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|
#include <isogfx/isogfx.h>
#include <filesystem.h>
#include <mem.h>
#include <mempool.h>
#include <path.h>
#include <linux/limits.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/// Maximum number of tiles unless the user specifies a value.
#define DEFAULT_MAX_NUM_TILES 1024
/// Maximum number of sprites unless the user specifies a value.
#define DEFAULT_MAX_NUM_SPRITES 128
/// Size of sprite sheet pool in bytes unless the user specifies a value.
#define DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES (8 * 1024 * 1024)
/// Default animation speed.
#define ANIMATION_FPS 10
/// Time between animation updates.
#define ANIMATION_UPDATE_DELTA (1.0 / ANIMATION_FPS)
typedef struct ivec2 {
int x, y;
} ivec2;
typedef struct vec2 {
double x, y;
} vec2;
// -----------------------------------------------------------------------------
// Tile set (TS) and tile map (TM) file formats.
// -----------------------------------------------------------------------------
/// Maximum length of path strings in .TS and .TM files.
#define MAX_PATH_LENGTH 128
typedef struct Ts_Tile {
uint16_t width; /// Tile width in pixels.
uint16_t height; /// Tile height in pixels.
Pixel pixels[1]; /// Count: width * height.
} Ts_Tile;
typedef struct Ts_TileSet {
uint16_t num_tiles;
uint16_t max_tile_width; /// Maximum tile width in pixels.
uint16_t max_tile_height; /// Maximum tile height in pixels.
Ts_Tile tiles[1]; /// Count: num_tiles.
} Ts_TileSet;
typedef struct Tm_Layer {
union {
char tileset_path[MAX_PATH_LENGTH]; // Relative to the Tm_Map file.
};
Tile tiles[1]; /// Count: world_width * world_height.
} Tm_Layer;
typedef struct Tm_Map {
uint16_t world_width; /// World width in number of tiles.
uint16_t world_height; /// World height in number of tiles.
uint16_t base_tile_width;
uint16_t base_tile_height;
uint16_t num_layers;
Tm_Layer layers[1]; // Count: num_layers.
} Tm_Map;
static inline const Tm_Layer* tm_map_get_next_layer(
const Tm_Map* map, const Tm_Layer* layer) {
assert(map);
assert(layer);
return (const Tm_Layer*)((const uint8_t*)layer + sizeof(Tm_Layer) +
((map->world_width * map->world_height - 1) *
sizeof(Tile)));
}
static inline const Ts_Tile* ts_tileset_get_next_tile(
const Ts_TileSet* tileset, const Ts_Tile* tile) {
assert(tileset);
assert(tile);
return (const Ts_Tile*)((const uint8_t*)tile + sizeof(Ts_Tile) +
((tile->width * tile->height - 1) * sizeof(Pixel)));
}
// -----------------------------------------------------------------------------
// Sprite sheet file format.
// -----------------------------------------------------------------------------
/// A row of sprites in a sprite sheet.
///
/// Each row in a sprite sheet can have a different number of columns.
///
/// The pixels of the row follow a "sprite-major" order. It contains the
/// 'sprite_width * sprite_height' pixels for the first column/sprite, then the
/// second column/sprite, etc.
///
/// Pixels are 8-bit indices into the sprite sheet's colour palette.
typedef struct Ss_Row {
uint16_t num_cols; /// Number of columns in this row.
uint8_t pixels[1]; /// Count: num_cols * sprite_width * sprite_height.
} Ss_Row;
typedef struct Ss_Palette {
uint16_t num_colours;
Pixel colours[1]; /// Count: num_colors.
} Ss_Palette;
/// Sprite sheet top-level data definition.
///
/// Sprite width and height are assumed constant throughout the sprite sheet.
typedef struct Ss_SpriteSheet {
uint16_t sprite_width; /// Sprite width in pixels.
uint16_t sprite_height; /// Sprite height in pixels.
uint16_t num_rows;
Ss_Palette palette; /// Variable size.
