diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/android-project/app/jni | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/android-project/app/jni')
6 files changed, 100 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/Android.mk b/contrib/SDL-3.2.8/android-project/app/jni/Android.mk new file mode 100644 index 0000000..5053e7d --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/Android.mk | |||
| @@ -0,0 +1 @@ | |||
| include $(call all-subdir-makefiles) | |||
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/Application.mk b/contrib/SDL-3.2.8/android-project/app/jni/Application.mk new file mode 100644 index 0000000..023bc20 --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/Application.mk | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | |||
| 2 | # Uncomment this if you're using STL in your project | ||
| 3 | # You can find more information here: | ||
| 4 | # https://developer.android.com/ndk/guides/cpp-support | ||
| 5 | # APP_STL := c++_shared | ||
| 6 | |||
| 7 | APP_ABI := armeabi-v7a arm64-v8a x86 x86_64 | ||
| 8 | |||
| 9 | # Min runtime API level | ||
| 10 | APP_PLATFORM=android-16 | ||
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/CMakeLists.txt b/contrib/SDL-3.2.8/android-project/app/jni/CMakeLists.txt new file mode 100644 index 0000000..404b87b --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/CMakeLists.txt | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | cmake_minimum_required(VERSION 3.6) | ||
| 2 | |||
| 3 | project(GAME) | ||
| 4 | |||
| 5 | # SDL sources are in a subfolder named "SDL" | ||
| 6 | add_subdirectory(SDL) | ||
| 7 | |||
| 8 | # Compilation of companion libraries | ||
| 9 | #add_subdirectory(SDL_image) | ||
| 10 | #add_subdirectory(SDL_mixer) | ||
| 11 | #add_subdirectory(SDL_ttf) | ||
| 12 | |||
| 13 | # Your game and its CMakeLists.txt are in a subfolder named "src" | ||
| 14 | add_subdirectory(src) | ||
| 15 | |||
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/src/Android.mk b/contrib/SDL-3.2.8/android-project/app/jni/src/Android.mk new file mode 100644 index 0000000..61672d4 --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/src/Android.mk | |||
| @@ -0,0 +1,19 @@ | |||
| 1 | LOCAL_PATH := $(call my-dir) | ||
| 2 | |||
| 3 | include $(CLEAR_VARS) | ||
| 4 | |||
| 5 | LOCAL_MODULE := main | ||
| 6 | |||
| 7 | # Add your application source files here... | ||
| 8 | LOCAL_SRC_FILES := \ | ||
| 9 | YourSourceHere.c | ||
| 10 | |||
| 11 | SDL_PATH := ../SDL # SDL | ||
| 12 | |||
| 13 | LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # SDL | ||
| 14 | |||
| 15 | LOCAL_SHARED_LIBRARIES := SDL3 | ||
| 16 | |||
| 17 | LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid # SDL | ||
| 18 | |||
| 19 | include $(BUILD_SHARED_LIBRARY) | ||
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/src/CMakeLists.txt b/contrib/SDL-3.2.8/android-project/app/jni/src/CMakeLists.txt new file mode 100644 index 0000000..41a82f2 --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/src/CMakeLists.txt | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | cmake_minimum_required(VERSION 3.6) | ||
| 2 | |||
| 3 | project(my_app) | ||
| 4 | |||
| 5 | if(NOT TARGET SDL3::SDL3) | ||
| 6 | find_package(SDL3 CONFIG) | ||
| 7 | endif() | ||
| 8 | |||
| 9 | if(NOT TARGET SDL3::SDL3) | ||
| 10 | find_library(SDL3_LIBRARY NAMES "SDL3") | ||
| 11 | find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h") | ||
| 12 | add_library(SDL3::SDL3 UNKNOWN IMPORTED) | ||
| 13 | set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}") | ||
| 14 | set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}") | ||
| 15 | endif() | ||
| 16 | |||
| 17 | if(NOT TARGET SDL3::SDL3) | ||
| 18 | message(FATAL_ERROR "Cannot find SDL3. | ||
| 19 | |||
| 20 | Possible ways to fix this: | ||
| 21 | - Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required. | ||
| 22 | - Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there. | ||
| 23 | ") | ||
| 24 | endif() | ||
| 25 | |||
| 26 | add_library(main SHARED | ||
| 27 | YourSourceHere.c | ||
| 28 | ) | ||
| 29 | target_link_libraries(main PRIVATE SDL3::SDL3) | ||
diff --git a/contrib/SDL-3.2.8/android-project/app/jni/src/YourSourceHere.c b/contrib/SDL-3.2.8/android-project/app/jni/src/YourSourceHere.c new file mode 100644 index 0000000..87b8297 --- /dev/null +++ b/contrib/SDL-3.2.8/android-project/app/jni/src/YourSourceHere.c | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | #include <SDL3/SDL.h> | ||
| 2 | #include <SDL3/SDL_main.h> | ||
| 3 | |||
| 4 | /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ | ||
| 5 | /* */ | ||
| 6 | /* Remove this source, and replace with your SDL sources */ | ||
| 7 | /* */ | ||
| 8 | /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ | ||
| 9 | |||
| 10 | int main(int argc, char *argv[]) { | ||
| 11 | (void)argc; | ||
| 12 | (void)argv; | ||
| 13 | if (!SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO)) { | ||
| 14 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError()); | ||
| 15 | return 1; | ||
| 16 | } | ||
| 17 | |||
| 18 | if (!SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World", | ||
| 19 | "!! Your SDL project successfully runs on Android !!", NULL)) { | ||
| 20 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError()); | ||
| 21 | return 1; | ||
| 22 | } | ||
| 23 | |||
| 24 | SDL_Quit(); | ||
| 25 | return 0; | ||
| 26 | } | ||
