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48 min.Add support for multiple layers.HEADmain3gg
17 hoursAddress TODO3gg
17 hoursAdd preliminary support for multiple layers in ortho maps3gg
22 hoursDraw only tiles visible in the screen in ortho maps. The same logic for iso ↵3gg
maps is still missing.
24 hoursTidy3gg
25 hoursImplement camera clipping for ortho maps3gg
3 daysFix the checkerboard demo, which was being rendered as an orthogonal map ↵3gg
after the recent changes.
3 daysRename isogfx -> gfx2d3gg
3 daysAdd support for ortho sprite rendering. Now tested.3gg
3 daysAdd support for ortho maps.3gg
Not properly tested because the demo map apparently has alpha=0 everywhere.
3 daysRefactor coordinate computation3gg
5 daysOffset sprites properly3gg
5 daysRename isogfx -> gfx2d3gg
5 daysRename map functions.3gg
5 daysAdd map orientation.3gg
2025-07-19Make picking take camera into account3gg
2025-07-19Implement camera pan3gg
2025-07-19Avoid recomputing the iso space3gg
2025-07-19Add Screen struct3gg
2025-07-19Update memstack API3gg
2025-07-19Allocate data from a stack allocator3gg
2025-07-17Use C233gg
2025-07-17Add some TODOs3gg
2025-07-14Remove unnecessary typdefs3gg
2025-07-14Move file format defs to separate header3gg
2025-07-14Rename backend functions to snake case3gg
2025-07-12Update to use new LLR.3gg
2025-06-27Initial commit3gg