Ss_Row rows[1]; /// Count: num_rows. Variable offset.
} Ss_SpriteSheet;
static inline const Ss_Row* get_sprite_sheet_row(
const Ss_SpriteSheet* sheet, int row) {
assert(sheet);
assert(row >= 0);
assert(row < sheet->num_rows);
// Skip over the palette.
const Ss_Row* rows =
(const Ss_Row*)(&sheet->palette.colours[0] + sheet->palette.num_colours);
return &rows[row];
}
static inline const uint8_t* get_sprite_sheet_sprite(
const Ss_SpriteSheet* sheet, const Ss_Row* row, int col) {
assert(sheet);
assert(row);
assert(col >= 0);
assert(col < row->num_cols);
const int sprite_offset = col * sheet->sprite_width * sheet->sprite_height;
const uint8_t* sprite = &row->pixels[sprite_offset];
return sprite;
}
// -----------------------------------------------------------------------------
// Renderer state.
// -----------------------------------------------------------------------------
typedef struct TileData {
uint16_t width;
uint16_t height;
uint16_t pixels_handle; // Handle to the tile's pixels in the pixel pool.
} TileData;
// File format is already convenient for working in memory.
typedef Ss_Row SpriteSheetRow;
typedef Ss_SpriteSheet SpriteSheetData;
typedef struct SpriteData {
SpriteSheet sheet; // Handle to the sprite's sheet.
ivec2 position;
int animation; // Current animation.
int frame; // Current frame of animation.
} SpriteData;
DEF_MEMPOOL_DYN(TilePool, TileData)
DEF_MEM_DYN(PixelPool, Pixel)
DEF_MEMPOOL_DYN(SpritePool, SpriteData)
DEF_MEM_DYN(SpriteSheetPool, SpriteSheetData)
typedef struct IsoGfx {
int screen_width;
int screen_height;
int tile_width;
int tile_height;
int world_width;
int world_height;
int max_num_sprites;
int sprite_sheet_pool_size_bytes;
double last_animation_time;
Tile* world;
Pixel* screen;
TilePool tiles;
PixelPool pixels;
SpritePool sprites;
SpriteSheetPool sheets;
} IsoGfx;
// -----------------------------------------------------------------------------
// Math and world / tile / screen access.
// -----------------------------------------------------------------------------
static inline ivec2 ivec2_add(ivec2 a, ivec2 b) {
return (ivec2){.x = a.x + b.x, .y = a.y + b.y};
}
static inline ivec2 ivec2_scale(ivec2 a, int s) {
return (ivec2){.x = a.x * s, .y = a.y * s};
}
static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) {
return (ivec2){
.x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)};
}
// Method 1.
// static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
// const double x = cart.x - (double)(w / 2);
// const double xiso = (x * t + cart.y * s) / (double)(s * t);
// return (vec2){
// .x = (int)(xiso), .y = (int)((2.0 / (double)t) * cart.y - xiso)};
//}
// Method 2.
static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
const double one_over_s = 1. / (double)s;
const double one_over_t = 1. / (double)t;
const double x = cart.x - (double)(w / 2);
return (vec2){
.x = (one_over_s * x + one_over_t * cart.y),
.y = (-one_over_s * x + one_over_t * cart.y)};
}
static const Pixel* tile_xy_const_ref(
const IsoGfx* iso, const TileData* tile, int x, int y) {
assert(iso);
assert(tile);
assert(x >= 0);
assert(y >= 0);
assert(x < tile->width);
assert(y < tile->height);
return &mem_get_chunk(&iso->pixels, tile->pixels_handle)[y * tile->width + x];
}
static Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) {
return *tile_xy_const_ref(iso, tile, x, y);
}
static Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) {
return (Pixel*)tile_xy_const_ref(iso, tile, x, y);
}
static inline const Tile* world_xy_const_ref(const IsoGfx* iso, int x, int y) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->world_width);
assert(y < iso->world_height);
return &iso->world[y * iso->world_width + x];
}
static inline Tile world_xy(const IsoGfx* iso, int x, int y) {
return *world_xy_const_ref(iso, x, y);
}
static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) {
return (Tile*)world_xy_const_ref(iso, x, y);
}
static inline const Pixel* screen_xy_const_ref(
const IsoGfx* iso, int x, int y) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->screen_width);
assert(y < iso->screen_height);
return &iso->screen[y * iso->screen_width + x];
}
static inline Pixel screen_xy(IsoGfx* iso, int x, int y) {
return *screen_xy_const_ref(iso, x, y);
}
static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) {
return (Pixel*)screen_xy_const_ref(iso, x, y);
}
static int calc_num_tile_blocks(
int base_tile_width, int base_tile_height, int tile_width,
int tile_height) {
const int base_tile_size = base_tile_width * base_tile_height;
const int tile_size = tile_width * tile_height;
const int num_blocks = tile_size / base_tile_size;
return num_blocks;
}
// -----------------------------------------------------------------------------
// Renderer, world and tile management.
