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path: root/shaders/view_normals.frag
blob: e90189c001a53cd2a5308648f5b8a33e11a95219 (plain)
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precision highp float;

in vec3 Normal;

out vec4 FragColour;

void main()
{
    vec3 N = normalize(Normal);
    FragColour = vec4(pow(N, vec3(1.0 / 2.2)), 1.0);
}