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48 min.
Add support for multiple layers.
HEAD
main
3gg
17 hours
Address TODO
3gg
17 hours
Add preliminary support for multiple layers in ortho maps
3gg
22 hours
Draw only tiles visible in the screen in ortho maps. The same logic for iso ↵
3gg
maps is still missing.
24 hours
Tidy
3gg
25 hours
Implement camera clipping for ortho maps
3gg
3 days
Fix the checkerboard demo, which was being rendered as an orthogonal map ↵
3gg
after the recent changes.
3 days
Rename isogfx -> gfx2d
3gg
3 days
Add support for ortho sprite rendering. Now tested.
3gg
3 days
Add support for ortho maps.
3gg
Not properly tested because the demo map apparently has alpha=0 everywhere.
3 days
Refactor coordinate computation
3gg
5 days
Offset sprites properly
3gg
5 days
Rename isogfx -> gfx2d
3gg
5 days
Rename map functions.
3gg
5 days
Add map orientation.
3gg
2025-07-19
Make picking take camera into account
3gg
2025-07-19
Implement camera pan
3gg
2025-07-19
Avoid recomputing the iso space
3gg
2025-07-19
Add Screen struct
3gg
2025-07-19
Update memstack API
3gg
2025-07-19
Allocate data from a stack allocator
3gg
2025-07-17
Use C23
3gg
2025-07-17
Add some TODOs
3gg
2025-07-14
Remove unnecessary typdefs
3gg
2025-07-14
Move file format defs to separate header
3gg
2025-07-14
Rename backend functions to snake case
3gg
2025-07-12
Update to use new LLR.
3gg
2025-06-27
Initial commit
3gg