// -----------------------------------------------------------------------------
IsoGfx* isogfx_new(const IsoGfxDesc* desc) {
assert(desc->screen_width > 0);
assert(desc->screen_height > 0);
// Part of our implementation assumes even widths and heights for precision.
assert((desc->screen_width & 1) == 0);
assert((desc->screen_height & 1) == 0);
IsoGfx* iso = calloc(1, sizeof(IsoGfx));
if (!iso) {
return 0;
}
iso->screen_width = desc->screen_width;
iso->screen_height = desc->screen_height;
iso->last_animation_time = 0.0;
iso->max_num_sprites = desc->max_num_sprites == 0 ? DEFAULT_MAX_NUM_SPRITES
: desc->max_num_sprites;
iso->sprite_sheet_pool_size_bytes = desc->sprite_sheet_pool_size_bytes == 0
? DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES
: desc->sprite_sheet_pool_size_bytes;
const int screen_size = desc->screen_width * desc->screen_height;
if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) {
goto cleanup;
}
return iso;
cleanup:
isogfx_del(&iso);
return 0;
}
/// Destroy the world, its tile set, and the underlying pools.
static void destroy_world(IsoGfx* iso) {
assert(iso);
if (iso->world) {
free(iso->world);
iso->world = 0;
}
mempool_del(&iso->tiles);
mem_del(&iso->pixels);
}
/// Destroy all loaded sprites and the underlying pools.
static void destroy_sprites(IsoGfx* iso) {
assert(iso);
mempool_del(&iso->sprites);
mem_del(&iso->sheets);
}
void isogfx_del(IsoGfx** pIso) {
assert(pIso);
IsoGfx* iso = *pIso;
if (iso) {
destroy_world(iso);
destroy_sprites(iso);
if (iso->screen) {
free(iso->screen);
iso->screen = 0;
}
free(iso);
*pIso = 0;
}
}
bool isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) {
assert(iso);
assert(desc);
assert(desc->tile_width > 0);
assert(desc->tile_height > 0);
// Part of our implementation assumes even widths and heights for greater
// precision.
assert((desc->tile_width & 1) == 0);
assert((desc->tile_height & 1) == 0);
// Handle recreation by destroying the previous world.
destroy_world(iso);
iso->tile_width = desc->tile_width;
iso->tile_height = desc->tile_height;
iso->world_width = desc->world_width;
iso->world_height = desc->world_height;
const int world_size = desc->world_width * desc->world_height;
const int tile_size = desc->tile_width * desc->tile_height;
const int tile_size_bytes = tile_size * (int)sizeof(Pixel);
const int tile_pool_size =
desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES;
if (!(iso->world = calloc(world_size, sizeof(Tile)))) {
goto cleanup;
}
if (!mempool_make_dyn(&iso->tiles, world_size, sizeof(TileData))) {
goto cleanup;
}
if (!mem_make_dyn(&iso->pixels, tile_pool_size, tile_size_bytes)) {
goto cleanup;
}
return true;
cleanup:
destroy_world(iso);
return false;
}
bool isogfx_load_world(IsoGfx* iso, const char* filepath) {
assert(iso);
assert(filepath);
bool success = false;
// Handle recreation by destroying the previous world.
