blob: a6a3b940870da1392d20357937b6da56b2c46623 (
plain)
| 1
2
3
4
5
6
7
8
9
 | #pragma once
// Shaders vertex attribute locations must match the channels here.
#define GFX_POSITION_CHANNEL  0
#define GFX_NORMAL_CHANNEL    1
#define GFX_TANGENT_CHANNEL   2
#define GFX_TEXCOORDS_CHANNEL 3
#define GFX_JOINTS_CHANNEL    4
#define GFX_WEIGHTS_CHANNEL   5
 |