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path: root/gfx/src/scene/light.c
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#include "light_impl.h"

#include "node_impl.h"
#include "scene_memory.h"

#include <error.h>

static void make_environment_light(
    Light* light, const EnvironmentLightDesc* desc) {
  assert(light);
  assert(desc);
  light->type                        = EnvironmentLightType;
  light->environment.environment_map = desc->environment_map;
}

Light* gfx_make_light(const LightDesc* desc) {
  assert(desc);

  Light* light = mem_alloc_light();

  switch (desc->type) {
  case EnvironmentLightType:
    make_environment_light(light, &desc->light.environment);
    break;
  default:
    set_error("Unhandled light type");
    gfx_destroy_light(&light);
    return 0;
  }

  return light;
}

void gfx_destroy_light(Light** light) {
  assert(light);
  if (*light) {
    if ((*light)->parent.val) {
      gfx_del_node((*light)->parent);
    }
    mem_free_light(light);
  }
}