1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
|
#include <isogfx/isogfx.h>
#include <isogfx/asset.h>
#include <filesystem.h>
#include <memstack.h>
#include <path.h>
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
/// Maximum path length.
#define MAX_PATH 256
/// Default animation speed.
#define ANIMATION_FPS 10
/// Time between animation updates.
#define ANIMATION_UPDATE_DELTA (1.0 / ANIMATION_FPS)
typedef struct ivec2 {
int x, y;
} ivec2;
typedef struct vec2 {
double x, y;
} vec2;
// -----------------------------------------------------------------------------
// Renderer state.
// -----------------------------------------------------------------------------
typedef struct CoordSystem {
ivec2 o; // Origin.
ivec2 x;
ivec2 y;
} CoordSystem;
typedef struct Screen {
int width;
int height;
Pixel* pixels;
} Screen;
typedef struct SpriteInstance {
struct SpriteInstance* next;
const Ss_SpriteSheet* sheet;
ivec2 position;
int animation; // Current animation.
int frame; // Current frame of animation.
} SpriteInstance;
typedef struct IsoGfx {
Screen screen;
CoordSystem iso_space;
double last_animation_time;
Tile next_tile; // For procedurally-generated tiles.
Tm_Map* map;
Ts_TileSet* tileset;
SpriteInstance* head_sprite; // Head of sprites list.
memstack stack;
size_t watermark;
} IsoGfx;
// -----------------------------------------------------------------------------
// Math and world / tile / screen access.
// -----------------------------------------------------------------------------
static inline ivec2 ivec2_add(ivec2 a, ivec2 b) {
return (ivec2){.x = a.x + b.x, .y = a.y + b.y};
}
static inline ivec2 ivec2_scale(ivec2 a, int s) {
return (ivec2){.x = a.x * s, .y = a.y * s};
}
static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) {
return (ivec2){.x = (iso.x - iso.y) * (s / 2) + (w / 2),
.y = (iso.x + iso.y) * (t / 2)};
}
// Method 1.
// static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
// const double x = cart.x - (double)(w / 2);
// const double xiso = (x * t + cart.y * s) / (double)(s * t);
// return (vec2){
// .x = (int)(xiso), .y = (int)((2.0 / (double)t) * cart.y - xiso)};
//}
// Method 2.
static inline vec2 cart2iso(vec2 cart, int s, int t, int w) {
const double one_over_s = 1. / (double)s;
const double one_over_t = 1. / (double)t;
const double x = cart.x - (double)(w / 2);
return (vec2){.x = (one_over_s * x + one_over_t * cart.y),
.y = (-one_over_s * x + one_over_t * cart.y)};
}
static inline const Pixel* screen_xy_const_ref(
const Screen* screen, int x, int y) {
assert(screen);
assert(x >= 0);
assert(y >= 0);
assert(x < screen->width);
assert(y < screen->height);
return &screen->pixels[y * screen->width + x];
}
static inline Pixel screen_xy(Screen* screen, int x, int y) {
return *screen_xy_const_ref(screen, x, y);
}
static inline Pixel* screen_xy_mut(Screen* screen, int x, int y) {
return (Pixel*)screen_xy_const_ref(screen, x, y);
}
/// Create the basis for the isometric coordinate system with origin and vectors
/// expressed in the Cartesian system.
static CoordSystem make_iso_coord_system(
const Tm_Map* const map, const Screen* const screen) {
assert(map);
assert(screen);
const ivec2 o = {screen->width / 2, 0};
const ivec2 x = {
.x = map->base_tile_width / 2, .y = map->base_tile_height / 2};
const ivec2 y = {
.x = -map->base_tile_width / 2, .y = map->base_tile_height / 2};
return (CoordSystem){o, x, y};
}
// -----------------------------------------------------------------------------
// Renderer, world and tile management.
