer, world and tile management.
// -----------------------------------------------------------------------------
IsoGfx* isogfx_new(const IsoGfxDesc* desc) {
assert(desc->screen_width > 0);
assert(desc->screen_height > 0);
// Part of our implementation assumes even widths and heights for precision.
assert((desc->screen_width & 1) == 0);
assert((desc->screen_height & 1) == 0);
IsoGfx* iso = calloc(1, sizeof(IsoGfx));
if (!iso) {
return 0;
}
iso->screen_width = desc->screen_width;
iso->screen_height = desc->screen_height;
const int screen_size = desc->screen_width * desc->screen_height;
if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) {
goto cleanup;
}
return iso;
cleanup:
isogfx_del(&iso);
return 0;
}
/// Destroy the world and its tile set.
static void destroy_world(IsoGfx* iso) {
assert(iso);
if (iso->world) {
free(iso->world);
iso->world = 0;
}
mempool_del(&iso->tiles);
mem_del(&iso->pixels);
}
void isogfx_del(IsoGfx** pIso) {
assert(pIso);
IsoGfx* iso = *pIso;
if (iso) {
destroy_world(iso);
if (iso->screen) {
free(iso->screen);
iso->screen = 0;
}
free(iso);
*pIso = 0;
}
}
bool isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) {
assert(iso);
assert(desc);
assert(desc->tile_width > 0);
assert(desc->tile_height > 0);
// Part of our implementation assumes even widths and heights for greater
// precision.
assert((desc->tile_width & 1) == 0);
assert((desc->tile_height & 1) == 0);
// Handle recreation by destroying the previous world.
destroy_world(iso);
iso->tile_width = desc->tile_width;
iso->tile_height = desc->tile_height;
iso->world_width = desc->world_width;
iso->world_height = desc->world_height;
const int world_size = desc->world_width * desc->world_height;
const int tile_size = desc->tile_width * desc->tile_height;
const int tile_size_bytes = tile_size * (int)sizeof(Pixel);
const int tile_pool_size =
desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES;
if (!(iso->world = calloc(world_size, sizeof(Tile)))) {
goto cleanup;
}
// TODO: This needs tiles and pixels now.
if (!mempool_make_dyn(&iso->tiles, tile_pool_size, tile_size_bytes)) {
goto cleanup;
}
return true;
cleanup:
destroy_world(iso);
mempool_del(&iso->tiles);
return false;
}
bool isogfx_load_world(IsoGfx* iso, const char* filepath) {
assert(iso);
assert(filepath);
bool success = false;
// Handle recreation by destroying the previous world.
destroy_world(iso);
// Load the map.
printf("Load tile map: %s\n", filepath);
Tm_Map* map = read_file(filepath);
if (!map) {
goto cleanup;
}
// Allocate memory for the map and tile sets.
const int world_size = map->world_width * map->world_height;
const int base_tile_size = map->base_tile_width * map->base_tile_height;
const int base_tile_size_bytes = base_tile_size * (int)sizeof(Pixel);
// TODO: Need to get the total number of tiles from the map.
const int tile_pool_size = DEFAULT_MAX_NUM_TILES;
if (!(iso->world = calloc(world_size, sizeof(Tile)))) {
goto cleanup;
}
if (!mempool_make_dyn(&iso->tiles, tile_pool_size, sizeof(TileData))) {
goto cleanup;
}
if (!mem_make_dyn(&iso->pixels, tile_pool_size, base_tile_size_bytes)) {
goto cleanup;
}
// Load the tile sets.
const Tm_Layer* layer = &map->layers[0];
// TODO: Handle num_layers layers.
for (int i = 0; i < 1; ++i) {
const char* ts_path = layer->tileset_path;
// Tile set path is relative to the tile map file. Make it relative to the
// current working directory before loading.
char ts_path_cwd[PATH_MAX] = {0};
if (!make_relative_path(MAX_PATH_LENGTH, filepath, ts_path, ts_path_cwd)) {
goto cleanup;
}
Ts_TileSet* tileset = read_file(ts_path_cwd);
if (!tileset) {
goto cleanup;
};
// Load tile data.
const Ts_Tile* tile = &tileset->tiles[0];
for (uint16_t j = 0; j < tileset->num_tiles; ++j) {
// Tile dimensions should be a multiple of the base tile size.
assert((tile->width % map->base_tile_width) == 0);
assert((tile->height % map->base_tile_height) == 0);
// Allocate N base tile size blocks for the tile.
const uint16_t tile_size = tile->width * tile->height;
const int num_blocks = tile_size / base_tile_size;
Pixel* pixels = mem_alloc(&iso->pixels, num_blocks);
assert(pixels);
memcpy(pixels, tile->pixels, tile_size * sizeof(Pixel));
// Allocate the tile data.
