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#pragma once

#include "mat4.h"
#include "spatial3.h"

typedef struct Camera {
  Spatial3 spatial;
  mat4 projection;
} Camera;

/// Create an orthographic camera.
///
/// The camera is positioned at the origin with canonical right/up/forward
/// vectors.
///
/// \param left   The coordinate for the left vertical clipping plane.
/// \param right  The coordinate for the right vertical clipping plane.
/// \param bottom The coordinate for the bottom horizontal clipping plane.
/// \param top    The coordinate for the top horizontal clipping plane.
/// \param near   The distance to the near clipping plane.
/// \param far    The distance to the far clipping plane.
static inline Camera camera_orthographic(R left, R right, R bottom, R top,
                                         R near, R far) {
  return (Camera){.spatial = spatial3_make(),
                  .projection =
                      mat4_ortho(left, right, bottom, top, near, far)};
}

/// Create a perspective camera.
///
/// The camera is positioned at the origin with canonical right/up/forward
/// vectors.
///
/// \param fovy   The vertical field of view angle in degrees.
/// \param aspect The aspect ratio that determines the field of view in the
///               x-direction.
/// \param near   Distance to the near clipping plane.
/// \param far    Distance to the far clipping plane.
static inline Camera camera_perspective(R fovy, R aspect, R near, R far) {
  return (Camera){.spatial = spatial3_make(),
                  .projection = mat4_perspective(fovy, aspect, near, far)};
}