// -----------------------------------------------------------------------------
IsoGfx* isogfx_new(const IsoGfxDesc* desc) {
assert(desc->screen_width > 0);
assert(desc->screen_height > 0);
// Part of our implementation assumes even widths and heights for precision.
assert((desc->screen_width & 1) == 0);
assert((desc->screen_height & 1) == 0);
IsoGfx tmp = {0};
if (!memstack_make(&tmp.stack, desc->memory_size, desc->memory)) {
goto cleanup;
}
IsoGfx* iso =
memstack_alloc_aligned(&tmp.stack, sizeof(IsoGfx), alignof(IsoGfx));
*iso = tmp;
const size_t screen_size_bytes =
desc->screen_width * desc->screen_height * sizeof(Pixel);
Pixel* screen =
memstack_alloc_aligned(&iso->stack, screen_size_bytes, alignof(Pixel));
iso->screen = (Screen){.width = desc->screen_width,
.height = desc->screen_height,
.pixels = screen};
iso->last_animation_time = 0.0;
iso->watermark = memstack_watermark(&iso->stack);
return iso;
cleanup:
isogfx_del(&iso);
return nullptr;
}
void isogfx_clear(IsoGfx* iso) {
assert(iso);
iso->last_animation_time = 0.0;
iso->next_tile = 0;
iso->map = nullptr;
iso->tileset = nullptr;
iso->head_sprite = nullptr;
// The base of the stack contains the IsoGfx and the screen buffer. Make sure
// we don't clear them.
memstack_set_watermark(&iso->stack, iso->watermark);
}
void isogfx_del(IsoGfx** ppIso) {
assert(ppIso);
IsoGfx* iso = *ppIso;
if (iso) {
memstack_del(&iso->stack);
*ppIso = nullptr;
}
}
void isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) {
assert(iso);
assert(desc);
assert(desc->tile_width > 0);
assert(desc->tile_height > 0);
// Part of our implementation assumes even widths and heights for greater
// precision.
assert((desc->tile_width & 1) == 0);
assert((desc->tile_height & 1) == 0);
// World must be non-empty.
assert(desc->world_width > 0);
assert(desc->world_height > 0);
// Must have >0 tiles.
assert(desc->num_tiles > 0);
// Handle recreation by destroying the previous world and sprites.
isogfx_clear(iso);
const int world_size = desc->world_width * desc->world_height;
const size_t map_size_bytes = sizeof(Tm_Map) + (world_size * sizeof(Tile));
// This implies that all tiles are of the base tile dimensions.
// We could enhance the API to allow for supertiles as well. Take in max tile
// width and height and allocate enough space using those values.
const size_t tile_size = desc->tile_width * desc->tile_height;
const size_t tile_size_bytes = tile_size * sizeof(Pixel);
const size_t tile_data_size_bytes = desc->num_tiles * tile_size_bytes;
const size_t tileset_size_bytes = sizeof(Ts_TileSet) +
(desc->num_tiles * sizeof(Ts_Tile)) +
tile_data_size_bytes;
iso->map = memstack_alloc_aligned(&iso->stack, map_size_bytes, 4);
*iso->map = (Tm_Map){
.world_width = desc->world_width,
.world_height = desc->world_height,
.base_tile_width = desc->tile_width,
.base_tile_height = desc->tile_height,
.num_layers = 1,
};
iso->tileset = memstack_alloc_aligned(&iso->stack, tileset_size_bytes, 4);
*iso->tileset = (Ts_TileSet){
.num_tiles = desc->num_tiles,
};
iso->iso_space = make_iso_coord_system(iso->map, &iso->screen);
}
bool isogfx_load_world(IsoGfx* iso, const char* filepath) {
assert(iso);
assert(filepath);
bool success = false;
// Handle recreation by destroying the previous world and sprites.
isogfx_clear(iso);
// Load the map.
printf("Load tile map: %s\n", filepath);
WITH_FILE(filepath, {
const size_t map_size = get_file_size_f(file);
iso->map = memstack_alloc_aligned(&iso->stack, map_size, 4);
success = read_file_f(file, iso->map);
});
if (!success) {
goto cleanup;
}
Tm_Map* const map = iso->map;
// Load the tile set.
//
// Tile set path is relative to the tile map file. Make it relative to the
// current working directory before loading.
const char* ts_path = map->tileset_path;
char ts_path_cwd[MAX_PATH] = {0};
if (!path_make_relative(filepath, ts_path, ts_path_cwd, MAX_PATH)) {
goto cleanup;
}
printf("Load tile set: %s\n", ts_path_cwd);
WITH_FILE(ts_path_cwd, {
const size_t file_size = get_file_size_f(file);
iso->tileset = memstack_alloc_aligned(&iso->stack, file_size, 4);
success = read_file_f(file, iso->tileset);
});
if (!success) {
// TODO: Log errors using the log library.