TileData* tile_data = mempool_alloc(&iso->tiles);
assert(tile_data);
tile_data->width = tile->width;
tile_data->height = tile->height;
tile_data->pixels_handle =
(uint16_t)mem_get_chunk_handle(&iso->pixels, pixels);
tile = ts_tileset_get_next_tile(tileset, tile);
}
printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd);
free(tileset);
layer = tm_map_get_next_layer(map, layer);
}
// Load the map into the world.
layer = &map->layers[0];
// TODO: Handle num_layers layers.
for (int i = 0; i < 1; ++i) {
memcpy(iso->world, layer->tiles, world_size * sizeof(Tile));
// TODO: We need to handle 'firsgid' in TMX files.
for (int j = 0; j < world_size; ++j) {
iso->world[j] -= 1;
}
layer = tm_map_get_next_layer(map, layer);
}
iso->world_width = map->world_width;
iso->world_height = map->world_height;
iso->tile_width = map->base_tile_width;
iso->tile_height = map->base_tile_height;
success = true;
cleanup:
if (map) {
free(map);
}
if (!success) {
destroy_world(iso);
}
return success;
}
int isogfx_world_width(const IsoGfx* iso) {
assert(iso);
return iso->world_width;
}
int isogfx_world_height(const IsoGfx* iso) {
assert(iso);
return iso->world_height;
}
/// Create a tile mask procedurally.
static void make_tile_from_colour(
const IsoGfx* iso, Pixel colour, TileData* tile) {
assert(iso);
assert(tile);
const int width = tile->width;
const int height = tile->height;
const int r = width / height;
for (int y = 0; y < height / 2; ++y) {
const int mask_start = width / 2 - r * y - 1;
const int mask_end = width / 2 + r * y + 1;
for (int x = 0; x < width; ++x) {
const bool mask = (mask_start <= x) && (x <= mask_end);
const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0};
// Top half.
*tile_xy_mut(iso, tile, x, y) = val;
// Bottom half reflects the top half.
const int y_reflected = height - y - 1;
*tile_xy_mut(iso, tile, x, y_reflected) = val;
}
}
}
Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) {
assert(iso);
assert(desc);
// Client must create world before creating tiles.
assert(iso->tile_width > 0);
assert(iso->tile_height > 0);
TileData* tile = mempool_alloc(&iso->tiles);
assert(tile); // TODO: Make this a hard assert.
tile->width = desc->width;
tile->height = desc->height;
switch (desc->type) {
case TileFromColour:
make_tile_from_colour(iso, desc->colour, tile);
break;
case TileFromFile:
assert(false); // TODO
break;
case TileFromMemory:
assert(false); // TODO
break;
}
return (Tile)mempool_get_block_index(&iso->tiles, tile);
}
void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
*world_xy_mut(iso, x, y) = tile;
}
void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) {
assert(iso);
for (int y = y0; y < y1; ++y) {
for (int x = x0; x < x1; ++x) {
isogfx_set_tile(iso, x, y, tile);
}
}
}
// -----------------------------------------------------------------------------
// Rendering and picking.
// -----------------------------------------------------------------------------
static void draw_tile(IsoGfx* iso, ivec2 origin, Tile tile) {
assert(iso);
const TileData* tile_data = mempool_get_block(&iso->tiles, tile);
assert(tile_data);
// Tile can exceed screen bounds, so we must clip it.
#define max(a, b) (a > b ? a : b)
const int py_offset = max(0, (int)tile_data->height - origin.y);
origin.y = max(0, origin.y - (int)tile_data->height);
// Clip along Y and X as we draw.
for (int py = py_offset;
(py < tile_data->height) && (origin.y + py < iso->screen_height); ++py) {
const int sy = origin.y + py - py_offset;
for (int px = 0;
(px < tile_data->width) && (origin.x + px < iso->screen_width); ++px) {
const Pixel colour = tile_xy(iso, tile_data, px, py);
if (colour.a > 0) {
const int sx = origin.x + px;
*screen_xy_mut(iso, sx, sy) = colour;
}
}
}
}
static void draw(IsoGfx* iso) {
assert(iso);
const int W = iso->screen_width;
const int H = iso->screen_height;
memset(iso->screen, 0, W * H * sizeof(Pixel));
// const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
const ivec2 o = {
(iso->screen_width / 2) - (iso->tile_width / 2), iso->tile_height};
const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};
// TODO: Culling.
// Ex: map the screen corners to tile space to cull.
// Ex: walk in screen space and fetch the tile.
// The tile-centric approach might be more cache-friendly since the
// screen-centric approach would juggle multiple tiles throughout the scan.
for (int ty = 0; ty < iso->world_height; ++ty) {
for (int tx = 0; tx < iso->world_width; ++tx) {
const Tile tile = world_xy(iso, tx, ty);
const ivec2 so =
ivec2_add(o, ivec2_add(ivec2_scale(x, tx), ivec2_scale(y, ty)));
draw_tile(iso, so, tile);
}
}
}
void isogfx_pick_tile(
const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) {
assert(iso);
assert(xiso);
assert(yiso);
const vec2 xy_iso = cart2iso(
(vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height,
iso->screen_width);
if ((0 <= xy_iso.x) && (xy_iso.x < iso->world_width) && (0 <= xy_iso.y) &&
(xy_iso.y < iso->world_height)) {
*xiso = (int)xy_iso.x;
*yiso = (int)xy_iso.y;
} else {
*xiso = -1;
*yiso = -1;
}
}
void isogfx_render(IsoGfx* iso) {
assert(iso);
draw(iso);
}
void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->world_width);
assert(y < iso->world_height);
const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
const ivec2 vx = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 vy = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 so =
ivec2_add(o, ivec2_add(ivec2_scale(vx, x), ivec2_scale(vy, y)));
draw_tile(iso, so, tile);
}
bool isogfx_resize(IsoGfx* iso, int screen_width, int screen_height) {
assert(iso);
assert(iso->screen);
const int current_size = iso->screen_width * iso->screen_height;
const int new_size = screen_width * screen_height;
if (new_size > current_size) {
Pixel* new_screen = calloc(new_size, sizeof(Pixel));
if (new_screen) {
free(iso->screen);
iso->screen = new_screen;
} else {
return false;
}
}
iso->screen_width = screen_width;
iso->screen_height = screen_height;
return true;
}
const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) {
assert(iso);
return iso->screen;
}
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