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/// Strongly-typed indices for every kind of scene node resource.
#pragma once
#include <stdint.h>
typedef uint16_t gfx_idx;
#define DEF_STRONG_INDEX(TYPE_NAME, IDX_TYPE) \
typedef struct TYPE_NAME##_idx { \
IDX_TYPE val; \
} TYPE_NAME##_idx;
DEF_STRONG_INDEX(anima, gfx_idx)
DEF_STRONG_INDEX(animation, gfx_idx)
DEF_STRONG_INDEX(camera, gfx_idx)
DEF_STRONG_INDEX(joint, gfx_idx)
DEF_STRONG_INDEX(light, gfx_idx)
DEF_STRONG_INDEX(material, gfx_idx)
DEF_STRONG_INDEX(mesh, gfx_idx)
DEF_STRONG_INDEX(mesh_link, gfx_idx)
DEF_STRONG_INDEX(model, gfx_idx)
DEF_STRONG_INDEX(node, gfx_idx)
DEF_STRONG_INDEX(object, gfx_idx)
DEF_STRONG_INDEX(scene, gfx_idx)
DEF_STRONG_INDEX(skeleton, gfx_idx)
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