goto cleanup;
}
const Ts_TileSet* const tileset = iso->tileset;
printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd);
// TODO: These assertions on input data should be library runtime errors.
assert(ts_validate_tileset(tileset));
assert(tm_validate_map(map, tileset));
iso->iso_space = make_iso_coord_system(iso->map, &iso->screen);
success = true;
cleanup:
if (!success) {
isogfx_clear(iso);
}
return success;
}
int isogfx_world_width(const IsoGfx* iso) {
assert(iso);
return iso->map->world_width;
}
int isogfx_world_height(const IsoGfx* iso) {
assert(iso);
return iso->map->world_height;
}
static void make_tile_from_colour(
Pixel colour, const Ts_Tile* tile, Pixel* tile_pixels) {
assert(tile);
assert(tile_pixels);
const int width = tile->width;
const int height = tile->height;
const int r = width / height;
for (int y = 0; y < height / 2; ++y) {
const int mask_start = width / 2 - r * y - 1;
const int mask_end = width / 2 + r * y + 1;
for (int x = 0; x < width; ++x) {
const bool mask = (mask_start <= x) && (x <= mask_end);
const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0};
// Top half.
*ts_tile_xy_mut(tile_pixels, tile, x, y) = val;
// Bottom half reflects the top half.
const int y_reflected = height - y - 1;
*ts_tile_xy_mut(tile_pixels, tile, x, y_reflected) = val;
}
}
}
Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) {
assert(iso);
assert(desc);
// Client must create a world first.
assert(iso->map);
assert(iso->tileset);
// Currently, procedural tiles must match the base tile size.
assert(desc->width == iso->map->base_tile_width);
assert(desc->height == iso->map->base_tile_height);
// Cannot exceed max tiles.
assert(iso->next_tile < iso->tileset->num_tiles);
const Tile tile = iso->next_tile++;
const size_t tile_size_bytes = desc->width * desc->height * sizeof(Pixel);
switch (desc->type) {
case TileFromColour: {
assert(desc->width > 0);
assert(desc->height > 0);
Ts_Tile* const ts_tile = ts_tileset_get_tile_mut(iso->tileset, tile);
*ts_tile = (Ts_Tile){
.width = iso->map->base_tile_width,
.height = iso->map->base_tile_height,
.pixels = tile * tile_size_bytes,
};
Pixel* const tile_pixels =
ts_tileset_get_tile_pixels_mut(iso->tileset, tile);
make_tile_from_colour(desc->colour, ts_tile, tile_pixels);
break;
}
case TileFromFile:
assert(false); // TODO
break;
case TileFromMemory: {
assert(desc->width > 0);
assert(desc->height > 0);
assert(false); // TODO
break;
}
}
return tile;
}
void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
Tm_Layer* const layer = tm_map_get_layer_mut(iso->map, 0);
Tile* map_tile = tm_layer_get_tile_mut(iso->map, layer, x, y);
*map_tile = tile;
}
void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) {
assert(iso);
for (int y = y0; y < y1; ++y) {
for (int x = x0; x < x1; ++x) {
isogfx_set_tile(iso, x, y, tile);
}
}
}
SpriteSheet isogfx_load_sprite_sheet(IsoGfx* iso, const char* filepath) {
assert(iso);
assert(filepath);
bool success = false;
SpriteSheet spriteSheet = 0;
const size_t watermark = memstack_watermark(&iso->stack);
// Load sprite sheet file.
printf("Load sprite sheet: %s\n", filepath);
Ss_SpriteSheet* ss_sheet = nullptr;
WITH_FILE(filepath, {
const size_t file_size = get_file_size_f(file);
ss_sheet =
memstack_alloc_aligned(&iso->stack, file_size, alignof(Ss_SpriteSheet));
success = read_file_f(file, ss_sheet);
});
if (!success) {
goto cleanup;
}
assert(ss_sheet);
spriteSheet = (SpriteSheet)ss_sheet;
cleanup:
if (!success) {
if (ss_sheet) {
memstack_set_watermark(&iso->stack, watermark);
}
}
return spriteSheet;
}
Sprite isogfx_make_sprite(IsoGfx* iso, SpriteSheet sheet) {
assert(iso);
assert(sheet);
// TODO: Remove memstack_alloc() and replace it with a same-name macro that
// calls memstack_alloc_aligned() with sizeof/alignof. No real point in
// having unaligned allocations.
