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#pragma once
#include <gfx/scene/material.h>
typedef struct ShaderProgram ShaderProgram;
typedef struct Material {
ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL];
int num_uniforms;
} Material;
/// Activate the material.
///
/// This activates the material's shader and configures the shader uniforms that
/// are specific to the material.
void material_activate(ShaderProgram* shader, const Material* material);
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