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#pragma once
#include <glad/glad.h>
#include <log/log.h>
#include <assert.h>
#define GFX_GL_CONTEXT_PC 1
#define GFX_GL_CONTEXT_ES 2
#ifndef GFX_GL_CONTEXT
#define GFX_GL_CONTEXT GFX_GL_CONTEXT_PC
#endif // GFX_GL_CONTEXT
/// Log an error if an OpenGL has occurred.
#ifndef NDEBUG
#define ASSERT_GL \
{ \
GLenum e = glGetError(); \
switch (e) { \
case GL_NO_ERROR: \
break; \
case GL_INVALID_ENUM: \
LOGE("GL_INVALID_ENUM"); \
break; \
case GL_INVALID_VALUE: \
LOGE("GL_INVALID_VALUE"); \
break; \
case GL_INVALID_OPERATION: \
LOGE("GL_INVALID_OPERATION"); \
break; \
case GL_INVALID_FRAMEBUFFER_OPERATION: \
LOGE("GL_INVALID_FRAMEBUFFER_OPERATION"); \
break; \
case GL_OUT_OF_MEMORY: \
LOGE("GL_OUT_OF_MEMORY"); \
break; \
/*case GL_STACK_UNDERFLOW: LOGE("GL_STACK_UNDERFLOW");*/ \
/*case GL_STACK_OVERFLOW: LOGE("GL_STACK_OVERFLOW");*/ \
default: \
LOGE("Unknown OpenGL error"); \
break; \
} \
}
#else // Not NDEBUG.
#define ASSERT_GL
#endif
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