SpriteInstance* sprite = memstack_alloc_aligned(
&iso->stack, sizeof(SpriteInstance), alignof(SpriteInstance));
sprite->sheet = (const Ss_SpriteSheet*)sheet;
sprite->next = iso->head_sprite;
iso->head_sprite = sprite;
return (Sprite)sprite;
}
void isogfx_set_sprite_position(IsoGfx* iso, Sprite hSprite, int x, int y) {
assert(iso);
SpriteInstance* sprite = (SpriteInstance*)hSprite;
sprite->position.x = x;
sprite->position.y = y;
}
void isogfx_set_sprite_animation(IsoGfx* iso, Sprite hSprite, int animation) {
assert(iso);
SpriteInstance* sprite = (SpriteInstance*)hSprite;
sprite->animation = animation;
}
void isogfx_update(IsoGfx* iso, double t) {
assert(iso);
// If this is the first time update() is called after initialization, just
// record the starting animation time.
if (iso->last_animation_time == 0.0) {
iso->last_animation_time = t;
return;
}
if ((t - iso->last_animation_time) >= ANIMATION_UPDATE_DELTA) {
// TODO: Consider linking animated sprites in a separate list so that we
// only walk over those here and not also the static sprites.
for (SpriteInstance* sprite = iso->head_sprite; sprite;
sprite = sprite->next) {
const Ss_SpriteSheet* sheet = sprite->sheet;
const Ss_Row* row = ss_get_sprite_sheet_row(sheet, sprite->animation);
sprite->frame = (sprite->frame + 1) % row->num_cols;
}
iso->last_animation_time = t;
}
}
// -----------------------------------------------------------------------------
// Rendering and picking.
// -----------------------------------------------------------------------------
/// Get the screen position of the top diamond-corner of the tile at world
/// (x,y).
static ivec2 GetTileScreenOrigin(
const CoordSystem iso_space, int world_x, int world_y) {
const ivec2 vx_offset = ivec2_scale(iso_space.x, world_x);
const ivec2 vy_offset = ivec2_scale(iso_space.y, world_y);
const ivec2 screen_origin =
ivec2_add(iso_space.o, ivec2_add(vx_offset, vy_offset));
return screen_origin;
}
static Pixel alpha_blend(Pixel src, Pixel dst) {
if ((src.a == 255) || (dst.a == 0)) {
return src;
}
const uint16_t one_minus_alpha = 255 - src.a;
#define blend(s, d) \
(Channel)( \
(double)((uint16_t)s * (uint16_t)src.a + \
(uint16_t)d * one_minus_alpha) / \
255.0)
return (Pixel){.r = blend(src.r, dst.r),
.g = blend(src.g, dst.g),
.b = blend(src.b, dst.b),
.a = src.a};
}
/// Draw a rectangle (tile or sprite).
///
/// The rectangle's top-left corner is mapped to the screen space position given
/// by 'top_left'.
///
/// The rectangle's pixels are assumed to be arranged in a linear, row-major
/// fashion.
///
/// If indices are given, then the image is assumed to be colour-paletted, where
/// 'pixels' is the palette and 'indices' the pixel indices. Otherwise, the
/// image is assumed to be in plain RGBA format.
static void draw_rect(
Screen* screen, ivec2 top_left, int rect_width, int rect_height,
const Pixel* pixels, const uint8_t* indices) {
assert(screen);
#define rect_pixel(X, Y) \
(indices ? pixels[indices[Y * rect_width + X]] : pixels[Y * rect_width + X])
// Rect origin can be outside screen bounds, so we must offset accordingly to
// draw only the visible portion.
#define max(a, b) (a > b ? a : b)
const int px_offset = max(0, -top_left.x);
const int py_offset = max(0, -top_left.y);
// Rect can exceed screen bounds, so clip along Y and X as we draw.
for (int py = py_offset;
(py < rect_height) && (top_left.y + py < screen->height); ++py) {
const int sy = top_left.y + py;
for (int px = px_offset;
(px < rect_width) && (top_left.x + px < screen->width); ++px) {
const Pixel colour = rect_pixel(px, py);
if (colour.a > 0) {
const int sx = top_left.x + px;
const Pixel dst = screen_xy(screen, sx, sy);
const Pixel final = alpha_blend(colour, dst);
*screen_xy_mut(screen, sx, sy) = final;
}
}
}
}
/// Draw a tile.