destroy_world(iso);
// Load the map.
printf("Load tile map: %s\n", filepath);
Tm_Map* map = read_file(filepath);
if (!map) {
goto cleanup;
}
// Allocate memory for the map and tile sets.
const int world_size = map->world_width * map->world_height;
const int base_tile_size = map->base_tile_width * map->base_tile_height;
const int base_tile_size_bytes = base_tile_size * (int)sizeof(Pixel);
// TODO: Need to get the total number of tiles from the map.
const int tile_pool_size = DEFAULT_MAX_NUM_TILES;
if (!(iso->world = calloc(world_size, sizeof(Tile)))) {
goto cleanup;
}
if (!mempool_make_dyn(&iso->tiles, tile_pool_size, sizeof(TileData))) {
goto cleanup;
}
if (!mem_make_dyn(&iso->pixels, tile_pool_size, base_tile_size_bytes)) {
goto cleanup;
}
// Load the tile sets.
const Tm_Layer* layer = &map->layers[0];
// TODO: Handle num_layers layers.
for (int i = 0; i < 1; ++i) {
const char* ts_path = layer->tileset_path;
// Tile set path is relative to the tile map file. Make it relative to the
// current working directory before loading.
char ts_path_cwd[PATH_MAX] = {0};
if (!make_relative_path(filepath, ts_path, ts_path_cwd, PATH_MAX)) {
goto cleanup;
}
Ts_TileSet* tileset = read_file(ts_path_cwd);
if (!tileset) {
goto cleanup;
};
// Load tile data.
const Ts_Tile* tile = &tileset->tiles[0];
for (uint16_t j = 0; j < tileset->num_tiles; ++j) {
// Tile dimensions should be a multiple of the base tile size.
assert((tile->width % map->base_tile_width) == 0);
assert((tile->height % map->base_tile_height) == 0);
// Allocate N base tile size blocks for the tile.
const uint16_t tile_size = tile->width * tile->height;
const int num_blocks = tile_size / base_tile_size;
Pixel* pixels = mem_alloc(&iso->pixels, num_blocks);
assert(pixels);
memcpy(pixels, tile->pixels, tile_size * sizeof(Pixel));
// Allocate the tile data.
TileData* tile_data = mempool_alloc(&iso->tiles);
assert(tile_data);
tile_data->width = tile->width;
tile_data->height = tile->height;
tile_data->pixels_handle =
(uint16_t)mem_get_chunk_handle(&iso->pixels, pixels);
tile = ts_tileset_get_next_tile(tileset, tile);
}
printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd);
free(tileset);
layer = tm_map_get_next_layer(map, layer);
}
// Load the map into the world.
layer = &map->layers[0];
// TODO: Handle num_layers layers.
for (int i = 0; i < 1; ++i) {
memcpy(iso->world, layer->tiles, world_size * sizeof(Tile));
// TODO: We need to handle 'firsgid' in TMX files.
for (int j = 0; j < world_size; ++j) {
iso->world[j] -= 1;
}
layer = tm_map_get_next_layer(map, layer);
}
iso->world_width = map->world_width;
iso->world_height = map->world_height;
iso->tile_width = map->base_tile_width;
iso->tile_height = map->base_tile_height;
success = true;
cleanup:
if (map) {
free(map);
}
if (!success) {
destroy_world(iso);
}
return success;
}
int isogfx_world_width(const IsoGfx* iso) {
assert(iso);
return iso->world_width;
}
int isogfx_world_height(const IsoGfx* iso) {
assert(iso);
return iso->world_height;
}
/// Create a tile mask procedurally.
static void make_tile_from_colour(
const IsoGfx* iso, Pixel colour, TileData* tile) {
assert(iso);
assert(tile);
const int width = tile->width;
const int height = tile->height;
const int r = width / height;
for (int y = 0; y < height / 2; ++y) {
const int mask_start = width / 2 - r * y - 1;
const int mask_end = width / 2 + r * y + 1;
for (int x = 0; x < width; ++x) {
const bool mask = (mask_start <= x) && (x <= mask_end);
const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0};
// Top half.
*tile_xy_mut(iso, tile, x, y) = val;
// Bottom half reflects the top half.
const int y_reflected = height - y - 1;
*tile_xy_mut(iso, tile, x, y_reflected) = val;
}
}
}
Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) {
assert(iso);
assert(desc);
// Client must create world before creating tiles.
assert(iso->tile_width > 0);
assert(iso->tile_height > 0);
TileData* tile = mempool_alloc(&iso->tiles);
assert(tile); // TODO: Make this a hard assert.
const int num_blocks = calc_num_tile_blocks(
iso->tile_width, iso->tile_height, desc->width, desc->height);
Pixel* pixels = mem_alloc(&iso->pixels, num_blocks);
assert(pixels); // TODO: Make this a hard assert.
tile->width = desc->width;
tile->height = desc->height;
tile->pixels_handle = mem_get_chunk_handle(&iso->pixels, pixels);
switch (desc->type) {
case TileFromColour:
make_tile_from_colour(iso, desc->colour, tile);
break;
case TileFromFile:
assert(false); // TODO
break;
case TileFromMemory:
assert(false); // TODO
break;
}
return (Tile)mempool_get_block_index(&iso->tiles, tile);
}
void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
*world_xy_mut(iso, x, y) = tile;
}
void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) {
assert(iso);
for (int y = y0; y < y1; ++y) {
for (int x = x0; x < x1; ++x) {
isogfx_set_tile(iso, x, y, tile);
}
}
}
bool isogfx_load_sprite_sheet(
IsoGfx* iso, const char* filepath, SpriteSheet* p_sheet) {
assert(iso);
assert(filepath);
assert(p_sheet);
bool success = false;
// Lazy initialization of sprite pools.
if (mempool_capacity(&iso->sprites) == 0) {
if (!mempool_make_dyn(
&iso->sprites, iso->max_num_sprites, sizeof(SpriteData))) {
return false;
}
}
if (mem_capacity(&iso->sheets) == 0) {
// Using a block size of 1 byte for sprite sheet data.
if (!mem_make_dyn(&iso->sheets, iso->sprite_sheet_pool_size_bytes, 1)) {
return false;
}
}
// Load sprite sheet file.
printf("Load sprite sheet: %s\n", filepath);
FILE* file = fopen(filepath, "rb");
if (file == NULL) {
goto cleanup;
}
const size_t sheet_size = get_file_size(file);
SpriteSheetData* ss_sheet = mem_alloc(&iso->sheets, sheet_size);
if (!ss_sheet) {
goto cleanup;
}
if (fread(ss_sheet, sheet_size, 1, file) != 1) {
goto cleanup;
}
*p_sheet = mem_get_chunk_handle(&iso->sheets, ss_sheet);
success = true;
cleanup:
// Pools remain initialized since client may attempt to load other sprites.
if (file != NULL) {
fclose(file);
}
if (!success) {
if (ss_sheet) {
mem_free(&iso->sheets, &ss_sheet);
}
}
return success;
}
Sprite isogfx_make_sprite(IsoGfx* iso, SpriteSheet sheet) {
assert(iso);
SpriteData* sprite = mempool_alloc(&iso->sprites);
assert(sprite);
sprite->sheet = sheet;
return mempool_get_block_index(&iso->sprites, sprite);
}
#define with_sprite(SPRITE, BODY) \
{ \
SpriteData* data = mempool_get_block(&iso->sprites, sprite); \
assert(data); \
BODY; \
}
void isogfx_set_sprite_position(IsoGfx* iso, Sprite sprite, int x, int y) {
assert(iso);
with_sprite(sprite, {
data->position.x = x;
data->position.y = y;
});
}
void isogfx_set_sprite_animation(IsoGfx* iso, Sprite sprite, int animation) {
assert(iso);
with_sprite(sprite, { data->animation = animation; });
}
void isogfx_update(IsoGfx* iso, double t) {
assert(iso);
// If this is the first time update() is called after initialization, just
// record the starting animation time.