///
/// 'screen_origin' is the screen coordinates of the top diamond-corner of the
/// tile (the base tile for super tiles).
/// World (0, 0) -> (screen_width / 2, 0).
static void draw_tile(IsoGfx* iso, ivec2 screen_origin, Tile tile) {
assert(iso);
assert(iso->tileset);
const Ts_Tile* pTile = ts_tileset_get_tile(iso->tileset, tile);
const Pixel* pixels = ts_tileset_get_tile_pixels(iso->tileset, tile);
// Move from the top diamond-corner to the top-left corner of the tile image.
// For regular tiles, tile height == base tile height, so the y offset is 0.
// For super tiles, move as high up as the height of the tile.
const ivec2 offset = {
-(iso->map->base_tile_width / 2),
pTile->height - iso->map->base_tile_height};
const ivec2 top_left = ivec2_add(screen_origin, offset);
draw_rect(
&iso->screen, top_left, pTile->width, pTile->height, pixels, nullptr);
}
static void draw_world(IsoGfx* iso) {
assert(iso);
const int W = iso->screen.width;
const int H = iso->screen.height;
memset(iso->screen.pixels, 0, W * H * sizeof(Pixel));
const Tm_Layer* layer = tm_map_get_layer(iso->map, 0);
// TODO: Culling.
// Ex: map the screen corners to tile space to cull.
// Ex: walk in screen space and fetch the tile.
// The tile-centric approach might be more cache-friendly since the
// screen-centric approach would juggle multiple tiles throughout the scan.
for (int wy = 0; wy < iso->map->world_height; ++wy) {
for (int wx = 0; wx < iso->map->world_width; ++wx) {
const Tile tile = tm_layer_get_tile(iso->map, layer, wx, wy);
const ivec2 screen_origin = GetTileScreenOrigin(iso->iso_space, wx, wy);
draw_tile(iso, screen_origin, tile);
}
}
}
static void draw_sprite(
IsoGfx* iso, ivec2 origin, const SpriteInstance* sprite,
const Ss_SpriteSheet* sheet) {
assert(iso);
assert(sprite);
assert(sheet);
assert(sprite->animation >= 0);
assert(sprite->animation < sheet->num_rows);
assert(sprite->frame >= 0);
const Ss_Row* row = ss_get_sprite_sheet_row(sheet, sprite->animation);
const uint8_t* frame = ss_get_sprite_sheet_sprite(sheet, row, sprite->frame);
draw_rect(
&iso->screen, origin, sheet->sprite_width, sheet->sprite_height,
sheet->palette.colours, frame);
}
static void draw_sprites(IsoGfx* iso) {
assert(iso);
for (const SpriteInstance* sprite = iso->head_sprite; sprite;
sprite = sprite->next) {
const Ss_SpriteSheet* sheet = sprite->sheet;
assert(sheet);
const ivec2 screen_origin = GetTileScreenOrigin(
iso->iso_space, sprite->position.x, sprite->position.y);
draw_sprite(iso, screen_origin, sprite, sheet);
}
}
void isogfx_render(IsoGfx* iso) {
assert(iso);
draw_world(iso);
draw_sprites(iso);
}
void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) {
assert(iso);
assert(x >= 0);
assert(y >= 0);
assert(x < iso->map->world_width);
assert(y < iso->map->world_height);
const ivec2 screen_origin = GetTileScreenOrigin(iso->iso_space, x, y);
draw_tile(iso, screen_origin, tile);
}
void isogfx_get_screen_size(const IsoGfx* iso, int* width, int* height) {
assert(iso);
assert(width);
assert(height);
*width = iso->screen.width;
*height = iso->screen.height;
}
const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) {
assert(iso);
return iso->screen.pixels;
}
void isogfx_pick_tile(
const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) {
assert(iso);
assert(xiso);
assert(yiso);
const vec2 xy_iso = cart2iso(
(vec2){.x = xcart, .y = ycart}, iso->map->base_tile_width,
iso->map->base_tile_height, iso->screen.width);
if ((0 <= xy_iso.x) && (xy_iso.x < iso->map->world_width) &&
(0 <= xy_iso.y) && (xy_iso.y < iso->map->world_height)) {
*xiso = (int)xy_iso.x;
*yiso = (int)xy_iso.y;
} else {
*xiso = -1;
*yiso = -1;
}
}
|