if (iso->last_animation_time == 0.0) {
iso->last_animation_time = t;
return;
}
if ((t - iso->last_animation_time) >= ANIMATION_UPDATE_DELTA) {
// TODO: Consider linking animated sprites in a list so that we only walk
// over those here and not also the static sprites.
mempool_foreach(&iso->sprites, sprite, {
const SpriteSheetData* sheet = mem_get_chunk(&iso->sheets, sprite->sheet);
assert(sheet); // TODO: Make this a hard assert inside the mem/pool.
const SpriteSheetRow* row =
get_sprite_sheet_row(sheet, sprite->animation);
sprite->frame = (sprite->frame + 1) % row->num_cols;
});
iso->last_animation_time = t;
}
}
// -----------------------------------------------------------------------------
// Rendering and picking.
// -----------------------------------------------------------------------------
typedef struct CoordSystem {
ivec2 o; /// Origin.
ivec2 x;
ivec2 y;
} CoordSystem;
/// Create the basis for the isometric coordinate system with origin and vectors
/// expressed in the Cartesian system.
static CoordSystem make_iso_coord_system(const IsoGfx* iso) {
assert(iso);
// const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
const ivec2 o = {
(iso->screen_width / 2) - (iso->tile_width / 2), iso->tile_height};
const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};
return (CoordSystem){o, x, y};
}
static Pixel alpha_blend(Pixel src, Pixel dst) {
if ((src.a == 255) || (dst.a == 0)) {
return src;
}
const uint16_t one_minus_alpha = 255 - src.a;
#define blend(s, d) \
(Channel)( \
(double)((uint16_t)s * (uint16_t)src.a + \
(uint16_t)d * one_minus_alpha) / \
255.0)
return (Pixel){
.r = blend(src.r, dst.r),
.g = blend(src.g, dst.g),
.b = blend(src.b, dst.b),
.a = src.a};
}
/// Draw a rectangle (tile or sprite).
///
/// The rectangle's bottom-left corner is mapped to the given origin. The
/// rectangle then extends to the right and top of the origin.
///
/// The rectangle's pixels are assumed to be arranged in a linear, row-major
/// fashion.
///
/// If indices are given, then the image is assumed to be colour-paletted, where
/// 'pixels' is the palette and 'indices' the pixel indices. Otherwise, the
/// image is assumed to be in plain RGBA format.
static void draw_rect(
IsoGfx* iso, ivec2 origin, int rect_width, int rect_height,
const Pixel* pixels, const uint8_t* indices) {
assert(iso);
#define rect_pixel(x, y) \
(indices ? pixels[indices[py * rect_width + px]] \
: pixels[py * rect_width + px])
// Rect can exceed screen bounds, so we must clip it.
#define max(a, b) (a > b ? a : b)
const int py_offset = max(0, rect_height - origin.y);
origin.y = max(0, origin.y - rect_height);
// Clip along Y and X as we draw.
for (int py = py_offset;
(py < rect_height) && (origin.y + py < iso->screen_height); ++py) {
const int sy = origin.y + py - py_offset;
for (int px = 0; (px < rect_width) && (origin.x + px < iso->screen_width);
++px) {
const Pixel colour = rect_pixel(px, py);
if (colour.a > 0) {
const int sx = origin.x + px;
const Pixel dst = screen_xy(iso, sx, sy);
const Pixel final = alpha_blend(colour, dst);
*screen_xy_mut(iso, sx, sy) = final;
}
}
}
}
static void draw_tile(IsoGfx* iso, ivec2 origin, Tile tile) {
assert(iso);
const TileData* tile_data = mempool_get_block(&iso->tiles, tile);
assert(tile_data);
const Pixel* pixels = tile_xy_const_ref(iso, tile_data, 0, 0);
draw_rect(iso, origin, tile_data->width, tile_data->height, pixels, 0);
}
static void draw(IsoGfx* iso) {
assert(iso);
const int W = iso->screen_width;
const int H = iso->screen_height;
memset(iso->screen, 0, W * H * sizeof(Pixel));
const CoordSystem iso_space = make_iso_coord_system(iso);
// TODO: Culling.
// Ex: map the screen corners to tile space to cull.
// Ex: walk in screen space and fetch the tile.
// The tile-centric approach might be more cache-friendly since the
// screen-centric approach would juggle multiple tiles throughout the scan.
for (int ty = 0; ty < iso->world_height; ++ty) {
for (int tx = 0; tx < iso->world_width; ++tx) {
const Tile tile = world_xy(iso, tx, ty);
const ivec2 so = ivec2_add(
iso_space.o,
ivec2_add(
ivec2_scale(iso_space.x, tx), ivec2_scale(iso_space.y, ty)));
draw_tile(iso, so, tile);
}
}
}
static void draw_sprite(
IsoGfx* iso, ivec2 origin, const SpriteData* sprite,
const SpriteSheetData* sheet) {
assert(iso);
assert(sprite);
assert(sheet);
assert(sprite->animation >= 0);
assert(sprite->animation < sheet->num_rows);
assert(sprite->frame >= 0);
const SpriteSheetRow* row = get_sprite_sheet_row(sheet, sprite->animation);
const uint8_t* frame = get_sprite_sheet_sprite(sheet, row, sprite->frame);
draw_rect(
iso, origin, sheet->sprite_width, sheet->sprite_height,
sheet->palette.colours, frame);
}
static void draw_sprites(IsoGfx* iso) {
assert(iso);
const CoordSystem iso_space = make_iso_coord_system(iso);
mempool_foreach(&iso->sprites, sprite, {
const SpriteSheetData* sheet = mem_get_chunk(&iso->sheets, sprite->sheet);
assert(sheet);
const ivec2 so = ivec2_add(
iso_space.o, ivec2_add(
ivec2_scale(iso_space.x, sprite->position.x),
ivec2_scale(iso_space.y, sprite->position.y)));
draw_sprite(iso, so, sprite, sheet);
});
}
void isogfx_render(IsoGfx* iso) {
assert(iso);
draw(iso);
draw_sprites(iso);
}
void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->world_width);
assert(y < iso->world_height);
// const ivec2 o = {(iso->screen_width / 2) - (iso->tile_width / 2), 0};
const ivec2 o = {
(iso->screen_width / 2) - (iso->tile_width / 2), iso->tile_height};
const ivec2 vx = {.x = iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 vy = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2};
const ivec2 so =
ivec2_add(o, ivec2_add(ivec2_scale(vx, x), ivec2_scale(vy, y)));
draw_tile(iso, so, tile);
}
bool isogfx_resize(IsoGfx* iso, int screen_width, int screen_height) {
assert(iso);
assert(iso->screen);
const int current_size = iso->screen_width * iso->screen_height;
const int new_size = screen_width * screen_height;
if (new_size > current_size) {
Pixel* new_screen = calloc(new_size, sizeof(Pixel));
if (new_screen) {
free(iso->screen);
iso->screen = new_screen;
} else {
return false;
}
}
iso->screen_width = screen_width;
iso->screen_height = screen_height;
return true;
}
const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) {
assert(iso);
return iso->screen;
}
void isogfx_pick_tile(
const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) {
assert(iso);
assert(xiso);
assert(yiso);
const vec2 xy_iso = cart2iso(
(vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height,
iso->screen_width);
if ((0 <= xy_iso.x) && (xy_iso.x < iso->world_width) && (0 <= xy_iso.y) &&
(xy_iso.y < iso->world_height)) {
*xiso = (int)xy_iso.x;
*yiso = (int)xy_iso.y;
} else {
*xiso = -1;
*yiso = -1;
}
}
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